Using Kanican tables and posts here, it's easy to see that /RDM has a bunch of great agro-generation tools... Blind (1 CE & 640 VE for 5 mp at 10 second recast), Bind (1 CE and 640 VE for 8 mp and 30 second recast), Poison (1 CE and 320 VE for 5 mp and 5 second recast), and Sleep (320 CE and 320 VE for 19 MP and 30 second recast).
So generally, it seems like /RDM will consistently outperform /WAR for VE and CE generation, in addition to having much better survivability -- but is this always the case? I've been focusing on preparing for endgame by finishing nyzul/COP/RZ/merits/etc., but I haven't really done anything yet. Given that, I'm wondering why anyone uses /WAR at all, other than a few offensive abilities and Defender (bleh). If something's beating on you so fast that shadows don't help, or hitting you with nonstop shadow-wiping attacks, then why not just come PLD/RDM?
Also, a more specific question: do I need to have high or capped Enfeebling Skill for the above numbers to be correct? I capped my enhancing skill, which seems to be the most important /RDM trait, but my enfeebling is low. I plan to raise it eventually, just for RDM's sake, but in the meantime, is it gimping my sub? Note -- I obviously know that *sticking* Bio II or Gravity would be much more valuable than being resisted all the time, but I'm just asking about generating agro... especially because I'd like to start low-manning some ZNMs like Chigre, for which /RDM would be ideal for damage mitigation, but I worry about enmity generation issues.

