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On a quest to search for the best Duo team in FFXIFollow

#1 Jul 07 2009 at 6:47 PM Rating: Decent
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Are 75 rdm/nin able to take on IT enemies? I know this is a very general question. Say an IT monk orc? Would they be able to take on most IT or not at all?
#2 Jul 07 2009 at 6:51 PM Rating: Good
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Short answer: Yes, pretty much.

Longer answer: To my knowledge, anything that's duoable, RDM and SCH can duo. I've witnessed firsthand how much a solid Helix spell speeds up DoT-kite kills (for example), and it's pretty insane.
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#3 Jul 08 2009 at 3:48 AM Rating: Decent
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Whenever I duo, it's with my friend on THF, evasion tanking while I throw Slow and Para on the mob.. Makes shadow/evasion tanking extremely easy.

Whenever we do tougher NMs, he switches to COR and gives me Evoker's + MAcc roll. Quick draw helps speed up the kills by a pretty huge margin.
#4 Jul 08 2009 at 5:01 AM Rating: Good
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#6 Jul 08 2009 at 1:46 PM Rating: Decent
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I would have to say the best combo would be nin and rdm or thf and rdm. Only reason why nin is equal to thf is cause cause they have to the option of subbing something other then /war and still have shadows.

But me and my rdm friend murder just about anything and everything we can.

Third would have to be blu. But depending on how good that blu it maybe better then the nin or the thf.
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#7 Jul 08 2009 at 2:33 PM Rating: Good
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rdmceypher wrote:
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Are 75 rdm/nin able to take on IT enemies? I know this is a very general question. Say an IT monk orc? Would they be able to take on most IT or not at all?


Yes it can. If I was fighting mobs that I knew were all going to be MNK's then I would much prefer RDM/BLU beacuse even IT mobs have a hard time doing any damage to you.


Yeah, if you can get your defense equal to or higher than a MNK's attack then Phalanx will destroy his damage output.

Cocoon + Phalanx > Multihitters.
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#8 Jul 08 2009 at 2:42 PM Rating: Good
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It seems everyone else is focusing on a melee duo team, and following that, I'd propose RDM/PLD + DRG/BLU: it's freakin' sick. DRG/BLU gives good damage output, ridiculous healing capacity (basically bottomless healing as long as they're refreshed). RDM/PLD gives good damage mitigation/hate control, decent damage output, and a slew of enfeebles to cripple any monster, not to mention emergency cures, Refresh for your DRG, a mini-Invincible* every 5 minutes (obviously when used with Convert, you can get a safe vert-under-fire while also getting some nice spike hate from double enmity Cure IVs), and a JA stun.

Not to mention Death Blossom > Drakesbane = Light.

*As in, the mob would need to be hitting you for (Phalanx DR + 1) * 10 damage (250 damage with a 24 DR Phalanx) normally to damage you at all at the beginning of Sentinel. A normally 500 damage attack would deal 26 DMG, etc. The effect does get weaker over time, but is easily enough to make your SS last through your Convert + Cures.

Edited, Jul 8th 2009 4:55pm by Aliekber
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#9 Jul 11 2009 at 11:12 PM Rating: Good
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Aliekber wrote:
It seems everyone else is focusing on a melee duo team, and following that, I'd propose RDM/PLD + DRG/BLU: it's freakin' sick. DRG/BLU gives good damage output, ridiculous healing capacity (basically bottomless healing as long as they're refreshed). RDM/PLD gives good damage mitigation/hate control, decent damage output, and a slew of enfeebles to cripple any monster, not to mention emergency cures, Refresh for your DRG, a mini-Invincible* every 5 minutes (obviously when used with Convert, you can get a safe vert-under-fire while also getting some nice spike hate from double enmity Cure IVs), and a JA stun.

Not to mention Death Blossom > Drakesbane = Light.

*As in, the mob would need to be hitting you for (Phalanx DR + 1) * 10 damage (250 damage with a 24 DR Phalanx) normally to damage you at all at the beginning of Sentinel. A normally 500 damage attack would deal 26 DMG, etc. The effect does get weaker over time, but is easily enough to make your SS last through your Convert + Cures.


A very situational setup^^

I can't speak for everyone, but I like to low man as much as possible. This includes all situations, not just special circumstances. The main problem with DRG/mage soloing is their total reliance on their wyvern pet to heal them. Long time ago back when I first began playing FFXI, I noticed a disturbing trend. DRG's are not very AoE friendly one bit. All it takes is a few bomb tosses or another form of nasty Aoe and say goodbye to your wyvern for 20min. I might add that most attacks that go though shadows often wreck havoc on a wyvern. Our DRG in our Nyzul static really hates Flayers, frogs, and those damn chariots.

Frankly our best duo partner is another RDM. You might take longer to kill sometimes, however it's the safest best for success across the board. In a non-situational duo, other jobs can do ok. THF is a good tank if they are smart enough to steal your hate. NIN/dnc can solo almost anything by themselves so a RDM partner just helps them along. There is no ideal partner for all situations, you just have to adapt and hope it works.
#10 Jul 12 2009 at 4:24 AM Rating: Good
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For IT enemies and below, a RDM/NIN can solo them quite well just meleeing them down, so I'd just grab a strong melee/nin or self sufficient melee (like the aforementioned BLUs and DRG/BLUs) and go to town with enfeebs and joytoy

For higher level stuff and NMs that RDM usually solos, you want a job that speeds up the fight without stepping on your toes too much. SCH and SMN can do large amounts of very low hate damage through their Bloodpacts and Helices, and have innate ways to recover MP without needing refresh all the time, so they are quite good for that. A BLM who can kite can take the heat off you if needed while dropping lots of damage, but is less MP efficient and needs refresh (and the ability to kite since they will pull hate). A BRD to elegy+ice threnody the mob and ballad you will make a hard fight considerably easier, since it will let you nuke more often and make your nukes/binds less likely to get resists, while giving you a lot more MP and a lot more time between enemy swings (helps on fast swinging and/or semi-magic resistant mobs, Zipacna is a good example).

RNG seems like it would work, but there is a high risk of them breaking binds because of the delay on bow attacks and bind's short cast time, which can be deadly on most difficult mobs. Melee don't do too well on kited mobs cause they have a hard time getting TP, and give TP to the mob, plus they can sponge MP on AoEs or taking hate. Having to cure your partner all the time makes the fight harder, not easier :(
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#11 Jul 13 2009 at 6:56 AM Rating: Decent
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I think the reply should be something like situational question is situational. For normalish IT type mobs, you probably want to play support for an evasion tank/DD.

For NMs that are too hard to go toe to toe with for one person but upon which you can 'control' reliably (let's say Zipacna), you want a job that can speed up the fight (SMN, RNG, BLM, SCH, etc).

For NMs that are more difficult to control and can give you problems (i.e. Fenrir, Suzaku, etc) you'd want another RDM.

#12 Jul 13 2009 at 7:45 AM Rating: Decent
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Quote:
Are 75 rdm/nin able to take on IT enemies?

Yup


Quote:
I know this is a very general question.

Too general IMO

Quote:
Say an IT monk orc?

Easy Prey

Quote:
Would they be able to take on most IT or not at all?

Most


The one factor that can cause serious issues is paralyze or dispel(basically wyverns are little bitches) though at this point you can simply kite-fight though. I prefer RDM/BLU toe-to-toe myself. Aside from this, just about every non NM can be soloed by a RDM with correct prep(echo drops for example)/subs, and the majority of NMs.

P.S Title is misleading, you make no mention of duoing anything, just whether a RDM/NIN can do it. The answer to "can RDM/NIN do it", regardless of topic, is usually yes :)

Edited, Jul 13th 2009 3:48pm by bimrog
#13 Jul 18 2009 at 10:06 PM Rating: Good
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I'm going to throw in an unconventional choice...

I absolutely love duoing as rdm/bst (me) and bst/dnc (sometimes different sub for bst depending on camp).

Obviously this depends on the camp and available pets etc etc and it has it's place as all other options do.

We have also be doing a bunch of different things with rdm & rng or nin.

I think the biggest factors are how well you know each other's playing style and how well each of you know your job/subjob.

I'm realise it's not the best for all situations, but I know in after fighting a NM in Ifrit's Cauldron last night as RDM/BST and doing as much damage as the rdm/nin and the thf/nin combined (with my pet) that RDM/BST has massive damage potential in the right camp and will be part of the best duo team in certain situations.
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