Situations where Thunder would do like 0.25x damage while Aero would do 1.75x on an Stone-y mob would be welcome by me, nuke or enspell.
I played X before I played XI and I thought for sure XI would work a little something like this from the word go. I also half expected that something like Fire IV on a Bomb.... Oooops!
I think a big problem with RDM is that everything we offered was handed out like candy to every other job. And it's not that by itself that's the problem. It's that you can't make a RDM a pro at anything any of the other jobs are supposed to be a pro at because you will destroy the player base's will to play that job. If RDM heals as well as a WHM, nukes as well as a BLM, Enfeebles, Buffs, etc, there'd be no point to play any of the other jobs because with just a quick gear swap, in the field, RDM is a full fledged Warrior who suddenly changes to life support in an instant with the only real limiting factor being the sub job.
RDM basically HAS to have unique little things of its own to set it apart from the other jobs. Unique RDM only things + a little bit of everything anyone else can do = RDM.
The En- line of spells, while unique, are for all intents and purposes nothing but supplemental melee damage. It's melee damage in a different form. It makes up for our lack of Attack stat to some degree on normal melee swings while offering nothing to boost WS damage. They tried to do something a little different with the second tier of the spells, but I don't think they went far enough to make them something that a party wants. So the En- line is unique, but it's not a unique spell that attracts group play attention.
This is really the problem with a large majority of our unique spells. They don't attract group play attention.
There was a time, that a simple spell like Refresh or Haste, gave RDM a spot in pretty much any alliance. There was a bottle neck of sorts for spells like these. There was no Sub Job Haste/Refresh as an option. That bottle neck is gone.
The enfeeble meta-game needs fixing and RDM needs something unique to offer group play.
They could add a spell that boosts a job trait. A job trait pre chosen. Cast said spell on a Warrior and the Warrior gets 10% more DA. Cast the same exact spell on a Thief and they get 5% Triple Attack, or on a BLM and they get 10MAB. They could figure the math for how much of the job trait it has to be for it to be balanced across the board, choose the job trait and have it all hard coded. Make it a 3min recast timer, Fast Cast will bring it down (Casting on yourself would boost Fast Cast beyond the current cap), and make it last 5mins on the target. The numbers might need adjusting, but the idea as I see it, would be to intentionally try to limit being able to maintain the spell to only 5'ish people, including yourself. If you can only maintain the spell on 4 other people, you need to choose who it will best help, and you can't rely on just one RDM for a whole alliance to get this buff, meaning the door is open for at least 3 RDMs per alliance. This will help increase demand for the RDM.
So if you invite a RDM you get a half DD (melee or nuke) or a hybrid nuke/cure support, or a 90% cure focused RDM that can only perform 60% of what a WHM could do...
PLUS a unique support that could add up to a total of 5% more TA on a thief, 10% more DA on a warrior, -20 delay on a MNK, and 10% more MAB on a BLM. The damage of the THF, WAR, MNK and BLM will all go up, and it will be the players demanding for the RDM to be in the party and not just accepting the RDM in the party because there's nothing else. And because of the nature of the cast cycle on the spell, it's not something that benefits from job stacking nothing but RDMs. If they make the spell relatively cheap, and relatively fast casting, it would more or less allow a RDM to do what they do now, with the added support this spell would provide.
In the end though, I feel pretty confident that to get RDM more desirable, it's going to take something unique and castable on others or a serious fixing of the enfeeble meta-game. Edited, Jan 21st 2013 10:45pm by Torzak