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Detailed Solo Guide - Lv. 19-70Follow

#227 Sep 06 2007 at 1:58 AM Rating: Decent
360 posts
I'm in the Pso'Xja solo camp right now. I'm lvl 53 subbing whm. I have 67 base INT +24 from gear, including moldavite earring and Aquillo's staff. It's been double ice weather here since I got here and I'm hitting these bats for 953 each time. I've got 7k exp since I've been here and just had my first resist (let to me dying because no blink up). Just wanted to point out that you didn't need to be lvl 54 for this camp. ^^

Edit: Just changed to single ice weather and I'm hitting for 950 each time now.

Edited, Sep 6th 2007 6:06am by Babekeke
What if the Hokey Kokey really IS what it's all about?!
#228 Sep 06 2007 at 7:45 AM Rating: Decent
3,969 posts
hmm according to somepage there are 3 lvl 77 pets of mamool jas (2 in wajoam and 1 in mamook) has anyone checked out, or remember where, these camps are? Anyone tried killing these? I am aware a 75blm would likely end up in a manaburn by this time but a war/nin or nin/war seeking so easy exp is the question here. Since atm I am tired of tanking but still want exp lol. Even if they are medium exp as long as they are easy kills I dont care really.

*edit* silly me I didnt realize where these were, now i found them. right smack dab at mamool ja staging point one of the merit hotspots. no chance in getting a claim here especially not on a pet. atleast not during prime time so if you want to do this going in the mid morning during weekdays lol.

Edited, Sep 6th 2007 9:07pm by Lienna
Max™ wrote:
Wow, that subligar is like a Rajas ring for your shlong.

Ninjitsu quest info
#229 Sep 06 2007 at 12:56 PM Rating: Default
172 posts
Finding myself in Pso'xja around lvl 53, I still had freeze to my disposal. Very good gear, and HQ staffs, i was hitting the Goblins Bats here on freeze with dark weather for roughly 1125, ice weather for 1195, and double ice would be a strong 1212. now, i did get resisted occasionally to 999, to as low as 505, but the 505 happened once in 2 full level's of experience points.

Quake was never used, although i had it, don't even think of using Tornado, unless you really want to get resisted in ice weather. I abused freeze, for 8.5k an hour.

*one death, but 15 full chain 5's before that happened.* Ninja edit.

Edited, Sep 6th 2007 3:07pm by Nikopiko
Nikopiko seraph world
75 WHM
75 RDM
75 DRK
75 SMN

#230 Sep 19 2007 at 11:54 AM Rating: Good
724 posts
What do we have to do to get this stickied? ; ;

#231 Sep 19 2007 at 1:25 PM Rating: Good
693 posts
On requesting stickies, found in the Sticky Request sticky:

Kaolian wrote:
1. First, check your forum and see how many existing sticky threads you have. If it is more than 2 existing stickies, your chances of getting a sticky are signifigantly decreased.

2. If there are three stickies already, and you just have to have An_uber_thread_04 stickied, compile some of them, or add your thread to the existign ones. To compile two stickies, take the relevent sticky info from two stickied threads, put it together in a new post, and include the links to the origional threads, and credit to the origional posters. Then post the link here for review and stickying and de-stickying of the origionals. Compilation threads will almost always be stickied, no questions asked. be sure to let us know it is a compilation though.

From this, all we can do is drop the BLM AF Walkthrough into the The Arcane Tome of DOOM� to make room for the Solo guide. Someone get on Sloppysue and Ollorin and make it happen!

Afk now. All this talk about sticky makes me wanna wash my hands.

Edit: Oops, I skimmed over the quote and misread it completely. Fixed following comment lol!

Edited, Sep 19th 2007 2:30pm by Nikojin
Nikojin, Jedi Sage(Seer)
Server: Lord Praven

#232 Sep 19 2007 at 3:39 PM Rating: Good
884 posts
Or we could just get someone to take over the tome of doom and add these to it. Even if someone just copied it verbatim and gave sloppysue credit and then added to it and cleaned up the broken links and older entries we could get the new one sticked and have sue's unstickied so it can fall into oblivion if he's not going to be around to update it anymore. Dunno if the admins can give someone else edit rights to a specific post but if they could that would work as well.
Character: Theraven
Server: Ragnarok
Jobs: BLM75/BST75/RDM75/WHM75/MNK75/SAM75
#233 Sep 19 2007 at 4:46 PM Rating: Good
693 posts
Well, I sent in an official sticky request. Here's the link in case you'd like to follow it up.
Nikojin, Jedi Sage(Seer)
Server: Lord Praven

#234 Sep 19 2007 at 5:57 PM Rating: Excellent
Kindred of the Zilart
9,835 posts
#235 Sep 19 2007 at 6:03 PM Rating: Good
693 posts
Thank you :)
Nikojin, Jedi Sage(Seer)
Server: Lord Praven

#236 Sep 20 2007 at 11:46 AM Rating: Decent
320 posts

Now everyone and their momma will jump on this bandwagon. Oh wait, the already have. =p

Many thanks to Salacia for paving the way. I see more blm trying to push the envelope now, hitting zones a few levels early to see if they can get even more exp/hour. All this is because Salacia put these camps and ideas into a post which finally got sticked to show how useful of a post this really is.
Karma system sucks BADDD
#237 Oct 01 2007 at 8:09 AM Rating: Decent
36 posts
"Shotzie" wrote:

When I dinged 44 I was ready to head to Cape Terrigan so I did a search and there were some low level SMNs there in a PT and one of them had {Goblin}{Pets} in their /seacom so I actually found a new camp for 44+ because I was really anxious to get going.
I've been Killing Tonberry Elementals in PsoXja in the uncapped area. They conned VT-IT to me at 44 and I've gotten 3 lvls there so far. The camp's right by the zone(from G-9 in the Glacier) and there's only two mobs, a Cryptonberry Harrier and Stalker. The zone makes things safer but can be a nuisance if people keep zoning Tonberries as you'll have downtime waiting for repops. People also kill these guys for keys, though I only ran into both of these problems the first night I was there. The past few days I've been exping there undisturbed :)

thank you ^.^

Edited, Oct 1st 2007 12:17pm by vekien
#238 Oct 03 2007 at 8:38 AM Rating: Decent
568 posts
Just a question on the Newton Movalpolos 64-70 part. Do you HAVE to use Twinkbrix to teleport you, or can you just venture there on your own? And if so, is it an easy venture?
#239 Oct 07 2007 at 2:00 PM Rating: Decent
2 posts
*** Level 58-60 ***

Goblin's Bat (Goblin Foreman) - Newton Movalpolos

NOTE: You will need Flood in order for this strategy to work. It may be difficult to 1-shot some pets depending on what your INT is. Try to stack up as much as possible. I started with 60+24 (including 4 from melon pies) as a Hume, and that managed to overkill them by only a few damage. Water Staff/Neptune's Staff is required.

Camp Location(s):

I found only one camp.

I wouldn't necessarily recommend the following camp but when you're a blm and everyone else and their brother is already camping *Every other location* you try to improvise!

I found a second camp here on the same gobs that is safe to rest in and safe to die / reraise in if necessary. You can't always get to it though because of the gates :( But I'll try my best to explain:

Start from the previously mentioned camp (at D-11) and head East until you get to the first colored gates. If the blue gate is up - you can go no further. If the red gate is up however, awesome, head north. At the crosssection at F-10 turn right and head east. You'll want to head east until you no longer can (The road bends south at I-10). Once you reach I-11 going south, turn right and head West. At the end of this tunnel is your Goblin bat! And you can rest just outside the tunnel because the goblins inside won't come out and the BST gob you're fighting won't run towards the tunnel.

Good luck!

BTW- I used Burst at lv58 and it'd have anywhere from 1-12% HP left. After BURST I'd cast Blizzard2 while my utsusemi:ichi shadows were up to finish off the bats (since you really really can't sleep them without e.seal) I could also get away with simply meleeing it at 3% or less because staff skill is capped. whoo!

Hope this helps!

Edited, Oct 7th 2007 7:29pm by Misara
#240 Oct 17 2007 at 6:23 PM Rating: Good
20 posts

Idk if this has been said.. the camp at terrigan sucks.

Character info on this site updated: 11-11-2008
#241 Oct 20 2007 at 11:03 PM Rating: Good
12 posts
whered you get that in game parser dude please share =DDD
#242 Oct 31 2007 at 3:34 PM Rating: Decent
182 posts
I love this guide. Thank you :)
Fairy Server
75 NIN 75 BLU 75 WHM 75 BLM
60 SMN 37 WAR 37 THF 37 DRK 37 RDM
Winhurst 10 Bastok 10 Sandy 10
COP Done ZM Done
#243 Nov 07 2007 at 7:21 AM Rating: Good
Just a post from my own experience, I solod BLM from 70-75, probably about 70-73 in sea fighting the Ul'Hpemdes (goldfish) and moving up to Om'Hpemdes. So long as you go BLM/RDM it's easy to level here, the mobs don't aggro to enfeebling (so long as it doesn't deal damage) so you tack on your usual Grav, Blind, Para, Slow then use a small nuke on them. from the point they are first damaged a timer is started in which it opens its "mouth". At this point they have 0 magic resistance and you can deal heave damage to it which will cause it to close its mouth again. Use Grav/Bind freely (try to bind over sleep since it won't open it's mouth while slept). Once you get to 73 you can probably stay there and fight the Om'Hpemdes (usually solo chain 2s and 3s) and if you get used to the process you can move on to soloing the Om'Phuabos (sharks). Alternatively you can go to Mount Zhaolym and solo off of the Flan that many BLMs merit off of. (will be hard without capped enfeebling magic at that lvl) Capping enfeebling is easy though if you have sea since like I said the Hpemdes don't aggro to enfeebling you can simply sit there and spam enfeebles till you're capped.
#244 Nov 17 2007 at 10:08 PM Rating: Decent
11 posts
I've managed to solo BLM all the way from lvl 1 to 43 I haven't even touched a pt yet. I plan on soloing BLM to 75 and this guide has been pretty helpful with that I've only done a few things differently like skipping Castle Zvhalz by soloing in Western Altepa Desert against IT Desert Worms and Tough Antican Essedarius. :)
#245 Nov 29 2007 at 6:43 AM Rating: Excellent
13 posts
54 – 58 West Sarutabaruta [S]
(I’m not quite sure the lv cap on this but I came at 54 and managed to do well with the spell set I had of the 3 AM to combat the different types of elementals that could be summoned. As a 55 I’m still able to get 300xp chains so suspect it as being a good alt camp to the other 54-58 zone. Please note I used /rdm, HQ staves for the AMs I am using, blm AF hands, and moldavite earring for this run.)

Prey: Yagudo’s Elemental (Yagudo Mendicant)
HP of Prey: ~889-946
Note: Fastest way to get to this is OP or exit Port Windy then to go through the Saru Maw and head to G-6. Yags can summon a fire, earth, or wind spirit. Quake works well on fire, Tornado on Earth, and Freeze on wind. Sometimes a sliver of hp might be left after and a quick Drain can kill it before the Yag notices. If things should go wrong, there are Pixies nearby for RIII and cures.

Camp Location(s): Several Yags in the area of F-6/F-7 that can be used, but ones closer to the pixie pops in G-6 are preferred.
Camps : Yags are locked into a fixed wandering area and there are normally no wandering mobs to worry about, pick a place that makes it easy to watch the prey for repop and you feel safe in.

- You will normally one shot a pet. If not the sliver of hp left can be quickly drained (/rdm).
- You are close to a town area if you need to restock or HP in.
- Yag roam in areas small so they won’t wander out of casting range mid cast.
- Sigil has a refresh effect available for 50 credits.
- If something goes wrong you can fall back to Pixies near by give that R3 and cure!

-When Campaign goes on mobs horde right through camp. They don’t attack you unless you attack them but they do prevent the use of –ga spells. (Such as sleepga to removed wind elemental’s blink.
-These are elemental’s, they love to cast before following you out of camp increasing the chance of getting the master’s attention.
-You do have to have Wotg expansion, done missions up far enough to take advantage of Sigil in the area, plus of made your way to West Saru [S] at least once. A little bit of prep work is required to get to the camp, once done it is easy to return.
- Elementals do have AM as well, its easy to run out of range or sleep it before it goes off but if you are not paying attention it could really hurt. Air elementals can be annoying with blink, Earth eles more so with stoneskin.
- Sometimes someone does kill the Pixies near you depriving you of their magic support.

There are also some gobs with pets in this zone around H-8, but they where dc to me so might be fitting for a lower lv camp.

Edited, Nov 29th 2007 8:45am by Alliax
...Oops.....wrong macro....
#246 Dec 01 2007 at 5:08 AM Rating: Decent
2 posts
a great guide..... you know what would help alot, a <pos> of camp so people know that they are in the right camp or getting close to it..... hehe, just a thought
#247 Dec 06 2007 at 7:07 AM Rating: Good
614 posts
I as just at the camp in Attowah Chasm listed for levels 30-33, and I had some problems there. I've solo'd there before without anyissues, so I don't know if this was a ninja edit or if I just didn't notice before. Anyway, the mobs are lower level than I expected. I was there at level 32 and most of the mobs were dc or em. There were a couple mobs that were tough, but not many. I would say almost all the mobs were level 31-33 with maybe one level 34. This means that the camp is better suited for, say, 29-31 than for 30-33. It's not possible to get consistent chains at 32, too many of the mobs spawn dc.

On a different note, I saw a pet right outside of San d'Oria [S] the other day. I was on a 75 job so I couldn't say what level the pet is, but it wasn't an elemental like the previously listed [S] pet from the Windy side. This was a Goblin, so his pet was some sort of animal; I want to say it was a beetle, but I don't exactly recall. The master check ep to me at 75, so my guess is the master is low 60's, making the pet high-50's. If I have a chance I'll try to go out on a different job to check the level; the gob and pet were wandering near the tower along the northern border of West Ronfaure [S]. Sorry this is so vague, but I was just jogging through when I saw it, so I didn't have a chance to get any in depth information. But it looked promising, as there was nothing else in the area that would link or aggro.
75 BRD, 75 DRG, 75 BLU, 75 PLD - Ifrit
Member of AlliedLinkshell.
#248 Dec 06 2007 at 2:25 PM Rating: Good
381 posts
I logged in just to say THANK YOU for that West Saru[S] camp. I'm there now as a 54 BLM and it rocks. Better than the overcrowded Pso'Xja. Sigil XP bonus, refresh, increased meal duration make this awesome xp. Thank you so much.

I couldnt find the camp at G-6... No yags there? But I went to F-7 and am camping near the gate towards the very south of F-7. So Pso'Xja gives 8k/hr, but this camp is easily giving me ~11k/hr and there's more than 1 camp available.

Edited, Dec 6th 2007 5:30pm by Saishyuro
FFXI: Unicorn Server

#249 Dec 08 2007 at 3:35 AM Rating: Decent
297 posts
I'm at the Pso'Xja Bat camp, and I'm casting Quake as a 55BLM/27RDM.

Main: Earth Staff
Grip: Raptor leather strap +1
Ammo: Morion Tathlum
Head: Seer's Crown +1
Body: Tactician Magician's Coat +1
Hands: Wizard's Gloves
Legs: Seer's Slacks +1
Feet: Magna M Ledelsens
Waist: Shaman's Belt
Back: Black Cape +1
Ear1: Moldavite earring
Ear2: Morion Earring
Ring1: Zircon Ring
Ring2: Zircon Ring

This adds up to 54+20 INT.

I hit with Quake for 946 most of the time, but sometimes I hit for 933 and the bat comes back to me with a sliver of HP, often pulling the goblin with him. It's not safe to 1-shot and when the gob comes I'm dead, end of story without Elemental Seal.

I'm having to wait until the Goblin is turned and the pet is behind him to attempt to cast Quake so he won't link the goblin. Is there some reason I can't reliably 1-shot at this level than any of you can see?

Am I getting resisted? Should I use Ice staff for casting Quake (That seems silly)?


Using my slower method, I'm not able to 1-shot everytime, but most of the time. I still stay safe and wait for him to turn around but I'm about to ding 56. I'm hoping Shaman's Cloak and some extra INT from hitting Level 56 will be enough I can 1-shot them reliably.

Edited, Dec 8th 2007 6:31am by NinjaVani
Vanicant wrote:
So the Aerial Torpedoe's Self-Destruct isn't physical or magical damage, so what is it?

Mahoho wrote:
Emotional Damage.

#250 Dec 10 2007 at 1:51 PM Rating: Default
4 posts
Im lvl 54, is there an alternative to pso? i rly dun wanna do promys...


If i count to 100 will u GO AWAY?
#251 Dec 11 2007 at 8:26 AM Rating: Decent
568 posts
NinjaVani, try Melon Pies +1. The added INT might be just enough to make up for that sliver of health on those partial resists (or the 10% reduction on Windsday). I would also suggest Terra's staff, but that's not always easy to get for some people.

Haamyo, go back and read the sticky. You don't need to do promies to access Pso'xja - you only need to have the expansion installed and registered.
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