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A Moogle Kupo d'Etat Head GearFollow

#1 Jun 29 2009 at 5:01 AM Rating: Good
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For those that didn't check out the site, you can find the new expansion info
http://www.playonline.com/ff11us/addon/

I am not going to list all the augments, but the base stats for the pld piece are

Champion's Galea
def 24 hp +15 "Counter" +3.

Not terribly amazing base stats, but it's the augments which are the good stuff anyways. (though I wouldn't mind countering on my pld either)

So, I would say a lot of the augments are things you can find on other 'swap in' pieces, other than the fast cast. Fast cast again will be the winner for me, but what would you all pick for the second augment? Some people would take the shield skill, but that's what Koenig is for. I almost think I would take str+4 WS ACC +15 so I can use it for penta on my drg and sam.

What are all you going to do?


edit1-4: all the edits are me trying to make the link one word, lol. I fail....

Edited, Jun 29th 2009 8:01am by Nadaa

Edited, Jun 29th 2009 8:10am by Nadaa

Edited, Jun 29th 2009 8:11am by Nadaa

Edited, Jun 29th 2009 8:12am by Nadaa
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#2 Jun 29 2009 at 5:35 AM Rating: Decent
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Definitely would take shield skill. Who cares about the VIT, but the shield skill looks mighty ****. Then I'd probably add on the STR/WSACC due to the fact that nothing else in there can really compare,

Base stats are pretty terrible. But RDM's aren't any better. I'm pretty tired of the fact that I have to choose between one or the other however.

EDIT: Might switch the shield skill to Atk/ACC to make it a full DD piece though.

Edited, Jun 29th 2009 9:44am by CarthRDM
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#3 Jun 29 2009 at 5:54 AM Rating: Good
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I'll do Shield Skill/Fastcast for Ichi or Idling /RDM.

Or maybe a WS head, I use Ares's Head for most WSs now.
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#4 Jun 29 2009 at 6:04 AM Rating: Decent
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ok, got few things want to clear it up.

why choose +5 shield on the add-on if you already got koenig head for same shield skill. (seem only good if u not got koenig head or not plan to get it)

2nd...why choose fast cast for head piece? haste is better than fast cast after all, only choose fast cast on slot where you cannot get haste.

But still i think i gonna make it into ws head piece, you can't beat ws+15 acc with sea gorget on mult-hit ws like vorpal blade or rampage.

Also notice, the +10acc with +5att can use it for melee to replace o.hat whenever they need acc.

unless for pld, go for

+5 shield +4VIT
+ any of the fast cast argument

then use this as macro gear for recasting shadow, then it would make it one good gear for /nin when shadow is down.

Since we are already using +shield macro gear when shadow is down, may as well adding fast cast, so that it help lower down the chance of interup when recast shadow.



Edited, Jun 29th 2009 2:15pm by lichinto
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#5 Jun 29 2009 at 6:32 AM Rating: Decent
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Well, all I've got for my noggin is:
Iron Ram Sallet
DEF: 29 HP +20 Enmity +5 Magic Def. Bonus +3

After looking at the augments I figured I'd end up getting:
Champion's Galea
def 24 hp +15 "Counter" +3.
Vit+4 Shield +5; Enmity +4 Magic Dmg -2%

Overall my differences would be:
-5 DEF, -5 HP, -1Enm, +5 Shield, +4 VIT

Questions:
How does the Magic Def Bonus +3 compare to the Magic Damage -2%?

Would this "Counter" +3 give me the ability to Counter just by wearing it? Or just increase my ability to counter IF I could counter already (/mnk)

... Or would I be better off picking MND +2, Enhances Fast Cast +2%?

ps. Got the Neuvo w/ Enm and Fast Cast
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#6 Jun 29 2009 at 7:45 AM Rating: Decent
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Look at Avenger's Earring ("Counter"+1), it gives the ability to counter and so does having 2+ pieces of AN Cobra gear on, regardless of job combo (Ive countered on my PUP/WAR with Cobra Hands/Feet)
So I believe it's safe to say you'll be seeing yourself counter every now and again with the helm on :P
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#7 Jun 29 2009 at 9:23 AM Rating: Good
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I'm pretty new to the 75 PLD scene, but I've done some thinking, and, for those of us (a majority) with Iron Ram Sallet and Walahra Turban, it seems like the relevant options (for PLD, let's just talk about PLD^^) are these 5:

(a) WS macro piece: 15 WS ACC and whatever else, probably +10 ACC.
-Pros: This would easily beat out Optical Hat, with its only competition being Ares's Mask -- and we have to assume that this new helmet will be easier to obtain than Ares's Mask.
-Cons: While this is godly if you're stuck with Vorpal, does a PLD with decent ACC miss a hit on Atonement that often? This is an honest question whose answer I'm unsure of...

(b) Iron Ram Sallet replacement: +5 shield skill, MDT -2%. Use it when you're in situations where you stand to take a lot of Magic Damage, or you're being hit so fast that shadows don't help.
-Pros: Like IR, but with some counter, negligible defense loss, and a big bonus with shield skill. Koenig has shield skill, and IR has MDB, but this combines them.
-Cons: Kind of sucks to replace IR helm, which takes some (not a lot) of (mostly boring, for some) time to get. Also, you lose +1 enmity, which may not seem like much, but given that IR is largely a macro piece, bear in mind that people pay 1.5m gil more for Hades Earring +1 than NQ Hades Earring, which is also a 1 enmity difference.

(c) Macro piece for Shadows: +5 shield skill, 3% fast cast.
-Pros: It seems that even the DD disciples of this forum like the Koenig Schaller as a macro piece for shadows (due to its +5 shield skill), and this beats that handily.
-Cons: I have to wonder if the slight reduction in casting time from Fast Cast (3%) will make up for the haste time lost wearing Turban (given that a gearswap macro will involve a ~2 second delay). Also, Koenig Schaller doesn't seem that hard to get (100k Cursed Schaller, abjuration off of a lesser Sky god).

(d) Idling piece for RDM (NCCoda's suggestion): +5 shield skill, 3% fast cast. Or 3% fastcast + 3% haste.
-Pros: Given that with /RDM, we sometimes aren't *as* worried about TP gain, and try to maintain enmity largely via spellcasting, this is a nice piece. Good for supertanking as well.
-Cons: TP gain does matter as /RDM if you're using Atonement, and this undeniably hurts TP gain. The Fast Cast is nice, but for idling, Turban or Iron Ram (depending on the situation) seem like better calls. And you can always throw Koenig into a Phalanx macro or whatever if you want.

(e) Walahra turban replacement: 2 STR/2% haste + 3% haste --> 5% haste total.
-Pros: Pretty considerable difference in DEF, +2 STR and Counter doesn't hurt.
-Cons: Small HP loss... but moreover, when we wear Walahra, we're usually /NIN and not taking many hits anyway -- and for the hits we do take, 24 DEF might not be gamebreaking. This is essentially a DD choice, and if your concern is improving your DOT, you should probably go with option (a).

My first impression is that -- if and only if ACC is as crucial on Atonement as it is on Vorpal, which I'd like to know -- the WS piece is just too good to pass up. I mean, a potential 25 ACC and 5 ATK just blows anything else out of the water.

As a final note overall, has anyone parsed the importance of +5 shield skill? It's clearly not as easy to quantify as, say, +5 sword skill, but it seems that knowledge of that would help with making the choice here...

Edited, Jun 29th 2009 2:31pm by soopafeen
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#8Foustian, Posted: Jun 29 2009 at 9:37 AM, Rating: Sub-Default, (Expand Post) Haste isn't always better than Fast Cast. Fast Cast shortens the cast time of spells. Haste doesn't. For something like Ichi that takes 6-7 seconds to cast, stacked Fast Cast can be very useful. If you've got enough Haste gear that you can just about maximize your recasts with support, Fast Cast would be the better option.
#9 Jun 29 2009 at 9:44 AM Rating: Decent
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Quote:
For something like Ichi that takes 6-7 seconds to cast


It takes 4 but your point is correct. Best bet (from a cast/recast perspetive) would prolly be a combo of 3% haste and 3% fast cast (3% casting time reduction, 4.5% recast) though I'd prolly look up how fast cast timings truncate before setting that in stone.
#10Asdrabael, Posted: Jun 29 2009 at 10:45 AM, Rating: Sub-Default, (Expand Post) Definitely not going to buy this expansion. Theres no stats I can see on it that are actually better than anything I already have.
#11 Jun 29 2009 at 1:34 PM Rating: Excellent
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Atonement is 100% acc. btw. It's just like Spirits Within, so acc+ won't effect it at all.
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#12 Jun 29 2009 at 1:59 PM Rating: Good
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Personally probably going to get it with VIT+4 Shield skill+5 and Magic Damage -2% enmity +4 as a idle piece. It's not to bad as an idle piece like that as /war. Getting the same Shield skill as Koenig helm without the negative stats, some enmity mixed in, and the magic damage -2% is a nice bonus. I don't think for a all around idle piece that's too bad. Will still macro in IR helm and W-turban for when they need to be swapped in, but I see my stats as a decent idle piece.

I would love to get one of those crazy good weapon skill setup helms, but the problem is the fact that each one seems to cover half my melee jobs. It's frustrating, because PLD is my only true main, and when it comes to DD jobs how do I pick which ones get the awesome WS headgear? I play them pretty equally so I just figure to **** with it, get it with PLD stats.
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#13 Jun 29 2009 at 3:25 PM Rating: Good
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Kenage wrote:
Haste +3% Enhances Snapshot Effect(+3%)
Accuracy +10 Attack +5 <== this roughly estimates to 6.55% DoT
(5.55% from acc and 1% from attack)

Those too will wipe the floor with askar and walahra when ever your accuracy is under the cap or you are under 68% haste(going from 68% to 70% Haste is +6.781% DoT which is a bit more)


Took this from the war boards, looks like a good case for an awesome TP piece.
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#14 Jun 29 2009 at 5:36 PM Rating: Good
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Dynas wrote:
Kenage wrote:
Haste +3% Enhances Snapshot Effect(+3%)
Accuracy +10 Attack +5 <== this roughly estimates to 6.55% DoT
(5.55% from acc and 1% from attack)

Those too will wipe the floor with askar and walahra when ever your accuracy is under the cap or you are under 68% haste(going from 68% to 70% Haste is +6.781% DoT which is a bit more)


Took this from the war boards, looks like a good case for an awesome TP piece.
Even more for Pld since our accuracy isn't precisely stellar against HNM.

Enhances Fast Cast Effect(+3%) Blood Pact Ability Delay -3
Haste +3% Enhances Snapshot Effect(+3%)

^This while it looks interesting for Flash and Utsusemi: Ni isn't much better than Walahra, although I find the shield skill + fast cast good for Ichi as others have mention.

In any case, I want to praise SE cuz this indeed is a hard decision to take, implying that augment combos are well balanced.

Sincerely.

Ken.

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#15 Jun 29 2009 at 5:38 PM Rating: Decent
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I'm really comflicted now. I cant seeing the DEF side of this helm having much of an impact over and above my current tanking gear.

As a WS piece however, it really, really owns.

However, -10% Damage taken for BST is like a Defending Ring for my Pet! Thats pretty awesome. However, there aren't all that many situations where I pull out BST for long periods of time. Farming maybe, but dont really need the Pet Def there, A few NM's I help friends with (Xotol, Hakutaku and Various other NM's)

After thinking about (and typing this actually helped too) I think i'll drop the Def piece as a choice... Just have to decide if I want to have an absolutley awesome WS piece or a Kick **** Pet piece... Maybe a /random will have to decide for me.

(All other 'Single pick only' gear has been 100% solely with PLD tanking in mind, but this helm doesn't strike me as all that awesome for tanking)

How often do I TP burn on PLD these days though... not that often as I have THF 75 now... So how much would a PLD WS piece help? Still very nice WS piece for my THF/BST... I think i'm going to go with a Pet Piece. Thanks guys!
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#16 Jun 29 2009 at 10:32 PM Rating: Decent
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Eurell wrote:
Atonement is 100% acc. btw. It's just like Spirits Within, so acc+ won't effect it at all.


Wow... this means my WS-macro headpiece option (a) is pretty much out. NCCoda, you say you use Ares for WS -- do you mean on jobs besides PLD?

Dynas wrote:
Kenage wrote:
Haste +3% Enhances Snapshot Effect(+3%)
Accuracy +10 Attack +5 <== this roughly estimates to 6.55% DoT
(5.55% from acc and 1% from attack)

Those too will wipe the floor with askar and walahra when ever your accuracy is under the cap or you are under 68% haste(going from 68% to 70% Haste is +6.781% DoT which is a bit more)


Took this from the war boards, looks like a good case for an awesome TP piece.


Yeah, this is a good TP piece, but you lose 2% haste from Walahra idling, which is for more than just TP (shadows, recast in general). It's better than Askar, but I haven't seen 100% convincing evidence that Askar is better than Walahra to idle in. I dunno though.

Now I'm leaning towards option (c) in my post above... and actually, feeling like this is more of a fill-in-the-blank piece than anything else. ACP Body has a unique niche (Fast Cast), and the only pieces with more +enmity than it are very hard to get. But none of the options here scream out at me.
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#17 Jun 29 2009 at 10:48 PM Rating: Good
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soopafeen wrote:
Eurell wrote:
Atonement is 100% acc. btw. It's just like Spirits Within, so acc+ won't effect it at all.


Wow... this means my WS-macro headpiece option (a) is pretty much out. NCCoda, you say you use Ares for WS -- do you mean on jobs besides PLD?



Correct, sorry about that, I use it for Raging Rush on WAR, Vorpal Blade on PLD.

Your Atonement macro should be as much Enmity as you can cram into it.
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#18 Jun 29 2009 at 11:38 PM Rating: Good
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Haste +3 and ACC +10/ATK +5 looks too good to pass up for me. Great tp piece for both PLD and DRG.

Yay 1 less thing to get from Nyzul Isle.
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#19 Jun 30 2009 at 12:23 AM Rating: Excellent
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soopafeen wrote:
Yeah, this is a good TP piece, but you lose 2% haste from Walahra idling, which is for more than just TP (shadows, recast in general). It's better than Askar, but I haven't seen 100% convincing evidence that Askar is better than Walahra to idle in. I dunno though.
For your shadows recast you can always put Walahra in your utsusemi/flash macro(as you should anyway regardless if you have askar or not)

As for you haven't seen 100% convincing evidence on Askar O.O? seriusly?

Even with Dorado sushi and a heavy acc gear I use to parse between 65~70% hit rate against anything lvl 85 or above(aka HNM), there 1% Hit rate(what you get from +2 accuracy on Askar) will account for 1.45% DoT.

"Hey! but Paladin aim at least for 50% haste for recasts where 1% Haste = 2% DoT then Walahra is better!"

Well not really, the thing comes here to those +4 Str in Askar that will raise your fSTR value on 1, for a weapon like Joyeuse(D=35) and the low fSTR values that Pld experiences against HNM the boost in damage will be at least for 2.85% while it isn't really important the big deal here is the insurance it grants to avoid hitting for 0 that alone is huge while selecting idle gear for an Atonement build.(aside the multi-hit that rather than haste let you assign this bonus more than once per round)

Well now with the new gear you have not only something that is far more accurate than askar, but also grants attack to avoid hitting for 0(which I should say isn't as good as Str but is there anyway) while still maintaining a decent Haste Value.

Sincerely.

Ken.

Edit: Grammar.

Edited, Jun 30th 2009 8:24am by kenage
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#20 Jun 30 2009 at 12:49 AM Rating: Good
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Dynas wrote:
Took this from the war boards, looks like a good case for an awesome TP piece.

This new piece with the new combos, owns for pld ws or tp pieces, for exp mobs only though.

If you are looking for end game though, best would be the haste+3% and acc/att combo. Which would also be what you would be using for TPing for exp mobs, as this pieces beats out Askar/Ohat and Ares mask, though Ares can be semi on par, with it being 2acc/7att vs 3 haste(exp mobs only).
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#21 Jun 30 2009 at 9:12 AM Rating: Excellent
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A few questions in response to kenage's post:

1) Just to be 100% clear, will I get the full recast-timer reduction benefit of Haste with a macro like the following?:
/equip head "Walahra Turban"
/ma "Utsusemi: Ichi" <me>
/wait 2 [note that this wait time is shorter than the Ichi casting time]
/equip head "Askar Zucchetto"

If so, it seems like I should idle in Askar (or, better yet, Galea with 10acc/5atk/3% haste) and use Turban as a macro piece...

2) However, in that case, why do people put Koenig Schaller in shadow macros? You lower your chance to get interrupted in exchange for wrecking the recast timer... or, can you actually macro both in?

3) Finally, do you have any recommendations on a good crash course for Haste and ACC caps, a resource as solid as Kanican's tables are for enmity? I've looked at the WAR board a lot, including the Moogle Kupo d'Etat post, and people certainly refer to "capped ACC" a lot but I'm not sure what their sources are. Maybe something like this, but not GA-specific: http://ffxi.allakhazam.com/db/jobs.html?fjob=4;mid=1239392995109441515;num=56;page=1.

Thanks for the advice!

(By the way, I'd appreciate if people would stop rating down my posts on this thread -- as I say in every other post I make, I'm still new to this and am asking honest questions with an open mind. Some of them may be "newbie questions", but at least I'm not just spamming mindless **** already answered in 50 stickies ("shud i idle n valer or habuberongon!?") or acting like a know-it-all...)
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#22 Jun 30 2009 at 9:34 AM Rating: Default
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Wow... ACC+10 AND ATT+5 is only 1 slot? At least for the body piece there were some alternatives that were better for some things. This is beyond silly. You can build a better version of any piece of equipment with these options.

Shows that FFXI is in it's death-throes if you ask me.
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#23 Jun 30 2009 at 8:26 PM Rating: Excellent
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soopafeen wrote:
2) However, in that case, why do people put Koenig Schaller in shadow macros? You lower your chance to get interrupted in exchange for wrecking the recast timer... or, can you actually macro both in?
You could macro both at the risk of some lag that could cut the benefits of the extra haste piece in the last minute, but mostly the target with Ichi is to finish casting it since it could be interrupted by attacks, unlikely flash and Ni which interrupts are non-issue and for this you can concentrate entirely on the recast.

soopafeen wrote:
3) Finally, do you have any recommendations on a good crash course for Haste and ACC caps, a resource as solid as Kanican's tables are for enmity? I've looked at the WAR board a lot, including the Moogle Kupo d'Etat post, and people certainly refer to "capped ACC" a lot but I'm not sure what their sources are. Maybe something like this, but not GA-specific: http://ffxi.allakhazam.com/db/jobs.html?fjob=4;mid=1239392995109441515;num=56;page=1.
You can start with accuracy here and Haste here, both are great sources but could a bit technical for some fellows, you can come to the forum again if you have further questions.

Sincerely.

Ken.
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#24 Jul 01 2009 at 3:33 AM Rating: Good
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Soopafeen wrote:
2) However, in that case, why do people put Koenig Schaller in shadow macros? You lower your chance to get interrupted in exchange for wrecking the recast timer... or, can you actually macro both in?

3) Finally, do you have any recommendations on a good crash course for Haste and ACC caps, a resource as solid as Kanican's tables are for enmity? I've looked at the WAR board a lot, including the Moogle Kupo d'Etat post, and people certainly refer to "capped ACC" a lot but I'm not sure what their sources are. Maybe something like this, but not GA-specific:


2) You can macro both, as long as haste is on when you finish casting, you get the full benefit.Macroing haste around 60-70% will usually net you no interruptions(even if you get hit) and smaller chances of lag. Note, unlike haste where you can macro it at the end, fastcast, you need to have it on before you cast.

Although I dont macro that in, unless shadows are already down and im trying to get them back up through ichi. Generally Ill start casting before the 3rd one gets taken. With Slow/elegy, should be no problem.

3) Acc cap = 95% hitrate, generally you need to know the mobs evasion/lv to calculate that. For instance, bird camp is generally an acc cap of 407. So calculate your weapon skill, assuming sword merits, thats 292, anything over 200 is .9 from skill. So thats 92 * .9 =82.80 ~ 282accuracy, now add up all your dex and divide that, and then add that number onto your accuracy, then add any accuracy gear you have on. From that number subtract it from 407, then divide it by 2. With that number, subtract it from 95, and youll see what acc % you have at that camp. Example, say you have 380accuracy, 380-407 = 27, 27/2 = 13.5, 13.5-95 = 81.5% hitrate.

Haste caps at ~80%, but spell recast caps out at 50%, meaning any haste over 50% on a spell wont reduce its recast time. However you can still equip haste over 50% while swinging, and get full benefit from it, and as a matter of fact, it gets even better.

Im hoping this is what you were looking for or helped
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#25 Jul 01 2009 at 4:04 AM Rating: Decent
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Wow... ACC+10 AND ATT+5 is only 1 slot? At least for the body piece there were some alternatives that were better for some things. This is beyond silly. You can build a better version of any piece of equipment with these options.

Shows that FFXI is in it's death-throes if you ask me.


Each expansion in WoW adds equipment that completely invalidates the top-tier equipment that previously existed. That's how a lot of MMOs work. Its how they keep you playing. SE went with the rarity route instead, because since they don't plan on raising the level cap, adding stuff to beat the existing top-tier items would completely break the game.

So if that means FFXI is in its death-throes, WoW has been dying for several years.
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#26 Jul 02 2009 at 2:11 PM Rating: Good
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hitoseijuro wrote:
2) You can macro both, as long as haste is on when you finish casting, you get the full benefit.Macroing haste around 60-70% will usually net you no interruptions(even if you get hit) and smaller chances of lag. Note, unlike haste where you can macro it at the end, fastcast, you need to have it on before you cast.


So, then you're saying that of these 2 macros, #1 is bad, #2 is good, right? Given that haste must be in at the end.

#1:
/equip head "Walahra Turban"
/ma "Utsusemi: Ichi" <me>
/wait 2 [note that this wait time is shorter than Ichi casting time]
/equip head "Askar Zucchetto" or "Champion's Galea"


#2:
/ma "Utsusemi: Ichi" <me>
/wait 2
/equip head "Walahra Turban"
/wait 2 [note that the *total* wait time (4) is longer than Ichi casting time]
/equip head "Askar Zucchetto" or "Champion's Galea"

kenage wrote:
soopafeen wrote:
2) However, in that case, why do people put Koenig Schaller in shadow macros? You lower your chance to get interrupted in exchange for wrecking the recast timer... or, can you actually macro both in?

You could macro both at the risk of some lag that could cut the benefits of the extra haste piece in the last minute, but mostly the target with Ichi is to finish casting it since it could be interrupted by attacks, unlikely flash and Ni which interrupts are non-issue and for this you can concentrate entirely on the recast.


Good point on Ni almost never being interrupted. So, sounds like the only use of Koenig Schaller is to macro into Ichi, or if you're straight bloodtanking something (although I really don't know how often. In that case, let me add another question: Is there a good parse out there for how shield skill effects procs?

At this point, I'm trying to decide between making this helm (a) 3% Fast Cast + 5 Shield Skill, for Ichi macro (or Phalanx, etc.), or (b) 3% Haste + 10 ACC + 5 Attack, for TPing. The question is, given when I'd use them, which gap is bigger -- the gap between Askar Zucchetto and (b), or the gap between Koenig Schaller and (a)? Eating good food (e.g. Dorado Sushi for TP) of course...

Thanks for all the help guys.

Edited, Jul 2nd 2009 6:12pm by soopafeen
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#27 Jul 02 2009 at 7:52 PM Rating: Good
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Soopafeen wrote:
So, then you're saying that of these 2 macros, #1 is bad, #2 is good, right? Given that haste must be in at the end.

#1:
/equip head "Walahra Turban"
/ma "Utsusemi: Ichi" <me>
/wait 2 [note that this wait time is shorter than Ichi casting time]
/equip head "Askar Zucchetto" or "Champion's Galea"


#2:
/ma "Utsusemi: Ichi" <me>
/wait 2
/equip head "Walahra Turban"
/wait 2 [note that the *total* wait time (4) is longer than Ichi casting time]
/equip head "Askar Zucchetto" or "Champion's Galea"




Good point on Ni almost never being interrupted. So, sounds like the only use of Koenig Schaller is to macro into Ichi, or if you're straight bloodtanking something (although I really don't know how often. In that case, let me add another question: Is there a good parse out there for how shield skill effects procs?

At this point, I'm trying to decide between making this helm (a) 3% Fast Cast + 5 Shield Skill, for Ichi macro (or Phalanx, etc.), or (b) 3% Haste + 10 ACC + 5 Attack, for TPing. The question is, given when I'd use them, which gap is bigger -- the gap between Askar Zucchetto and (b), or the gap between Koenig Schaller and (a)? Eating good food (e.g. Dorado Sushi for TP) of course...

Thanks for all the help guys.

Ya #2 would be best, although I generally hate things like /wait, because you cant use any macros in between as it will interrupt that macro process that happens after the /wait, iirc.

I usually hit 2-3 macros for ichi. First being my ichi macro itself which tossing in all the fastcast/haste gear, and then none blinking items like back/neck/ring. the 2nd macro depends how far im casting and if I think I might lose the shadow before get ichi off, and that macros in full shield gear and damage reduction gear like body/ring. The 3rd/2nd macro is my idle set. You wont need that much haste on anyhow for ichi most of the time, homam legs,swift and homam hands with loq are plenty to get your recast down to 16-18 seconds. If you have ACP body, than you would be set.

I dont think theres a parser that will give you a shield skill evalutation, if so wed know exactly how much skill we need on any particular mob. Atm we just agree that 310-315 seems to be the sweet spot.


What aug to put on the helm depends on what you do with pld. Is pld your only 75? Do you merit on your pld? Only because the tp pieces is very nice option, but also that ws piece is very very hot. 25acc on a ws would really put pld up a notch. Im thinkin of doing that for pld as I have pld sam and soon drk, so that would really help those jobs on ws, with multi hits, like penta and guillo.
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#28 Jul 02 2009 at 9:08 PM Rating: Good
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hitoseijuro wrote:
What aug to put on the helm depends on what you do with pld. Is pld your only 75? Do you merit on your pld? Only because the tp pieces is very nice option, but also that ws piece is very very hot. 25acc on a ws would really put pld up a notch. Im thinkin of doing that for pld as I have pld sam and soon drk, so that would really help those jobs on ws, with multi hits, like penta and guillo.


I don't have a ton more meriting to do, just need to finish HP and Sentinel (sword, shield, chiv, crit, enm done), so I'm thinking more for endgame stuff. I'm also only thinking in terms of PLDs -- I don't plan to take another job to 75 for quite a long time (and can always redo fight if I want). So yeah, having trouble choosing between 3%haste/10acc/5atk and 3%fastcast/5shield... neither Askar nor Koenig is that hard to get, so trying to figure out which is a bigger upgrade.
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#29 Jul 02 2009 at 10:56 PM Rating: Good
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Soopafeen wrote:
I don't have a ton more meriting to do, just need to finish HP and Sentinel (sword, shield, chiv, crit, enm done), so I'm thinking more for endgame stuff. I'm also only thinking in terms of PLDs -- I don't plan to take another job to 75 for quite a long time (and can always redo fight if I want). So yeah, having trouble choosing between 3%haste/10acc/5atk and 3%fastcast/5shield... neither Askar nor Koenig is that hard to get, so trying to figure out which is a bigger upgrade

Im going to go on a limb and say the tp one would be the better upgrade. The fastcast/shield one is a koenig + loq combined with less mp/vit. If the fast cast was as large as say the ACP body was, then you could make an arguement there.

The tp piece will really be a big increase, as the acc(2) from askar makes up the -1% haste from turban either being being less or almost equalled to turban, and only when the fstr from it comes to play does it do better than turban. Now this piece has 10 acc but only 3% haste, 10acc is 5% hitrate so thats going to be minimum of 3% dot, which on pld is usually more. 5att is about 1~2%. Tossing in haste thats another 3%~ish. Assuming turban and askar range around 4~6% Dot you can see this piece is ahead, and thats just assuming when the numbers arent on the good side.

I didnt do the exact calculations as im packing and moving stuff out, so if someone wants to add the numbers to get the exact numbers, please do :) This was just a rough bases kinda thing.
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#30 Jul 20 2009 at 9:09 AM Rating: Good
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After thinking it over, I'm going to go with the Haste+3/ACC & Attack combo.

It's going to beat my Turban for DOT/TP Build, being as I'm not ACC-capped even with Sushi and the ACC gear/Sword merits that I have, so it should excel in the long run.
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#31 Jul 20 2009 at 10:43 AM Rating: Good
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NCCoda wrote:
After thinking it over, I'm going to go with the Haste+3/ACC & Attack combo.

It's going to beat my Turban for DOT/TP Build, being as I'm not ACC-capped even with Sushi and the ACC gear/Sword merits that I have, so it should excel in the long run.


The logic above from hito, kenage, and others make sense... but has anyone done the math on this yet? My only concern is that I've read that you see increasing gains as you get closer to the haste cap, and PLD has issues there already. With turban, swift belt, homam, you're at 17% haste. This drops you to 15% (for TPing, I mean). I've not done much endgame yet so this is an honest question... is our ACC on HNMs really so terrible, even with expensive food, that the gains from the haste will be outpaced by 10acc/5atk?

And all this is assuming that 3fastcast won't be noticeable; otherwise Koenig Helm+FC is kinda nice for Ichi.
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#32 Jul 20 2009 at 12:25 PM Rating: Excellent
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My ACC on Ultima (I can't give you hard numbers for HNMs because we don't camp, and Ultima is the only thing that I've recently parsed) was a disappointing 83.2%.

That's with 304 Sword, Dorado Sushi, ~45 ACC (I can't remember if it was pre or post Cuch Mantle and Aurum Legs). I had no other form of ACC boosts or EVA down on Ultima.

I haven't done the math, but I would think that dropping 2% Haste to increase my hit rate several % would be a positive increase to overall DOT.
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