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Sublimation findingsFollow

#1 Mar 11 2008 at 10:53 AM Rating: Decent
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Here's some recap of what we already know (copy paste of ffxiclopedia):

* Stores MP while reducing HP. The effect ends once the MP limit is reached, HP is too low, or you are attacked. Stored MP is gained when the ability is reactivated.
* Obtained: Scholar Level 35
* Recast Time: 30 seconds
* Duration (Charging): Until MP limit is met
* Duration (Charged): 2 hours
* Your character’s HP will slowly decrease while storing MP and you will be unable to enter healing mode or log out while this ability is in effect.
* The MP limit is 25% of your max HP (before applying "Converts HP -> MP gear").
* This effect persists when changing zones.
* Enhanced by Scholar's Mortarboard.
* Refresh effects from food or the Red Mage spell will not take effect while Sublimation is charging.

So now to the experimental stuff:
We all know that Sublimation is ticking away at 2hp/tick till it drained 25% of your max hp. This is actually only half the truth.
While Sublimation is charging ANY physical damage you take counts toward the 25% hp for Sublimation.
But the MP restored is 25% of your current HP, not your max HP.

I happend to notice that when i just applied a fresh Sublimation, and gravity wore off at the wrong time and i took quite the beating, and after less than 20 seconds my Sublimation was charged full. Cured me to full and used it and got the full effect.
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#2 Mar 11 2008 at 10:55 AM Rating: Default
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*edit* erroneous information.

Edited, Mar 18th 2008 8:44am by Acturus
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#3 Mar 11 2008 at 11:02 AM Rating: Decent
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Whoa, whoa, whoa! Wait a second. So what you're saying is that I (RDM/SCH) can pop Sublimation, pop Convert (instantly charging Sublimation), Cure to full, Pop Sublimation, and it will recharge all of the MP I spent curing myself?

What about -HP/+MP gear? Does this mean that someone with 1000HP and a Zenith set could pop Sublimation, macro 5 pieces of Zenith in and out (-50HP/+50MP each) to reduce HP by 25%, repop Sublimation, and get a full effect Sublimation ( in this case, 250MP) in a matter of seconds every 2 minutes? If so, *evil grin*.
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#4 Mar 11 2008 at 11:09 AM Rating: Decent
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I'm not sure if Convert counts towards the 25% HP of Sublimation. But i think it would be worth a try. Also i didn't went up to spell casting mobs so i could say that magic damage counts toward it either. But i will test that out and will do some more indepth research on the filling of Sublimation triggers.
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#5 Mar 11 2008 at 11:16 AM Rating: Decent
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Nakgo wrote:
I'm not sure if Convert counts towards the 25% HP of Sublimation. But i think it would be worth a try. Also i didn't went up to spell casting mobs so i could say that magic damage counts toward it either. But i will test that out and will do some more indepth research on the filling of Sublimation triggers.


I just posted the above questions in the RDM forum, where RDMs far better equipped than I am will hopefully test this. I'll post findings in this thread after the tests are run.

Mood: Excited
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#6 Mar 11 2008 at 11:18 AM Rating: Decent
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I think the "you are attacked" part rules out any damage from monsters counting towards it.
#7 Mar 11 2008 at 11:24 AM Rating: Good
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Tidane wrote:
I think the "you are attacked" part rules out any damage from monsters counting towards it.


But if the OP in this thread is telling the truth (I don't see why anyone would lie about something so easily verified/disproved), then that's just SE trying to throw us off the scent. Or it's a bug that's working in our favor.
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#8 Mar 11 2008 at 11:29 AM Rating: Decent
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Aliekber wrote:
Tidane wrote:
I think the "you are attacked" part rules out any damage from monsters counting towards it.


But if the OP in this thread is telling the truth (I don't see why anyone would lie about something so easily verified/disproved), then that's just SE trying to throw us off the scent. Or it's a bug that's working in our favor.


I didn't notice it going any faster when I was trying to get that Knot for the Windurst quest fighting Yagudos, but I also kept Phalanx and Stoneskin up most of the time (and I wasn't paying attention to it). I do know that I took a 500 or so Banishaga III, but the store was already full (which changes the icon text, but we know how that can be wrong). I'll go let something beat on me and see what happens.
#9 Mar 11 2008 at 11:31 AM Rating: Good
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Tidane wrote:
Aliekber wrote:
Tidane wrote:
I think the "you are attacked" part rules out any damage from monsters counting towards it.


But if the OP in this thread is telling the truth (I don't see why anyone would lie about something so easily verified/disproved), then that's just SE trying to throw us off the scent. Or it's a bug that's working in our favor.


I didn't notice it going any faster when I was trying to get that Knot for the Windurst quest fighting Yagudos, but I also kept Phalanx and Stoneskin up most of the time (and I wasn't paying attention to it). I do know that I took a 500 or so Banishaga III, but the store was already full (which changes the icon text, but we know how that can be wrong). I'll go let something beat on me and see what happens.


Thanks, I'm looking forward to hearing your results!
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#10 Mar 11 2008 at 11:38 AM Rating: Decent
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Whoa, whoa, whoa! Wait a second. So what you're saying is that I (RDM/SCH) can pop Sublimation, pop Convert (instantly charging Sublimation), Cure to full, Pop Sublimation, and it will recharge all of the MP I spent curing myself?


From reading the forum on sublimation, a rdm/sch will probably never use it.

Sublimation doesn't work with refresh and it is like a mana battery that requires a long charge time to be effective.
#11 Mar 11 2008 at 11:43 AM Rating: Good
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Alright, so here's what I did.

I went out to Meriphataud Mountains [S] and used Sublimation, then cast Dia on a Lizard. I let him beat on me. Sublimation kept ticking while I was taking damage. I took about 444 damage and then it said my store was full. I Cured myself to drop my MP down to about 350, used Sublimation, and I got 93MP back.

I'm guessing that it stopped because my HP had reached a certain level. For the next lizard, I put Regen II on myself to keep me from dropping too low. 631 damage from the lizard before Sublimation went to fully stored. It filled in the time Sublimation normally takes to fill.

Sublimation seems glitched in that it doesn't drop when you are attacked, but the other two stop conditions do work.
#12 Mar 11 2008 at 11:53 AM Rating: Excellent
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Tidane wrote:
Alright, so here's what I did.

I went out to Meriphataud Mountains [S] and used Sublimation, then cast Dia on a Lizard. I let him beat on me. Sublimation kept ticking while I was taking damage. I took about 444 damage and then it said my store was full. I Cured myself to drop my MP down to about 350, used Sublimation, and I got 93MP back.

I'm guessing that it stopped because my HP had reached a certain level. For the next lizard, I put Regen II on myself to keep me from dropping too low. 631 damage from the lizard before Sublimation went to fully stored. It filled in the time Sublimation normally takes to fill.

Sublimation seems glitched in that it doesn't drop when you are attacked, but the other two stop conditions do work.


Did it give the same MP both times, or did getting hit just speed up HP loss, and in so-doing, reduce MP given back?
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#13 Mar 11 2008 at 11:55 AM Rating: Good
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Oh, whoops.

The second time gave me the normal MP of a fully charged Sublimation at the normal speed. Which, for me, is 261.

Edited, Mar 11th 2008 1:56pm by Tidane
#14 Mar 11 2008 at 11:58 AM Rating: Good
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Tidane wrote:
Oh, whoops.

The second time gave me the normal MP of a fully charged Sublimation at the normal speed. Which, for me, is 261.

Edited, Mar 11th 2008 1:56pm by Tidane


Darn, thought we were onto something cool.
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#15 Mar 11 2008 at 12:04 PM Rating: Good
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Campaign ending, death, and job changes kill Sublimation.

Edited, Mar 11th 2008 2:05pm by Tidane
#16 Mar 11 2008 at 1:45 PM Rating: Default
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Quote:
Quote:
Whoa, whoa, whoa! Wait a second. So what you're saying is that I (RDM/SCH) can pop Sublimation, pop Convert (instantly charging Sublimation), Cure to full, Pop Sublimation, and it will recharge all of the MP I spent curing myself?


From reading the forum on sublimation, a rdm/sch will probably never use it.

Sublimation doesn't work with refresh and it is like a mana battery that requires a long charge time to be effective.


can anyone verify that sublimation does not stack with refresh? Pretty sure the person who wrote this meant to say doesnt not work LIKE refresh, not WITH refresh. Having this ability not work while refresh was in tact would make it an overrated ability imo
#17 Mar 11 2008 at 2:42 PM Rating: Good
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I can confirm that Refresh cannot be applied to someone with Sublimation active.
A RDM in my pt tried to Refresh me twice but it had no effect, and I had Sublimation on.
#18 Mar 11 2008 at 2:44 PM Rating: Good
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Edit: Sorry double >_<

Edited, Mar 12th 2008 12:44am by Eeri
#19 Mar 11 2008 at 3:39 PM Rating: Decent
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yeah refresh can not be used with sublimation. It is verified with other people. You can use Regen with sublimation so that you dont lose HP - but you will still get full benefit of sublimation.

Also, once sublimation has completed the MP store, you CAN rest. So while it is storing, you can not rest, but once it has finished, you can
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#20 Mar 11 2008 at 5:04 PM Rating: Decent
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I think they created this for mages to not have to rely on refresh in every party, hence the fact that they cannot stack.
#21 Mar 11 2008 at 5:10 PM Rating: Good
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But they forgot to make Ballad and Evoker's Roll have no effect? :/
#22 Mar 11 2008 at 5:43 PM Rating: Default
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That'd be too much to do that to BRD and COR in my opinion, since buffing is their primary role.
#23 Mar 11 2008 at 7:21 PM Rating: Good
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Draxyle wrote:
That'd be too much to do that to BRD and COR in my opinion, since buffing is their primary role.


Because mp refresh is the only way they can buff a mage?
#24lambon, Posted: Mar 12 2008 at 1:10 AM, Rating: Sub-Default, (Expand Post) Maybe now BRD's can be placed in melee parties in Sky...hah j/k..@#%^ing mages.
#25 Mar 12 2008 at 8:29 AM Rating: Decent
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If they made this stack with refresh then RDM would be stuck in the healing roll forever. I see this as more of an attempt to help WHM and SCH in a party situation.

I'm glad this doesn't stack with refresh.
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#26 Mar 12 2008 at 8:35 AM Rating: Excellent
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Xikeroth wrote:
If they made this stack with refresh then RDM would be stuck in the healing roll forever. I see this as more of an attempt to help WHM and SCH in a party situation.

I'm glad this doesn't stack with refresh.

One way or another, it has to be a glitch.

SE has NEVER given one job a specific aversion to another job, and either SCH should get Refresh under Sublimation, or it shouldn't get Evoker's Role and Ballad either.
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#27 Mar 12 2008 at 10:34 AM Rating: Excellent
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Acturus wrote:
SE has NEVER given one job a specific aversion to another job, and either SCH should get Refresh under Sublimation, or it shouldn't get Evoker's Role and Ballad either.


I agree, all or none.
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#28 Mar 12 2008 at 12:34 PM Rating: Default
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All or none makes sense, but it could be a tactic on two fronts, 1 make non-rdm parties more workable, 2 make rdms non-infinite mp. Would be neat if my rdm could use it, but I would much see it all or how it is since none would only be a penalty, and rdms don't really have any trouble with invites as it is.

It seems more like if you have a rdm in your party they are either a main healer or they are not skilled/geared well enough to main heal and thus require a 2nd mage. I don't see how rdm's aren't cornered into main healing in most situations. A job that can main heal definitely is more desirable than a main healing job and a rdm. Parties like that can just keep the rdm, drop the other, and get another DD. Certain level ranges and camps can require two mages, but as you get higher up there (seigan and utsusemi ni), rdm can easily stand on its own.
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#29 Mar 12 2008 at 2:05 PM Rating: Decent
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"all or none" uhh no, use yagudo drink, and try and stack it with refresh, then, try and stack it with ballad. Ballad and evokers are more powerful, because their jobs are more specialized, they cant heal without subs, they cant do much else.
#30 Mar 12 2008 at 2:48 PM Rating: Decent
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Rayeneth wrote:
"all or none" uhh no, use yagudo drink, and try and stack it with refresh, then, try and stack it with ballad. Ballad and evokers are more powerful, because their jobs are more specialized, they cant heal without subs, they cant do much else.


Then SE can come up with a BS excuse why they won't stack on RDM, but for the love of all that is holy let them stack on all the other party members!

Have Sublimation and Convert reset each other's timers for all I care (that alone will ensure no RDM will ever use Sublimation), just don't nerf our Refresh spell yet again in comparison to other jobs.
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#31 Mar 12 2008 at 7:47 PM Rating: Good
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Just out of curiosity, does sublimation stack with juice?
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#32 Mar 13 2008 at 6:26 AM Rating: Good
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Aeren wrote:
Just out of curiosity, does sublimation stack with juice?


Juice and refresh apply the exact same effect down to the icon, so I'd say it's extremely unlikly sublimation stacks with juice.
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#33 Mar 13 2008 at 8:49 AM Rating: Good
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Yoruko wrote:
Aeren wrote:
Just out of curiosity, does sublimation stack with juice?


Juice and refresh apply the exact same effect down to the icon, so I'd say it's extremely unlikly sublimation stacks with juice.


Yeah, that's why I asked^^ Should be checked though.
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#34 Mar 13 2008 at 10:49 AM Rating: Good
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One way or another, it has to be a glitch.

SE has NEVER given one job a specific aversion to another job, and either SCH should get Refresh under Sublimation, or it shouldn't get Evoker's Role and Ballad either.


I was talking with a friend about this yesterday and came to what I think was the conclusion of why you cannot stack Refresh with sublimation, and it's all a RDM's fault. Let me list the jobs that can natively get some sort of refresh, and the highest per tic refresh they can get with JUST the use of their main job and subjob.(no gear)

 
Sch/Smn: 4MP 
Rdm/Smn: 4MP 
Brd/Smn: 4MP 
Smn/Sch: 3MP 
Sch/Smn: 3MP 
Whm/Sch: 2MP 
Blm/Sch: 2MP 
Whm/Smn: 1MP 
.../Smn: 1MP 
 
Brd/Sch: 5MP 
Rdm/Sch: 5MP (not possible) 
 


I might be missing a few, but outside of a job who does not have or use MP natively, RDM with sublimation and refresh active would get the highest natural MP regeneration of any natural MP user.

That's my theory anyway.
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#35 Mar 13 2008 at 11:04 AM Rating: Decent
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LordMnementh the Fussy wrote:
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One way or another, it has to be a glitch.

SE has NEVER given one job a specific aversion to another job, and either SCH should get Refresh under Sublimation, or it shouldn't get Evoker's Role and Ballad either.


I was talking with a friend about this yesterday and came to what I think was the conclusion of why you cannot stack Refresh with sublimation, and it's all a RDM's fault. Let me list the jobs that can natively get some sort of refresh, and the highest per tic refresh they can get with JUST the use of their main job and subjob.(no gear)

 
Sch/Smn: 4MP 
Rdm/Smn: 4MP 
Brd/Smn: 4MP 
Smn/Sch: 3MP 
Sch/Smn: 3MP 
Whm/Sch: 2MP 
Blm/Sch: 2MP 
Whm/Smn: 1MP 
.../Smn: 1MP 
 
Brd/Sch: 5MP 
Rdm/Sch: 5MP (not possible) 
 


I might be missing a few, but outside of a job who does not have or use MP natively, RDM with sublimation and refresh active would get the highest natural MP regeneration of any natural MP user.

That's my theory anyway.


While that's true, there are other, better, ways of accomplishing the same effect, while allowing Refresh and Sublimation to stack. One suggestion I made is having Convert and Sublimation reset each other's timers, since they're both JAs with similar effects, and no RDM would ever use Sublimation in that case, because it's not worth giving up Convert for it, by any stretch of the imagination. I'll admit, this is SE we're talking about, but still, there are other ways of accomplishing the same end without making Refresh and Sublimation incompatible.
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#36 Mar 13 2008 at 12:47 PM Rating: Good
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Aliekber wrote:
LordMnementh the Fussy wrote:
Acturus wrote:
One way or another, it has to be a glitch.

SE has NEVER given one job a specific aversion to another job, and either SCH should get Refresh under Sublimation, or it shouldn't get Evoker's Role and Ballad either.


I was talking with a friend about this yesterday and came to what I think was the conclusion of why you cannot stack Refresh with sublimation, and it's all a RDM's fault. Let me list the jobs that can natively get some sort of refresh, and the highest per tic refresh they can get with JUST the use of their main job and subjob.(no gear)

 
Sch/Smn: 4MP 
Rdm/Smn: 4MP 
Brd/Smn: 4MP 
Smn/Sch: 3MP 
Sch/Smn: 3MP 
Whm/Sch: 2MP 
Blm/Sch: 2MP 
Whm/Smn: 1MP 
.../Smn: 1MP 
 
Brd/Sch: 5MP 
Rdm/Sch: 5MP (not possible) 
 


I might be missing a few, but outside of a job who does not have or use MP natively, RDM with sublimation and refresh active would get the highest natural MP regeneration of any natural MP user.

That's my theory anyway.


While that's true, there are other, better, ways of accomplishing the same effect, while allowing Refresh and Sublimation to stack. One suggestion I made is having Convert and Sublimation reset each other's timers, since they're both JAs with similar effects, and no RDM would ever use Sublimation in that case, because it's not worth giving up Convert for it, by any stretch of the imagination. I'll admit, this is SE we're talking about, but still, there are other ways of accomplishing the same end without making Refresh and Sublimation incompatible.


Well, apparently it's not a glitch. Instead, it's a variation of the existing "issue" regarding the fact that multiple forms of the same type of refresh do not stack (Juice vs. spell conundrum).

I guess this is really just one of those curveballs that SE occassionally sends us.

/shrug
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#37 Mar 13 2008 at 12:50 PM Rating: Decent
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LordMnementh the Fussy wrote:

Smn/Sch: 3MP


An unarmored SMN gets 240mp/5 minutes from Siphon. The correct number without gear should be 5.4MP.

Question for the SCH to clarify:

I see "current Max HP" as the limit of sublimation. Does that max hp gear have to be on the full time, or just on before the limit is reached?

Restated: if you start sublimation at 1000 hp, drop to 800 hp for a second, then get back to 1000 hp, will the mp returned be 200 or 250? How about if you keep at 1000hp until the limit is reached and then drop to 800?

It sounds to me like sublimation checks for the limit every tic.
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#38 Mar 13 2008 at 3:02 PM Rating: Decent
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Craftermath wrote:
LordMnementh the Fussy wrote:

Smn/Sch: 3MP


An unarmored SMN gets 240mp/5 minutes from Siphon. The correct number without gear should be 5.4MP.

Question for the SCH to clarify:

I see "current Max HP" as the limit of sublimation. Does that max hp gear have to be on the full time, or just on before the limit is reached?

Restated: if you start sublimation at 1000 hp, drop to 800 hp for a second, then get back to 1000 hp, will the mp returned be 200 or 250? How about if you keep at 1000hp until the limit is reached and then drop to 800?

It sounds to me like sublimation checks for the limit every tic.


If you put HP+ gear on, use Sublimation, then take the HP+ gear off, you won't get the extra MP from the HP+ equipment.

Miltani on BG wrote:
Keep hp gear full time during the duration of sublimation increase the mp return.
Removing hp gear anytime during it will revert the mp return to current max hp.
Adding hp gear before sublimation, removing it upon activation and adding back hp gear when deactivating sublimation does not increase the mp return.
#39 Mar 13 2008 at 4:56 PM Rating: Decent
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LordMnementh the Fussy wrote:
 
Sch/Smn: 4MP 
Rdm/Smn: 4MP 
Brd/Smn: 4MP 
Smn/Sch: 3MP 
Sch/Smn: 3MP 
Whm/Sch: 2MP 
Blm/Sch: 2MP 
Whm/Smn: 1MP 
.../Smn: 1MP 
 
Brd/Sch: 5MP 
Rdm/Sch: 5MP (not possible) 
 


I might be missing a few, but outside of a job who does not have or use MP natively, RDM with sublimation and refresh active would get the highest natural MP regeneration of any natural MP user.

That's my theory anyway.


brd/sch with Ghorn: 9/tic

eitherway, you havn't included gear, which outside of pld+drk (and technically war i guess >.>) rdm is onry job that can use 2 auto refresh pieces at once.
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#40 Mar 14 2008 at 5:17 AM Rating: Good
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As a rdm/sch with Sublimation active (if it were possile) in ToAU areas I could easily get 7MP/Tic whith just Yigit. That's pretty heavy duty. 8MP if I had the Dalmy/Morrigan/AF2 combo.

I was excluding gear and songs and spells on purpose because that was not really my intentto show which jobs could get maximum possible MP regen from outside sources. Iwas just offering what I thought was an explanation.

Interesting about the SMN thing, I just see a RDM with that mp/tic (coming from the rdm standpoint) as a rediculously powerful thing. I mean I would not argue if it WAS a glitch as that would benefit SCH and RDM, but still...

SCH is the only job with a native 2MP autorefresh(essentially) I guess there was just a price to pay for the inbility to get 10MP/tic as rdm/sch or sch/rdm from a rdm/brd/sch backline and yigit/sanction. Smiley: laugh
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#41 Mar 14 2008 at 5:32 AM Rating: Decent
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Tidane wrote:
Craftermath wrote:
LordMnementh the Fussy wrote:

Smn/Sch: 3MP


An unarmored SMN gets 240mp/5 minutes from Siphon. The correct number without gear should be 5.4MP.

Question for the SCH to clarify:

I see "current Max HP" as the limit of sublimation. Does that max hp gear have to be on the full time, or just on before the limit is reached?

Restated: if you start sublimation at 1000 hp, drop to 800 hp for a second, then get back to 1000 hp, will the mp returned be 200 or 250? How about if you keep at 1000hp until the limit is reached and then drop to 800?

It sounds to me like sublimation checks for the limit every tic.


If you put HP+ gear on, use Sublimation, then take the HP+ gear off, you won't get the extra MP from the HP+ equipment.

Miltani on BG wrote:
Keep hp gear full time during the duration of sublimation increase the mp return.
Removing hp gear anytime during it will revert the mp return to current max hp.
Adding hp gear before sublimation, removing it upon activation and adding back hp gear when deactivating sublimation does not increase the mp return.

Saw that, my question is is *little* different. I picked hp values 25% apart, which is probably a bad example, let me change them

1st question, with regen active:
You start at 1000hp for 2 minutes, Sublimation fills to 80/250.
You switch to 840hp for 2 minutes, Sublimation fills to 160/210. (staying at 1000hp, it'd be at 160/250)
You switch back to 1000hp until full. Is "current max hp" 1000, or 840?

The total at deactivation is either at the limit or the same for both. Unless Miltani clarifies that sublimation hit its limit after changing back to the higher HP total, we can't be sure which is happening. Clearly if mp returned is only 210, the correct limit is "lowest max HP." If the amount returned is 250, the correct limit is "current max HP." Clearer?

2nd question:

1000 hp until Sublimation hits the limit of 250hp. It no longer is filling and is no longer changing. Is it necessary to keep +hp on?

It looks like the only way everyone can be right is if every tic Sublimation checks whether to shut off or not. This actually behaves a lot like campaign exp for heals/damage/buffs. At the end, you get whatever value is stored. This second question is to address whether these checks continue after hitting the cap. Miltani's first sentence talks about "during," and I am asking about after.
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#42 Mar 15 2008 at 11:41 AM Rating: Decent
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Is Mage Ballad suppose to stack with Sublimation?
#43 Mar 15 2008 at 5:29 PM Rating: Decent
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In the BRD case they don't really have much else to offer mages. Unless you wanted INT or MND or possibly some bar-spell. Besides BRD can't refresh PLDs as easily as RDMs so it evens out. RDM is now still the best frontline refresher, and BRD still is a good mage refresher.

Of course the exception is if you have a melee with SCH sub, but how often will you run into that? BLU/SCH melee? DRK/SCH melee? PLD/SCH tank?
#44 Mar 16 2008 at 8:43 AM Rating: Decent
6 posts
Is Sublimation suppose to dropped once a Camp. Battle is done?

Seems like it doesn't matter if it is still charging or full
#45XIglooX, Posted: Mar 17 2008 at 11:26 PM, Rating: Sub-Default, (Expand Post) sublimation facts not mentioned: keeps you awake if ticing, will only stop if ur hit and go into the RED, rdms with filters will continually refresh you unless u say something.
#46 Mar 18 2008 at 4:43 AM Rating: Good
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XIglooX wrote:
sublimation facts not mentioned: keeps you awake if ticing, will only stop if ur hit and go into the RED, rdms with filters will continually refresh you unless u say something.


Sublimation gives you one tic as a "check", no matter your HP. You can check this at 49%HP (orange hit points) and it'll give you one tic and then stop. Doesn't have to be red hit points (25% or lower).

But thanks for mentioning the keeping you awake thing! Now everyone who is or subs SCH gets their very own Sacrifice Torque to wake them up, sans Avatar.
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#47 Mar 18 2008 at 6:00 AM Rating: Decent
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Yesterday I was ready to swear off Sublimation at level 35 as worthless. Last night I figured out how to use it to my advantage.

I'm solo'ing Gob pets in Zitah right now, SCH/NIN, and I couldn't figure out how to add Sublimation to my rhythmn. But this is what I do now, and it works for me (lolElvaan):

1. apply buffs, food, etc. When ready activate Sublimation, and then Tonko.
2. Find pet, kill pet, reapply Utusemi, activate Sublimation a second time.
3. Rest
4. When ready, activate Sublimation, Tonko, and repeat.

I generally get about 40MP in the time it takes to kill EM leeches, and between 60-80MP for Toughs. My spell order goes Alactiry+StoneII, Drain, StoneII, Blizzard, Thunder, then if it's still alive, Bliz, Thunder, or Fire until dead.

I expect to take 3-5 hits from the pet, but they aren't hard hits, and rarely land me in the yellow unless Drain is resisted. Between Drain and resting, I get enough HP to continue on. Previously, I'd have to use a Dark Arts Regen before taking a knee, and that extra 18 MP was an extra resting tic, which is important when you're basing chain 2s and 3s off pet resummons. Last night I found myself ready 10-20 seconds before the Goblin was.

It was very rewarding, and if anyone is still in doubt about using Sublimation in a solo setting, I hope this shines some light on your own options.

5K to 37 ^^ Do we have a ding thread?
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Before you ask a stupid crafting question, read this.
milich wrote:
Quote:
Everytime Arcturus sees this, he starts to die inside.......I know it D:
actually, i think every time Acturus is called Arcturus he dies inside.


Now THIS is PvP!

MNK ~ SMN ~ SCH
#48 Mar 18 2008 at 6:35 AM Rating: Decent
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Quick question, since this is the new "It" sub for rdm due to regen II, and the -na spells having become available.
Can I use sublimation on my way to camp, and once at camp go about my business of refreshing and such, saving the stored sublimation MP for any crisis moments that may arise? Or, do these MP magically go away? No pun intended.
Also, in regard to Sublimation/Convert filling the MP store gauge, I'm willing to bet it doesn't (Can't test yet, 7 sch). It sounds like HP loss only triggers the end of Sublimation, not the adding of MP to the filled gauge. So in essence it would be like: rdm uses sublimation, rdm uses convert, gauge is "filled". 1 minute later, rdm uses sublimation, rdm recovers 2 mp. Simply put, non sublimation damage doesn't convert to stored MP, or at least that's what it sounds like.
However, if convert does in fact return a full MP store, then I will gladly cancel refresh for all of 5 seconds to have 1/3 of my MP bar waiting for the push of a button every 10 minutes.

Whatever the case, don't forget the bonus to rdm just from using light arts. In terms of MP efficiency, /sch is awesome for rdm...or any mage for that matter. So, even if sublimation doesn't really work with a refresh job like rdm, the benefits are still greater than those of /whm, or /blm.

Petite~Remora


#49 Mar 20 2008 at 1:42 PM Rating: Default
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193 posts
if rdm wants to use sublimation, they can activate it on the way to camp but if they try to refresh themselves it wont do anything(you will get a no effect message). so rdm otw to camp with a full store of mp can buff then get the mp back with sublimation, then start their refresh cycle.

im not sure what your point with convert it but it does not act like sublimation in the fact it stores mp. convert will not speed up sublimation(nothing will except AF head). when u activate sublimation to get your mp, your hp doesnt drop. i hope this clears up w/e you were having questions with.
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