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#27 Jun 27 2012 at 1:40 PM Rating: Excellent
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You're still 1 person in a 6-man team. All it took was one person disagreeing to destabilize the group. Some would choose to do this through disbanding. Some would *****, and *****, and *****, and ***** until you stopped doing what they didn't like you doing (even if it really did no harm). Some would just "stop caring" and thus get lazy, bringing down party efficiency. Some would go on to intentionally sabotage the group, just so they can try to play the blame game. Where any of these scenarios lead could basically escalate to the outright end of the party, or the offending RDM just getting kicked and replaced.

You can say it never happened to you. You can say to just build your own parties (which doesn't solve the problem). You could say to only play with friends (which may work to a degree). In a perfect world, people wouldn't bat an eye. It'd just be another way someone plays the job that works. The whole, ********** off, I'll play how I want!" mentality some have expressed in the past isn't particularly endearing, especially if trying to turn around and say they're still a team player. And yeah, there's a difference between being that and the party's *****, but I think most of us have been around long enough to know that people were happy with having the latter back in the day. Just simple, albeit boring expectations, for a given result. Deviation, of course, could threaten that result. Full circle sheep sheep baaaw ram ewe, etc..

For all the RDM horror stories that have proliferated the boards over the years, the good ones involving the melee types aren't too common. Sure, the FFXI community seems to have an unfortunate fondness for drama, but the reactions drawn are still a reflection of the community. Some are direct from a player posting their own experiences. Others can be word of mouth. And any time a "good" story might come about, you can be sure someone was waiting to swoop in and find a way to tear it down. Low EXP/hr? Their fault. Actually do okay on a parse? Your other DDs sucked. Try to defend yourself? Don't bother, they did the math and are always in superior parties. Always. Such things can linger and otherwise neutral outsiders could be jaded by such happenings. Basically, there's only so much we can do without SE stepping in and basically slapping wrists through code changes.

So, while say I'll the physical RDM of 99 is better than the one we had at 75, it's a scale that's further skewed relative to other classes. Playing ranged has its perks with safety, the ability to fully swap gear, and a higher potential area awareness. Melee invites more risk through AoEs, limits main/sub swapping, and can provide some slight distraction regarding TP and/or WS timing. These "faults" add up, and while they'll never go away as intrinsic parts of the melee experience, the differences between an INT/MATK sword and a magian staff shouldn't be so night and day, nevermind what such a sword user gives up compared to an Almace or STR/ATK weapon. "Melee fodder, Magic bosses!" has been a popular line some have tried to use in the past, but it's pretty flawed for endgame RDMs when fodder doesn't exist (popped mobs), is easily avoided (sneak/invisible), or is just plain too awkward to do (switching atmas a lot in Abyssea). And I bring up the whole "Not in MY party!" line from earlier with the first paragraph in mind as enough people with such a mentality basically means playing alone and/or not quite experiencing content with others in an enjoyable manner.

And as someone who had a lot of jobs under their belt, I'm not really ashamed to say that if something was a better suited for a task, I'd switch to it instead of forcing it. It's not me hating on RDM (at least not when exploits weren't involved), it's just knowing limits are there and have been there for times it perhaps took too long for others to come around and see, but by then, we got what we have now. When you looked past the pink magery, when you looked past the solos, what was left? It's sad it took WHM and SCH being buffed, as well as new content either being built to curb solo or better handled by other jobs to get people asking those questions. "A dead job..." seems to be the unfortunate reply.
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#28 Jun 27 2012 at 4:43 PM Rating: Default
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Seriha wrote:
You can say it never happened to you.


It has.

Seriha wrote:
You can say to just build your own parties (which doesn't solve the problem).


It doesn't solve the problem and will likely end up like the situation you just described unless you do it with friends.

Seriha wrote:
You could say to only play with friends (which may work to a degree).


That requires having friends, which seems mundane in a MMORPG, but I like to do my own thing and not rely on others.

Seriha wrote:
In a perfect world, people wouldn't bat an eye. It'd just be another way someone plays the job that works.


You would think; however, like I said earlier, people in general (not all) follow fads and refuse to try anything differently.

Seriha wrote:
The whole, "@#%^ off, I'll play how I want!" mentality some have expressed in the past isn't particularly endearing, especially if trying to turn around and say they're still a team player. And yeah, there's a difference between being that and the party's *****, but I think most of us have been around long enough to know that people were happy with having the latter back in the day. Just simple, albeit boring expectations, for a given result. Deviation, of course, could threaten that result. Full circle sheep sheep baaaw ram ewe, etc..


What really hurts is that the people who use that excuse, to do what they want, are usually wrong. So that doesn't help the cause either. I've seen people who say that and excel at their job, just haven't been the norm in my experience.

Seriha wrote:
For all the RDM horror stories that have proliferated the boards over the years, the good ones involving the melee types aren't too common. Sure, the FFXI community seems to have an unfortunate fondness for drama, but the reactions drawn are still a reflection of the community. Some are direct from a player posting their own experiences. Others can be word of mouth. And any time a "good" story might come about, you can be sure someone was waiting to swoop in and find a way to tear it down. Low EXP/hr? Their fault. Actually do okay on a parse? Your other DDs sucked. Try to defend yourself? Don't bother, they did the math and are always in superior parties. Always. Such things can linger and otherwise neutral outsiders could be jaded by such happenings. Basically, there's only so much we can do without SE stepping in and basically slapping wrists through code changes.


I've seen the evolution of RDM melee support on this forum. I remember being the lone ranger on RDM melee back in 2003. Now, the people who are flat out against RDM melee in most, if not all scenarios, (at least from the RDM player base) seems to be the minority.

Seriha wrote:
And as someone who had a lot of jobs under their belt, I'm not really ashamed to say that if something was a better suited for a task, I'd switch to it instead of forcing it. It's not me hating on RDM (at least not when exploits weren't involved), it's just knowing limits are there and have been there for times it perhaps took too long for others to come around and see, but by then, we got what we have now.


That was the entire reason why I leveled WHM. Main healing as RDM in events just plain sucked. I remember a time where my WHM had more game time than RDM, because I got tired of trying to be a WHM as a RDM.
#29 Jul 26 2012 at 7:57 AM Rating: Excellent
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GamerEscape Interview wrote:
GE- How many types of Runes and Luopons will there be? Will they be a consumable item that players will have to carry around with them? Or will they be a spell or ability?

SE- Runes will be activated through the use of abilities. As mentioned at VanaFest, there are both offensive and defensive types of runes. Offensive runes will mainly be used against enemies dealing elemental damage and such, while defensive runes will mainly be used on yourself and party members to reduce elemental damage.

Rune fencers will also be able to utilize enhancing magic, so like paladins they will also utilize and consume MP.

Any bets on them getting Enspells and a rune ability to super juice them? Smiley: bah

Edited, Jul 26th 2012 9:57am by Seriha
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#30 Jul 26 2012 at 10:12 AM Rating: Excellent
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Seriha wrote:
Any bets on them getting Enspells and a rune ability to super juice them? Smiley: bah

But, but, but... we're supposed to be the job that buffs us into demi-gods!
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#31 Jul 29 2012 at 11:39 PM Rating: Default
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so what's the word on enfeebles? I haven't been able to play since the update. Has anyone see any notable change or value?
#32 Nov 09 2012 at 5:29 PM Rating: Decent
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I'm surprised that no one has talked about Haste II or possibly getting Regain.. We have truly died lol
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#33 Nov 09 2012 at 5:49 PM Rating: Excellent
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I did in =10. Basically don't see it changing **** for the better.
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#34 Nov 09 2012 at 6:43 PM Rating: Good
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Regain could be nice, though I'd prefer it were self-cast.

I see next to nothing good in Haste 2, however. just one more spell expected to cycle when magic Haste is already easily capped. Its nothing more than a distraction.
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#35 Nov 09 2012 at 10:05 PM Rating: Decent
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Seriha wrote:
I did in =10. Basically don't see it changing sh*t for the better.


I know, I also responded there. The problem is, every time we mention RDM there, it turns into a RDM debate and we get pushed over here, so why not discuss it in our own thread.

SunriderRagnarok wrote:
Regain could be nice, though I'd prefer it were self-cast.

I see next to nothing good in Haste 2, however. just one more spell expected to cycle when magic Haste is already easily capped. Its nothing more than a distraction.

I prefer Haste II to be self-cast. Anything else would be completely stupid. Unless it's like the fastest haste build that you could have not stackable with gear and lasts 10 mins long. Else, it's just a solo spell

As for Regain, same thing lol.
#36 Nov 11 2012 at 12:16 AM Rating: Excellent
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Just not much to discuss, which somewhat segues with my commentary running in the Happy Friday thread. Game isn't changing much, and only now we're getting the faintest bone of something maybe possible, but it's not all that exciting.

So, aside from also hoping for a longer default duration of what would probably be a 20% spell, maybe I could dream big and imagine it would have the Regain component on top, even if it is just 1 TP/tick. It'll unlikely change x-hit builds and a free WS over 5m wouldn't be the end of the world, but I need to remember we're dealing with SE here.
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