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Prediction on BLM updateFollow

#1 Jun 09 2009 at 12:57 PM Rating: Default
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With new update coming in late July, I see maybe 5 jobs that are most likely to get boost. NIN, THF, RNG, PUP, and or BLM. BLM being the focus of this topic as it is on the BLM forum.

Based upon last few job updates, we are likely to see something like Hasso/Seigan and the new WHM JAs, here is what I predict.

lvl 25 JA BLM Magical Focus: Raises the Magically Accuracy of magic, at the cost of Magical Attack. Would allow for less resist on all spells, but lowering their damage, would give the possibility to SJ to other jobs for different combos as well.

lvl25 JA BLM Magical Focus: Raises the Magically Attack of magic, at the cost of Magical Accuracy. More merit style party focused, where resist are less of an issue. Also making interesting SJ addition for jobs like NIN/BLM, spinning the wheel, which naturally have lower resist rate thanks to the debuff property.

Both have 1 minute cool down, and 5 minute duration, cancel eachother out.

To extend the BLMs MP pool, and give them more zerging and meriting power, a new JA somewhat like Blood Weapon.

lvl40 JA BLM Blood Oath: While in effect, magic consumes 2/3 MP and 1/3 HP for casting, will not allow BLM to kill themselves. HP is very easy and effect to heal opposed to MP, so would allowing for BLM to conserve some MP and continue nuking. The recast and duration can be very flexible, as can the actual HP:MP ratio, just an idea.

Since WHM now gets Cura, it would be interesting to give BLM the same kind of spell line. Starting at lvl65 damage would be between the tier IV single and tier III on single target nukes.

Damage would also be calculated based on BLM distance to mob, closer to the mob, more damage. At distance zero or one, would be at strongest strength.

Would also get bonus to party members close to BLM when casted, a buff, which would give BLM more of a role in merit parties.

Stonra: Gives those in distance to BLM small VIT/DEF bonus, around 5% depending on weather and day. With a en-spell effect based on delay like DNC abilities. Does not overwrite DNC effects.

Aera: Gives those in distance to BLM small AGI/EVA bonus, around 5% depending on weather and day. Same en-spell effect.

Watera: Gives gives small MND/Magical Defense bonus. Same en-spell effect.

Blizzra: Gives small INT/Magical ACC bonus. Same en-spell effect.

Thundera: Gives small DEX/ACC bonus. Same en-spell effect.

Fira: Gives small STR/ATT bonus. Same en-spell effect.


So there we go, several non-job breaking abilities and spells that enhance a BLMs role in all forms of parties, from SC-Merit-HNM. Keep it in mind this is from a non-BLM....just a MNK, NIN, SAM, BRD..... This is what I'd like to see, when a party is full with 3DD, Healer, BRD/COR, I'd like to be able to say we dont need another BRD or COR, we need a BLM.

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#2 Jun 09 2009 at 1:37 PM Rating: Excellent
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My prediction for a Black Mage Update: None!

Though I am very hopeful for one.... Or just give us AOE ancient magic! Costs 700mp. Sorry Galka's, you might not have enough mp to cast it.



in before all the galka's tell me how they have more than 700mp
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#3 Jun 09 2009 at 1:40 PM Rating: Good
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Quote:
My prediction for a Black Mage Update: None!

Though I am very hopeful for one.... Or just give us AOE ancient magic! Costs 700mp. Sorry Galka's, you might not have enough mp to cast it.



in before all the galka's tell me how they have more than 700mp


One/two shoot ODS?
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#4 Jun 09 2009 at 3:07 PM Rating: Decent
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One/two shoot ODS?


two shot it but without being able to do it without manafont still!
#5 Jun 09 2009 at 3:26 PM Rating: Default
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Or just give us AOE ancient magic! Costs 700mp. Sorry Galka's, you might not have enough mp to cast it.

Sounds like more spells to not use because they're a waste of mp. Joke or not, 12 useless AM spells is enough Smiley: rolleyes
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#6 Jun 09 2009 at 3:33 PM Rating: Good
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Sounds like more spells to not use because they're a waste of mp. Joke or not, 12 useless AM spells is enough


I'd say 10 useless AM spells, I use FreezeII and BurstII every once in a while, it's not completely useless, only mostly.

Edit: I'd say some non-elemental magic would be cool, things like what Flare, Ultima, Magic Missles all were.

Edited, Jun 9th 2009 7:34pm by klownzor
#7 Jun 09 2009 at 4:02 PM Rating: Default
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My prediction for a Black Mage Update: None!


That guy's probably right.

OP: Your ideas are stupid and so are you.
#8 Jun 09 2009 at 5:24 PM Rating: Decent
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I think a JA that returns a % of damage dealt in MP would be nice.


5 min recast, lasts for 1 minute and progressively returns less and less MP with each spell cast.
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#9Princess ThePsychoticOne, Posted: Jun 09 2009 at 6:51 PM, Rating: Sub-Default, (Expand Post) Oh come on, no one skillchains anymore!
#10 Jun 09 2009 at 7:58 PM Rating: Good
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I predict reduced MP cost on spells.

And some really hit or miss JAs that'll either be good or epicly worthless.

I.E.: Arcane Power level 74: Lowers target's elemental resistance of the opposing spell of your next magic burst. Cool down: 5 hours. 90% chance to kill the user. Exp pt invite -2
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#11 Jun 09 2009 at 9:14 PM Rating: Default
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dude, you're a moron. stop tryin to predict sh*t since you DON'T KNOW what SE is going to do.
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#12 Jun 09 2009 at 11:19 PM Rating: Good
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I dunno if you're talking to me or the OP, but if you had taken the 30 seconds to read the thing instead of having a knee-jerk "oh look someone I can belittle" reaction, you would have realized that I was clearly joking. Unless you're a gigantic moron. Which, not being blessed with the gift of prediction, I can't say for sure that you're not.
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#13 Jun 10 2009 at 2:05 AM Rating: Decent
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NotASock wrote:
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My prediction for a Black Mage Update: None!


That guy's probably right.
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#14 Jun 10 2009 at 5:41 AM Rating: Good
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Wow lots of people being jerks to the OP in this thread...

While I don't particularly agree with the usefulness of the OPs job adjustments, I do hope that BLM will finally get a cool update. Here are my ideas:

- Personally, I'd like AMII to see either an MP reduction or a dmg boost to make it more MP efficient over tier IV nukes (so I have an actual reason to not feel stupid for using them).

- I'm not exactly sure how to implement this, but I think tinkering around with the Conserve MP trait might have some merit. Playing around with a COR+BLM with scholar's roll, the conserve MP trait on a good roll activates very noticably. Maybe add 3 more tiers of Conserve MP, to raise the trait activation to 40% or something, and in addition add some cool armor (that we'd actually nuke in) that has something like "Enhances Conserve MP Effect" where the amount of MP used when Conserve MP kicks in is reduced by an addition % or something.

- Ninja fix our Mythic weapon. How? Add the +15% bonus that elemental staves get to it. Give us some reason to replace our staves. Another alternative would be to adjust the formula for doing magic damage, however, this would have to be done where MAB strength is increased WITHOUT nerfing the +% bonuses of staves.

- Aspir II. Or some type of spell that either drains HP from the mob and adds it to your MP pool or allows you to aspir a mob that has no MP.

- Ultima. Just cause.

Those are my ideas....

Edited, Jun 10th 2009 9:41am by arynel
#15 Jun 10 2009 at 5:37 PM Rating: Good
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I'm not trying to offend anyone, I'm really guessing BLM does get a couple stance JAs though. I really like the Ultima just in case comment, made me laugh, one spell that has never made it in the game. I'd say Meteor just that is light damage I believe, not that giving a BLM a light damage spell based on elemental magic wouldn't be cool, I'd love to see a 3 part light SC, double by a relic WS, burst with a huge boom.
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#16 Jun 10 2009 at 5:52 PM Rating: Good
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I use Freeze/Burst 2 lots when I'm trying to burn down a mob as quickly as possible with as few nukes as possible, but not wanting to resort to -ga 3. Thunder/Blizzard 4 alone doesn't cut it due to recast issues.
#17 Jun 10 2009 at 7:17 PM Rating: Good
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I bet BLM gets that "Throw Pokeball" and "Summon Pikachu" spell that got put on the wiki.
#18 Jun 11 2009 at 5:54 AM Rating: Default
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Fynlar wrote:
I use Freeze/Burst 2 lots when I'm trying to burn down a mob as quickly as possible with as few nukes as possible, but not wanting to resort to -ga 3. Thunder/Blizzard 4 alone doesn't cut it due to recast issues.

Fire/aero4 are still more mp efficient, even with 10 less mab, or you could use thunder/bliz3, though if you just need to finish the mob off as fast as possible, you may want to just stick to tier4, instead of taking advantage of the 10 mab from merits.

Edited, Jun 11th 2009 9:56am by ThePsychoticOne
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#19 Jun 11 2009 at 8:07 AM Rating: Excellent
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I think one of the effects of the theoretical new stances should be augmenting spike spells to also grant BLM a stoneskin effect, bringing them one step closer to being able to use /SCH safely, and revitalizing a rarely used line of BLM spells.

Also, Tier IV spells need to have some kind of additional effect when in this theoretical new stance. Since other jobs now have these spells, adding some kind of additional effect to either harm the enemy or benefit the BLM would help set BLM apart as being the specialist in this spell line .... much like how WHM Cure spells now grant stoneskin briefly, setting them apart from the many other jobs that can heal with similar potency.

Reduced MP cost on several spells, especially Ancient Magic II, much like how WHM had their Raise spell line lowered in cost.

And something else totally out of left field that no one would predict.
#20 Jun 11 2009 at 8:12 AM Rating: Good
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I like that idea - some sort of damage mitigation along with spells we already have. Call it Magical Absorption or something.
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#21 Jun 11 2009 at 9:21 AM Rating: Good
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I think one of the effects of the theoretical new stances should be augmenting spike spells to also grant BLM a stoneskin effect, bringing them one step closer to being able to use /SCH safely, and revitalizing a rarely used line of BLM spells.

Also, Tier IV spells need to have some kind of additional effect when in this theoretical new stance. Since other jobs now have these spells, adding some kind of additional effect to either harm the enemy or benefit the BLM would help set BLM apart as being the specialist in this spell line .... much like how WHM Cure spells now grant stoneskin briefly, setting them apart from the many other jobs that can heal with similar potency.

Reduced MP cost on several spells, especially Ancient Magic II, much like how WHM had their Raise spell line lowered in cost.

And something else totally out of left field that no one would predict.


Like the idea, give blm "Stoneskin" and set it apart from other black magic users (like should be, it's called black mage after all =p).
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#22 Jun 11 2009 at 9:37 AM Rating: Decent
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My prediction for a Black Mage Update: None!
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#23 Jun 11 2009 at 1:50 PM Rating: Good
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I agree with the none comment but if we were to get an update I'm sure it's "Retrace II" or "Warp III" both of which allow you to retrace or warp your entire party.
#24 Jun 11 2009 at 2:11 PM Rating: Default
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I'm hoping for some pretty sweet stance JAs. But if they can't manage to fix the MP situation this time around, there is absolutely no hope.
#25 Jun 11 2009 at 2:33 PM Rating: Excellent
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I agree with the none comment but if we were to get an update I'm sure it's "Retrace II" or "Warp III" both of which allow you to retrace or warp your entire party.


What party?
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#26 Jun 11 2009 at 7:32 PM Rating: Good
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The party that invites you for a ride home after the raid.

No matter what happens BLM will always have a place...

Someones gotta D2 the melee's. (Stolen)

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#27 Jun 11 2009 at 8:33 PM Rating: Decent
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Someones gotta D2 the melee's. (Stolen)


Funny, my LS has started to bring Warp sticks and scrolls so at the end of events, only like 3 or 4 people even need a warp.
#28 Jun 12 2009 at 5:39 AM Rating: Good
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Fire/aero4 are still more mp efficient, even with 10 less mab, or you could use thunder/bliz3, though if you just need to finish the mob off as fast as possible, you may want to just stick to tier4, instead of taking advantage of the 10 mab from merits.


Maybe so, but I still hate using any non-ice/thunder unless I have to... I'll admit that I enjoy a little of Big Number Syndrome on BLM, and I don't really find AM2s to be THAT inefficient. I grew up on AM1s and -ga nukes on single (pet) targets. THOSE spells are inefficient. But they're still nice at those earlier levels, reason being they get the mob killed with fewer shots.

In the kind of situation I'm talking about, sheer MP/dmg efficiency isn't as important; is more of a time issue. Getting it killed with less nukes can save time and MP on re-sleeps which helps me start resting sooner, so that in itself is a benefit.
#29 Jun 13 2009 at 10:23 PM Rating: Good
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Fire/aero4 are still more mp efficient, even with 10 less mab, or you could use thunder/bliz3, though if you just need to finish the mob off as fast as possible, you may want to just stick to tier4, instead of taking advantage of the 10 mab from merits.


In the situations where my ice/thunder obi kicks in, I'd use AMII over Fire IV

Edited, Jun 14th 2009 2:25am by Inertigo
#30 Jun 14 2009 at 6:31 AM Rating: Decent
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In the situations where my ice/thunder obi kicks in, I'd use AMII over Fire IV


What about when your fire obi kicks in?
#31 Jun 14 2009 at 6:48 AM Rating: Decent
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What about when your fire obi kicks in?

I use blizzard IV with my fire obi, naturally.
#32taishokukanoki, Posted: Jun 14 2009 at 8:07 PM, Rating: Sub-Default, (Expand Post) The simplest solution is always the best solution. In order to not overpower BLM, SE need to address the MP issue but ensure that BLM still need support. The best solution and the simplest solution is to make Cure spells restore MP for BLM.
#33 Jun 15 2009 at 6:50 AM Rating: Decent
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taishokukanoki wrote:
The simplest solution is always the best solution. In order to not overpower BLM, SE need to address the MP issue but ensure that BLM still need support. The best solution and the simplest solution is to make Cure spells restore MP for BLM.

Lv 40 JA. Duration 1 min, recast 3min. Converts 50% of all heals into MP. Cure Potency -100% on the blm while the ja is in effect.

Edited, Jun 15th 2009 12:10am by taishokukanoki


And thats simple?

Let us sub SCH. That is good enough. Give us some sort of native Gravity and perhaps stoneskin and voila.
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#34 Jun 15 2009 at 7:44 AM Rating: Decent
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In order to not overpower BLM, SE need to address the MP issue but ensure that BLM still need support.

Gjallarhorn did a good job with that Smiley: laugh
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#35 Jun 15 2009 at 11:12 AM Rating: Decent
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fingers crossed on BLM update, from the incessant bickering and name calling that's been circling around for BLMs in the past 7-8 months min I'd say there's a good chance of it happening :P

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#36 Jun 15 2009 at 11:13 AM Rating: Default
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TheKhory wrote:
taishokukanoki wrote:
The simplest solution is always the best solution. In order to not overpower BLM, SE need to address the MP issue but ensure that BLM still need support. The best solution and the simplest solution is to make Cure spells restore MP for BLM.

Lv 40 JA. Duration 1 min, recast 3min. Converts 50% of all heals into MP. Cure Potency -100% on the blm while the ja is in effect.

Edited, Jun 15th 2009 12:10am by taishokukanoki


And thats simple?

Let us sub SCH. That is good enough. Give us some sort of native Gravity and perhaps stoneskin and voila.


I agree with this, though I fear the survivability of someone with innate damage mitigation/kiting and subbing NIN :P
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#37 Jun 15 2009 at 11:21 AM Rating: Default
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ZiGG wrote:
TheKhory wrote:
taishokukanoki wrote:
The simplest solution is always the best solution. In order to not overpower BLM, SE need to address the MP issue but ensure that BLM still need support. The best solution and the simplest solution is to make Cure spells restore MP for BLM.

Lv 40 JA. Duration 1 min, recast 3min. Converts 50% of all heals into MP. Cure Potency -100% on the blm while the ja is in effect.

Edited, Jun 15th 2009 12:10am by taishokukanoki


And thats simple?

Let us sub SCH. That is good enough. Give us some sort of native Gravity and perhaps stoneskin and voila.


I agree with this, though I fear the survivability of someone with innate damage mitigation/kiting and subbing NIN :P

Wouldn't be any better than rdm/nin.

Honestly though i think that really could work fine, as long as it was balanced some how, such as a weaker stoneskin, a different gravity-like spell that wasn't quite as good as gravity, etc.
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#38taishokukanoki, Posted: Jun 16 2009 at 3:29 PM, Rating: Sub-Default, (Expand Post) It's simple in the sense that it will allow BLM to run on the same fuel as everyone else. HP.
#39 Jun 22 2009 at 7:30 PM Rating: Decent
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Adjust our mythics/relics to have "MP Cost - __%" stats or something. That would be amazing. Or, hell, just start adding it to equipment. I don't even care. I just want something... Hah, I'm just a greedy bastard. Gimmegimmegimme.
#40 Jun 23 2009 at 6:25 AM Rating: Good
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Gonna say it again..

we will get another scythe! With 2 mp and 1 mnd. O_O
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#41 Jun 23 2009 at 8:49 AM Rating: Decent
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HunterGamma wrote:
With new update coming in late July, I see maybe 5 jobs that are most likely to get boost. NIN, THF, RNG, PUP, and or BLM. BLM being the focus of this topic as it is on the BLM forum.


Just noticed this...

well,

THF was updated recently by SE`s terms. This means in the last 2 years. So they still dont know what has changed enough to warrant another

RNG has been updated recently. They still dont know if it changed enough to warrant another.

SE's quick answer to a question tends to be "Oh my god! That job is broken! Quickly, schedule a update so we can fix it next january!"

Just like their idea of a good drop rate is 20%
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#42Arenthon, Posted: Jun 23 2009 at 9:06 AM, Rating: Sub-Default, (Expand Post) Cool, waste your seals even faster.
#43 Jun 23 2009 at 9:40 AM Rating: Decent
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Who cares about the update? I just want to know if it's going to be double, or triple digit "emergency" maintenances to fix what they changed.
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#44 Jun 23 2009 at 11:12 AM Rating: Decent
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Aren't AMII the most mp/time efficient spells with parsimony? Good thing /sch now gives rr!

SE seems fond of stances, but not fond of magic...maybe you'll get something like double the spell recast and 10% more MP cost for a 1% chance of critical. Seems like the stances they've included offer fairly unique bonuses so they might actually stumble upon something on par with what whitemages got.

SE should be releasing some info shortly, plus they've probably already tested whatever silly updates they plan to include so there's no real benefit from blindly guessing til you at least have a direction to speculate.
#45 Jun 24 2009 at 11:14 AM Rating: Good
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Jingwoo Scholar wrote:
I think one of the effects of the theoretical new stances should be augmenting spike spells to also grant BLM a stoneskin effect, bringing them one step closer to being able to use /SCH safely, and revitalizing a rarely used line of BLM spells.


catwho the pest sage wrote:
I like that idea - some sort of damage mitigation along with spells we already have. Call it Magical Absorption or something


I totally agree with this. If blm had their own stoneskin we could actually use /sch in more situations then the nothing it offers us now. I'm a sorcerer's ring taru and walking around at 75% hp without stoneskin isn't something I would choose to do. I doubt I'm alone in this thinking.

Maybe call it something like "Arcane Shield" and have it be exactly like stoneskin. Or to really live on the edge have it be Int based instead of Mnd based. But that might be asking for to much. Not that the Int or Mnd would matter anyways since most of your stoneskin gear has both stats anyway lol

Your idea of a stance that adds to spike spells is good, but If they add some sort of craptasic stance to blm I'm going to be pissed, at least with rdm it kind of makes sense. Being that they are a jack of all traits kinda job. But for blm we are either casting damage spells or resting mp back to cast more damage spells, or casting buff spells our subjob gives us in the hopes that should be pull hate or get nailed by AoE we don't eat dirt after 1shot.

That being said maybe a stance that gave Hmp when on at the cost of nuke damage wouldnt be bad, and have one that adds to damage at the cost of Hmp for balance. But thats asking WAY to much im sure.

I was pissed when drk got drain2 and dreadspikes, not that the job didn't need them, but blm would/could use them too!

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#46 Jun 24 2009 at 11:28 AM Rating: Default
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SE should be releasing some info shortly, plus they've probably already tested whatever silly updates they plan to include so there's no real benefit from blindly guessing til you at least have a direction to speculate.

But that's less fun!
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#47 Jun 25 2009 at 6:11 AM Rating: Excellent
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Princess ThePsychoticOne wrote:
[quote]SE should be releasing some info shortly, plus they've probably already tested whatever silly updates they plan to include so there's no real benefit from blindly guessing til you at least have a direction to speculate.


Wrong! We are the patch testers. >_>
#48 Jun 25 2009 at 7:38 AM Rating: Good
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Random idea, just throwing it out there:

Perhaps there could be a slight adjustment to the abilities we already have, somewhat akin to the recent WHM update.

I know the "stance" idea may not necessarily sort our problems, but I think it might be interesting to introduce a condition where you can get an additional effect of Stoneskin through the use of Drain (for example).
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#49 Jul 01 2009 at 10:52 AM Rating: Good
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#50 Jul 01 2009 at 11:43 AM Rating: Default
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If they really wanted to fix any mages to be on par with a melee's power/lower maintenance, they'd just make Conserve MP trait better. Instead of randomly procing, make it save a % of of every spell. The conserve MP on weskit would shave 2% off the cost of all spells cast, etc. It really wouldn't be too overpowered at endgame either, unless you wanna nuke sh*t like Wyrms with a conserve MP build instead of skill/int/macc gear on...
#51 Jul 01 2009 at 11:54 AM Rating: Good
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BLM is just going to get one spell: an AoE spell that gives Store TP, and under the appropriate stance JA, gives Endark.

:-D
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