Forum Settings
Reply To Thread

pup/thf helpFollow

#1 Dec 17 2012 at 6:12 PM Rating: Default
4 posts
Underlined Texti Small Textlove pups and thfs there extereme dodge dagger attack and automatons together make them so much fun but it would be worth it more if i could dual wield, can sub theifs dual weild or am i setting my dreams too high??

Edited, Dec 17th 2012 7:13pm by pirriot
#2 Dec 17 2012 at 9:51 PM Rating: Excellent
Puppetmasters have a C- skill when it comes to Daggers, and they don't have access to most any good daggers (subbing thf won't allow you to equip daggers that Thf can equip but Pup cannot). Thief's Dual Wield traits are too high to be acquired when subbed (Dual Wield I is lv. 83 for Thief, so Pup would need to be 166 before it could acquire Dual Wield from it).

Pup's best weapons are hand-to-hand, and you should use those over pretty much any other weapon due to the vast difference in skill between h2h (36 skill) and the lack of good weaponskills available to them with Dagger basically makes Dagger an extremely inferior weapon for Puppetmasters to use.
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#3 Dec 24 2012 at 5:15 AM Rating: Excellent
2,869 posts
And to explain PUP/THF... it's for one reason, and one reason only. Treasure Hunter. /THF is a situational subjob for when you're willing to sacrifice combat benefits from more standard choices like /WAR (better offense), /NIN (shadows for defense), or /DNC (variety of benefits, particularly Waltzes), in exchange for the Treasure Hunter II trait from /THF to increase item drops. You'd still play PUP like normal though and use a Hand-to-Hand weapon since it's your best weapon for killing quickly and actually taking advantage of TH.

Probably the most significant situation where a PUP might go /THF is Dynamis to farm more currency, particularly solo. A few specific reasons this works well:

1) A mage puppet alone can keep you alive fine in Dyna if you know what you're doing, so using /DNC or /NIN to survive isn't necessary.

2) Over a 2 hour Dynamis run, the overall benefit from Treasure Hunter increasing the average currency drops per mob outweighs the faster kills (for less total currency) you could accomplish as /WAR.

3) Unlike some jobs, PUP doesn't have to rely on Job Abilities for procs (triggering a random weakness to cause better drops) on Dynamis mobs, since Automaton abilities like Strobe, Flashbulb, and Disruptor count as WS procs. That means that unlike many jobs, /DNC isn't a practical necessity for currency farming and PUP can instead target the mobs that are weak to WS procs. And since many other Dynamis farmers (for instance, the many BST/DNC) will leave those WS proc mobs alone, you can avoid some competition and potentially increase your amount of kills during a run since you aren't fighting over mobs with other players.

So to sum it up again, unless you're really after increasing drop rates with Treasure Hunter there's no good reason to be using /THF. Definitely not something you'd want in a typical party or group event.
Anza: Titan 2004-2011 / Capuchin: Phoenix 2011-???
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help


Recent Visitors: 0 All times are in CDT