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Detailed Solo Guide - Lv. 19-70Follow

#202 Jul 23 2007 at 5:26 PM Rating: Decent
it could work...
you'd just have to go /mage(obviously if you're trying to solo drg) and dia pull... i'd bring plenty of RR and Drinks to be safe
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#203 Jul 23 2007 at 8:18 PM Rating: Decent
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The terrigan rabbit pets worked for pup. The tunnel camp moreso than the outpost, the rabbit links kill very fast without sleep. LS mate soloed his nin in Zi'tah and Altepa as well. Not really sure how well it'd work, say past 50 though, if you don't have spike damage like blm or blu, as those pets do hit pretty hard. I might try the gobbie leeches in Gustav with my 52 pup soon, need to get around 8k exp to catch up with static.
#204 Jul 24 2007 at 6:54 PM Rating: Decent
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You've really gotta skip the elementals as DRG, but most of the other targets - particularly any bat pets - are awesome. You can even almost get away with a melee sub if you've got a NPC buddy set to a healing mode along to help, since most things go down before you're even hurt enough to think about needing Healing Breath. A mage sub is definitely better to be on the safe side with though.
#205 Jul 27 2007 at 5:39 PM Rating: Decent
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Salacia wrote, (sorry quotes don't seem to be working on my computer)

"I've actually seen and talked to quite a few BLUs who do this as well. I think the only problem would be the levels where there is no alternative but to exp on pet elementals. If I'm not mistaken, they still take quite a bit less physical damage than most enemies, just like regular elementals. Whether or not BLUs have a magical solution to this at any given level, I don't know. Just a thought."




This is correct, the blu physical spells will be resisted. I attacked one at the Yhoator Jungle Tonberry Camp while learning Light of Pennance as a lv. 58 BLU. My Bludgeon only hit the elemental for 93. This is assuming that all three hits connected of course. Didn't test this thourougly. My Poison Breath hit for 300+. I wouldn't say that there is much of a magical solution to this. There really aren't any "great" magical spells at these levels, also the mp cost is quite high so unless you are taru then you would have some mp troubles.

For you BLU out there that want to solo, I would say check out the BLU forums for a more natural blu area to solo at, or better yet, find a duo for those tough levels. Once you hit 44 this guide works wonders.

Edited, Jul 27th 2007 9:42pm by AllisonRedMage

Edited, Jul 27th 2007 9:42pm by AllisonRedMage
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#206 Jul 27 2007 at 7:28 PM Rating: Default
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Even tho its kind of old, I still have this exact prob:

Quote:
I have *GOT* to be doing something wrong. I'm a lvl 45 blm mithra, who can't solo worth a **** ANYWHERE this guide suggests. I'm given up and started seeking for party and not even trying to solo. I can't seem to figure out why I'm getting craptistic resist rate on the Pso'Xja elemental. I haven't been able to get 1 to 1/2 life before I run for the hills or get kill /waves white flag. Anyone can suggest anything better or tell me why mithras blows as soloing blms.
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#207 Jul 27 2007 at 7:43 PM Rating: Decent
so far i've soloed 27-63 with this guide in about 2-3 weeks(not all at once mind you). resist rates can suck... best bet is to max out int and do your best to keep elemental/enfeebling magic capped. elemental is easy enough (use choke/rasp/drown/burn/shock/frost in xp) and ,if you need to, find a friend that will let some mobs beat on him and spam dia/diaga on mobs your lvl range or higher to cap enfeeb. i went /nin all the way to 60 and switch between /nin and /whm depending on which camp is open. up to 51, dual wield the best +int wands you can find and try to get use to things. pre-AM it takes 2-3 nukes to finish these off so plan acordingly.
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#208 Jul 28 2007 at 8:00 AM Rating: Good
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After trying once in New Movapolis I came back a few times planning to get my npc up a level and maybe myself but found the place occupied every time. There was even one rdm in AF but otherwise crappy gear that was there all the time always with someone else by his side. He even had (Goblin)'s (pet) D11 in his search-text and my first thought was that he was some **** institution for rdm's, like a solo-school or something. (I understand that he this way showed for others that the place was busy, which was good I guess if you didn't want to go there for nothing) I logged onto one of my mules to farm seeds for my garden-mule and now and then i searched for him.
When he and his follower's wasn't there anymore, which was early morning my time and lucky enough I had a few hours free then, I went back with a plan. I used my anniversary ring for the first time and got 12k exp in a little more then 2 hours. (Highest with ring was 554 exp O.o) Did a jump to get to 58 and AF-body and got my npc to 56, but didnt really need her after I was 57.
And I am sure this guide works for many jobs with some small differences. I have tried soloing many of them up to about 20 with /blu, even brd. The thing is, dont stack up on +mnd when soloing whm for example, use the mainjob but don't use it like in a pty, eat food that strengthens you and not only your spells. Your survival is often depending on how fast you kill the mob but also that you can take a hit or 2 unless you are a blm with powerful nukes.
I always liked to have rdm as sub for my blu so I took my rdm from 28 to 30 in Bibiki Bay and currently I am killing tigers in Beaucedine as whm/blu just to get that to 33 and Reraise. (At I-9 and that's a beautiful and empty camp.) Done that since whm was 30. (He he like there would be any problems finding pty for whm at that level...) It is challenging and fun and most important, I can do it when it suits me and I can turn off in between pulls and then just start again when I log back. My wife is much happier :)

And on http://gallery.filefront.com/Tummetott/ there is a folder called "solo pets" where I put some pictures.


Edited, Jul 28th 2007 6:40pm by Aljesaf
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#209 Jul 28 2007 at 12:08 PM Rating: Decent
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There is a small problem now with Qirin Archaeologists, I don't know if its been covered or not. They will now run from you.. yes, run.. and grab the Mosstrooper or another Archaeologist in the area and come back to tag team you. My suggestion is to duo or be VERY careful. I have been told a stun will stop them from taking off, but you better be fast as they run fast..
Wstwd wrote:
At ~62-66 you can solo the qiqirn enterprisers at the I-10 entrance to Aydeewa from Wajaom Woodlands pretty safely. There are 4 that pop here, all fairly close to the zone but far enough apart from each other to avoid links. Cast blink, stoneskin, and make sure to nuke from a distance, as they will hit you very hard if you stand too close. Otherwise they only use a ranged attack which will not interrupt your casting. I generally had to sleep them at about 25-30% and rest some mp back to finish them off.

At about ~67-71 you can go to the Qiqirn Archaelogists at the E-10 entrance from Wajaom. I believe there are 7 mobs in this area, so it is possible to have 2 BLMs soloing depending on level. Two are quite close to the zone, so if you're going there for the first time you can test one out pretty safely. Be warned that these will sometimes run away from you and grab links. I don't think that I would attempt this camp without sleepga II. If you can get your kill order/pop time into a groove you shouldn't have to worry about the links too much though. There is a lottery pop NM qiqirn here too, although I've only seen it once. He linked to the mob I was casting on before I even realized it was an NM. He will range attack you for 250 or so a hit, so I wouldn't attempt killing him if you see him.

I think between 62-71 I only died maybe 4 times in these two areas, so they are quite safe even if the xp is not quite as spectacular. I could easily average 4-6k per hour soloing at a relaxed pace. If you're going to solo these areas, please don't go /anon, and please please please do a search of the area before coming out. I always put "Qiqirn Enterpriser (Enemy)" in my seacom so other BLMs would know that there was already someone at that camp. It saves everyone time and avoids the headache of having someone trying to camp on top of you. There was only one or two occasions when I searched the area and all the camps were taken.
#210Eanna, Posted: Aug 03 2007 at 3:28 AM, Rating: Sub-Default, (Expand Post) soloing sucks SE better do something about the lack of tanks
#211 Aug 03 2007 at 6:02 AM Rating: Decent
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Quote:
There is a small problem now with Qirin Archaeologists, I don't know if its been covered or not. They will now run from you.. yes, run.. and grab the Mosstrooper or another Archaeologist in the area and come back to tag team you. My suggestion is to duo or be VERY careful. I have been told a stun will stop them from taking off, but you better be fast as they run fast..


Quote:
At about ~67-71 you can go to the Qiqirn Archaelogists at the E-10 entrance from Wajaom. I believe there are 7 mobs in this area, so it is possible to have 2 BLMs soloing depending on level. Two are quite close to the zone, so if you're going there for the first time you can test one out pretty safely. Be warned that these will sometimes run away from you and grab links. I don't think that I would attempt this camp without sleepga II. If you can get your kill order/pop time into a groove you shouldn't have to worry about the links too much though.


You quoted the post it was covered in. O.o

All you have to do is pull them far away from each other...it's not really that hard to keep them from linking although it does happen some times. Once you've been down there for a while they will pop in order so there won't be anything for them to link to. Not sure what area you're fighting in that has Mosstroopers though, there's weren't any in that area (quoted above) when I levelled there.

Quote:
soloing sucks SE better do something about the lack of tanks


I don't think more tanks are going to solve the TP only mentality.
#212 Aug 06 2007 at 11:16 AM Rating: Decent
keep this bumped, this thread is very useful
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#213 Aug 06 2007 at 4:23 PM Rating: Good
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FYI, lvls 45-50

Cape Teriggan is the best choice for these levels because rabbits don't get resisted as much as the elementals in Pso'Xja do, just watch out for the sight links with the Beach Bunnies.
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#214 Aug 07 2007 at 5:06 PM Rating: Good
I was trying the spot in Newtown last night with my bard friend (both of us at 57). she would pull the mob with elegy and then i would use burst and it would go down to about 3% and then I would finish it off with fire. Now the only problem is that the goblin would turn around frequently and we would get aggro half the time.
So basically chains were impossible it was way more aggrivating then it was worth. we also partied behind the gate, where there wasn't as much aggro but it was still too frequent at this
camp site. Any other safer spots for us to try?

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#215 Aug 09 2007 at 1:44 AM Rating: Decent
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Im having an awfully terrible and i mean TERRIBLE time of pulling the ele in Castle Zvhals without aggroing that stupid eye almost everytime, any tips besides having to zone the **** eye everytime then coming back for the pet pull?

Very frustrating
#216 Aug 10 2007 at 1:34 PM Rating: Decent
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The eye was a major annoyance for me too, I usually had to wait till it went near the portcullis straight ahead, or to the left while having the demon with the pet to the right. Then edged as close to the wall as possible, trying to pull without stepping past the pillars. As long as the ele isn't directly behind a pillar (that blocks line of sight) you should be able to get close enough without stepping "out in the open".
#217 Aug 11 2007 at 5:02 AM Rating: Good
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Big thanks to the author of this guide. I doubt I would have lvled BLM to 75 without it.

I started to follow this guide around lvl 50. The best camp was in Bibiki Bay - very safe, even without one-shotting. You just need a bit patience sometimes.

I think it was said often already, but don't get discouraged if you die a few times. It's frustrating, but it's a risk worth taking. I remember dying 4 times in short succession in Newton Movalpolos - 4 resists in a short time, but still you get exp faster than you can imagine.

I had very few parties since lvl 50, and if it was always after hours of seeking. It's not really worth it. BLMs are not wanted in exp parties anymore.

Another positive note were the other players (not only BLMs, I've seen BLUS, PLDs, DRGs, MNKs, THFs, etc.) using these camps. Most had a comment up telling which camp they are using, so you get to know beforehand. And it never happened that somebody tried to take over my camp. I too, always asked {Time Remaining?} and waited till my forerunner left. I hope ppl will stay this way.

My suggestion after lvl 70 is just to go to Mount Zhayolm and exp on Wamoura Prince and later the Ebony Puddings. You will know the ppl around your lvl by that time so just invite them over to manaburn at these places. The more ppl the safer it is and it's a lot more fun after all the solo till that point.

Good luck!
#218 Aug 11 2007 at 10:44 AM Rating: Decent
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Quote:
Goblin's Bee 23 - 25 | Pashhow Marshlands | Bee


According to vana'diel atlas the only BST goblin in Pashow spawns during garrison and they're level 30-35.
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#219 Aug 21 2007 at 1:48 AM Rating: Decent
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about to drop off the first page. Can someone sticky this or add it to one of the main stickies please?
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#220 Aug 21 2007 at 3:04 PM Rating: Good
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This guide is simply awesome.

Lvl 62 now, went from 59-62 just today in Bibiki Bay, the xp there is simply amazing if you can 1-shot the Rarabs, better than Pso'Xja even.

The Rarabs in Bibiky Bay have ~1230 hp or slightly less depending on their lvl. In order to 1 shot them you need +22 MAB from equipment, so sorcerer's ring, Republic Circlet (your home nation must control region), amd moldavite earring. HQ staff as well of course. With flood you need 101 total int to just barely kill them, and by barely I mean by just a few hp. With 100 int you will leave the highest lvl rarabs with 1% hp. Doing this I'm consistently hitting ~1234 floods, which gets the job done.

With flare I still believe you need +22mab, but less int. Vulcan's staff is needed of course.

Constant chain 5's of 375 are easy here if you can 1-shot them, and @61 your exp goes even higher when you can get 450xp on chain 5's.

I'm broke now, after investing in a sorc ring, the gear to activate it, and my last 2 HQ staves, but it was well worth it ;P



Edited, Aug 21st 2007 4:06:22pm by KlumsySmurf
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#221 Aug 26 2007 at 7:42 AM Rating: Decent
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Just wanted to add a huge {Thank You} to the praise for this guide. I just hit 75 BLM this morning and I did 40-72 pretty much straight from here and almost all of it solo.

/cheer!
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#222 Aug 26 2007 at 2:03 PM Rating: Default
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I went to psoxja yesterday for the first time at 54 blm, using quake. I killed 2 bats one shot and the next bat it only did like 10% dmg wtf? I had to 2 hr and warp out, but that is seriously only like 500 xp I got before I had a resist, I have the AF gloves and all, is it just extremely bad luck? Or should I expect to keep dying from resists because escaping is a no, and buying 20 reraise earrings to get lvl 60 is also a no...

I know INT doesnt help your resist rate correct me if I'm wrong, so technically my elemental magic skill is fine, can anyone tell me if I should expect quite a few resists from the goblin veterinarian and his pet? Or was it just bad luck..
#223 Aug 27 2007 at 1:57 AM Rating: Decent
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Quote:
I went to psoxja yesterday for the first time at 54 blm, using quake. I killed 2 bats one shot and the next bat it only did like 10% dmg wtf?


@54 if I remember correctly, my resist rate wasn't floored even with HQ staff, but resists weren't a huge problem.

Elemental seal + sleepga works fine even on bats, then of course you log out. You can do that every 10 min, but if you're not /nin there's a good chance you will get interupted and die unless you keep stoneskin + blink up which is a pain, or just time it well. I did a manafont + elemental seal + sleepga macro for when my 2hr was up and I linked the gob+bat, and that saved me a few times. Otherwise I'd just try to time elemntal seal + sleepga but if I linked both I rarely got it off w/o manafont.

You definately shouldn't need much more than 1 reraise earrings during your 4 levels there. I think I went through 1.5 because of a few stupid deaths, going afk a lot so reraise wore a lot, and re-applying reraise while forgetting to remove the previous one... don't do that.


Edited, Aug 27th 2007 3:06:50am by KlumsySmurf
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#224 Aug 27 2007 at 8:54 PM Rating: Good
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Another camp for 31-34, possibly 35, for Giga's Tiger (Rime Gigas)
is at H-10 by the mirror pond. There are two gigas here, and both
were Rime Gigas when I stopped by.

There will be Ice Elementals around the pond during ice weather, but those
can be avoided somewhat by camping in the southeastern area.
Otherwise, this is an even safer camp than the bottom of the ramp at I-9.
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#225 Aug 28 2007 at 4:35 AM Rating: Decent
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Hey BLM's. I'm having a little trouble with the higher Newton Movalpolos spot.(65 BlM)

I'm using Rdm sub pulling with Blizzard III > Gravity > Waterga III but there isn't enough space to run back and I usually get hit before Waterga III goes off.

I tried Flare and it brought them down to 9% so I can't one shot them...

Someone please fill me in if I'm missing something or /nin is the only way to go for these levels?
#226 Sep 01 2007 at 12:48 PM Rating: Decent
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ok. found a new camp for 58-60 in Newton Movalpolos. Position is F-11. Camp is at the mouth of the tunnel beside a number of carts. The beastmaster gob should be a goblin foreman. Be invisible almost all the time as 2 moblins roam around behind you in the tunnel. Trick here is to wait for the gob to stop moving, get within range while invisible and fire away with Flood.

To get there warp to mineshaft #2716 and zone out into newton. Continue west until J-8 and then continue south. Drop down onto the platform where the NPC that spawns Bugbear Matman is located. Continue through the tunnel and take the first right. Go down this tunnel until the junction at J-10 and bear south. the goblin foreman and his bat are your prey. Continue past until you reach the tunnel. This is your camp, watch out for the Moblin workman that wanders around behind you.

Pros:
No aggro from anywhere other than behind you
EXP same as it is at other camp
remote Location makes it less likely the camp will be taken

Cons:
Difficult to get to, must warp to Mine Shaft #2716
No escaping from the gob and his pet in case of flood resist
Invisible recommended for resting
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