Oy, long one, this will be ><
True to some extent, but not completely. While there are slight differences between everything, most things are essentially the same. Having different ws, a little more hp, etc doesn't change anything really. There are of course various mobs that need to be handled completely different than most, but for 90% of soloing, you basically use one of two basic strategies. And only one of them applies to blm.
I'll have to disagree with some of these. There are several issues that will provide slight changes on a soloing strategy, in a way that a "solo event" is hardly ever similar to another. You can, however, compare isolated fights, but hardly ever the mob alone is your only issue. I'll try to clarify:
* Immunity or high resistance to nukes and / or debuffs
, or simply to specific elements, Wind, Ice and Darkness being the 3 to be worried about
* Natural or sporadic Movement increment
, which can change drastically the course of the fight, due to how often you'll need to Sleep / Bind - both having an unpleasent CD
* Use of Magic or Ranged attacks
. While Magic user monsters aren't a real issue, an unfortunate resistance on Silence can provoke an unpleasent link situation. Same for Ranged Attacks, not to mention that this last can null the beneficts of Gravity
* Summoners and Beastmasters monsters
, which not only will stress the soloer with the necessity of watching the pets, but also will consume more time and mana to deal with.
* Presence of aggroing / linking
mobs on the kiting path
* Regening mobs
can be a pain depending on the DMG/min/Regen rate
I'm sure there are many other strategy changing issues that I couldn't remember of, but the fact is, BLMxMonster fight is not the only issue you need to worry about. The surrounding is far more important in many situations. In the end, what I mean is that you'll need to decide what you want to fight, study him and his surroundings, prepare a basic spell rotation, figure out if day or weather will play a major influence on the mob's behavior or on your DMG, define your basic kiting rout, and go have fun, wait for the encounter of all or most of the specified conditions, pull and go have fun.
If you know the mobs abilities you can formulate emergency strategies to deal with any "table-turner" TP move or situation. Now, about the Yovras specifically:
First, understand that soloing a Yovra isn't particularly a trivial task. Be sure that you aquire some good skills and knowledge about BLM and your friend's gear before you venture over that path.
1st thing to remember: those mofos are highly resistant to Thunder spells, so don't bother casting them. Have in mind you be doing some major kiting and eventually resting during his regen, be sure to use only mana efficient spells (so no AMs, or -gas). I'd suggest going through Blizzard and Fire 3 and 4 while Gravity's on.
2nd, while duoing I didn't feel the necessity, I was never able to solo those without several uses of MP drinks and Ethers. HP pots were also quite handful, but not at all necessary.
So to the strategy. /RDM is absolutely needed for this. Buff up, pass under one, cast Grav and take himitto land to lower his Regen rate and to avoid Phuabo incidents. I don't remember exactly but I think you may loose aggro while running him to land. If so, you could cast some Stuns on the way, or keep him somewhat close to you.
My suggestion when you get to land is to sleep him right away. He should grow resistant to it in time, but if you manage well enough the BLM, you'll be casting only 2 or 3 sleeps during the fight. If you're unsure of your skills, wait for Grav to wear off, recast, take distance and wake it up with a Blizz 4, follow with Blizz 3, Bind, take distance, Fire 4 and if time's needed, Fire 3. Bind, Grav again if needed, and repeat the process until you're almost out of mana. When that happens, toss and ES Sleep and rest while needed. Note that Sleep lands easily, even without ES, but you'll be wanting to use that CD early so that maybe you can use it again towards the end of fight.
Have in mind that he'll regen a LOT while you rest, just don't be scared by it. Just make sure you're doing more DMG between 2 sleeps then he can regen. This process should take you about 20min, I think. Don't cheap out on the medicine if you're determined to solo that shizz. Buy them, and use them. The drinks in special.
While you have high MP, you also have the option of debuffing him hard with Elemental Debuffs and even Bio. Be, however, very careful when mesuring you MP wasting rate. Edited, Apr 27th 2010 10:10am by sbrubles Edited, Apr 27th 2010 10:26am by sbrubles