With new update coming in late July, I see maybe 5 jobs that are most likely to get boost. NIN, THF, RNG, PUP, and or BLM. BLM being the focus of this topic as it is on the BLM forum.
Based upon last few job updates, we are likely to see something like Hasso/Seigan and the new WHM JAs, here is what I predict.
lvl 25 JA BLM Magical Focus: Raises the Magically Accuracy of magic, at the cost of Magical Attack. Would allow for less resist on all spells, but lowering their damage, would give the possibility to SJ to other jobs for different combos as well.
lvl25 JA BLM Magical Focus: Raises the Magically Attack of magic, at the cost of Magical Accuracy. More merit style party focused, where resist are less of an issue. Also making interesting SJ addition for jobs like NIN/BLM, spinning the wheel, which naturally have lower resist rate thanks to the debuff property.
Both have 1 minute cool down, and 5 minute duration, cancel eachother out.
To extend the BLMs MP pool, and give them more zerging and meriting power, a new JA somewhat like Blood Weapon.
lvl40 JA BLM Blood Oath: While in effect, magic consumes 2/3 MP and 1/3 HP for casting, will not allow BLM to kill themselves. HP is very easy and effect to heal opposed to MP, so would allowing for BLM to conserve some MP and continue nuking. The recast and duration can be very flexible, as can the actual HP:MP ratio, just an idea.
Since WHM now gets Cura, it would be interesting to give BLM the same kind of spell line. Starting at lvl65 damage would be between the tier IV single and tier III on single target nukes.
Damage would also be calculated based on BLM distance to mob, closer to the mob, more damage. At distance zero or one, would be at strongest strength.
Would also get bonus to party members close to BLM when casted, a buff, which would give BLM more of a role in merit parties.
Stonra: Gives those in distance to BLM small VIT/DEF bonus, around 5% depending on weather and day. With a en-spell effect based on delay like DNC abilities. Does not overwrite DNC effects.
Aera: Gives those in distance to BLM small AGI/EVA bonus, around 5% depending on weather and day. Same en-spell effect.
Watera: Gives gives small MND/Magical Defense bonus. Same en-spell effect.
Blizzra: Gives small INT/Magical ACC bonus. Same en-spell effect.
Thundera: Gives small DEX/ACC bonus. Same en-spell effect.
Fira: Gives small STR/ATT bonus. Same en-spell effect.
So there we go, several non-job breaking abilities and spells that enhance a BLMs role in all forms of parties, from SC-Merit-HNM. Keep it in mind this is from a non-BLM....just a MNK, NIN, SAM, BRD..... This is what I'd like to see, when a party is full with 3DD, Healer, BRD/COR, I'd like to be able to say we dont need another BRD or COR, we need a BLM.







