How to Keep Your Paladin Happy!
By Adam H., aka Ivan of Pandemonium, WingGundamZero on the Allakazham FFXI forums.
Spirits Within guide by thesuperbeef.
Okay, us Paladins know how hard it is to be us sometimes. People don't listen, people tell you how to do your job, etc. This is why I'm making this post. Even though I am still a lowbie Paladin, I still face many of the same problems higher ups do. Here is a list of ways to keep your beloved tank happy!
Note: Most of this info is Pre 30's. Once we get flash and more abilities and spells, the topics below start to become less and less of a problem. Most of these things are more like guidelines. At the start of a party, before any kind of combat starts, the party should plan out their plan B, C, and D incase A fails. And as we all know, Plan A almost always fails. So read and enjoy!
Paladins NEED mp to tank! - A Paladin with no mp = useless. Plain and simple. Pullers, keep an eye on your tank's mp. If it's less than about a quarter full, give him a break.
In order to keep hate, Paladins NEED to get hurt! - Healers, be sure to not top off your Paladin's hp during a fight. If our Cure spells are to have any hate grabbing effect they need to recover hp. Just throw us a Cure II now and then if we dip into the yellow.
Damage dealers, don't unload at the start of the fight! - Ever hear the phrase "Damage dealers don't start fights, they end them"? well it's true. Hold off on heavy damage spells or weaponskills (this includes SA) until the Paladin's 2nd voke. Of course, if you have a thief who can SATA onto the main tank, just wait for the Paladin to Provoke and begin his normal hate grabbing pattern.
In emergancy situations, the Paladin will take over. LISTEN TO HIM! - Let's say you are deep in the Yhoator Jungle. Your party just finished off a EXP Chain #4, healers are low on mp, the pt is beat up and so are you. Unfortunatly a Gobln spawns in you camp and aggroes! Stay calm. If the Paladin is worth his salts he will attack the two mobs and use his 2 hour, giving you a good minute to get to the zone. Do not try to play the hero by staying and healing the Paladin or fight the other mobs, that's HIS job. Just get to the zone and he will follow shortly. If he is really good he will simply take the death instead of taking the train to the zone. Of course, this is only for areas where a train can put other parties in danger, such as the Jungles, and from what I've heard, the Crawlers Nest as well as Garlaige Citadel. Otherwise, there is almost always another way to take care of a link besides sacrificing yourself. One of the best is the good ol' "Call for Help!" Of course, as the tank it is often your job to gauge the situation and judge whether or not the fight can be won, so it often depends on your own judgement.
Brief Guide to Spirits Within, by thesuperbeef - "At 300% TP Spirits within deals ~45%-50% of the Paladin's CURRENT HP to the mob. This number ignores all other stats including the DEF of the mob. What this means is when your Paladin has 300% TP you MUST cure him to full ASAP!
Some White Mages are timid to cure the tank to full. I've had a few say things like "I don't want to cast Cure IV, the mob will aggro me!". Trust me, when your Paladin asks to be cured to full, oblige him. Spirits Within is a MAJOR hate grabber, and chances are the mob isn't going to be pulled off. And if it is its going to get right back to him after spirits goes off.
For a reference at lvl 60 I have 1200+ HP. Spirits within hit for just shy of 600 when i use it at full. Now 600 damage is ALOT. Your average SATA'd viperbite at 55-59 was probably doing close to the same if not a little less. Also, the more AF your Paladin has the better, as that spirits will only grab more hate. When was the last time you saw the mob peeled off the tank after an SATA'd viperbite? Probably not very often.
The more people that understand Spirits Within the better. Keep your tank happy, maximize your damage, your hate managment, your downtime. Spirirts Within is a great weapon skill, and your Paladin is getting them of at full HP everytime, all will be happy."
That's pretty much all of the problems I have run into. As I level I will probably add onto this. If I have missed anything, post here and I will add to the list!
Edited, Fri Jan 21 20:37:42 2005 by WingGundamZero
Edited, Mon Jan 31 08:01:42 2005 by WingGundamZero