I don't quite remember my merits, but this seems accurate.
3 slow II
1 para II
2 Dia III
2 Bio III
1 phalanx II
1 Blind II
seems sh*tty too.
3/5 wind- useless
2/5 earth- useless
if you dont want/need convert go 5/5 wind or earth, but really who doesn't merit convert
3 slow - only need 1
1 phalanx II, why?
1 blind, why?
2 bio 5/5 or don't merit it.
Here is/was my reasoning.
My initial plan was 3 slow II/3 para II when it was only 6 merits.
I initially got para and was disappointed. Given my playing style, mostly solo/duo melee, ice spikes is a much better option for para.
So, I went with my plan and put 2 into Slow II. I stopped after I realized that I didn't need more than one, but really didn't know where else to put it. My philosophy is everything else pretty much sucked and at least I know slow will benefit from it.
I only got one phalanx II because as I said before, if SE wants us to be a buffer class, then it needs to better set us up as such. Otherwise, I'm not going into a "Pink Mage" of buffs, creating cycles of 2-3 spells.
1 phalanx II merit gives you phalanx which is better than nothing, if you want better, then ask a scholar or SMN. As I said, I'm a solo/duo melee person, so I'm not going to put my merits into a spell that I'll probably wont use as much.
Dia III was a given, with the TP burns and all.
I had no intentions of ever getting blind, but that's when I learned that you didn't need to be maxed on slow II, so I ended up getting blind II for ish and giggles, but ended up using it in solo play. BLind II > Blind.
After the update to 10, I put one more in dia because 30 seconds outside of TP burns is a waste, one minute is manageable. Then I put 2 in Bio III for solo play. Bio III > Bio II and if you don't have any MP problems, 1 min recast is nothing.
Then I put my final one in Slow II. Even though it isn't necessary, it's the "Fynlar laziness" concept. I would rather have my spell good enough to where I don't have to worry about gear selection. Edited, Aug 31st 2011 12:11pm by Almalieque