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#1 Apr 26 2010 at 2:01 PM Rating: Decent
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I apologize if this is covered elsewhere but I couldn't find anything covering all aspects.

Basically my situation is as follows. I have never played blm before. I share my account with a friend and he shares his with me. He has a nicely merrited and geared blm that I would like to use. My character is all melee and i'm good soloing most things but for example I need a UFO organ for a new gorget.

I am looking for a nice blm soloing guide for some uglier melee unfriendly mobs.

Can anyone help?

Thanks
#2 Apr 26 2010 at 2:23 PM Rating: Excellent
JoeSmoeTwo wrote:
I apologize if this is covered elsewhere but I couldn't find anything covering all aspects.

Basically my situation is as follows. I have never played blm before. I share my account with a friend and he shares his with me. He has a nicely merrited and geared blm that I would like to use. My character is all melee and i'm good soloing most things but for example I need a UFO organ for a new gorget.

I am looking for a nice blm soloing guide for some uglier melee unfriendly mobs.

Can anyone help?

Thanks


The problem is that there isn't some generic "Learn to solo End Game on BLM." guide, every fight is different and is approached differently. You'll likely have to ask on a case-by-case basis, which is something you can do a bit of on your own.

When I need info on a solo, first I look up the mob on FFXIclopedia.org. Since UFOs are what you specifically asked about this time, I linked to the article. When you go to the article, you'll notice a tab on the top right of the page labeled Discussion. That's where you will pick up most of the good solo/low man information you are looking for.

So after you've read the article, and the discussion, it's helpful to search the mob on Allah's search, as well as go back a page or two in the appropriate job forum to see if the same thing has been discussed recently.

At that point when you post there are some residents that will have the missing information you are looking for.

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#3 Apr 26 2010 at 2:27 PM Rating: Decent
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SingBismark wrote:
The problem is that there isn't some generic "Learn to solo End Game on BLM." guide, every fight is different and is approached differently. You'll likely have to ask on a case-by-case basis, which is something you can do a bit of on your own.
True to some extent, but not completely. While there are slight differences between everything, most things are essentially the same. Having different ws, a little more hp, etc doesn't change anything really. There are of course various mobs that need to be handled completely different than most, but for 90% of soloing, you basically use one of two basic strategies. And only one of them applies to blm.
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#4 Apr 26 2010 at 2:29 PM Rating: Decent
Rog wrote:
SingBismark wrote:
The problem is that there isn't some generic "Learn to solo End Game on BLM." guide, every fight is different and is approached differently. You'll likely have to ask on a case-by-case basis, which is something you can do a bit of on your own.

True to some extent, but not completely. While there are slight differences between everything, most things are essentially the same. Having different ws, a little more hp, etc doesn't change anything really. There are of course various mobs that need to be handled completely different than most, but for 90% of soloing, you basically use one of two basic strategies. And only one of them applies to blm.


Very true since most things that need special strategy generally exclude them from the list of soloable things.

I suppose a generic "This is how you DoT kite." strategy would cover a lot of things.
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#5 Apr 26 2010 at 2:35 PM Rating: Decent
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SingBismark wrote:
Rog wrote:
SingBismark wrote:
The problem is that there isn't some generic "Learn to solo End Game on BLM." guide, every fight is different and is approached differently. You'll likely have to ask on a case-by-case basis, which is something you can do a bit of on your own.

True to some extent, but not completely. While there are slight differences between everything, most things are essentially the same. Having different ws, a little more hp, etc doesn't change anything really. There are of course various mobs that need to be handled completely different than most, but for 90% of soloing, you basically use one of two basic strategies. And only one of them applies to blm.
Very true since most things that need special strategy generally exclude them from the list of soloable things.
Usually, but not always. Things like lamprey lord for example require a vastly different strategy than the other 99.9% of soloable mobs.
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#6 Apr 27 2010 at 1:25 AM Rating: Good
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Can has lamprey strat? Does one need movement+?
#7 Apr 27 2010 at 1:29 AM Rating: Good
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Logiks wrote:
Can has lamprey strat? Does one need movement+?
No, but you need powder boots.
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#8 Apr 27 2010 at 8:03 AM Rating: Excellent
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Oy, long one, this will be ><

Quote:
True to some extent, but not completely. While there are slight differences between everything, most things are essentially the same. Having different ws, a little more hp, etc doesn't change anything really. There are of course various mobs that need to be handled completely different than most, but for 90% of soloing, you basically use one of two basic strategies. And only one of them applies to blm.


I'll have to disagree with some of these. There are several issues that will provide slight changes on a soloing strategy, in a way that a "solo event" is hardly ever similar to another. You can, however, compare isolated fights, but hardly ever the mob alone is your only issue. I'll try to clarify:

* Immunity or high resistance to nukes and / or debuffs, or simply to specific elements, Wind, Ice and Darkness being the 3 to be worried about

* Natural or sporadic Movement increment, which can change drastically the course of the fight, due to how often you'll need to Sleep / Bind - both having an unpleasent CD

* Use of Magic or Ranged attacks. While Magic user monsters aren't a real issue, an unfortunate resistance on Silence can provoke an unpleasent link situation. Same for Ranged Attacks, not to mention that this last can null the beneficts of Gravity

* Summoners and Beastmasters monsters, which not only will stress the soloer with the necessity of watching the pets, but also will consume more time and mana to deal with.

* Presence of aggroing / linking mobs on the kiting path

* Regening mobs can be a pain depending on the DMG/min/Regen rate

I'm sure there are many other strategy changing issues that I couldn't remember of, but the fact is, BLMxMonster fight is not the only issue you need to worry about. The surrounding is far more important in many situations. In the end, what I mean is that you'll need to decide what you want to fight, study him and his surroundings, prepare a basic spell rotation, figure out if day or weather will play a major influence on the mob's behavior or on your DMG, define your basic kiting rout, and go have fun, wait for the encounter of all or most of the specified conditions, pull and go have fun.

If you know the mobs abilities you can formulate emergency strategies to deal with any "table-turner" TP move or situation.








Now, about the Yovras specifically:
First, understand that soloing a Yovra isn't particularly a trivial task. Be sure that you aquire some good skills and knowledge about BLM and your friend's gear before you venture over that path.

1st thing to remember: those mofos are highly resistant to Thunder spells, so don't bother casting them. Have in mind you be doing some major kiting and eventually resting during his regen, be sure to use only mana efficient spells (so no AMs, or -gas). I'd suggest going through Blizzard and Fire 3 and 4 while Gravity's on.

2nd, while duoing I didn't feel the necessity, I was never able to solo those without several uses of MP drinks and Ethers. HP pots were also quite handful, but not at all necessary.

So to the strategy. /RDM is absolutely needed for this. Buff up, pass under one, cast Grav and take himitto land to lower his Regen rate and to avoid Phuabo incidents. I don't remember exactly but I think you may loose aggro while running him to land. If so, you could cast some Stuns on the way, or keep him somewhat close to you.

My suggestion when you get to land is to sleep him right away. He should grow resistant to it in time, but if you manage well enough the BLM, you'll be casting only 2 or 3 sleeps during the fight. If you're unsure of your skills, wait for Grav to wear off, recast, take distance and wake it up with a Blizz 4, follow with Blizz 3, Bind, take distance, Fire 4 and if time's needed, Fire 3. Bind, Grav again if needed, and repeat the process until you're almost out of mana. When that happens, toss and ES Sleep and rest while needed. Note that Sleep lands easily, even without ES, but you'll be wanting to use that CD early so that maybe you can use it again towards the end of fight.

Have in mind that he'll regen a LOT while you rest, just don't be scared by it. Just make sure you're doing more DMG between 2 sleeps then he can regen. This process should take you about 20min, I think. Don't cheap out on the medicine if you're determined to solo that shizz. Buy them, and use them. The drinks in special.

While you have high MP, you also have the option of debuffing him hard with Elemental Debuffs and even Bio. Be, however, very careful when mesuring you MP wasting rate.



Edited, Apr 27th 2010 10:10am by sbrubles

Edited, Apr 27th 2010 10:26am by sbrubles
#9 Apr 27 2010 at 11:57 AM Rating: Decent
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Off-topic: What's up with Kanican's livejournal? I thought it was just bad link that Rog gave, since Firefox crashed, but then I tried using the bookmark and that crashed too.

I very much doubt it'd be a virus, but running scan anyways. >.>

Edit: It's some plug-in or another, I disabled them all and now it's working.

Edited, Apr 28th 2010 12:09am by Sharain
#10 Apr 27 2010 at 12:27 PM Rating: Decent
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Sharain wrote:
Off-topic: What's up with Kanican's livejournal? I thought it was just bad link that Rog gave, since Firefox crashed, but then I tried using the bookmark and that crashed too.

I very much doubt it'd be a virus, but running scan anyways. >.>
Works fine for me...
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#11 Apr 27 2010 at 12:34 PM Rating: Decent
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sbrubles wrote:
* Immunity or high resistance to nukes and / or debuffs, or simply to specific elements, Wind, Ice and Darkness being the 3 to be worried about
Doesn't really change the basic strategy much. You're still doing basically the same thing, it's just going to take longer, or require slightly different kiting paths.

Quote:
* Natural or sporadic Movement increment, which can change drastically the course of the fight, due to how often you'll need to Sleep / Bind - both having an unpleasent CD
Again, still the same basic idea. Possibly some minor strategy changes, but that won't drastically change anything.

Quote:
* Use of Magic or Ranged attacks. While Magic user monsters aren't a real issue, an unfortunate resistance on Silence can provoke an unpleasent link situation. Same for Ranged Attacks, not to mention that this last can null the beneficts of Gravity
Meh, i suppose for blm that could be a pretty big deal.

Quote:
* Summoners and Beastmasters monsters, which not only will stress the soloer with the necessity of watching the pets, but also will consume more time and mana to deal with.
Keeping a pet slept hardly changes how to deal with the nm.

Quote:
* Presence of aggroing / linking mobs on the kiting path
Kiting differently is about the most minor change you could possibly make. Having to dodge aggro just makes things a bit harder, it doesn't change the strategy.

Quote:
* Regening mobs can be a pain depending on the DMG/min/Regen rate
Again, doesn't change anything significant, except how fast you need to nuke, which is not significant.


The two basic strategies i was referring to are kiting, and tanking. If you can kite despot, you can kite pretty much anything from gration, to zip, etc. The basic idea behind them all is exactly the same. Obviously there are numerous differences, but the basic idea is exactly the same, and can be easily adapted to each situation.
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#12 Apr 27 2010 at 1:40 PM Rating: Decent
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Quote:
The two basic strategies i was referring to are kiting, and tanking. If you can kite despot, you can kite pretty much anything from gration, to zip, etc. The basic idea behind them all is exactly the same. Obviously there are numerous differences, but the basic idea is exactly the same, and can be easily adapted to each situation.

I see your point, tho I think it may be a bit harder for a BLM do deal with some of those situations then with whatever job you usually do - I'm assuming RDM(?)...

Just a quick example using the answer you gave to one of my comments:
Quote:
Kiting differently is about the most minor change you could possibly make. Having to dodge aggro just makes things a bit harder, it doesn't change the strategy.

If you've soloed Aern organs (just one example) you'll understand this quickly. Depending on how they are positioned, you may need to choose not to pull with Gravity. Sometimes, if you know a caster poped (or 50% chance) and another has the potential of crossing your path as you run him to safety, you may choose to pull with Silence.

Of course, you're right that on a generic case, changing the order of the spells does not imply on a major change in strategy. How harder then the others some of them can be shows how much that strategy is not suited for that mob. Fact is, at some points you may need to decide to do a totally different pull/disabling instead of dodging the possible links.

Quote:
Keeping a pet slept hardly changes how to deal with the nm.

That depends on whether or not you need to sleep the NM as well. Sometimes you may choose to keep it the pet asleep as MP source, sometimes you may choose to kill it asap because it's immune to Sleep (dark elementals for example) or simply because if it wakes up it'll give you too much trouble, etc..




I could go on narrowing hundreds of exceptions to your answers to me, but I said it myself, they'd be exceptions. As I 1st said, it's up to the BLM to figure out when he needs a change in his plans.

Bur if your refering to major strategy changes as only stuff like Kite/Nuke x Bio kill, or that other one that you linked and that I didn't read yet (it's not lack of care, but mainly because I don't play anymore) then I don't need to argue with it anymore, cuz we're just classifying "changes" in a different scale (I'm being a bit more picky about changes while you're being a bit more practical)

Edited, Apr 27th 2010 3:46pm by sbrubles

Edited, Apr 27th 2010 4:04pm by sbrubles
#13 Apr 28 2010 at 5:06 AM Rating: Decent
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Quote:
kiting, and tanking

Duh sorry, I quoted on my previous post a part of your post that already explained you were refering to strategy changes in a different scale. I quoted and didn't even notice that "kiting x tanking". Mah bad, kinda made my previous post a bit worthless XD Maybe I should be refering to my view as tactics, instead of strategy ^^


Although yeah, that scale you use can hardly be used for a BLM. Our options are a bit more limited because tanking isn't viable. We can kite, we can nuke / zone, or we can zombie the enemies, the last two only being used for what, 3, maybe 4 NMs(?) On tactic level, those issues I pointed are extremely relevant for the kiting strategy (hopefully this change in the jargon settles the issue)
#14 Apr 28 2010 at 6:21 AM Rating: Decent
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Thanks for the replies gents! Been a great help!
#15 Apr 28 2010 at 12:47 PM Rating: Decent
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sbrubles wrote:
Quote:
kiting, and tanking

Duh sorry, I quoted on my previous post a part of your post that already explained you were refering to strategy changes in a different scale. I quoted and didn't even notice that "kiting x tanking". Mah bad, kinda made my previous post a bit worthless XD Maybe I should be refering to my view as tactics, instead of strategy ^^


Although yeah, that scale you use can hardly be used for a BLM. Our options are a bit more limited because tanking isn't viable. We can kite, we can nuke / zone, or we can zombie the enemies, the last two only being used for what, 3, maybe 4 NMs(?) On tactic level, those issues I pointed are extremely relevant for the kiting strategy (hopefully this change in the jargon settles the issue)
Yeah, there are tons of slight variations between each mob, but for the most part the basic strategy behind it is still more or less the same. It's easy to adapt to slight differences between each mob, but completely changes your entire strategy is not quite so simple.
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#16 May 14 2010 at 4:15 PM Rating: Decent
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Just some small advice for yovra's in particular.

Although very possible to solo as blm, it is much more efficient and will likely cause you less deaths if you get a mnk and brd buddy, or a rdm buddy to trio/duo with. Kills are drastically faster and safer and there are many uses for the organ so you will have little trouble finding ppl to participate with.

2c
#17 May 14 2010 at 4:16 PM Rating: Decent
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aurormnk wrote:
Just some small advice for yovra's in particular.

Although very possible to solo as blm, it is much more efficient and will likely cause you less deaths if you get a mnk and brd buddy, or a rdm buddy to trio/duo with. Kills are drastically faster and safer and there are many uses for the organ so you will have little trouble finding ppl to participate with.

2c
You'd have to be one of the worst blms ever to die to a yovra. Not kill it, sure. But die to it? lol.
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#18 May 14 2010 at 5:50 PM Rating: Default
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Quote:
aurormnk wrote:
Just some small advice for yovra's in particular.

Although very possible to solo as blm, it is much more efficient and will likely cause you less deaths if you get a mnk and brd buddy, or a rdm buddy to trio/duo with. Kills are drastically faster and safer and there are many uses for the organ so you will have little trouble finding ppl to participate with.

2c
You'd have to be one of the worst blms ever to die to a yovra. Not kill it, sure. But die to it? lol.


Or someone who inherited a blm char and has never played a mage job?
#19 May 14 2010 at 5:58 PM Rating: Good
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aurormnk wrote:
Quote:
aurormnk wrote:
Just some small advice for yovra's in particular.

Although very possible to solo as blm, it is much more efficient and will likely cause you less deaths if you get a mnk and brd buddy, or a rdm buddy to trio/duo with. Kills are drastically faster and safer and there are many uses for the organ so you will have little trouble finding ppl to participate with.

2c
You'd have to be one of the worst blms ever to die to a yovra. Not kill it, sure. But die to it? lol.
Or someone who inherited a blm char and has never played a mage job?
Maybe if they're also retarded (ie trying to solo a yovra when they don't know the first thing about blm).
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#20 May 14 2010 at 7:15 PM Rating: Excellent
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aurormnk wrote:
ThePsychoticOne the Prohpet wrote:
You'd have to be one of the worst blms ever to die to a yovra. Not kill it, sure. But die to it? lol.


Or someone who inherited a blm char and has never played a mage job?

How is that different from being one of the worst BLMs ever?

Edited, May 14th 2010 9:16pm by svlyons
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#21 May 14 2010 at 7:21 PM Rating: Decent
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svlyons wrote:
aurormnk wrote:
Thepsychoticone wrote:
You'd have to be one of the worst blms ever to die to a yovra. Not kill it, sure. But die to it? lol.
Or someone who inherited a blm char and has never played a mage job?
How is that different from being one of the worst BLMs ever?
Because it doesn't take 75 levels to learn how to play a job? Hay, guess what? I've never played drk between 37, and 72, but i still managed to outparse every 75 drk i ever zerged with. I've also managed to play war just fine, which i inherited when i got my new account, and had never played between 37 and 75. Same with cor. Then there's rng, which i never lost a single parse with while i had it, that was leveled by leeching chigoe burns.

Any competent person can figure out the basics of a job within 10 minutes, and catch up to everyone else within a day or two. Ffxi is not nearly as hard as brain science or rocket surgery.
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#22 May 14 2010 at 7:46 PM Rating: Good
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Any competent person can figure out the basics of a job within 10 minutes, and catch up to everyone else within a day or two

In the paper this is very true. Maybe for some DD jobs it's still true in practice. BLM solo is a little be more complicated then that because it'd take you a lot of solo practice to master your reaction to adversities. I'm sure other solo jobs and job combos have the same issue.

I'm also pretty sure that for a tank it's also pretty complicated.




Quote:
I've never played drk between 37, and 72, but i still managed to outparse every 75 drk i ever zerged with

I suspect that DRK72 had an Octave Club while the 75s didn't have K.Club (or B.Zaghnal in the case of extremely evasive HNMs), in which case having knowledge of leveling would be unnecessary because it's a completely different play style, one that you'd only be able to have when you reach that level, and not before.


Quote:
Quote:
You'd have to be one of the worst blms ever to die to a yovra. Not kill it, sure. But die to it? lol.
Or someone who inherited a blm char and has never played a mage job?

Someone who inherited a BLM char should 2nd of all learn his escape tools. From a Yovra it's rather simple, as you can disable it pretty easily giving you enough time to take enough distance to run to the nearest area exit, assuming you're absolutely against using Manafont / Warp, or just Warp if it's at least bound or asleep.

I say 2nd of all because 1st of all he'd need to gather at least a minimum experience of soloing. That's to be able to count on luck tho. If anyone ever gave you the impression that soloing a Yovra as BLM was easy task is because he has done it enough times to be cold and calculating about the Yovra's strength, speed and abilities.

It is not easy, you have around 20min of full concentration, 20min during which you cannot screw up, but that makes it a fun task to accomplish.



Edit: I'm not gonna say I've never died to a Yovra, it'd be a terrible lie. I've died quite a few times, even after I got enough experience with it. Fact is there are only 2 ways to die to a Yovra:
1- Terrible lack of knowledge of escape tools and lack of practice (yes, combined)
2- Overconfidence

Edited, May 14th 2010 9:52pm by sbrubles

Edited, May 14th 2010 9:57pm by sbrubles
#23 May 14 2010 at 7:53 PM Rating: Default
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sbrubles wrote:
Quote:
Any competent person can figure out the basics of a job within 10 minutes, and catch up to everyone else within a day or two

In the paper this is very true. Maybe for some DD jobs it's still true in practice. BLM solo is a little be more complicated then that because it'd take you a lot of solo practice to master your reaction to adversities. I'm sure other solo jobs and job combos have the same issue.

I'm also pretty sure that for a tank it's also pretty complicated.
Ok, make it a week for some jobs.


Quote:
Quote:
I've never played drk between 37, and 72, but i still managed to outparse every 75 drk i ever zerged with

I suspect that DRK72 had an Octave Club while the 75s didn't have K.Club, in which case having knowledge of leveling would be unnecessary because it's a completely different play style, one that you'd only be able to have when you reach that level, and not before.
Well one of them did, but he was a gimp, who only had a kc because i lent it to him (i was pretty cool then using octave despite owning a kc).


Quote:
Quote:
Quote:
You'd have to be one of the worst blms ever to die to a yovra. Not kill it, sure. But die to it? lol.
Or someone who inherited a blm char and has never played a mage job?

Someone who inherited a BLM char should 2nd of all learn his escape tools. From a Yovra it's rather simple, as you can disable it pretty easily giving you enough time to take enough distance to run to the nearest area exit, assuming you're absolutely against using Manafont / Warp, or just Warp if it's at least bound or asleep.

I say 2nd of all because 1st of all he'd need to gather at least a minimum experience of soloing. That's to be able to count on luck tho. If anyone ever gave you the impression that soloing a Yovra as BLM was easy task is because he has done it enough times to be cold and calculating about the Yovra's strength, speed and abilities.

It is not easy, you have around 20min of full concentration, 20min during which you cannot screw up, but that makes it a fun task to accomplish.
See i've always preferred to not concentrate while soloing. Concentrating leads to thinking. Thinking is slow, and causes mistakes. It's easier to just cut the middle man out and do what you need to do without thinking about it. Or maybe that's just an effect of the hundreds of hours i've spent soloing. I don't know, it's hard to know anymore.
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#24 May 15 2010 at 11:17 PM Rating: Decent
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See i've always preferred to not concentrate while soloing. Concentrating leads to thinking. Thinking is slow, and causes mistakes. It's easier to just cut the middle man out and do what you need to do without thinking about it. Or maybe that's just an effect of the hundreds of hours i've spent soloing. I don't know, it's hard to know anymore.


Right on man, the more seriously I take a solo, the more likely I am to fail. The time I was stupid enough to agro Faust just passing through was one of my cleanest solos.
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#25 May 17 2010 at 6:46 AM Rating: Decent
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I guess the experience changes for each of us. Tho just reading I find it difficult to believe that you'd be facing some Sea Jailers without giving them the attention they deserve. Maybe things are as you say when you solo / low man merit mobs or NMs in Sky (both of which don't even give you enough time to think).

But stop to recast Utsusemi when fighting Ix'mnk or debuff tier 1 Jailers (assuming your lack of concentration allowed you to even see the debuffs wearing off) without prior calculation of distance and watch if you'll have a second chance to cast it. I imagine if I was to do Temperance without concentration....

Edited, May 17th 2010 9:32am by sbrubles
#26 May 17 2010 at 7:36 AM Rating: Good
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sbrubles wrote:
I guess the experience changes for each of us. Tho just reading I find it difficult to believe that you'd be facing some Sea Jailers without giving them the attention they deserve. Maybe things are as you say when you solo / low man merit mobs or NMs in Sky (both of which don't even give you enough time to think).

But stop to recast Utsusemi when fighting Ix'mnk or debuff tier 1 Jailers (assuming your lack of concentration allowed you to even see the debuffs wearing off) without prior calculation of distance and watch if you'll have a second chance to cast it. Do Temperance without concentrating......
Like i said, thinking is slow. You can't afford to be slow, you need to react as soon as something happens. If you take the time to think about what to do after something happens, it might be too late by the time you do something. Thinking isn't always good. Subconscious instinct is always faster, and just as accurate. If you see a car about to hit you, do you think about which direction would be better to jump to avoid it, or would you just jump away?

Also, i lol'd at mentioning ixmnk. I never concentrate while soloing. Never. And i've soloed everything from Charybdis, to Suzaku.
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#27 May 17 2010 at 9:55 AM Rating: Decent
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I still find it weird that you insist that thinking is slow, but we better not go into that.


Quote:
If you see a car about to hit you, do you think about which direction would be better to jump to avoid it, or would you just jump away?

If I venture over that road I already know where I should jump to. It won't help if I escape from a car while jumping in front of another.

Tho I agree with one thing you said, "thinking isn't always good". I just think that soloing as BLM is not a good example of it. I didn't get to finish my RDM to solo with it, tho I soled a lot on SAM/DNC, NIN/DNC and BLM. While on SAM/DNC I can understand what you're saying, on BLM I find it nearly outrageous.

So 1st, I guess it'd be better if you were to specify what job you're thinking of when you say "I solo these stuff without thinking", so that people don't already assume it's even possible as BLM. Seriously... you have both, you should know. RDM and BLM are on two completely different level of soloers.

Also, I'm kinda confused about your Ix'mnk reaction while you mentioned Chary right after. If you fight Chary in a fully caster method (thus kiting), it's a much less stressing fight then Ix'mnk, given that Chary can be disabled constantly (unlike Ix'mnk) and easily, which makes it much easier to kite. If you fight it with a straight evasive tanking strategy (which you cannot do against Ix'mnk), that fight can be nearly pathetic (see NIN/DNC as example).

Alas... How does you experience goes when it comes to Sea Jailers? I'm just curious because they're very different then other NMs to solo.

Edited, May 17th 2010 11:57am by sbrubles
#28 May 17 2010 at 12:33 PM Rating: Good
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sbrubles wrote:
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If you see a car about to hit you, do you think about which direction would be better to jump to avoid it, or would you just jump away?

If I venture over that road I already know where I should jump to. It won't help if I escape from a car while jumping in front of another.
Assuming there is no other cars around that you could jump in to >.>

Quote:
So 1st, I guess it'd be better if you were to specify what job you're thinking of when you say "I solo these stuff without thinking", so that people don't already assume it's even possible as BLM. Seriously... you have both, you should know. RDM and BLM are on two completely different level of soloers.
Both rdm and blm. Blm doesn't really do anything significantly different than rdm. The biggest differences are blm can't survive forever if they can't kite, and they kill faster, unless you're fighting something that takes a while, and can't rest/aspir, and of course that blm can only manage to do a relatively small amount of solos compared to rdm.

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Also, I'm kinda confused about your Ix'mnk reaction while you mentioned Chary right after. If you fight Chary in a fully caster method (thus kiting), it's a much less stressing fight then Ix'mnk, given that Chary can be disabled constantly (unlike Ix'mnk) and easily, which makes it much easier to kite. If you fight it with a straight evasive tanking strategy (which you cannot do against Ix'mnk), that fight can be nearly pathetic (see NIN/DNC as example).
Ixmnk is a joke. All you have to do is run, and the only time you should ever get hit, is while nuking (unless you time it right (on rdm), then you won't even get hit then). Charby on the other hand has a manta nearby, so you have to avoid that. The easiest way to do so, is by kiting it back and forth through the tunnel. You can actually avoid it when going into the room, if you bind it at the right spot, but when you go out, you can't possibly avoid it, and will get hit repeatedly. Plus there is a water elemental that can spawn there. The other way to completely avoid aggro, is by binding it right near the npc sahagin, and taking a single step back. This allows you to completely avoid aggro, but prevents you from kiting if you get a short bind. Fortunately charby attacks really slow, so it's not terribly hard to tank for 30 seconds if you have to.

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Alas... How does you experience goes when it comes to Sea Jailers? I'm just curious because they're very different then other NMs to solo.
I've only done faith, a simple dot->zone fight, the ixaerns, all obviously very easy, fort, again a fairly simple kite fight, and prudence, yet another simple kite fight.
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#29 May 17 2010 at 1:45 PM Rating: Decent
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Assuming there is no other cars around that you could jump in to >.>

Well we can't really afford to "assume" these things when crossing the road, can we? Either we think before we cross, or we take the chances.

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The biggest differences are blm can't survive forever if they can't kite, and they kill faster, unless you're fighting something that takes a while, and can't rest/aspir

That enforces my argument. Precisely because BLM has a bigger MP issue and a much longer cast time, a kited fight will be severely different between RDM and BLM. Both will kite, both will enfeeble, both will nuke, BLM but needs to watch distance more closely and keep in mind what to do when they ran out of mana, while RDM simply needs to keep Refresh up to recover enough MP to Bind / Grav while waiting for the next Convert.

The basics are the same, but RDM does have more tools to keep going, so saying a NM is very easy while you went through 2-4 Converts as RDM does not mean he's easy for a BLM to kill.

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I've only done faith, a simple dot->zone fight, the ixaerns, all obviously very easy, fort, again a fairly simple kite fight, and prudence, yet another simple kite fight.

Prudence? How did that go? I've never tried soloing it. Or did you mean Temperance?
#30 May 17 2010 at 2:00 PM Rating: Good
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sbrubles wrote:
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Assuming there is no other cars around that you could jump in to >.>

Well we can't really afford to "assume" these things when crossing the road, can we? Either we think before we cross, or we take the chances.
I meant assume for this hypothetical situation. You already knew there was no other cars on either side.

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The biggest differences are blm can't survive forever if they can't kite, and they kill faster, unless you're fighting something that takes a while, and can't rest/aspir

That enforces my argument. Precisely because BLM has a bigger MP issue and a much longer cast time, a kited fight will be severely different between RDM and BLM. Both will kite, both will enfeeble, both will nuke, BLM but needs to watch distance more closely and keep in mind what to do when they ran out of mana, while RDM simply needs to keep Refresh up to recover enough MP to Bind / Grav while waiting for the next Convert.
You know nothing about rdm solo. It's far easier to keep your mp up when you know you won't be able to recover it fast enough to spam nukes than it is when you can recover mp somewhat quickly, and can sometimes afford to nuke 500 mp away in 30 seconds. Running out of mp can be just as devastating for rdm as it can be for blm. Although rdm recovers mp faster, they also use it much faster tahn blm. There aren't too many things blm can solo where they may take a thousand damage, and need to cure it asap before they take even more damage. Blm generally relies on bind (8 mp), gravity (21), and sleep (19/29) to survive, with stoneskin and blink often being used more for an extra layer of protection than because they can't possibly survive without them. Rdm often relies on stoneskin, phalanx, cures, slow2, paralyze, haste, etc, etc to survive, which can use quite a bit of mp depending on what you're fighting.


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I've only done faith, a simple dot->zone fight, the ixaerns, all obviously very easy, fort, again a fairly simple kite fight, and prudence, yet another simple kite fight.

Prudence? How did that go? I've never tried soloing it. Or did you mean Temperance?
Temp is not possible to solo afaik. Prudence is pretty simple really. Have a thf depop one, and then simple dot/kite the other. I believe the spot i use to kite is at K10?
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#31 May 17 2010 at 2:46 PM Rating: Decent
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You know nothing about rdm solo

So you'd think...
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a kited fight will be severely different between RDM and BLM.

See, I was speaking strictly about kited fights, when RDM wouldn't bother with some of the spells you mentioned. Being able to melee with all the tools you spoke about just gives RDM the advantage of soloing other stuff that BLM would find either more difficult or impossible.





Well I won't say temp can be soloed, cuz it requires an unrealistic luck with Grav and a hell lot of free time. I've attempted it several times, only succeed twice (one of which I had help after about half hour of torture) Edit#2 oh wait nvm... On both I wasn't able to finish it alone. Maybe with a lot more time and no physiologic necessities I could have pulled it out, but now I'll never know ><

heh never occurred to me to attempt Prudence that way - tho I guess my LS would kill me if I was to pop it to solo.



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Edit: ok on a hypothetical case in which we knew there was not a chance of another car coming, sure. I'd be jumping to whichever side my body took me

Edited, May 17th 2010 4:51pm by sbrubles

Edited, May 17th 2010 4:55pm by sbrubles
#32 May 18 2010 at 2:07 AM Rating: Decent
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I pretty much solo'd my first UFO last night before sea - 1st time I took BLM out of the bad (except for K Club BCNM - easy). I loved it.

RDM Chucked a Grav on because im 74 and SMN gave Diab a go for my MP. Just to speed things up. Was simple.

I have done enough end game and watched BLMs in action. One thing I would always suggest in BLM endgame things is watch and learn. Watching BLMs in stuff like Dyna and Solo on sky back in the day (ele's) and solo'n a lot through levels, duo even mana burns all gives EXP to you and not just your Char.

Its pretty simple to do a UFO, Avoid the sharks, Grav, Nuke T4 spells (normal IV spells) and chuck a Sleep. Keep stoneskin/blink on all times just incase. This means if casting a spell and it gets to you it will hit you and your spell will not be interrupted.

Run away and Rest mp if needed, Grav worn? No, chuck a nuke on and sleep again. Grav worn? need mp? No sharks about?

Pull a UFO to the shore and get on land to play safe is a good tip. But yes, UFO didnt resist my sleep once and that was 74, I am guessing grav wont be resisted either and when im 75 should be a lot easier. I plan on meritting BLM hard out and capping Enfeeb, Elemental which will help out a lot. All i can say is Practise Practise Practise on easier mobs then give UFO a go.
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