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PLD/RDM compilation info guide to Soloing, Exp Follow

#1 Aug 04 2006 at 5:07 PM Rating: Decent
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{{Guide}}
The PLD/RDM, a.k.a The Brick Wall


Updated July 12, 2008 for some immediate information, more coming ****! I originally started making this this guide pieces by pieces in 2004-2005 and a lot has happen since then, updates, new gear, job abilities and etc. Coming soon details on Campaign as PLD/RDM.


- PLD/RDM analysis by Race

- Barspells, know how to use it

- Analyzing the Mob

- Why Chivalry should be upgraded to 10 min

- When to use Fealty effectively during Fights

- Enhancing Calculator design by a RDM’s

- Whats more important in solo accuracy,attack,mp,hp?

- PLD/RDM Solo wish List! The Ubber solo gear! The Best IMO!

- Haste, Fast cast how Important it is

- Kraken Club, Justice sword or Joyeuse with Enspells?

- Merit MP or HP?

- Is Iron Will good to purchase? -% spell interruption gear is it worth it?

- Red Mage sub traits and spells

- Enhancing Skill, how important it is

- How to skill up Enhancing magic skill

- Should I merit Divine magic or Enhancing magic

- Is Chivalry or Fealty worth getting?

- Bio II or Dia II?

- When to use Dispel

- General Idea how to get "0" Damage'''

- Understanding spells which creates hates as PLD/RDM in ExP

- What food to eat

- Read some guides from Mage forums, having a /RDM sub need to understand a mage sides

- Where and How to solo

- PLD/RDM win vs Ose!

- What refresh drink is best

- Ice trousers or Reprisal

- How important is Adventure Fellow NPC?


PLD/RDM analysis by Race


Hume

- Have balance stats and 2nd most highest MP pool, decent melee stats, its pretty easy to balance this race with stats for PLD/RDM. Subbing /rdm increase mnd and int. Humes balance allows them to choose stats give them many choices which gives them an edge of what gear to wear or food, without worrying about other stats being too low.

Tarutaru

- Tarutaru PLD/RDM have advantage in the highest INT, MP, They have lowest vitality, but second of the highest agility in game which help them a lot. Subbing /rdm increases mnd and int. The tarus high mp will definitely give them a lot of edge in soloing. Most tarutaru worry about there HP, now they have Stoneskin and Phalanx as there cushion and only need small amount of MP to use plus they have a whole crap of mp lol

Mithra

- Mithra has the 2nd highest mp pool equal to Hume, highest agility and good dexterity in game.
Decent melee, but main strength is to evade, parry and perhaps higher shield proc rate because of their high agility. Subbing /rdm increases mnd and int. Mithras high agility will give them an edge in soloing.

Elvaan

- Elvaan has the highest MND in game that really helps them with Stoneskin and stronger swift blade. They have very good melee stats, 2nd highest HP in game, 3rd lowest mp but with /rdm it just makes them more dangerous PLDs lol They get more MP, higher magic defense and can recover fast when resting. Subbing /RDM increase mnd and int. The Elvaan race is well balance on melee and mp is not too far from hume maybe 100-130(not sure) but with /RDM gives them about 60 mp extra. If they merit MP they can get up to 80 mp extra on there side, they already have high hp, vit, strength so all elvaan can use now is more mp.

Galka

- Galka are known for to be the highest vitality, very good strength and HP in game but lack MP. Now combine /RDM to a Galka, they will have that extra Fat Stoneskin, Extra Skin Phalanx for them to not worry about healing themselves as much. Also Galka can kill the mob faster than most of the races because of there high strenth, with Joyeuse they can be really nasty PLD/RDM. /RDM will also give them higher mp and mnd. Galkas should merit MP to 8 upgrades(80mp) with /rdm sub and 8 upgrades of mp will give them about 140MP to there mp pool.


Barspells

Barspells, know how to use it
Barspells are awesome and gives you an edge on soloing.

Some examples

Barblizzard + Barparalyze = higher resist to Paralyze and shorten duration
Baraero + Barsilence = higher resist to silence and shorten duration

Barwater + Barpoison = higher resist to poison and shorten duration

You get the idea! Know which to use!

Analyzing the Mob

Analyzing the mob strength and weakness takes a lot of observation, mastering it will give you an edge because you will be able to kill it. Some examples!



Mob read “Tough with high defense and High evasion”
One of the mobs strength is its high defense, to solve this problem.
- Use DiaII
Examine it again should read “Tough and High evasion”
Gravity is 50/50 for it to land, but I think Elvaan or Tarutaru may pull it higher than other race as PLD/RDM
- Use gravity , it should solve your problem of hitting it

Other ways to be effective on killing a monster is knowing which food to eat, which gear to use when fighting monster.

My common Fighting strategies

Set A (Melee monsters)
Joyeuse
Koenig shield
Koenig Head
Koenig Hands
haubergeon
Ice trousers
Homam, Gallant feet, Crimson Greaves, Amir(all depends on what mob)
Str4 x 2 ring
or jelly ring depends on situation
Loquacious Earring
Ethereal Earring
Bibiki sea shell
Boxers Mantle
Warwolf belt
Swift Belt, Speed belt(If you have it) Haste belt is also good, with NPC should fix haste problem.

Future set up addition goal soloing gear!
-Full Homam set



Set B (Mage monsters)
Joyeuse
Tatami Shield(for faster kill)
or Koenig Shield if mage monster hit hard
(or AF for divine magic)
Wahlahra Turban
Haubergeon
Ice trousers
Crimson Feet(elemental resist for magic)
Lamia Mantle+1
Heirach belt(at start)warwolf or Haste B
Buckler earring
Loquacious Earring
Ethereal Earring
Str+2 mnd+5 rings x 2(for swift blade)
-use those rings for higher magic def,
higher Stoneskin


Future change of gear:
-Full Homam set
-Askar Head


Food

Situation A: (High defense mob)
My choices
-Rice Dumplings, Ceourl Subs

Situation B: (High evasion mob)
-Sole sushi so Joyeuse all land hits

For mage monsters:
Just Dumplings or Subs mainly to kill them fast, unless high evasion then Sole sushi


Note: Up to you depends on what fighting
dia II or bioII.

Why: Melee set up
Well in this set up, I try not to sacrifice
PLD/RDM main strength which is taking less
dmg with defensive gear. I can solve
the attk problems by simply eatting the food
I need without loosing base defensive gear

Why mage set up:
Focus is magic def gear, more mnd, more mp, elemental resist gear since most mage monsters damaging moves are magic attk spells.


Why Chivalry should be upgraded to 10 min
For me I will upgrade it because I don’t like down time at soloing, also good for many reasons like exp parties, battles, etc.

When to use Fealty effectively during Fights
Using fealty the right time is really up to you, it is the same concept when to use “Invincible”. Use it when you this is best to use it.

Enhancing Calculator design by a RDM’s
Its pretty accurate, good way to have an idea so you are in the dark. Like all calculators design by players it’s a good faith estimate, but nobody knows exact calculator that SE uses. How I wish they do release lol

Enhancing Calculator

Phalanx
[http://wiki.ffxiclopedia.org/wiki/Phalanx]

Stoneskin
[http://wiki.ffxiclopedia.org/wiki/Stoneskin]

Other sources
Skill cap calulator
[http://ffxi.cannotlinkto/skilldb/]

Stat calculator
[http://www.datasync.com/~dsmith/FFXIStats/]

It really depends on your fighting style, nobody can teach that but yourself. Understand your fighting style and use the right gear, items to become stronger.


PLD/RDM best Solo gear list! The Ubber solo gear! The Best IMO! You can combine each piece in anyway you want.

Homam
http://wiki.ffxiclopedia.org/wiki/Homam_Corazza_Set
-Legs best

Ares
http://wiki.ffxiclopedia.org/wiki/Ares%27s_Cuirass_Set

Aurum
http://wiki.ffxiclopedia.org/wiki/Aurum_Cuirass_Set

Askar
http://wiki.ffxiclopedia.org/wiki/Askar_Korazin_Set

Aegis
http://wiki.ffxiclopedia.org/wiki/Aegis

What more can I say, -25% magic damage taken! Best shield bash enhancement! Highest shield proc rate, highest -% taken when full Block. Now combine this with /RDM? Ubberness!

Locquacius earring
Mp 30 and Enhance fast cast

Ethereal earring
Hp+15 , Attack +5, Evasion +5.
Converts 3% damage taken to MP(hp, attk, eva and converts to mp? Omg ubberness)

Swift belt
With Full homam set, you will have 16% Haste

Shadow Mantle and Shadow ring
Combine both get occasionally annuls magic and physical damage taken
Ring gives “On Darksday magic def bonus”
Mantle gives “On Daksday gives VIT+20" (wow it+20, basically took care of your vitality stats when you swap Adaman > to Homam)

Defending ring
Phalanx + -10% damage taken, you do the math lol

Crimson gear pros and cons
Well Legs and Feet give high mp, and HP plus +40 on all Elemental resist. The bad part about this is when you fight Demons, you will get intimidated a lot which is the con.


Haste, Fast cast how Important it is
http://wiki.ffxiclopedia.org/wiki/Fast_Cast

I normally use Haste belt when fighting NM’s ONLY! However with reg mobs I don’t use haste belt. Haste and Fast cast gear, tremendously increase you ability to cast spells and not worry about it being interrupted as much. It’s a huge factor in soloing, this is one of the reasons RDM/NIN owns in Solo because they have the highest Fast casting in game.

Haste gear and spell = lowers recast time
Fast cast = lowers recast time and casting time


The Following is details of Fast cast trait and Fast cast gear available for Paladin

Fast Cast I
Casting time -10%, recast -5% Obtained: Red Mage Level 15

Fast Cast II

Casting time -5%, recast -2.5% Obtained: Red Mage Level 35

Homam Legs
Spellcasting time -4% Spell recast time -2%

Loquacious Earring
Spellcasting time -2% Spell recast time 2%

Warlocks mantle
Reduces spellcasting time by 2% Reduces spell recast time by 1%

Total
Reduces spell recast time 12%
Reduces spell Casting Time 23%

Example:
Stoneskin: Casting 7 secs Recast 30 secs

With Fast cast set up:
Casting 5 secs
Recast 26 secs

With haste set up 18% + Haste spell 15% from npc
Stoneskin recast 17.42 secs


Kraken Club, Justice sword or Joyeuse with Enspells?
As PLD sword is A+, Club is 1- so both weapons are awesome. Really depends on your fighting style, but main reason why jobs like RDM/NIN dual both of these is because of the Enspells. Sure Kraken club don’t hit hard, but attack 6-8 times of Enspells is a lot of dmg. For me though I prefer Joyeuse or Justice sword, really depends on your fighting style I guess. I can hit good dmg with sword + Enspell so I cant go wrong with that lol


Using right Enspells, Enspell mob weak too or same elemental day?
Enspells are awesome, now you have to be knowledgeable what the mob your fighting is weak and strong too. Having the same weather day and mob being weak to it will increase damage

Enspells
[http://wiki.ffxiclopedia.org/wiki/Red_Mage:_En-Spell_Damage_Calculations]

Use this link as resource
[http://wiki.ffxiclopedia.org/wiki/Main_Pagece]
[http://mysterytour.web.infoseek.co.jp/ffxi/us/index.html]


Merit MP or HP?
It really depends on you, with my LS I normally play ranger and use PLD/RDM to solo on my own a lot and help LS mates and friends. Also depends on race, for example galka and elvaan need more mp as soloers. Therefore it is up to you!

Is Iron Will good to purchase?
-% spell interruption gear is it worth it? -% Interruption gear is awesome imo, but as PLD/RDM those slots can be use for priority stats. However during a critical moment in a fight, Iron will trait(when you use rampart -% starts) is pretty good imo especially when you mess up on your rebuff routine. However with shield update it is not that important anymore since majority of the time when you block with shield, your % casting spell is good.

Some gear I recommend
Valor Legs
Knights earring
= 19% interruption rate
plus Aquaveil, its pretty good what my friend tells me and from what I observe


Beneficial Traits and Spells of /RDM

Spells

Phalanx Red Mage: 33
Light Enhancing 21 N/A Single spell Gives you a certain amount of damage resistance.

Stoneskin Red Mage: 34
White Mage: 28
Earth Enhancing 29 N/A 10 Seconds 7 Self Decreases the amount of damage the target takes in battle.

Dispel Red Mage: 32
Darkness Enfeebling 25 N/A 10 3 Single Removes one buff from a mob

Barspells(for all elements)
-Increase defense on specific element

Enspell
-Adds damage element, this good especially what mob is weak too and weather day.

Blaze Spikes
-Engulfs the target in an armor of fire(this is good, at 75 I do 8-10 dmg when mob hits me, this good especially for mnk type)

Aquaveil Red Mage: 12
White Mage: 10
Water Enhancing 12 N/A 10 Seconds 5 Single Avoids casting interruptions, increasing casting efficiency.

Dia II Red Mage: 31
White Mage: 36
Light Enfeebling 59 N/A 6 Seconds 1.5 Single Inflicts damage on the target and lowers its defense.

Bio II Dark Knight: 40
Red Mage: 36
Black Mage: 35
Darkness Darkness 66 N/A 5 Seconds 1.5 Single Does damage over time and decreases the target's attack

Blink Red Mage: 23
White Mage: 19
Wind Enhancing 20 N/A 10 Seconds 6 Self Makes the target harder to hit, increasing the chance of evading damage.

Gravity Red Mage: 21
Wind Enfeebling 24 N/A 1 Minute 1.5 Second Single Weighs an enemy down, lowering its movement speed and evasion.

Slow Red Mage: 13
White Mage: 13
Earth Enfeebling 15 N/A 20 Seconds 2 Single Target is slowed

Paralyze Red Mage: 6
White Mage: 4
Ice Enfeebling 6 N/A 10 Seconds 3 Single Paralyzes the target for a short duration

Sleep
-good for hate at start of fight

-Sneak, Invisible, Deodorize good for soloing.
-other more spells, I just listed what benefits us in majority

Traits

Resist Petrify Red Mage: 10
Self You gain an innate bonus to Resist Petrification

Fast Cast I Red Mage: 15
Single

Magic Attack Bonus I Red Mage: 20
Single Increases the damage of offensive spells.

Magic Defense Bonus I Red Mage: 25
Single Increases magical defense.

Resist Petrify II Red Mage: 30
Self You gain an innate bonus to Resist Petrification.

Clear mind I Red Mage: 31
Increases base mana regeneration to 15 MP while resting.

Fast Cast II Red Mage: 35
Single


Enhancing Skill, how important is it?

Paladin has the 3rd highest Enhancing Magic skill in game which most people don’t realize(RDM > WHM > PLD). Stoneskin and Phalanx are all base on Enhancing skill, however when you increase MND it makes Stoneskin more HP. Enhancing magic skill for PLD 75 caps at 210 with full merits (226 enhancing magic, with swapping gear can reach near 250))caps 230-275 HP depending on your mnd also, it could be more or Less. Phalanx at cap 210 is -20 Points, combine that with Jelly ring you do the math.

How to skill up Enhancing magic skill

Most of your skill ups will be during exp or solo, but I suggest spamming spells while LFP or chilling in one area w/e the cast spamm spells and cap it.
Here are my macro suggestions:

Get 2 Lines just for your RDM skill ups, Swapping macros etc

Here is an example!
Box1
Line 1: /ma "Barthunder" <me>
Line 2: /wait 5 or 7 you choose
Line 3: /ma "Barwater" <me>
Line 4: /wait 5 or 7 you choose
Line 5: /ma "Baraero" <me>

Box 2
Line 1: /ma "Enthunder" <me>
Line 2: /wait 5 or 7
Line 3: /ma "Enfire" <me>
Line 4: /wait 5 or 7
Line 5: /ma "Enblizzard" <me>

Box 3
Line 1: /ma "Blazespikes" <me>
Line 2: /wait 5 or 7
Line 3: /ma "Phalanx" <me>
Line 4: /wait 5 or 7
Line 5: /ma "Stoneskin" <me>

Anyways you get the idea! macro your spells, so its easier for skill ups instead of choosing them 1 by 1 in magic bar screen area. Capping Enhancing magic skill will make you strong!

Is Chivalry and Fealty worth getting?
Yes! Chivalry and Fealty just made PLD/RDM set up more stronger. There will be time during a fight and Chivalry or Fealty will save your ****, trust me get it! I rather have them in my ******** than not have them at all.

[http://wiki.ffxiclopedia.org/wiki/Chivalry]
[http://wiki.ffxiclopedia.org/wiki/Fealty]

Should I merit Divine magic or Enhancing magic?

Meriting Enhancing magic has more benefits than capping merits vs Divine magic, we already have high divine magic skill anyway. Capping Enhancing magic means stronger Reprisal, more HP to Stoneskin, -points Phalanx, and Higher Enspell Damage vs a higher % rate Flash wont be resisted? you choose lol

Bio II or Dia II?

First thing you need to know is that Bio II and DiaII do no stack they cancel one another, so the biggest focus should be which is the right spell to use for certain mob.

Dia II Defense down effect
Defense is reduced by 53/512 (10.35%)
This effect cannot be resisted except with Magic Shield.

Dia / Bio Priority
Dia and Bio do not stack.
Dia -> Bio -> Dia II -> Bio II -> Dia III -> Bio III
Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten. If Dia II is then cast, Bio will be overwritten. If Bio II is cast, Dia II will be overwritten.

Bio II Damage Tiers

200-210 dark magic skill > 5dmg/3s
211-268 dark magic skill > 6dmg/3s
269-290 dark magic skill > 7dmg/3s
291+ dark magic skill > 8dmg/3s

Attack down effect
Attack is reduced by 26/256 (~10.1%)

Note: This is not necessarily the case for player characters who have been hit with both spells.

For Hard hitting monsters
- I recommend BioII because not only it 5-6 DOT it is also -10% on the monster attack which will make its attacks weaker, therefore your Stoneskin will last longer in a way.
[http://wiki.ffxiclopedia.org/wiki/Bio_II]

For Mage type Mobs and High defense mobs
- I recommend using DiaII
[http://wiki.ffxiclopedia.org/wiki/Dia_II]
Why? For mage type mobs they already weak to melee hits, so if you weaken there defense your hits and ws will kill them faster with Dia II on them.

Why for high defense mobs? Its obvious to use Dia II, imagine hitting another PLD/RDM or a Crab with huge defense, Dia II them so you can hit them and damage lol

When to use Dispel
Dispel is such a great asset for PLD especially on soloing, this spell majority of the times always land. This is awesome when you have monsters buffing for higher defense, or mobs with Ice spikes or Blaze spikes on them. It is up to you how to set up your Dispel order, but for me I always debuff the mob because I know in the long run buffs mobs are harder to kill, but debuff mobs are easier to kill


General Idea how to get "0" Damage
I will explain this in the best simplest and possible way I can which involves no math or calculator, if someone figured a mathematical equation to it that shows how it works in numbers please do lol I will re-edit.

But here how I see it:

Lets say mob hits you!

- Shield Block
- Paladin Defense
- Phalanx
- Stoneskin
= "0" Damage
* X = ([Enhancing Magic Skill] / 3) + MND
* F is the the amount of damage absorbed.
* F = X (if X < 80)
* F = X * 2 - 60 (if 80 <= X <= 130)
* F = X * 3 - 190 (if X > 130) or (Enhancing Magic Skill - 190 + Mind * 3)

I hope this is clear enough lol clear? Like I said its very simple, we have the highest defense and highest Shield skill in game so having Phalanx and Stoneskin just makes our dmg taken so much less.


Understanding spells which creates hates as PLD/RDM in ExP

Flash: Always use it

Blind: Blind with haste can be spam every 5 secs, with enmity 18+(I have 22) its equal to Flash on hate. Flash + Blind stack hate. It does not matter whether Blind Lands or not, casting it on mob creates hate, this why bard and rdm can get hate easily.

Sleep: I only recommend using this at start, its more of a spell that sets a hate stone on mob and if you ever loose hate cast it if have mp to spare. Imagine a RDM casting Sleep with 18+Enmity.

Enhancing spells or moves: Most people don’t realize that casting Enhancing moves or spells creates hate. One big example is Rampart which enhancing parties defense! There was time during a exp or skill up parties, when melee WS around 50% and I casted Stoneskin after the mob turns to me.

What food to eat?

Dorado sushi = I use this food when I know I will have challenge holding hate, this food gives Enmity some say 3-5 but IMO it multiplies your Enmity x 1% base on experience. Gives you accuracy as well.
[http://wiki.ffxiclopedia.org/wiki/Dorado_Sushi]

Tavnazian tacos = I use this food when I know I wont have hard time keeping hate.
Common Gear set up in Exp:(Focus is Enmity)
[http://wiki.ffxiclopedia.org/wiki/Tavnazian_Taco] -I use taco salad for Lufaise meadows, since most parties invite me or I create have SATA so hate is not a problem.


Read information from RDM forums

Read this guides, they help me a lot as I progress as PLD/RDM since we sub /RDM. Got this from RDM forum. Thanks RDMs for putting this together for everyone!

1. [http://ffxi.allakhazam.com/db/jobs.ht...m=56;page=1]


Where and How to solo?

As PLD/RDM I can solo pretty much EP > EM easily or even VT, especially in TOA areas where I get Sanction refresh I never have to rest. We are now stronger in soloing because of Chivalry, Shield mastery, Auto-refresh, Higher shield block rate which makes our solo vs certain NM even better potential fighting. The biggest mistakes of Paladins when soloing is not having the right set up for a specific mob.

Gear: Know and understand your gear, especially base on what your fighting. There is a huge difference of having good gear and having the right gear on soloing. Most people will go out DD gear, but our strongest trait as PLD/RDM is a defensive player basically out lasting the mob. Try to balance your gear with Def and Attk gear.

I have many types of macros which helps me in Enhancing, Pre-buff, MP start, and then finally my Battle Mode Gear. I only recommend pre-buff gear with Enhancing gear+ only when fighting NM and tough stuff. You only need MP Start and Battle Mode gear macros for common stuff when soloing for exp, farming etc.
In the end you will figure out your own style of fighting and your own inventory of ******** that you bring to battle. I have 60/60 on my inventory that tells you that I am always prepared for any situation lol

Monsters you can Solo easily: I will give you monsters that I solo for exp while LFP or just skilling up on my own with some notes:

Beginners
These are for guys just started PLD/RDM and want to get use to the dynamics of this combo, these mobs don’t hit hard and very predictable.

(Bhafau Tickets)
Lesser Collibri(Bhafau tickets) Decent challenge or Easy Prey to 75
-I recommend using BioII it will give 5-6 per tick on /37 RDM base dark skill and -10% on mobs attack. Doing this will keep your Stoneskin and damage taken far lesser
-Don’t eat food, they have a move that absorbs one of your effects which are food
-use Enspells base on weather, except Enaero
-all your buffs

Aht Urhgan Attercop (Bhafau tickets)DC-EP to 75
-Have barpoison up(they have a mean poison)
-BioII
-all your buffs

These 2 what I recommend exping solo, they die fast and don’t hit too hard and you never have to rest with Sanction refresh + Chivalry(barely use in these areas) I usually get 2k exp avg with Sanction and exp Ring.

(Caederva Mire)
Puk trap EP-DC to 75
-With these mobs so easy to exp on same exp as Collibri but faster to kill, eat some mithkabobs here so can exp faster

Orderly Imps EP-DC to 75
-Love killing these, they go down very fast and give more exp

Moderate PLD/RDM
Remember when you get so **** on skill up parties and sometimes just wish you can solo? Well you can do it with /RDM These mobs hit harder, this will sharpen up your rebuffing and timing skills for Phalanx > Stoneskin > Blaze spikes > enspells > barpspells

The Boyahda Tree

Steelshells Ep-Tough to 75(For beginners fight the EP-DC only)
-Remember when we cant solo these? Now we can easily with /RDM, I recommend wearing a “Bibiki sea shell” and “Tatami Shield” with these 2, it makes the crab sh*t on there pants
-I come here to skill up, parry, staff etc
-Always have Barwater up

Korrigan. EP-EM to 75
-I loved fighting these when capping Shield because they attack so much, also they die fast with my Blaze Spikes lol
-Recommend Barsleep all the time

Hardcore PLD/RDM
Here is the big leagues for PLD/RDM. These mobs are NM or VT mobs I fought on my own and took risk of death because I want to see how well I do without support of party, just on my own. These bad boys are unpredictable and here you will understand more of tactics how to weaken the mob and also how to use your ********


Wyvernpoacher Drachlox 70-75NM Ranger
He is the NM that drops Othinos Bow for Rangers. This goblin is my 1st NM to solo, I have a personal grudge against it when I use to camp Obow for 2 weeks lol His main strongest attack is rng attack of course since it’s a ranger. Great thing about Paladin is that we can also block rng attacks, his reg hits don’t hit too hard and does not attack fast as most people think. I recommend casting slow on him, yes he can be slowed as /rdm and BioII. Use sole Sushi on him so your hits always land, he tends to evade hits.

Antican Legatus 73-75 NM Paladin
He is the 2nd NM I fought, I chose him because his a Paladin so I wanted to see how well I do vs another Paladin NM. This antican don’t hit too hard, I suggest using DiaII on him because he has high defense. Dispel when he buffs(this is very important), save Shield Bash when he cast CureIV spells. Key to beating this NM is to outlast him, and rebuffing all your buffs without being interrupted. Chivalry plays a big role in this when you run out of MP, when you know you will be out of mp in few minutes start saving your tp ro 300% so get 100% MP recovery.

Antican Praetor 73-75NM Black Mage
I wanted to fight him because Paladins biggest fears are being hit by BLM spells. Well guess what, with /RDM sub we have Magic defense bonus and Barspells. I recommend using Lamia Mantle+1, Crimson Legs and Crimson Greaves against him so when he spam spells damage taken from elemental spells will be a lot less. Physically he doesnt hit hard, so I recommend using DiaII to kill him faster. When he 2hr(Manafront) and starts casting his 1st spell, Shield Bash him. After that kite around so he cant cast a spell on you then charge back when (manafront wears off)At 80% HP he will spam Sleep and Enfeebling Magic, this is when Fealty Shines because no matter what Enfeebling magic that NM did to me my “Fealty” move 100% resisted all of them.

Heraldic Imp 80ish(Mage type)
Monster read Very tough to me at 75. I just did this recently and have won every battle vs this Imp. You obviously don’t have high enfeebling magic to cast silence on him, so best way to counter elemental spells is to keep interrupting it with Shield Bash or Dmg. Also wearing high resist elemental traits is awesome vs these(Crimson legs, Crimson greaves and Lamia Mantle+1)It does not hit hard, Sk only wear off when it cast TierIII spells rebuffing is not hard I just Flash > SK all the time. Use BioII on him.

Here some pics of me killing them x 4
http://img.photobucket.com/albums/v39...wround3.gif
http://img.photobucket.com/albums/v39...drdmftw.gif
http://img.photobucket.com/albums/v39...pround4.gif


Marauder Dvogzog 67 ORC MNK (Sandy Mission 6-1)
He is easy, Keep Blaze spikes since it will dmg him a lot since he attack so fast. When he 2hrs use Invincible, keep blaze spikes up. Use BioII, keep buffs when you have 300 shield skill, you will block majority of this guys punches I only casted Stoneskin once during the fight.

Dhalmel:(Reads Tough in Bibiki bay as 75)
Pretty easy to kill and give 195-240 exp per kill. I fight them now to cap parry I am at 216(225 cap). It attacks slow, just rebuff it usually takes 8-10 for them to remove SK. Berserk can be dispeled so dont worry. I did about 6-7 intimidation vs this with Koenig Shield(Beast killer trait)

http://img.photobucket.com/albums/v39...lfight2.gif
Shows how much exp I got
http://img.photobucket.com/albums/v39...elfight.gif
Another Kill in my Kill list
http://img.photobucket.com/albums/v39...meldead.jpg


note: This was done before new updates on Paladin. Ice trousers will make this fight easier.

Killing Zuug The Shoreleaper

by: The Brick Wall(PLD/RDM)

Hey guys just want to add more to the Kill List /bow

Zuug thee Shoreleaper
http://ffxi.allakhazam.com/db/bestiar...l?fmob=1769

Wyvern popping
http://img.photobucket.com/albums/v39...rr/zuu3.jpg

Wyvern Dead
http://img.photobucket.com/albums/v39...rr/Zuu1.jpg

Enghorr vs Zuug!
http://img.photobucket.com/albums/v39...rr/Zuu2.jpg

Dead Zuu, PLD/RDM FTW!
http://img.photobucket.com/albums/v39...rr/zuu4.jpg

Your all probably wondering how I beat this sob lol well first of all it took me 1/4 until I beat him(Claiming it vs rmt was a *****). Lost 3 times won the 4th time lol took more detailed planning, more tactics, precise buffing, precise numbers etc I dont like to give up, I max out full potential of my job as much as I can. I wont explain how I lost the other 3, but will explain how I won the 4th time.

Most soloers wont tell you how they beat a NM solo, since it take a lot of skill, but I will share it with you guys because my time in FFXI may have come to an end. Sharing my experiences to help other fellow PLD will be something I can take with me, and be happy. Sure I havent accomplished the ubber gear I wanted like, Ethereal earring, full koenig, Homam, cop gear etc but at least I had good times and did my best to have fun. Soloing stuff without the most godly gear and winning, is my accomplishment. Here it is, enjoy thanks!

First of my gear:
Wahlahra Turban
Joyeuse Koenig Shield
Bibiki Sea Shell
Shield Torque
Buckler earring
Drone earring
Byrnie
Adaman Hands
Adaman Legs
Amemit mantle+1
Haste Belt(very important, but if you have homam set dont need or Loquacious earring)
Gallant feet
Str+4 rings
Str+4 rings

Important Items:
1 Pro-Ether
5-6 Melon Juice(I think I use 5 during the fight, took like 10-12 min)lol wasnt focus on time just wanted to stay alive and win!
Chiefkabobs(He has crappy evasion so landing hits np, but doing damage to him is another)So get this food to dmg more

Important /ja:
Chivalry(I recommend upgrade it to 15min recast)


Most tactics of fighting him is sleeping wyvern and killing NM first. Well as PLD/RDM sleep dont land as well lol because /37 RDM. Therefore plan is to eliminate wyvern and same time stay alive, fortunately we have a /Ja that is versatile and save many lives "Invicible"

Step1:
-Build 300% TP while killing PH, (so save tp when you know he will pop) he has a 2-3hr repop but need to kill PH

Step2:
-When he pops dont panic, pop your juice get a full MP bar, pre-buff, Use haste belt(Very important).
-When your ready, have your game face and A game focus! Ever move you make on this fight counts, 1 mistake your dead.

Step3:
-When you pull NM make sure your clear of Link and not raining so Water eles dont pop

Step4: Believe in yourself!

The Fight

Before we start I want to make a huge advice about Flash: Since Update Flash has been nerf, NM builts resistance to divine magic when use a lot, so Spamming Flash will build lot of resistance and Flash wont stick as much vs him

My advice, Only flash when your rebuffing.

-Make sure Blazespikes and Enthunder is up all the time
-Always have Barwater up
-Pull with Bio III(The reason why is that he hits pretty hard, so BioII will do DOT + -10% of attack)
-At start use Spirit Within
-After 5-6 hits Rebuff Stoneskin, continue to keep your buffs
-As you fight him dont worry so much how much about the wyvern popping anytime soon(From all 4 fights he pops wyvern at 75-80% HP for some reason varies really)
-KEEP YOUR BUFFS UP PHALANX + STONESKIN( DO NOT GIVE HIM TP, I REPEAT DO NOT GIVE HIM TP!)
-When his near 80% Save your TP
-Wyvern pops
-Fight wyvern immediately
-Use "Invincible"
-Vorpal Blade wyvern
-Vorpal Blade vyvern

Note: The Wyvern has approximately 1200hp, but it goes down fast as long as you use x 2 Vorpal Blade and reg hits with Joyeuse his dead in 30 secs.

IMPORTANT NOTE! I know what your thinking why not use Icarus wing? well I learn during my fights with him Icarus wing and Pro ether dont stack, you can only use 1 medicine stat and cant use for a while. Pro-ether is important during the final moments of fight, so dont use a icarus wing unless you have another way of beating him while not running out of mp in last 25-30% of fight.

-Wyvern is dead, if you dont kill wyvern during "Invincible' Your dead! lol so make sure Wyvern dies before 2hr[/Aqua]
-Now 1 on 1 on the *******! Continue rebuffing, Dispel his buffs(very important)
-Cast BioII(Very important
-Save tp to 300% now for "Chivalry" Later
-Keep estimating time when buffs are going to wear off, always keep making sure Refresh Drinks is always up, Always make sure Haste is up from Haste belt
-DO NOT GIVE HIM TP, VERY IMPORTANT SO KEEP SK AND PHALANX UP
-at 50% HP it goes crazy, buffing himself etc so dispel them
-At this point you will notice Flash do not stick too long, he starts building resistance so he will only miss 1hits(The 2-3 hits gone lol Boo! SE bastards)
-Rebuff, rebuff most important is to out last him, not out DD him(He cant cure himself but we can)
-at this point your mp is almost out. "Chivalry to the Rescue" whoot!
-at 30% It goes even more crazy starts hitting harder, I think he has a /ja or something buff that increase his dmg forgot what but I notice he hits harder at this point
-at 30% I didnt care too much of Stoneskin, but kept phalanx up
-Again always have juices up, and use Pro-ether when you think you have to
-Keep haste up, whenever 100tp is up use Vorpal Blade
-Vorpal Blade , Vorpal blade
= Dead Zuug The Shoreleaper

My Thoughts

Fight was very close, I ended up near 200-300ish HP and 150ish mp left. Basically it was too close of a fight, Flash did not stick too long anymore at 50% hp mark so I know in 30% the end moments of battle I had to Dmg him a lot. Fight Lasted I know more than 10 min at least. I admit that its hard to believe that I beat it, but it took time, dedication , careful planning and believe on my job to beat it.

Things you need to understand also is to understand the NM weakness, its a DRG so you know it depends a lot on Wyvern, that is why I killed the wyvern right away. Zuug does not have high def, but has good attk so use BioII. Enthunder did most add dmg on him vs other Enspells. You cannot beat this NM without Joyeuse, the constant attack twice of Joyeuse is needed to build TP and to Kill this monster fast enough before it kills you.

I need to merit mp more 4 upgrades 4, and merit Enhancing magic. Having 241+ Enhancing skill(with merits)+ gear during pre-buff wouldve made a huge difference in the long run since buffs lasted longer in the 1st start of the fight. If I had x 2 fast cast gear, Blink wouldve made a huge difference. Shield skill of 300 is a must to block his hits, I would use Koenig shield not tatami shield.

Overall I learn a lot from this battle, how important Haste and fast cast is for rebuffing. Timing, precisive estimates on dmg when to rebuff is so important. Killing wyvern is a key to beating him as PLD/RDM, use your 2hr wisely. Chivalry is a huge key in fight, or I wouldve ran out of mp. I did avg of 50-60 reg hits on him +10-15 add dmg, 80-111 criticals, I dont remember all but chiefkabobs on 3rd fight made huge difference. I use sole sushi on the 1st 3 battles lol I learn he doesnt have good evasion anyway so his not hard to hit.

PLD/RDM FTW!

Things that I should have brought:
Persikos Aum Lait(couple of them)
Yagudo drinks instead
Maybe some Elixirs

/JA that I should get:
Iron Will(Maybe the -% spell interruption during rampart at near of fight will help me greatly during when flash starts getting resisted)

Gear that wouldve made a huge difference:(With this gear, right skills and training you can beat him more efficiently)
Homam Legs (Forgot other stats but it has Haste+, hp+, mp+ and enhances fast cast)
Locqaucious earring (MP+30 and Enhances Fast cast)
Ethereal earring (-3% damage converts to mp)
Shadow mantle
Aegis


Well anyways I found the time to post this, before I forget lol it took me 3 deaths, couple of lost claims but I did it on my 4th claim. Do I plan on fighting him again? **** yeah if I dont quit game, want to fight him again but I am aiming to get my other gear first to be more well equipped. I know some will flame me or not believe me, but I did it ok! ^_~ I did this for personal reasons as a player, but also did it for other PLD soloers outhere to give them hope.

I have gotten message of pld/nin better at soloing vs pld/rdm they are both great subs just know how to use them. IMO pld/nin and pld/rdm really depends on a players fighting style or what mob you fighting, but if I ever would use pld/nin I would still use my shield. I have shadows, and if shadows loose I have Shield block but as of now I prefer Stoneskin and phalanx because I know its there.

I did not post this to brag or anything, I just wanted to share my experience that is all. Flame me if you want, idc lol I am just happy I did it. Thank you everyone who supported me in Ifrit and other servers, and those who underate me I hope this open your minds. /bow

PLD/RDM win vs Ose!

Ose
http://ffxi.allakhazam.com/db/jobs.html?fjob=5;mid=1214509809186271143;num=11;page=1

Can be duo easily too with x 2 PLD/RDM

Me and Miraiken duo Ose
http://img.photobucket.com/albums/v39...rr/Ose1.jpg

Me and Miraiken pic
http://img.photobucket.com/albums/v39...rr/ose2.jpg


What refresh drink is best?
My favorite drink is Melon juice because its cheap(Yagudo Drink is the best, but ingredients for me is too much to carry). Reason why I love this juice is that it only cost 3 ingredients(water crystal, Thunder melon, Watermelon) so its easy for me to carry stacks of the ingredients and craft them when Im soloing. Melon Juice is 2 mp per tick total mp=90 mp in 2min 15 secs duration. So with Auto refresh and this is 3 mp per tick, with Sanction refresh you have 4 mp per tick lol Up to you what juice to use, but here is a list of each juice do.

Apple Juice = Restores 45 MP(1mp per tick) over a 2 min 15 sec period
Grape Juice = Restores 60 MP(2mp per tick) over a 1 min 30 sec period
Melon Juice = Restores 90 MP(2 mp per tick) over a 2 min 15 sec period (2nd Best but cheaper, easier to make)
Orange Juice = Restores 20 MP(1mp per tick) over a 1 min period
Pineapple Juice =Restores 80MP(1mp per tick) over a 4 min period
Tomato Juice = Restores 60MP(1mp per tick) over a 3 min period
Yagudo Drink = Restore 120MP(2mp per tick) over a 3 min period (1st Best)


Good information threads

PLD/RDM vs VT Heraldic Imp thread
http://ffxi.allakhazam.com/db/jobs.ht...m=10;page=1

Paladin history and Game weapons, armor, gear and Items History from RL history http://ffxi.allakhazam.com/db/jobs.ht...um=9;page=1

Ballista Role Advice by Tarais
http://ffxi.allakhazam.com/db/jobs.ht...m=14;page=1

Tanking as PLD/RDM from 50+ by Doval
http://www.ffxionline.com/forums/pal....works.html

PLD/RDM in Exp thread
http://ffxi.allakhazam.com/db/jobs.ht...m=74;page=1

Ice trousers or Reprisal
This really depends on what your doing. As for me when I farm I use Ice shield so when Reprisal is down Ice spikes take affect on shield. When I am fighting big stuff like NMs, I mainly use my Ice trousers.


How important is Adventure Fellow NPC?

http://wiki.ffxiclopedia.org/wiki/Adventuring_Fellow_Guide
This is a great guide for NPC fellows

NPCs are freaking awesome for soloing, farming and doing small team stuff. You can level npc to 70 now and have Fellow points (NPC Merits). All I can say is that NPC are so useful in many ways that its really a waste not to obtain them especially since update.



I want to thank everyone for taking there time to read this, I am not a master nor will take full credit of this combo. Everyone who use this combo should take credit, because we all took the initiatives to try something new which turn out great. Also want to thank this old school RDM I know in game that help me a lot from Ifrit understanding RDM spells, strength and weakness. Eldoras!

Please if you have any suggestions or anything you would like to add please feel free to speak your mind. Thanks!


Edited, Jul 20th 2008 9:25am by Enghorr
#2 Aug 04 2006 at 6:29 PM Rating: Good
Scholar
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3,162 posts
Nice guide, but I saw absolutely no mention of Bind or Gravity. Bind generates more hate than Blind, has roughly the same casting time, and only costs a few MP points more, so it's more efficient to replace two or three Blind casts with Bind whenever it's up. Gravity generates about as much hate as Blind, but is on a 60 second base recast timer and costs 24 or so MP, so it's usually not worth casting, however it's one more spell you can spam for hate when things get iffy. Also, you can use Flash to recast Blink if necessary.

I recorded my PLD/RDM tanking experiences so far (Levels 53 through 60) in a thread in FFXIOnline. You can find it here if you want to add it to the links section of your guide. There's also a few videos I recorded of myself tanking Lesser Colibris in Wajaom Woodlands.
#3 Aug 05 2006 at 12:03 PM Rating: Good
Sage
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140 posts
Aww, you linked to my thread! Very cool.

To everyone else: This thread sounds very nice. I don't think many parties would actually ask for a Pld/rdm tank, but if you can convince someone to, that's fine! Read this thread and practice in Solo would be my advice. I'm actually going to lvl /Rdm for soloing work, and Ballista (of course).

I do disagree that you shouldn't fight in 60 caps. /Rdm doesn't work as well, of course, but ballista can be fun at any level. The nature of the jobs changes through level caps (for example, 30 to 40 caps, you get flash at 37), and it's not just the end (75) that defines a job.

Anyway, excellent post on levelling, soloing, and ballista(ing) with /Rdm!

Edit: Reread it, and I think that maybe you should color the beginning line of every spell or something, really helps with reading them.

Edited, Aug 5th 2006 at 5:34pm EDT by Tarais
____________________________
75 PLD Mithra of Odin~ Tarai ~
51 BRD, Meriting Purposes
You're the only one who can have fun for yourself, so have fun!
94 Chef, 58 Fisherwoman
Lu Shangs: 9/19/06
#4 Aug 05 2006 at 7:06 PM Rating: Good
Scholar
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774 posts
In regards of AznPride question, up to you what gear you want to use. Like I always say we all have different fighting style, each race has different strengths and weakness as well. I will be adding more information in the guide, and also add things that people suggested in PM, people I know in Ifrit etc


Future updates in guide:

-Detailed Explanation how each race benefit from this combo, and how which race is better than other race on MND(which affects StoneSkin and Phalanx),INT(which effects majority of rdm spells), Base MP, Each race base strength as a specific race and there weakness.
-Detailed ways to analyze a Mob weakness and using /RDM is key of turning the table to our advantage
-More mobs that a PLD/RDM can solo
-which gear to use vs (specific mob)
-Why Sole sushi is better vs Attk Foods
-Why Chivalry should be upgraded to 15 min
-When to use Fealty effectively during Fights
-Enhancing Calculator design by a RDM (Its pretty accurate as a RDM mechanics, but I think PLD mechanics also different but still good way to get an idea of numbers)
-Whats more important in solo accuracy,attack,mp,hp?
-What Is the ultimate! Set up gear! for PLD/RDM which will max our potential in soloing strong monsters.
-Crimson gear pros and cons(high resist elemental, more mp and hp, def but has -cons vs certain mobs)
-Fast cast how important it is and Gear can use
-Haste % how it affects Solo, Haste belt should we buy?
-Ethereal earring vs Loacquis Earring,COP earrings?
-Shadow Mantle and Shadow Ring, Aegis
-Kraken Club vs Joyeuse with Enspells?
-Using right Enspells, Enspell mob weak too or same elemental day?
-Merit MP or HP?
-Is Iron Will good to purchase? -% spell interruption gear is it worth it?

Here are majority that I personally will add and stuff that people suggested. Thanks guys for having open mind.

IF SE is reading this....

Please give us
-Higher enhancing magic
-Increase upgrades on chivalry recast to 10 min(it wont overpower us)
-Increase duration of fealty
-Give us Enlight spell
-Haste :P

Here are the stuff most PLD/RDM talk to me about lmao so thought I post it

#5 Aug 05 2006 at 7:23 PM Rating: Decent
**
357 posts
Great Post. rated up ^^

Oh and RNG can be good in barrista, as long as Shadowbind timer is up XD
____________________________
Goseki (Currently Retired)
#6 Aug 07 2006 at 2:14 AM Rating: Good
Scholar
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774 posts
Killing Zuug The Shoreleaper

by: The Brick Wall(PLD/RDM)

Hey guys just want to add more to the Kill List /bow

Zuug thee Shoreleaper
http://ffxi.allakhazam.com/db/bestiary.html?fmob=1769

Wyvern popping
http://img.photobucket.com/albums/v390/enghorr/zuu3.jpg

Wyvern Dead
http://img.photobucket.com/albums/v390/enghorr/Zuu1.jpg

Enghorr vs Zuug!
http://img.photobucket.com/albums/v390/enghorr/Zuu2.jpg

Dead Zuu, PLD/RDM FTW!
http://img.photobucket.com/albums/v390/enghorr/zuu4.jpg

Your all probably wondering how I beat this sob lol well first of all it took me 1/4 until I beat him(Claiming it vs rmt was a *****). Lost 3 times won the 4th time lol took more detailed planning, more tactics, precise buffing, precise numbers etc I dont like to give up, I max out full potential of my job as much as I can. I wont explain how I lost the other 3, but will explain how I won the 4th time.

Most soloers wont tell you how they beat a NM solo, since it take a lot of skill, but I will share it with you guys because my time in FFXI may have come to an end. Sharing my experiences to help other fellow PLD will be something I can take with me, and be happy. Sure I havent accomplished the ubber gear I wanted like, Ethereal earring, full koenig, Homam, cop gear etc but at least I had good times and did my best to have fun. Soloing stuff without the most godly gear and winning, is my accomplishment. Here it is, enjoy thanks!

First of my gear:
Wahlahra Turban
Joyeuse Koenig Shield
Bibiki Sea Shell
Shield Torque
Buckler earring
Drone earring
Byrnie
Adaman Hands
Adaman Legs
Amemit mantle+1
Haste Belt(very important, but if you have homam set dont need or Loquacious earring)
Gallant feet
Str+4 rings
Str+4 rings


Important Items:
1 Pro-Ether
5-6 Melon Juice(I think I use 5 during the fight, took like 10-12 min)lol wasnt focus on time just wanted to stay alive and win!
Chiefkabobs(He has crappy evasion so landing hits np, but doing damage to him is another)So get this food to dmg more

Important /ja:
Chivalry(I recommend upgrade it to 15min recast)


Most tactics of fighting him is sleeping wyvern and killing NM first. Well as PLD/RDM sleep dont land as well lol because /37 RDM. Therefore plan is to eliminate wyvern and same time stay alive, fortunately we have a /Ja that is versatile and save many lives "Invicible"

Step1:
-Build 300% TP while killing PH, (so save tp when you know he will pop) he has a 2-3hr repop but need to kill PH

Step2:
-When he pops dont panic, pop your juice get a full MP bar, pre-buff, Use haste belt(Very important).
-When your ready, have your game face and A game focus! Ever move you make on this fight counts, 1 mistake your dead.

Step3:
-When you pull NM make sure your clear of Link and not raining so Water eles dont pop

Step4: Believe in yourself!

The Fight

Before we start I want to make a huge advice about Flash: Since Update Flash has been nerf, NM builts resistance to divine magic when use a lot, so Spamming Flash will build lot of resistance and Flash wont stick as much vs him

My advice, Only flash when your rebuffing.

-Make sure Blazespikes and Enthunder is up all the time
-Always have Barwater up
-Pull with Bio III(The reason why is that he hits pretty hard, so BioII will do DOT + -10% of attack)
-At start use Spirit Within
-After 5-6 hits Rebuff Stoneskin, continue to keep your buffs
-As you fight him dont worry so much how much about the wyvern popping anytime soon(From all 4 fights he pops wyvern at 75-80% HP for some reason varies really)
-KEEP YOUR BUFFS UP PHALANX + STONESKIN( DO NOT GIVE HIM TP, I REPEAT DO NOT GIVE HIM TP!)
-When his near 80% Save your TP
-Wyvern pops
-Fight wyvern immediately
-Use "Invincible"
-Vorpal Blade wyvern
-Vorpal Blade vyvern
Note: The Wyvern has approximately 1200hp, but it goes down fast as long as you use x 2 Vorpal Blade and reg hits with Joyeuse his dead in 30 secs.

IMPORTANT NOTE! I know what your thinking why not use Icarus wing? well I learn during my fights with him Icarus wing and Pro ether dont stack, you can only use 1 medicine stat and cant use for a while. Pro-ether is important during the final moments of fight, so dont use a icarus wing unless you have another way of beating him while not running out of mp in last 25-30% of fight.

-[Orangered]Wyvern is dead, if you dont kill wyvern during "Invincible' Your dead! lol so make sure Wyvern dies before 2hr[/Aqua]
-Now 1 on 1 on the *******! Continue rebuffing, Dispel his buffs(very important)
-Cast BioII(Very important
-Save tp to 300% now for "Chivalry" Later
-Keep estimating time when buffs are going to wear off, always keep making sure Refresh Drinks is always up, Always make sure Haste is up from Haste belt
-DO NOT GIVE HIM TP, VERY IMPORTANT SO KEEP SK AND PHALANX UP
-at 50% HP it goes crazy, buffing himself etc so dispel them
-At this point you will notice Flash do not stick too long, he starts building resistance so he will only miss 1hits(The 2-3 hits gone lol Boo! SE bastards)
-Rebuff, rebuff most important is to out last him, not out DD him(He cant cure himself but we can)
-at this point your mp is almost out. "Chivalry to the Rescue" whoot!
-at 30% It goes even more crazy starts hitting harder, I think he has a /ja or something buff that increase his dmg forgot what but I notice he hits harder at this point
-at 30% I didnt care too much of Stoneskin, but kept phalanx up
-Again always have juices up, and use Pro-ether when you think you have to
-Keep haste up, whenever 100tp is up use Vorpal Blade
-Vorpal Blade , Vorpal blade
=Dead Zuug The Shoreleaper

My Thoughts

Fight was very close, I ended up near 200-300ish HP and 150ish mp left. Basically it was too close of a fight, Flash did not stick too long anymore at 50% hp mark so I know in 30% the end moments of battle I had to Dmg him a lot. Fight Lasted I know more than 10 min at least. I admit that its hard to believe that I beat it, but it took time, dedication , careful planning and believe on my job to beat it.

Things you need to understand also is to understand the NM weakness, its a DRG so you know it depends a lot on Wyvern, that is why I killed the wyvern right away. Zuug does not have high def, but has good attk so use BioII. Enthunder did most add dmg on him vs other Enspells. You cannot beat this NM without Joyeuse, the constant attack twice of Joyeuse is needed to build TP and to Kill this monster fast enough before it kills you.

I need to merit mp more 4 upgrades 4, and merit Enhancing magic. Having 241+ Enhancing skill(with merits)+ gear during pre-buff wouldve made a huge difference in the long run since buffs lasted longer in the 1st start of the fight. If I had x 2 fast cast gear, Blink wouldve made a huge difference. Shield skill of 300 is a must to block his hits, I would use Koenig shield not tatami shield.

Overall I learn a lot from this battle, how important Haste and fast cast is for rebuffing. Timing, precisive estimates on dmg when to rebuff is so important. Killing wyvern is a key to beating him as PLD/RDM, use your 2hr wisely. Chivalry is a huge key in fight, or I wouldve ran out of mp. I did avg of 50-60 reg hits on him +10-15 add dmg, 80-111 criticals, I dont remember all but chiefkabobs on 3rd fight made huge difference. I use sole sushi on the 1st 3 battles lol I learn he doesnt have good evasion anyway so his not hard to hit.

PLD/RDM FTW!


Things that I should have brought:
Persikos Aum Lait(couple of them)
Yagudo drinks instead
Maybe some Elixirs

/JA that I should get:
Iron Will(Maybe the -% spell interruption during rampart at near of fight will help me greatly during when flash starts getting resisted)

Gear that wouldve made a huge difference:(With this gear, right skills and training you can beat him more efficiently)
Homam Legs (Forgot other stats but it has Haste+, hp+, mp+ and enhances fast cast)
Locqaucious earring (MP+30 and Enhances Fast cast)
Ethereal earring (-3% damage converts to mp)
Shadow mantle
Aegis


Well anyways I found the time to post this, before I forget lol it took me 3 deaths, couple of lost claims but I did it on my 4th claim. Do I plan on fighting him again? **** yeah if I dont quit game, want to fight him again but I am aiming to get my other gear first to be more well equipped. I know some will flame me or not believe me, but I did it ok! ^_~ I did this for personal reasons as a player, but also did it for other PLD soloers outhere to give them hope.

I have gotten message of pld/nin better at soloing vs pld/rdm they are both great subs just know how to use them. IMO pld/nin and pld/rdm really depends on a players fighting style or what mob you fighting, but if I ever would use pld/nin I would still use my shield. I have shadows, and if shadows loose I have Shield block but as of now I prefer Stoneskin and phalanx because I know its there.

I did not post this to brag or anything, I just wanted to share my experience that is all. Flame me if you want, idc lol I am just happy I did it. Thank you everyone who supported me in Ifrit and other servers, and those who underate me I hope this open your minds. /bow

Edited, Aug 7th 2006 at 3:23am EDT by Enghorr
#7 Aug 07 2006 at 3:52 AM Rating: Decent
*
61 posts
i wanna make the pld/nin guide so bad. >< Enghorr, YOU are my hero, YOU are the next nuck chorris. thank you for making this guide! i'm sure some plds can't thank you enough.
EDIT: just wanted to say that i finished my guide because of you, your the inspiration for my guide lol

Edited, Aug 7th 2006 at 6:50am EDT by Palinja
____________________________
-Eyan Slyph server
#8 Aug 07 2006 at 4:07 AM Rating: Good
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1,778 posts
Quote:
Phalanx Red Mage: 33
Light Enhancing 21 N/A Instant Instant Single Gives you a certain amount of damage resistance


Definitely not instant cast... added notes... it reduces enspell effect damages as well as physical... It's nice for ZM8 tanking as rdm/war from my experience because you get a double reduction in damage... one for physical... and one for the enspell.

Phalanx formula = ((Enhancing Skill / 10) - 2)
Note: MND does not effect Phalanx

For skilling up Enhancing Magic... Bar-spell-ras cast faster than the single targets... so if you have whm as a sub, that may or may not work better for you. I say for you, because as a rdm/whm doing the same thing when I was growing up... I had fast cast + barspell or fast cast + bar-spell-ra.


For hate... Bind is definitely a great tool like doval was saying... and the spamming of blink/stoneskin can also be a good hate tool... both because you are doing something, an action... and the idea that minimal hate is lost when a shadow absorbs the damage.

For the tactic where you mention sleep followed by blind and then followed by spamming blind... you'll get better MP effecient results from bind + blind rather than blind + sleep. I'd say alternate bind and sleep if you're really set on using sleep... bind's just a lot cheaper
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#9 Aug 07 2006 at 9:37 AM Rating: Decent
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Rate Up + + + + +

Sticky Please

Also... just a thought, Staff for Spirit Taker - MP regen? Try punking a few NM Skeles with it, i'm sure you would do very well.

I have to get RDM up to 37 to go try this @ 31 and gaining...
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#10 Aug 07 2006 at 9:39 AM Rating: Good
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Quote:
Definitely not instant cast... added notes... it reduces enspell effect damages as well as physical... It's nice for ZM8 tanking as rdm/war from my experience because you get a double reduction in damage... one for physical... and one for the enspell.

Phalanx formula = ((Enhancing Skill / 10) - 2)
Note: MND does not effect Phalanx

For skilling up Enhancing Magic... Bar-spell-ras cast faster than the single targets... so if you have whm as a sub, that may or may not work better for you. I say for you, because as a rdm/whm doing the same thing when I was growing up... I had fast cast + barspell or fast cast + bar-spell-ra.


Quote:
For hate... Bind is definitely a great tool like doval was saying... and the spamming of blink/stoneskin can also be a good hate tool... both because you are doing something, an action... and the idea that minimal hate is lost when a shadow absorbs the damage.



For the tactic where you mention sleep followed by blind and then followed by spamming blind... you'll get better MP effecient results from bind + blind rather than blind + sleep. I'd say alternate bind and sleep if you're really set on using sleep... bind's just a lot cheaper


I sort of copied and paste the Phalanx explanation from this site lol yes its not instant cast. In regards of Bind, I have not personally use it too much for exp, but coming from another pld/rdm and a rdm ^_^ I got test this out now again. I tried Bind before with my routine but I didnt see much of a difference, maybe because my rdm in party binded?

Quote:
Note: MND does not effect Phalanx



yes ^_^ I meant MND effect Stoneskin only. Enspells and Phalanx affected by Enhancing magic only. I mustve not type it more detailed lol sorry, thank you for pointing that out, but yes what I mean was MND affects Stoneskin only, Enspells and Phalanx Enhancing skill only.

Quote:
i wanna make the pld/nin guide so bad. >< Enghorr, YOU are my hero, YOU are the next nuck chorris. thank you for making this guide! i'm sure some plds can't thank you enough.
EDIT: just wanted to say that i finished my guide because of you, your the inspiration for my guide lol


awww thanks ^_^ gl on your pld/nin guide. /bow /salute


Edited, Aug 7th 2006 at 10:45am EDT by Enghorr
#11 Aug 07 2006 at 4:04 PM Rating: Good
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#12 Aug 08 2006 at 2:52 PM Rating: Good
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hey guys please post all pld/rdm stuff in this thread so its not spread out thanks ^_^ so we can talk here
#13 Aug 08 2006 at 3:02 PM Rating: Decent
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I have Pld/rdm as my main job all the time, its alot better than /nin on many lvls. However im a tad bit less defensively set up than enghorr, i'd like to add some of my experiences to pld/rdm, so lets start with what i have:

Joyeuse
Koenig Shield
SH+1/Hauby/Vermy
Walahara Turban
Peacock Charm
Suppanomimi
Assault earring
Tiphia sting/bibiki seashell
Tarasque mitts+1
Soil Rings x2
Sword Belt+1
Amememit+1
Feral Legs
Feral Feet/Gallant feet (a must)

I Carry TONS of macro gear with me. I really do mean tons.

With hauby on i can get like a 60+ bonus to attack, Plds naturally lack attack, so i focus on that. Also WS are effected/modified by more attack than stats. Its important to have both. I dont like to fight in a hauby, -20 eva and -5agi hurts, you end up taking more damage, it sucks. SH is super effective, specially when soloing. Hauby mainly for WS macros (and /nin TP burn PTs).

Speaking of WS, heres something very important. Swift Blade is Stronger than Vorpal Blade. There might be plenty of arguements here, but when it comes to WS, Equipment macros is the most important thing you can have to boost your damage.
Two things determine your WS damage, 1) Attack 2) Stat Modifier (Mind/str)

Since SwiftBlade damage is based on mnd + str, Here is what i macros in for the WS:
Promise badge
2x MND+4 Rings, Saphire Rings
Gallant Coronet
Hauby
Tarasque mitts+1
Amemeit+1
SwordBelt+1
Assualt earring
Feral legs
Feral Feet


This Gives a grand total of +16 mnd, +7 str, and +66-67 attack (remember you get attack for every 2 str)


Vorpal Blade damage is a Str Based attack with accurracy:
Harmonia's Torque
Warwolf Belt
Hauby
Amemit+1
Str+4 Ringsx2/Sniper Ringsx2
Assualt Earring
Feral Legs
Feral Feet
Tarasque+1

Grand total for Vorpal Blade is: +14-22 Str, +58-62 attack.

Heres the Problem with Vorpal Blade, its Greatly Dependant on Accuracy, and as PLDs we dont have enough Dex to make Crits go off that often. Thats 2 factors against Vorpal. Also another thing is that you cant have a optimum mix of equips when it comes to your macros. For example you cant wear Warwolf and swordbelt+1 at the same time, you cant wear Str+4 rings and Snipers at the same time, Peacock Charm and Harmonia's at the sametime or Even enkelados (i didnt include this) or Tarasque+1 at the same time. When it comes to vorpal blade and macros equips, you have to choose either between Str OR Attack, Str OR acc, you cant have both.

Silver Lining? Swift Blade.
Swift Blade is Mnd AND str based. You dont have to choose, you get a perfect mix of Mnd (+16) Str (+7) [total +23 to stats] AND attack (+66-67). Accuracy? Every Pld KNOWS that Swift Blade is far more consistent and accurate than Vorpal. Another Reason is as PLDs, (as /rdm as well) our Mnd is nearly equal to our STR at lvl 75. Im a hume, both stats are 68. Bottom line is with swiftblade you get an optimum mix of stat mods for your WS (MND,STR,ACC), with vorpal you have to pick and choose between attack and str, PLds natually have high str, but lack attack. If you choose str for your mods you sacrifice either attack or acc. Test it all your want, swift blade will also come out on top of vorpal with these mods/equips.

Vorpal= 22max stat boosts + 58 attack /OR/ 14max stat boosts +62 attack
SwiftBlade= 23max stat boosts + 66-67 attack



Buffing up = more gear.
Enhancing Torque + augmenting earing. Total of 220 enhaning with marcros. Capped Enhancing+torque+earring= -20 damage taken (phalanx) +16-17 Extra Damage Per swing (enspell), +9 damage dealt per enemy hit landed (blazespikes). Stoneskin: Remember all that Mnd gear you have saved up for Swiftblade, here's where it will really shine. Macroing in +16 Mnd will make boost stoneskin damage absorb to 272. Normally without mnd, with a base of 68 stoneskin would only absorb 224. Nearly 50 extra damage migetated. /rdm allows for buffs up the yin yang, not to mention Fastcast II.


Pld/rdm = Brick Wall + Outlasting.
Key to that? MP. Thats where Vermillion Cloak comes in. With all that buffs you do every 2-3 mins, your MP drains, on TOP of all the cures and Regens you'll need throughout battle. PLD auto-refresh and Vermillion Cloak is a life saver. As PLD/rdm, a Vermy is is something you should really consider getting (tho now its one of the most expenisve body pieces to get ><). Imagine when you put on a vermy, its like putting on a bottomless Camel Back filled with yagudo Drink. Its 2/3 of a RDM refresh WITHOUT the 40 mp needed to cast. Take it this way, by the time a Rdm casts Refresh, it'll take her 40 seconds to regain that MP she spent to cast(3mp/3sec = 1mp/1sec). By the time 40 seconds is up, you'll already be 27 MP head of her! By the time she refreshs 27 mp, you'll STILL be ahead (tho at this point, not by much). 2/3 Refresh without MP to cast is nearly like refresh. Vermy my friends, Vermy. Dont underestimate it, get it if you can.

A Pld/Rdm's Strength:
A PLD/rdm is stronger than Pld/War with berserk on. Enspells and Blazespikes you might think, not quite. A Pld/Rdm is stronger than /war because of one thing: Dia2. You wanna know how scary a PLD/rdm can be? Imagine a Pld coming up to you in ballista, Casts Diaga to take down any shadows, casts Dia2 on you, reducing your defense by 10% or more, on top of that every hit you land is -20 damage due to phalanx. Further more, the pld is getting a 50-60% damage reduction for shield blocks, and on TOP OF THAT, he's not recieving damage cus he's got STONESKIN up. Lets elaborate more, lets say you normally do 50 damage toward this PLD. If its blocked, then damage will be reduced to 20-25, Phalanx will further take that down to 0-5 damage. Even if its not blocked you are looking at hurting him for 30 damage. If stoneskin is up you'll need to widdle down at least 200+ damage off of it before you can touch him; on 0-30 damage each hit. Lets say you wear stoneskin down, he Flashes/shield bashes and recasts stoneskin and buffs and/or regen. If he's got a vermy on, that MP aint gonna be draining too fast. If he has Chivarly, just use your imagination. All this is to say he is just standing till. Every hit you land doing 0 damage you get dealt 9 damage from blazespikes. If you hit fast, imagine having -9hp/tick effect on you, ON TOP of the -2hp/tick from Dia2. Now the fun part. Lets say the PLD does attack. Joyeuse attacks 2wice 50% of the time. Lets say the pld does 40 damage to you. Enspell will do about 15+. Thats +37% damage tacked on to the overal damage. Lets say for one round Joyeuse goes off and double attacks. 2x damage +30 damage (enspell) and +9 Damage you just hit him for. For this round, this pld did 80 Damge to you, and 39 additional damage, thats 48-49% extra damage...Does he need to heal himself? Stoneskin+regen is a very powerful thing. This is what enemies go through when they face PLD/RDM.

Bottom Line: Vermy, Shield Blocks, Regen, Macros Enhanced Phalanx, Enspells, and Blaze spikes and stoneskin; a quick, strong, double attacking sword: Joyeuse, ~60+ attack bonus without food, -10% defense/increased damage: Dia2, and Heavily Modified WS: Swiftblade.

In conclusion, Pld/rdms are a perfect balance of strong attacks and strong defense. Do i need to mention we also have dispel? Pld/rdm deal incredible damage, Take extremely little damage, have refresh, and will be teh pwnzorzlololomfghelpme!!11!!one!!!1

For me its all about building a character. You see some pimped out SAMs, MNKs, NINs, whatever. As PLD/RDM, i feel this is a fairly bombass lvl of pimp. PLD/RDM isnt just about a party, its also about being independant and being about to go off on your own, smash EPs, handle DCs, even survive Ts-VT if you're nuts (i like my exp so im not that crazy). Pld/rdm is alot of fun. Just with any other job, invest and gear yourself up right and play how you wanna play. And also remember, buy the best gear for yourself, even if its for your PLD. Best gear means you can be more. A tank, a TP nut tank, a DD with MP on burn pts, one who solos, whups some *** at ballista, or strong help that doesnt always need a WHM as a babysitter. Heck, with all that gear you can become a WAR, DRK, NIN or SAM if you want. But they wont be able to go off on their own like you do. You got the best gears from all the main DD jobs on yourside and the best defenisve abilities. PLDs are truely the RDMs of both the melee and magic world, its only fitting /rdm is a perfect match. (but be sure to have /war and /nin lvled, slacker) Whatever it is for ffxi, gear will improve your game experience. (too bad i spent 85% of that experience fishing and crafting >< ...but oh well...)

Thanks to Enghorr for creating a thread like this, i've been wanting to post my own PLD/RDM guide for a long time now ^^.

-Sigram 75PLD, Bahamut.

"Plds are truely the RDMs of both the Melee and Magic Worlds"


Note: This Post was cut and copied form a previous post at the request of enghorr


Edited, Aug 8th 2006 at 4:04pm EDT by SigramTheFish
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#14 Aug 08 2006 at 3:15 PM Rating: Decent
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Enghorr that is an awesome guide.
Thank you.

As I posted on an another thread before your full guide.

I tanked the Garuda prime fight as /rdm, it was a blast. I am very gimped in enhancing magic as I mentioned. Currently working on caping that. I like to cap my parrying also. I will have to take your suggestion about skilling up on steelshells. I plan on capping dagger and club so I might as well do it there and prob should be able to do it on my own.

Again awesome guide, thanks.
#15 Aug 08 2006 at 4:19 PM Rating: Good
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Thank you and your welcome warchild ^_^

I like (Sigram) set up and fighting style,but here is more a bit detailed how I set up gear and for which situation.

Set A (Melee monsters)
Joyeuse
Koenig Shield
Koenig Head
Koenig Hands
Byrnie
Adaman legs
Gallant feet
Str4 x 2 ring
or jelly ring depends on situation
Buckler earring
Drone earring
Bibiki sea shell
Amemit mantle+1
Warwolf belt
Haste belt(if NM)

Future set up addition goal soloing gear!
-Full Homam set
-Ethereal earring
-loquacius earring
-af feet+1
-Swift belt
-Boxers mantle
-Brutal earring


Set B (Mage monsters)
Joyeuse
Tatami Shield(for faster kill)
or Koenig if mage monster hit hard
Byrnie or Adaman(or AF for divine magic)
Wahlahra Turban
Adaman Hands
Adaman legs
Crimson Feet(elemental resist for magic)
Lamia Mantle+1
Heirach belt(at start)warwolf or Haste B
Buckler earring
Death earring at start then drone
Str+2 mnd+5 rings x 2(for swift blade)
-use those rings for higher magic def,
higher Stoneskin


Future change of gear:
-Crimson Legs
-Crimson hands swap for bioII
-Ethereal earring
-Loquacius earring
-Full Homam set
-Boxers mantle
-Swift belt

Food

Situation A: (High defense mob)
-Chiefkabobs

Note: DiaII to it first to remove
high def, then BioII

Situation B: (High evasion mob)
-Sole sushi so Joyeuse all land hits

For mage monsters:
Just chiefkabobs mainly to kill them fast, unless high evasion then Sole sushi


Note: Up to you depends on what fighting
dia II or bioII.

Why: Melee set up
Well in this set up, I try not to sacrifice
PLD/RDM main strength which is taking less
dmg with defensive gear. I can solve
the attk problems by simply eatting the food
I need without loosing base defensive gear

Why mage set up:
Focus is magic def gear, more mnd,more mp, elemental resist gear since most mage monsters damaging moves are magic attk spells.

I will update the guide base on compilation of my studies and other pld/rdm that posted here, ^_^ so please be patient with me. Everyone has different fighting style, also depends on race. Thank you again guys, guide will be updated please feel free to post thank you! Im at work so cant do much lol



Edited, Aug 8th 2006 at 5:28pm EDT by Enghorr
#16 Aug 08 2006 at 4:31 PM Rating: Good
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btw 216(pld cap 225) parry now ^_^ I get most skill up on Tough, Even match etc steel shells or Korrigans using Eart staff:

Staff:
Only evade activates first, > then parry so has higher chance of parry skill up ^_^

#17 Aug 08 2006 at 4:36 PM Rating: Decent
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I am really impressed and appreciative of all the work you have put into this guide! I love PLD/RDM as well, it is an excellent and versatile combo.

That said, do you think you could keep the subject to one thread? There are currently 3 threads dealing with PLD/RDM and started by you. It is good insight, it just should be contained. ^^b
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#18 Aug 08 2006 at 4:43 PM Rating: Good
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lol agreed lets keep this thread contained and updated, this is a good sanctuary for us. Thank you my fellow paladins, wish I can meet you guys in game but we in different servers lol /salute
#19 Aug 09 2006 at 11:39 AM Rating: Good
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I have been playing Pld/Rdm off an on for awhile now. Mostly for soloing, farming and leveling my NPC. My /Rdm is still under leveled (Only 25 but I'm working on it!) yet I am still able to take on DC and sometimes EM mobs as long as they arent casters like those nasty ghosts types in Garliage ; ;. I have grouped as /Rdm a couple of times and have found it to be a very viable alternative to /war in some cases.

Gear wise solo I used to use staff for spirit taker, but recently I switched to a Verm and now use it with a Joyeuse/Koenig shield combo unless I am on bones. I find this much more to my liking although if mobs hit hard I will switch out the Verm cloak for Adaman body/koenig or adaman head. Often solo I have my NPC out (healer mode) which adds a little more leeway in case there is trouble (Tactics pearl ftw!) and makes the experience more enjoyable. Generally I either hit the Crawlers nest, Garilage or Altepa/Quicksand caves for soloing EP/DC mobs. Crabs, beetles, bones and explosures are what I like to kill (Explosures never one shot me since I am galka but my NPC hates them). I dont usually head to the new expansion areas because we cant summon our NPCs there yet. Hopefully SE will fix that soon.. I'm a level 75 Galka Pld so my MP pool is a bit lower then most (I have around 210ish MP depending what I wear), but I have found that to not be too much of a problem solo. As long as I have enough MP to cure myself and keep -en and blaze spikes up I am fine.

The few times I grouped as /rdm I focus heavy on the +enmity and wear Adaman head/body, Valor legs/hands. At all times when /Rdm I have equipped a Hades Earring (+MP and +enmity) and crimson boots. I created a new macro set for /rdm and replaced my usual voke macro with a blind macro, I also have a macro to recast my -en spell of choice and blaze spikes whenever I have a moment.

Anyways I'm not a full time /rdm so I dont know how viable my experience is for everyone else. But it works great for me and I have alot of fun. This guide is great and I have printed it out. Keep up the good info and good work!
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#20 Aug 09 2006 at 2:21 PM Rating: Good
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#21 Aug 09 2006 at 8:39 PM Rating: Good
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flowmaestro
Quote:
I have been playing Pld/Rdm off an on for awhile now. Mostly for soloing, farming and leveling my NPC. My /Rdm is still under leveled (Only 25 but I'm working on it!)


wait till you use Stoneskin and Phalanx lol Galka PLD/RDM can kill mob faster than most race in solo, now when you have Stoneskin and Phalanx you are like a Brick wall+1 hehe galka pld/rdm are nasty IT creatures :P
#22 Aug 10 2006 at 1:06 AM Rating: Decent
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For soloing, what do you think about using -% physical damage gear?
#23 Aug 10 2006 at 12:48 PM Rating: Decent
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For Soloing just use DD gear. As far a -physical Damage goes, invest in an Enhancing torque and augmenting earring and macros it in with your /rdm Buffs. can reach -20damage. Combine that with shield blocks and stoneskin, defensive dreams will be answered. For soloing, faster kill = less damage, as PLD/RDM a good offense is also a good defense. So grab all the DD gear you can and dont worry so much about the -physical damage gear.
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#24 Aug 11 2006 at 2:24 PM Rating: Good
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Aristophanes
Quote:
For soloing, what do you think about using -% physical damage gear?


I usually use Jelly ring when I solo hard hitter mobs

Phalanx =-20 points
Jelly ring = -5%
Shield block
Stoneskin
= zero damage

It really depends on your fighting style, what race and what mob your fighting.
Most PLD/RDM wear DD gear, me I wear defensive gear and just eat Attk or acc food to solve dmg issues. 1 food items vs different slots of gear that can use for defensive to out last mob. Like I said it really depends on your fighting style, race and what your fighting.


SigramTheFish
Quote:
For Soloing just use DD gear. As far a -physical Damage goes, invest in an Enhancing torque and augmenting earring and macros it in with your /rdm Buffs. can reach -20damage. Combine that with shield blocks and stoneskin, defensive dreams will be answered. For soloing, faster kill = less damage, as PLD/RDM a good offense is also a good defense. So grab all the DD gear you can and dont worry so much about the -physical damage gear.


it really depends on what your fighting Sigram. I mean you can go all out DD gear vs reg mobs for exp when soloing that I can agree with you,but for hardcore fights with NM its a whole different ball game. I fought Zuug The shoreleaper, Manticores in Onzo, Toramas, Sandy 6-1 NM, Dhalmels with Defensive gear and just use Kabobs to solve dmg issues.

Next to kill List:

Ose
I know seems impossible, but I will do my best. If I win this, /cheers lol been away from game couple of days, Ill take pics if I win.


#25 Aug 11 2006 at 2:34 PM Rating: Good
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I like Kinkonbo for soloing on pld, very good DoT, spirit taker + /rdm makes you keep going like energizer batteries.
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#26 Aug 12 2006 at 9:04 AM Rating: Excellent
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Quote:
I like Kinkonbo for soloing on pld, very good DoT, spirit taker + /rdm makes you keep going like energizer batteries.



agreed
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