If you look at the definition of luck
you will see that it is a trend of circumstances, not a probability.
Which is why, it would be illogical to believe in 'luck' in a game, that was 100% based, designed, coded and programmed on mathematical probabilities
On the other hand, I agree you can have luck IN probability.
Using Dusk Gloves+1 as an example. Say the probability is 1/100 to Hq.
Redshift Gets HQ on his first synth. 1/1
LordMmementh Get's his HQ on the hundreth synth. 1/100.
They both had the same probability, of 1/100, but wouldn't you say it was lucky that Redshifts HQ came on the first synth?
Now... Having said that, I'll jump back on the other side of the argument. Luck can only be applied, when the playing fields are unequal. Redshift getting an HQ on his first synth, would not be considered lucky, if he proceeded the next 99 synths anyways. Because in the end, they both synthed 100 times, and they both hq'd once. Having the HQ come sooner, rather than later, would only be considered lucky, if you are stopping once you get the HQ.
But I'm just arguing to argue, cuz these Place Holders have 15 min repop...
I started making gil from SH+1
I just bought one, and was looking around to find one signed by you, but they seem to have all disappeared. :( Edited, Jan 5th 2010 2:20pm by Enilanerda