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#27 May 05 2004 at 11:56 AM Rating: Excellent
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Excellent and well written post. I have a few additions to make post level 65, if you do not mind from what I have seen, in your gear selection:

Necks: Skill Torques (Elemental, Enfeebling, etc) These give +7 skill each to their appropriate skill, which is the equivilent of casting as if you were 2-3 levels higher than you really are. This may not seem like much, but I did experimenting with these, and items like Holy Phial, etc for MND....these are by far the best necks you can get for an experience party, and you can macro swap them back and forth so you use which you need when. You can also macro it back with either the Rank 8 Bastok Neck, Fenrir Torque, or just simply a Spirit Torque/Holy Phial for MP on a Convert. Also, these necks are not very expensive for how powerful they really are, only 100,000 to 200,000 gil a piece and well worth every gil.

Capes: At level 71, the Rainbow and Prism capes become available, think of these as Red Capes on steroids. They not only give you bonus to both MND and INT, they also provide more MP and a very nice MP and HP boost as well. If you can afford the Prism go for it, but the Rainbow is still very good for its cost. I've also been contemplating an Enhancing Mantle for Convert purposes, no stats but +10 MP and + % to it as well is decent, and for a 70 RDM/BLM it results in about +17 MP total. The cost is at MND and INT so it would not be every day wear.

Earrings: I would like to add in the potential for the Enhancing Earring. It is only level 40 usable, but results in +5 both HP AND MP, and is very reasonably costed. I personally like this paired with a Morion and a Phantom Earring. The new Latent effect level 30 earrings are interesting as well, as more information becomes available on these, as some have very potent Latent effects (+30 MP, +5 Enfeebling Skill, etc). But beyond that, Earrings for all jobs are fairly weak and hard to find good ones for.

Rings: Once you pass the 65 level, you can probably start whacking Avatar Primes with parties, I STRONGLY Suggest you do them a few times and pick up their rings. Leviathan's gives +15 to Conserve MP skill, Shiva's +15 Elemental Skill, Garuda's +15 Evasion, Titan's +15 Defense, and Ramuh's +15 Accuracy, but only on their respective days. It may not seem like that much, but these are well worth it.

Swords: Lots of good swords start showing up post level 65, but many are hard as **** to obtain.

Joyeause (Spelling) - Need to kill an NM for it, but is nice for farming resulting in occasional double attacks, also good for skilling up, every extra swing = an extra chance to skill up.

Enhancing Sword - Rare as all ****, but pretty much the pinnacle of red mage swords, Accuracy, Attack, and good ratio all rolled into one with a + to enspell damage.

Analace and Analace +1 - Very good Ratio weapons, and both Red Mage usable, Analace +1 is pretty much the best Damage/Delay ratio weapon a Red Mage can use besides Excalibur, but is beyond rare to find, I have yet to ever see one for sale in the AH.

New sword I dont know the name of - There is a new sword that is now usable by Red Mages at level 73, it has good ratio and stats, and has +18 MP, looks very promising.

Excalibur - If you thought Enhancing sword was rare, don't even think about this one, however it does give access to the final Sword weapon skill.

Staffs: Post level 51, Elemental Staffs become available, these are also very good, and result in some potent abilities. For Red Mages, I believe, Light, Dark and Ice are the most powerful, resulting in + Cure Spell potency, + MP/Tic healed up, and + Elemental Skill. I strongly suggest these to all red mages and to macro them in and out as needed.

Belts: RSE Belts, the level 50 and 70 ones. These are both expensive as all ****...resulting in a ton of gil spent, however these result in a lot of MP and + MND, INT or both...these do come at a cost though, many have - Melee stats in trade, but for some 45 MP is worth a few points of Strength, when you also get + 4 MND and 3 INT...
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"Beware the engineers of society...who would make everyone in all the world equal. Opportunity should be equal, must be equal, but achievement must remain individual." - R.A. Salvatore
#28 May 05 2004 at 11:57 AM Rating: Decent
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Anyone know how much Crimson Blade's sell for?? I want to buy one and need to know how much to save... Thanks ahead of time...


Mine was 20k on Phoenix

Edited, Wed May 5 12:57:06 2004 by subvert
#29 May 05 2004 at 1:24 PM Rating: Decent
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Thank you so much for this post, Airspirit! You totally renewed my faith in being a Red Mage! I’ve been reading a lot of the other posts on here and they made me not want to be a RDM anymore. With all of the talk about not being able to melee in higher levels and becoming a second rate healer and enfeebler. It just made me ask what the point was. But you’ve showed that with the right attitude, the right equipment, and some common sense, we RDMs can rule Vana’ diel! I’m gonna start lvling my BLM tonight and start my long journey to get my pimp hat! Whoo-hoo! Watch out world! Newbie on a mission coming through!



the general opinion isn't that meleeing as a rdm is bad, it's that subbing a melee JOB is bad.
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#30 May 05 2004 at 2:02 PM Rating: Decent
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Excellant post!!!!

Quote:
the general opinion isn't that meleeing as a rdm is bad, it's that subbing a melee JOB is bad


Yes sir, right on the money. If you keep your skills up you will do fairly good damage without enspells and in my opinion good damage with them. I draw the line on mobs that have disasterous tp moves just because I don't wanna get wacked lol.
#31 May 05 2004 at 2:36 PM Rating: Good
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Aracelt wrote:
Earrings: I would like to add in the potential for the Enhancing Earring. It is only level 40 usable, but results in +5 both HP AND MP, and is very reasonably costed. I personally like this paired with a Morion and a Phantom Earring. The new Latent effect level 30 earrings are interesting as well, as more information becomes available on these, as some have very potent Latent effects (+30 MP, +5 Enfeebling Skill, etc). But beyond that, Earrings for all jobs are fairly weak and hard to find good ones for.


1. It is +5 Elemental Skill.

2. The new BCNM30 Earrings have their Latent Effect activated when you have the proper subjob (as do the new BCNM30 belts). The White Mage subjob earring gives -1 Emnity. The Black Mage Subjob earring gives +5 Elemental Skill. The Summoner subjob earring gives +30 MP (great for non-tarus). The Ninja subjob earring gives +4 Agility. The Thief subjob earring gives +2 Dex. I think that is about all the earrings a Red Mage would be interested in for anything. Oh, the Red Mage subjob earring gives +1 MP/tick when resting (yeah, kinda stinks).

-Drachasor
#32 May 05 2004 at 3:33 PM Rating: Decent
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fyi as you guys can see... i requested this get stickied last night before i went to bed. ;P

thanks alot airspirit.
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FFXI : Valor LS
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#33 May 05 2004 at 3:42 PM Rating: Decent
[quote][/quote]

OK. Gotcha. Thanks for clearing that up for me Smurv!

I think I'm gonna try out BLM as my sub and see how that works. Then when I get past lvl 30, I'll look into SMN as well.

I'd like to (eventually) give every job a little try just to see how they operate so I'll know what I'm talking about to others.

This is my first RPG I've ever played, so all of this is so new to me. (So I guess that makes me a double-newb?) :-) It's a completely different mindset from other games. And it definitely has its own language!

Thanks for your help!

Edited, Wed May 5 16:44:47 2004 by datama

Edited, Wed May 5 16:46:24 2004 by datama
#34 May 05 2004 at 3:46 PM Rating: Decent
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I would wait until after 50 to bother with SMN as a sub. The only benefits to me at level 60+ now is autorefresh and blinkga (both at 25 SMN) ... at 30 the MP difference will be lower and you will have no real benefits from the sub. My two cents.
#35 May 05 2004 at 4:07 PM Rating: Decent
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Excalibur - If you thought Enhancing sword was rare, don't even think about this one, however it does give access to the final Sword weapon skill.


According to a Japanese RDM over on the vn boards, Excalibur is the final evolution of the Relic Sword. Each step of the Relic Sword > Glyptic Sword > Dynamis Sword > Caliburn > Excalibur process takes a lot of drops from Dynamis to perform.


EDIT: Link


Edited, Wed May 5 17:11:55 2004 by Scarne
#36 May 05 2004 at 4:49 PM Rating: Excellent
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Well, it's a good post, but I don't think it should be stickied. Too many opinions. To say what race, equipment, and playstyle is best is not fact. Instead of saying "hume is best" I would prefer a stickied guide to have pros and cons, so I would be able to make up my own mind. Although I agree with you in many points, there is really no best guaranteed way to play. Good post though.
#37 May 05 2004 at 5:17 PM Rating: Decent
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Airspirit - This is a wonderful guide, and I'm sure many people will appreciate it, especially when they start to run into slumps before level 41. It's a tough haul to get there, but once you're there, you really start to love being a rdm.

I had a question regarding one of your replies. What level were you killing ice elementals in the glacier, and/or fishing there? i tried fishing the other day.. (albeit on a bad moon) and caught nothing but monsters. Is it worth the danger to fish for icefish? I've always wanted to sit there and pluck up 400+gil, 2-3 at a time, but i wonder if it's worth the risk, and if so, what level is it worth it.
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#38 May 05 2004 at 5:36 PM Rating: Decent
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Quote:
Instead of saying "hume is best" I would prefer a stickied guide to have pros and cons, so I would be able to make up my own mind



altho i don't agree w/ him at hume being best rdm, all the equipment he lists and information i don't find helpful to myself(since i've figured most of this stuff out on my own), but if a new red mage were to read this start to finish hopefully he'd be able to make the right choice on subjob and equipment. It'd be hard to find a guide on red mage written by a red mage not to be somewhat biased towards the particular red mages playstyle ;)
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#39 May 05 2004 at 5:42 PM Rating: Good
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Try telling me that an elvaan would make a good black mage compared to a taru. That is the gist of your argument. Try telling me that a paladin is best off using a greatsword and a THF sub. That is the gist of your argument. I have no opinions in that post at all: only the reality of what works best and what doesn't. See the Apologists section to get an answer to your "wah I feel picked on" argument: people want nice fuzzy feel good "everybody is fine" BS when there are really hard and fast rules to what performs best ... people that give the "no cookie cutter" argument are usually trying to excuse their bad choices. Certain things work best. If you choose to play otherwise, you aren't playing at your best. So be it. This is your choice.

If you noticed there were pros and cons listed. There aren't really any true drawbacks for humes, while for all other races there are indeed pros and cons listed comparing them to the ideal: in this case humes. The only opinion is whether Humes or Mithras are better suited, and personally I think the STR outweighs the DEX in efficiency. Notice that I pointed out that that choice was a judgement call.

Do icefishing in the mid to high 50s. Anything earlier and you will probably have aggro problems from the gigas that patrol the lakes. As for the ice elementals, 55+ should be very safe for you to take them out. Even at 50 you can do it if you are on your game. At 60 I could take on four at a time (training two to the other pond just for kicks). You gotta love firaga.

edit for clarification

Edited, Wed May 5 19:05:09 2004 by airspirit
#40 May 05 2004 at 6:06 PM Rating: Excellent
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As I said, and you said. You listed "this race is the best" then gave pros and cons. And as Smurv said:

Quote:
It'd be hard to find a guide on red mage written by a red mage not to be somewhat biased towards the particular red mages playstyle ;)


Which is what this post is, biased towards your playstyle. All I'm saying is that a post like this is not a sticky type of post. Is it informative, yes. Is it well thought out, yes. But it's also biased and opinionated, to your particular playstyle. Some of it I agree with, some of it I don't. Same with what Smurv said, same with alot of other high level RDM such as myself.

A good red mage sticky guide should give pros and cons on everything, without leaning in a certain direction. The examples of Elvaan BLM or PLD with THF subjob and whatnot are certainly extreme cases, and cannot be compared.

If you were to read a tourist guide, it may say vist Theme Park X. But it does not say go on this ride because it is the best in the park, eat at this restaurant because it's the best in the park. It points you in the right direction as to what to expect. Which in some of your post, is done, whereas in other parts, you are talking down to others from your particular point of view, which is why I think it's a good post, but not a good sticky guide.

I personally have no hurt feelings regarding your post, I definitely think it could help someone in the right direction, so your "hurt feelings section" or whatever you called it is moot. I haven't rated you either way regarding putting your karma on the line. I personally would rather see, for example:

Hume - Average in all areas.

Taru - High Mp and Low Hp.

than

Hume - The best race for Redmage. Average in all areas, no drawbacks. (as this is true for a hume in any job)

Taru - Third best race, High MP, High Int, lower MND low HP.

This is just an example, but I'm saying by throwing your opinion in there, you're steering people towards your ideal Redmage, by saying it's THE ideal Redmage. Having it stickied certainly doesn't help. This is just one point, as it's in the beginning. Once again, as I said, it's not a bad post, and it's helpful, still shouldn't be stickied as gospel.

Edited, Wed May 5 19:18:50 2004 by CrimsonMagician
#41 May 05 2004 at 6:14 PM Rating: Decent
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amongst what's been posted over the past 2-3 months this is by far the best post i've read, which is why i wanted it stickied, i didnt want it to get lost w/ all the other posts. Altho it is biased towards hume rdm, it's still a great guide for info about subjobs.. about equipment.. and about how to effectively melee as a rdm.
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#42 May 05 2004 at 6:23 PM Rating: Excellent
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I agree with you there Smurv. But stickying something out of frustration will not solve the problem. In fact I think we should probably create a collective guide with opinions on race, and what makes them good/bad. Equipment can change per race as well. Even subjob might be considered by the race. That's just one point though. Melee is another point that is up for debate, even how to do it. All I'm saying is a guide should be a little more general, either that, or go into ALOT more detail.
#43 May 05 2004 at 6:43 PM Rating: Decent
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maybe airspirit will take the advice w/ a grain of salt and update the guide to take out some of the personal opinions ont he matter... who knows. ;)
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FFXI : Valor LS
75 blm / 68brd / 38whm / 30rng / 75 mnk / 37war / 53 thf / 37nin / 12rdm rank 7
WOW
85 rogue 85 hunter 85 shaman 85 priest 85 mage
#44 May 05 2004 at 6:53 PM Rating: Decent
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By your measure, then, there is no such thing as a good guide since you have the erroneous belief that all play styles are equal. While that philosophy makes good teaching material at school or a nice cuddly theme in a thursday night sit-com, it is not reality.

Again, you are not arguing the content, but rather whining because you feel put out. Spare me the drama and point out fallacies if you can find any. I promise you that you will not be able to locate any (that reduce efficiency).

I've studied red magery as if it was an art form. I regularly invite other mages to watch and critique as well as do the same for other senior red mages. I party in dual RDM parties all the time allowing me to see other facets of how the class can be played and this has allowed me to discover ways of boosting our effectiveness and efficiency in ways most people won't discover through normal party play.

People that argue that there is no "right" way to do anything remind me of a certain noob WHM/WAR on the WHM boards that bragged about how awesome he was at his job even though he ran out of MP completely every fight and slowed his party down and then complained that nobody with common sense agreed that what he was doing was spectacular. There ARE right and wrong ways to do things ... though most are not necessarily wrong but rather just less efficient. Take meleeing for example: if it in no way hinders your casting but adds damage to the mob is it not adding efficiency? Now some can say that they don't like to melee for whatever reason (I can forgive Tarus for this since they are so frail), but when I hear arguments such as "I don't melee because that is my playstyle and every playstyle is equal" (a similar argument to what you are giving) I can only pity that person: how does removing free damage ever make you more efficient? Even TP concerns can be wiped out by using a Beestinger (0 damage + enspell) ... there is no reason not to do your best and that is what I'm pointing out.

As for breaking it down into various races and playstyles that are geared toward that particular race I am working with some level 73+ red mages currently (this is some dangerous crap, lol) to gather more information from other racial and subjob points of view (I found me a 75 RDM/BRD!) and will be adding this in an addendum post later. In general, however, the playstyle above is the one that has proven more effective time and again ... while other play styles are viable, it doesn't mean that they are equally effective. That is the fallacy in your argument.

If you want to bring facts to the table I invite it. If you want to complain that yours or someone else's feelings might be hurt by someone suggesting that there is a better way, then I have no further time for you. I'm sorry if it sounds harsh, but not everything is equal.

Soon I will be putting together information tailored to more targetted audiences, but for now I just provided the best overall general methodology that can be achieved. I figure if I saved everything for one long post topic nobody would bother to read all 50 pages of it, lol.
#46 May 05 2004 at 7:06 PM Rating: Excellent
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Much like any other time I post, I don't think you're really bothering to read what I'm saying. Everyone is so defensive in these forums. I'm not here to flame you. You have a good post. My whole point is that it should not be stickied or read as gospel. If you research other Red Mages and analyze the data, seriously, good for you. But you saying you have done it, does not show any proof or data to support your claim "this is how you should do it". I don't feel put out by your post, as I've said every reply, it's well done.

You're argument about how "you've done this" and "you've done that" doesn't do anything for me. Talking to those fabled level 75's doesn't do anything for me either. All I am asking for are facts that people can base their decisions on, not opinion. Opinion has no place in something stickied to the top of the forums, as you have woven it into some very good information, which taints it. You won't change your mind or see my point, so I will not post here any longer.

I can also tell by your responses that doubt is creeping in. You have a well put together post, however your only response is to come back with "that reminds me of a WAR/WHM. Give me a break dude, we're in the same boat. RDM's with full AF and good equipment. Click my profile, or come visit me on the Seraph server. Then you can hear about my legendary deeds from other players. Seriously you can't preach from a soapbox on heresy. Facts. That's what I want in my Red Mage forum, stickied at the top. Not the opinion of one guy.

Edited, Wed May 5 20:30:11 2004 by CrimsonMagician
#47 May 05 2004 at 7:29 PM Rating: Decent
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he's not the one who got it stickied, i am. Because i felt it deserved to stay at the top of the forums.. for the simple fact it has a ton of info about subjobs ... equipment.. and playstyles that were posted in it. And as he said he's going to be posting more on other playstyle types eventually but as you can see it was a very long post as it is.

instead of posting how you don't think it should be stickied crim, post some info you think is lacking in the guide ;)


PS. you suck for changing your avatar *******! i miss the dancing heroes :x
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FFXI : Valor LS
75 blm / 68brd / 38whm / 30rng / 75 mnk / 37war / 53 thf / 37nin / 12rdm rank 7
WOW
85 rogue 85 hunter 85 shaman 85 priest 85 mage
#48 May 05 2004 at 7:38 PM Rating: Excellent
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Okay, you are partly right Smurv. I changed it temporarily so that one day it will wow people again. Nobody cared anymore. Anyhow, as I said earlier, it's stickied out of frustration. I know first hand about how many crappy posts are in this forum, we have all flamed them out of frustration as well. I'm not here to say "this is a bad post, and here's why". Nor am I here to argue and nitpick the details. I would just like to see more neutrality when it comes to things stickied to the forums.

I would also like the original poster to be more open minded, and to acknowledge the fact that his, very well put together mind you, post is very much opinion driven. Responding to me with "you remind me of a war/whm noob" or "life isn't fair" does not cut it. I don't remember the last time I met a level 62 rank 7 noob with millions in equipment. Nor do I remember asking for sympathy due to my race choice. I also did not ask for a "everything is equal" What I did ask for was a fact driven stickied post, which is not what this is.

Edited, Wed May 5 21:53:32 2004 by CrimsonMagician
#49 May 05 2004 at 8:46 PM Rating: Good
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That is the misunderstanding then. Unlike most of the people that post here I don't play theory games ever. I don't "talk" to fabled level 75 players: I go into the field and watch what they do. I do this with lower level players as well, particularly ones in my linkshell. I follow them out and we tweak things to the point of perfection and speed ... it is what I do. I naturally don't try to push my opinions onto higher levelled mages ever: rather in those cases I just observe and see what happens. It is interesting to watch how some will literally swap entire sets of armor before taking certain actions (particularly with errant gear since wearing it destroys any melee capability you have for godhood as a mage). I have watched numerous tactics and play styles and from observation can pick out the parts that work well and those that reduce general efficiency.

A good example of this is the SMN sub in renkei parties that use fuidama. While in most circumstances it is extremely inadvisable to spam summon pacts as a red mage it increases party efficiency to use aerial armor immediately before a swap tank fuidama renkei to save your group up to nine hits at 100-200 damage per hit (up to 1500 damage in healing saved for only 120 MP or so on IT+ processionaires) depending on what class is being swapped on at the time. Intuitively, it wouldn't make sense to dump those MPs each fight (700+ MP per chain) but in doing so it became more efficient to not refresh the WHM at all and not to burst at all making up that MP per fight since it allows the WHM to sit and med before the end of the fight and into the next to recover more MP than otherwise they would be able to. A perfect example of conditional refresh casting that was lost on me until I actually went out and watched multiple red mages in the field do their thing.

Some of you make it sound like I'm making arbitrarily biased statements in there when I'm really just relaying what I have seen in actual action. An example is the best elvaans out there will be wearing life belts over royal knight's belts religiously as well as using almost strictly +acc equipment rather than damage equipment taking advantage of their natural strength ... but giving themselves a chance of hitting their target. It is rare to see them use elemental magic, since they need to conserve mps much more carefully than the other viable races. It is also inadvisable to sub WHM since the lower INT available lessens the impact of their INT based debuffs regardless of the fact that they will have an extremely minor MP hit. While other tactics can be done they tend to be less effective in the end.

Take mithra for example: the sole reason I rated them lower is the lower STR stat. On identical mobs with identical equipment with a mithra I found that even though they hit more they did 20% less damage per hit. This was done on various IT mobs at level 60 with anelaces. In the end when everything was tallied the hume damage outdid the mithran damage by about 5%. Otherwise from their magical prowess they are virtually identical. This is why I listed them as more of an aesthetic option. Overall, since everthing else is equal, it put the humes ahead in efficiency though in a minor way. On the flipside, when soloing mithra have a slight advantage due to their enhanced evasion. I focus more on group play when I rate efficiency though.

Then you have tarus. Low STR and HP make them less able to sit on the front lines. Their high INT makes their nukes more effective and their MPs let them use them more. To take advantage of this most will go for IT game at a slower pace than fast paced VT chains to take advantage of the slower chaining times. I would be willing to lay 5K on the fact that Smurv does this himself. More use dark staves after 51 to assist in gaining as much MP as they can between their shorter chains and use fast daggers rather than swords to enhance their damage output. Even though they typically go for bigger game to take advantage of their strengths, they typically aren't able to make the XP/hr that a fast moving VT party can do. In faster moving parties their inherent talents are wasted and they can't match the damage output through their magical talents as a hume or mithra can through their weapons and still chain as effectively. I've watched this numerous times with numerous Tarus and it is always the same. While they are the easiest RDMs to level early on when the reach the stage where resting isn't an option anymore it becomes much more difficult for them to play as effectively in your typical group forcing them to move into heavily magical IT+ parties to retain near full effectiveness. I'd be willing to bet that Smurv has observed this himself and could tell you the same. While many choose not to melee for safety reasons there is not one of them that wouldn't be more effective if they would use a dagger while they cast their spells. Due to the additional risk, however, I can respect the decision of some Taru RDMs not meleeing as it is based in a real danger that they face due to a racial weakness. These guys aren't nearly as cut out for soloing, either ... but that is a totally seperate issue.

Everything I've put in that top post is based on massive amounts of observation, not theorycraft like what you see here. The reason I've kept this at 65 and under is that is all I have personally experienced, so that is what I'm qualified to instruct in. If I talked about levels I haven't reached I'd be no different than the other hordes of people on this board giving advice to level 41+ players when they haven't reached 30 yet. Those are the people that caused me to start writing this. I'll get into more detail with numbers and statistics later, but know full well that everything I've posted up there is not based on arbitrary guesswork or bias but from real observation and statistics. Fact, if you will.

edit for broken grammar

Edited, Wed May 5 21:50:26 2004 by airspirit
#50 May 05 2004 at 8:59 PM Rating: Default
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The guide is all well and good (So far, I seem to have adhered to it without knowing it existed), but isn't the real reason for playing to have fun? Breaking it down into a clinical observation kind of detracts from the fun, I think.

For what it's worth, I think it's a good guide and I'll probably follow along with it since I'm a hume rdm, but I think for this guide to be more true to itself, Airspirit would have to play each race as a rdm (I don't expect this to happen b/c that is a lot of time and money for something Airspirit is doing out of kindness and for free). That way, Airspirit could give a first-hand critique of each race; watching another rdm has a higher potential to be biased (since the subject probably doesn't play the same way Airspirit does) and conversing with another rdm only dilutes the guide because now another perspective is brought in and Airspirit would have to interpret this perspective to add it to the guide(unless this guide becomes a collaboration, in which case this would be beneficial if the collaborator could edit the guide also).

As for making it sticky, I think the argument could be resolved by possibly altering the title of this thread?

Dendra.
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#51 May 05 2004 at 9:33 PM Rating: Good
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There is no way I could get the time to level five races to 75 RDM along with four subs each to 37, lol.

When I make my observations I use multiple examples per race. The only race this was difficult with was galka, as quite frankly there aren't any. I not only base my observations of the timestamped logs from each battle showing who is doing what, but also the observations and reasoning of both the RDM and their party. It works quite well, and most people are enthused about anything that can make them more effective ... and the chance to show their prowess.

I do respect your comment though, as I have NOT played the other races and probably never will ... my reasoning for picking this one was because the avatar looked like somebody I once knew. Though at various times each of the other three reasonable choices has made me jealous, once you reach later in the game when red mages really shine it is the Hume's genericness that makes them excel in such a rounded job. Go figure.

If you guys want a different title I'm more than happy to change it if I can. I don't mind at all. Any suggestions?
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