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Does MAB affect Helix spells?Follow

#1 Apr 27 2011 at 12:00 PM Rating: Decent
829 posts
Forgive my noobness for I've just have started messing with it :P I haven't got high enough to use them yet but I did read on wiki they are infact elemental magics so I was wondering if the same thing applied that MAB made them stronger or not.
*Edit* Never mind I found it :P

Edited, Apr 27th 2011 2:44pm by Darkzeru
#2 Apr 27 2011 at 4:02 PM Rating: Decent
Jack of All Trades
29,628 posts
Easy way to test if MAB affects damage on a magical attack:

Double weaken yourself (die again while already weakened) and use an attack. If it consistently lands for 0 damage, MAB is a factor. As far as I am aware, there are no exceptions to this rule, but I wouldn't be closed to the possibility of someone bringing an example of one to my attention.

Double weakness sets MAB value (which is a multiplier) to zero, so no matter what sort of numbers you're getting from other damage modifiers, they will get multiplied by this zero, which will make your damage 0 no matter what. This happens even if you use a Primeval Brew, so people using magic attacks to brew with have to be careful not to let themselves become double weakened before using the brew.

Edited, Apr 27th 2011 6:03pm by Fynlar
#4 Apr 29 2011 at 9:56 PM Rating: Good
5,745 posts
The trade off back before Abyssea was basically the inverse of normal nukes. For Tier 4s, the break even point was around 2 INT for 1 MAB. for Helices, it was around 1 INT for 2 MAB. I'm not sure how that has changed with Abyssea buffs and the higher level cap.

Most of the time, you'll want to use whatever piece of gear offers INT over MAB. The only exceptions I can think of off the top of my head is Novio and Moldavite.
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