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Mate Needs Help: Airship TankingFollow

#1 Jul 08 2009 at 6:38 AM Rating: Excellent
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A mate of mine's tanking PM6-4 for my CoP static, which as we know is a 60-cap fight.

He's got it at 70-odd and loves his Hauby and his Company Sword to death (most likely gonna be working on Joyeuse). Prefers his MNK, but there you go; the way we've got our setup it's better to have our other potential PLD coming as RDM instead.

My friend's a Taru, though, and he's consistently getting ripped to shreds.

Consequently -- horror of horrors -- I'm working with him to get him turtled up, as wrong as it sounds.

Here's his 60-cap gear as he and I have tried to rework it, I'm open to suggestions for helping him out but the main focus at the moment is just getting his HP high, without risking him getting gobbled up by Omega.
 
T.M. Espadon +1 --  Iron Ram Shield  --     nada         -- Bibiki Seashell 
Gallant Coronet --    I.M. Gorget    --  Stoic Earring   -- I think Pigeon Earring 
Haubergeon      -- Gallant Gauntlets --  Ecphoria Ring?  -- I think Unyielding Ring 
Knightly Mantle -- I think Life Belt -- Gallant Breeches -- Gallant Leggings  


He's eating Tacos purely for the Defense, I'd rather he ate Pescatora but in all honesty we're spending enough money as it is, and if he buys a stack of tacos then that's 14K for between four and six shots at Omega.

It's horribly turtle-tastic, I will admit. Like I said though, the focus is mostly on getting his HP high (he'd never have touched Iron Musketeer's Gorget with a barge pole otherwise!), 'cos he gets knocked about like nobody's business and needs that extra margin for when the AoEs start flying, even with Protect III and a generous dollop of Regen. He is trying to put a little bit back into his DoT output, though, with things like the Hauby and Life Belt, but I'm not even sure whether they should go as well.

Basically, I think "HELP" sums it up well enough... any advice would be greatly appreciated.

Edited, Jul 8th 2009 2:43pm by Lucinus

Edited, Jul 8th 2009 2:55pm by Lucinus


EDIT: Thanks for all replies, we're past it now.

Edited, Jul 10th 2009 9:52am by Lucinus
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#2 Jul 08 2009 at 6:57 AM Rating: Good
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What is the rest of his party for this CoP fight looking like? We might be able to give some more specific strategies with that information.

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#3 Jul 08 2009 at 7:05 AM Rating: Good
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The CoP static looks, at the moment, like:

PLD/WAR (my friend)
BLU/NIN (me)
WAR/NIN (he came DRG/NIN last time though, because sync parties had killed his Great Axe)
SAM/RNG
WHM/BLM
RDM/WHM

Edited, Jul 8th 2009 3:06pm by Lucinus
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#4 Jul 08 2009 at 10:39 AM Rating: Good
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I'm honestly not sure whats up. Its fairly normal to wipe on both Omega and Ultima though.

Recently I went **** +1, Full AF, IR Shield, lolUnyielding/Mermaid's, Seashell, Buckler/Insomnia, Parade Gorget I think, Swift Belt because I didn't have a sync belt, HBM. I also ate Pescatora. We wiped tward the end of Omega but this wasn't unexpected. Back line was SCH and COR/WHM. Plenty of healing for us. After Omega wipe we raised up, finished him off then killed Ultima np. He is cake compared to Omega.

You honestly have enough time to wipe to Omega and Ultima once each if need be.

My suggestions:

I would have the SAM go /nin and melee.

Both O/U: Have PLD pull them to the side of the ship you enter at, far right side. Mages on far left side. This way no one has to move when they die and you can easily recover from a wipe.

PLD should be doing normal PLD stuff. Get initial hate, sentinel -> voke -> flash -> Holy Circle -> Shield Bash -> Cure someone or hp down/up cure as best as he can at 60. That will keep hate off the melees for a good long while while he does his best to tank it.

Omega: Spam Headbutt, make the WHM Flash in concert with PLD's Flash (WHMs are normally not willing to do this without some persuasion). CCBs are very important here.

On Ultima similar strat. In addition, have DRG start off with 2 hour + jump for the juicy def down, TP Wing -> Penta then super jump. Hi Jump then DRG tps to get a 2nd 2 hour Penta off before it wears, just make sure he is hasted before you start. As soon as the SAM has 200 tp, PLD should invincible then SAM do their 5 WS 2 hour fun, pop a wing and give him 1 more. Im not sure how BLU would zerg on a 60 cap, but you should unload your MP into him as best as you can figure.

A CoP In general tip. Every melee bring 6ish Hi-Pot +3s. They cost very little more than NQs, make a macro for them. In addition PLD and BLU bring 2 Pro-Ether +3s (45min time limit so you may have the opportunity to use both). Mages ditto on the Pro-Ethers, they could also use a few hi pots to take care of a stray AOE or melee hit with a bit less hate than curing each other.

If you can't beat it this way in a few tries, I'd have to think someone isn't pulling their weight in the group.

Edited, Jul 8th 2009 6:46pm by Yashnaheen
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#5 Jul 08 2009 at 10:53 AM Rating: Good
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grin. well, strategy's not an issue although I do have to keep hammering points home for our SAM as (being kind) he's a tad forgetful. Our WHM's very gung-ho as WHMs go, so getting him to throw a Flash every so often should be a non-issue. We're all taking in a load of consumables (I, as a BLU, am taking in three Walahra Waters, a Vile, a Vile+1, an Icarus Wing, a Reraiser and a Hi-Reraiser, three each of regen/refresh drinks, and a whole load of other stuff that I've forgotten, on top of the obligatory polymers) so that's a non-issue.

To be honest, wipes aren't my concern as I'd anticipated wipes on each of them anyway, and in fact the last time we tried we got Omega to 17%. we'd probably have won, had we not had a bad wipe; for some reason Omega was flying around all over the arena, and throwing out Pile Pitches at everyone, and a couple of people were spilling out into the middle of the arena, and... urgh, don't go there, it's not pleasant.

So that's not really my concern, as Shit Happens and that's to be expected.

What is my concern, however, is essentially just getting my Taru-din mate better at tanking something he knows will wipe him, and although we can make up for skill ourselves as a static group, both he and myself are of the mind that gear would help. So it's partly a rate-my-gear exercise, and partly you guys telling me what to tell him, as everyone else hopefully knows what they're doing down to a tee (exception being our SAM, but all he has to do next time is slow down and not run out into the middle of the arena)

One problem we encountered was that Omega's Add: Stun seemed to go off very frequently, but in all honesty that may have just been a fluke (if it's meant to have around about a 25-40% process rate though, then I take those words back, we all know eyeballing's unreliable but he hardly ever got a turn)

Thanks for replies though, next time people are all free looks like tomorrow afternoon so we can get to work and see how it goes.

Edited, Jul 8th 2009 6:56pm by Lucinus
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#6 Jul 08 2009 at 10:58 AM Rating: Decent
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Do not get lazy on a CCB'd Omega, mind you. Omega's attacks speed up as its HP drops, and a low-HP CCB'd Omega can still be very dangerous.

CCB'd Ultima is a pansy no matter what its HP is.
#7 Jul 08 2009 at 2:47 PM Rating: Decent
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I hate to say this, but I feel like, for the most part, it's much easier to tank this fight on NIN than on PLD. I recently went through CoP again, to help a friend of mine through the expansion, and I was dreading this fight, but it was actually very easy.

Our setup was

NIN/WAR (Me)
NIN/WAR (A friend who didn't need it.)
WAR/NIN (Some pickup guy, who actually had great gear. I was shocked.)
BRD/WHM (Another pickup. Actually played well. Again, I was shocked.)
RDM/WHM (My friend who actually needed it. The lucky **** got a free ride through CoP.)
WHM/SCH (My best friend, didn't need it.)

As far as the two NINs, my friend had better evasion gear than I did, but my DD gear was leagues ahead of his.

Anyhow, it was an absolute joke. We all had CCBs and Reraisers, mages had Pro-Ethers.

For mammets, the other NIN supertanked them on NIN, with double mambos, while I pulled them off him and duo'd them with the WAR. Barely took us any time at all. I fulltimed Haubergeon +1, and took a little more damage than I might have with a Scorpion Harness, but I wanted to save time.

Omega was the only one that got a little tricky. He's generally considered the hardest of the fights, and with good reason. But still, with two NINs trading hate back and forth, and the BRD recognizing when to switch from offensive buffs to Mambos, he didn't really get nasty until the very end, when his attack speed becomes insane. Killed him, but I wound up dying due to a mistake. I Jin'd when I only had one shadow and Ni wasn't ready. My bad.

Ultima was a joke. Any time he was getting rough, we CCB'd him. By the time I unweakened, he was at about 60%. I ran in and helped DD, and the other NIN was having absolutely no trouble tanking him.

Considering the horror stories I've heard (and experienced) about this fight, it was done fast, with no real issues. I highly recommend at least one NIN, if you can swing it, and two's even better. The NIN job basically wins CoP, up to 6-4. After that, it's uncapped, and I used my PLD/NIN to DD tank everything.

Regardless of whether you take my advice, good luck to you! This is your last real challenge before you just kind of glide into Sea.
#8 Jul 08 2009 at 3:20 PM Rating: Decent
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Arkzein wrote:
I hate to say this, but I feel like, for the most part, it's much easier to tank this fight on NIN than on PLD


I've got to agree with Arkzein here :/ I recently took 2 friends through CoP, and after a few tries with a pld tank, I geared up my nin and it was a joke.
The mammets were easy, 2x Bat Earrings with a Blind Potion meant I was going Ni > Ni most of the time.

Omega was naturally harder, but as long as your whm is on the ball it shouldn't be too hard. Just make sure that the other melee run away to recast Utsu when their shadows get stripped and they should take minimal damage, leaving the mages free to concentrate on the nin.

Ultima is the one I find that can lull you into a false sense of security. You'll be doing fine, coasting along, and then suddenly it can all go wrong. But if you can bring Omega down with little trouble, Ultima will be cake.

As far as pld tanking goes, you'll just need very alert support. It's an odd option, but one of the things we tried was having the pld go /blu.
Cocoon means you'll be taking less damage, and he spammed low cost stuff like Foot Kick for hate. Ultimately it wasn't that good, so I'd have to say pld/war is still your best bet.

I know why you're saying about saving cash by not buying stuff like Carbonara, but it's really only going to hurt your chances. This is the biggest challenge you'll face in CoP, once it's over, you can pretty much breeze through the rest. It's worth the expense because once it's done, YOU'LL NEVER HAVE TO DO IT AGAIN. Believe me, that's an awesome feeling :D
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Ultima was a pansy so no fun war stories there, we just devoured it and had enough time at the end for a DragonForce guitar solo.
#9 Jul 08 2009 at 3:22 PM Rating: Excellent
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Edit before posting: Came out long, as always, sorry.

Guess I'll describe my 2 times doing this fight. First off, I'll admit to failure on our static's first try (wiped on Omega, giant clusterf*ck, everyone **** up, timed out before even seeing Ultima). Immediately regrouped, had 1 wipe to Omega, got win.

Setup:
Pld/War (me)
Sam/Nin
Sam/War (neither had /rng, else both would have brought it)
Blu/Nin
Rdm/whm (didn't need)
Blm/whm (I think XD been a few months, and this was our most versatile member. regardless, was a mage job)


We used 2 CCB's on Omega, and 1 Meikyo. Everything else we saved for Ultima, and planned on wiping to Omega, and trying to just decimate Ultima... worked out pretty well, as that's exactly how it turned out. Our rdm was good, but I was having huge problems with paralyze (even took my CCB away ;;) the first time, so I macro'd:

/p Paralyna Please <call14>

Shouldn't have been necessary, but everyone gets a little nervous during big fights, and the macro definitely helped. If your Taru-din friend is getting his face stomped by anything in particular, and feels that immediate attention in one particular area from a mage would help, I would recommend this.

Oh. Mammets. hur hur. Wind Staff, SH, 2 bat earrings, blinding potions, and hope they don't all go into mage mode and start casting -ga's when there's still 4 of them on you.

Also, this should be an absolute no-brainer, but just to check, is your friend using Spirits Within?

Lucinus wrote:
What is my concern, however, is essentially just getting my Taru-din mate better at tanking something he knows will wipe him


Make sure reraise is up (dur, again, no offense intended for stating the obvious). Make sure to be in the proper position to wipe, right from the moment he pulls it, this ensures he won't have to run around and hope he gets to the right spot as he dies. Since a wipe is basically planned, don't try to go nuts. Slow and steady takes the cake here. Don't sit there waiting for 46 mp as you know you're dying... have 24? pop cure 2. Someone recommended hi-pots... I couldn't agree more with meds, but it sounds like you know that.

Hmmm. If he can remember to swap it out when his hp goes below 85%, I'd recommend starting in a Parade Gorget. Personally I'd swap to a DD piece after that, but as the rest of the build's turtled, that one slot really isn't going to make much of an overall difference.

Last tip. Have him get in position, then pull with banish, then use sentinel ->flash->voke->bash->holy circle. I recall the stun bein kinda irritating, just gotta deal with it really.

Your group sounds very similar to mine. I'd recommend giving the CCB/2hr distribution I used a try, and just making sure everyone understands where and how to wipe for Omega. Good luck!

Edit: @the nin's: Have either of you tried /drk for this? My wife and a few friends are going through CoP, and I'd like to redo this fight on something other than pld, just for a different flavor. Setup would be:
Blu/whatever
Rng/nin
Whm/blm
Nin/drk|war|rdm(wheel spam with staves strong enough to keep hate?)
War/nin
Some random friend, ideally one with rdm.

Edited, Jul 8th 2009 7:28pm by CwellThor
#10 Jul 08 2009 at 4:04 PM Rating: Good
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In addition to all the good advice here, it's noteworthy that an evasion build with bat earrings works very well for Mammets and Omega, even on PLD. Yes, Omega's accuracy is THAT bad. It's very difficult (though not impossible - elegy and head **** make anything possible) to neutralize Omega's attack speed without it, and "Omega pounded our PLD into the ground" is the #1 complaint I usually hear about PLD tanks in that fight.
#11 Jul 08 2009 at 4:45 PM Rating: Decent
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@CwellThor:

I personally went /war for the fight, although /drk does sound pretty good. I was using Katanas to DD and for hate, rather than Earth Staff tanking, coz on a timed fight every bit of damage helps.
With /war I got voke, berserk and DA, which all helped to cement my hate. I know /drk gives you stun and LR, and the dangerous option of SE, but I dunno, I just preferred melee damage over spells that way :D I don't see any reason for a well-geared nin/drk not to do well in the fight though.
I dunno about the wheel spam to be honest, again my issue was effective damage in the time, so it's not something I've considered. Seems like a good set-up you've got there, but I'd definitely want a rdm in there.



Edit: Bad spelling is bad.

Edited, Jul 8th 2009 8:58pm by MBSE
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Lucinus wrote:
Ultima was a pansy so no fun war stories there, we just devoured it and had enough time at the end for a DragonForce guitar solo.
#12 Jul 09 2009 at 12:55 AM Rating: Good
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CwellThor wrote:
Edit before posting: Came out long, as always, sorry.
Yay, a long reply! Means there's more info to throw out at my Taru-din.

Quote:
Guess I'll describe my 2 times doing this fight. First off, I'll admit to failure on our static's first try (wiped on Omega, giant clusterf*ck, everyone **** up, timed out before even seeing Ultima).
Heh, sounds like what we did, except without the timing out. Bad wipe is bad, especially seeing as two out of six were sprawling out in the centre of the arena.

Quote:
We used 2 CCB's on Omega, and 1 Meikyo. Everything else we saved for Ultima, and planned on wiping to Omega, and trying to just decimate Ultima... worked out pretty well, as that's exactly how it turned out.
Will give that a go. Current plan looks like Invincible+Meikyo on Omega purely so that our hate-machine SAM doesn't overdo it even further, although it would help if Invincible could actually get a chance to go off. Saving everything else for Ultima sounds reasonable though, thank you.

Quote:
If your Taru-din friend is getting his face stomped by anything in particular, and feels that immediate attention in one particular area from a mage would help, I would recommend this.
At the moment our backline's splitting duties to cover only two people each, as it's just easier if Hastes, Cures, Paralynas etc. aren't overlapping. I'll throw it out there regardless, though, I can always have our RDM covering him exclusively and the WHM covering everyone else.

Quote:
Also, this should be an absolute no-brainer, but just to check, is your friend using Spirits Within?
Yes, although his HP's not really been high enough to get an especially powerful one off -- he's actually been getting better Vorpals, although at least I can chain on that with Death Scissors.

Quote:
Lucinus wrote:
What is my concern, however, is essentially just getting my Taru-din mate better at tanking something he knows will wipe him


Make sure reraise is up (dur, again, no offense intended for stating the obvious). Make sure to be in the proper position to wipe, right from the moment he pulls it, this ensures he won't have to run around and hope he gets to the right spot as he dies. Since a wipe is basically planned, don't try to go nuts. Slow and steady takes the cake here. Don't sit there waiting for 46 mp as you know you're dying... have 24? pop cure 2. Someone recommended hi-pots... I couldn't agree more with meds, but it sounds like you know that.
I thought we had positioning down the last time, but like I said, we didn't, which is a shame as it resulted in a lot of screaming at our SAM over Ventrilo. I'll reinforce both the positioning thing, and the Don't Panic approach.

Quote:
Last tip. Have him get in position, then pull with banish, then use sentinel ->flash->voke->bash->holy circle. I recall the stun bein kinda irritating, just gotta deal with it really.
Fair call on the hate-tool order, although Omega's been starting off with Ion Efflux (and then spamming it) so Sentinel reset itself. Hopefully we'll work around that one.

Quote:
Your group sounds very similar to mine. I'd recommend giving the CCB/2hr distribution I used a try, and just making sure everyone understands where and how to wipe for Omega. Good luck!
We will, and thank you.




EDIT: /em does a victory dance

Edited, Jul 9th 2009 5:08pm by Lucinus
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#13 Jul 09 2009 at 10:25 AM Rating: Good
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MBSE wrote:
@CwellThor:

I personally went /war for the fight, although /drk does sound pretty good. I was using Katanas to DD and for hate, rather than Earth Staff tanking, coz on a timed fight every bit of damage helps.
With /war I got voke, berserk and DA, which all helped to cement my hate. I know /drk gives you stun and LR, and the dangerous option of SE, but I dunno, I just preferred melee damage over spells that way :D I don't see any reason for a well-geared nin/drk not to do well in the fight though.
I dunno about the wheel spam to be honest, again my issue was effective damage in the time, so it's not something I've considered. Seems like a good set-up you've got there, but I'd definitely want a rdm in there.



Edit: Bad spelling is bad.

Edited, Jul 8th 2009 8:58pm by MBSE


You're not getting Stun at 60. /RDM may be a good idea for the Fast Cast and MaB for wheel spammage (w/ the staves of course) though.
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#14 Jul 09 2009 at 11:43 AM Rating: Good
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Hozu wrote:
You're not getting Stun at 60. /RDM may be a good idea for the Fast Cast and MaB for wheel spammage (w/ the staves of course) though.


Good catch, mindfart ftl. The thing I don't like with /rdm here is that many people wouldn't have a clue how to gear it up effectively.
If they had the appropriate gear (Moldy, HQ staves etc) I could see it working, but the drawback for me would be that you'd sacrifice DD/eva gear in order to get your Matt build working.
I know there's always macro swops, but in the heat of fighting what is still a challenging battle there's room for error and there's not a lot of leeway for **** I can see Omega's Discharger causing trouble with hate, although if you manage to get past Omega there shouldn't be much of the same trouble with Ultima. My last (honest!) bugbear is the somewhat unlikely occurence that you get caught without shadows mid-ele cast, you'd take a hit or 2 waiting to get Utsu up.
But hey, don't let me stop you from trying it!
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Lucinus wrote:
Ultima was a pansy so no fun war stories there, we just devoured it and had enough time at the end for a DragonForce guitar solo.
#15 Jul 09 2009 at 3:18 PM Rating: Decent
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Heya I thought i'd hop in here. I did this fight last summer and somehow went 1/1 so either my strat was pretty good or we were just rather lucky.

Our setup was

Pld/War
Blu/Nin
War/Nin
Rdm/Whm
Smn/Whm
Whm/Blm

From what I can tell the main strengths of our setup was two fold. I was on blue mage and holding most of my mp for head **** and for solo skillchains only. I came med-ded up though not to the OP's degree (drinks/pro-ether etc) and focused on stunning. The other strength was that basically two of our DD's we're taking minimal damage even when Omega was not CCB'd, or in other words i'd say that shadows are mandatory for anyone thats not a tank in melee range. Guided Missile sucks **** and a way to prevent that was very helpful. Also both the war and blu were loaded with hi-pots so we were essentially self-sustainable for much of the fight.

Wipe/CCB wise we wiped on omega but not on ultima, we used three CCB's on omega starting at 50%, wiped at 20%ish and finished him off in one burst of two hours from the war and lolasurelore iirc. Ultima is has been stated before, a wipe no matter if you block his TP moves or not (we destroyed him in about 4 minutes (with astral flow and everyone unloading on him).

So i'd say the keys to this fight are using and blue mage and to reduce the damage taken. The smn's stoneskinga (or sch's which we didn't have available) is a big help for both the tank (clearly) and for the melee if omega decides to spam guided missile.

I hope this helps, take the fight slow and steady and i'm sure you'll crack it, you sound well prepared just a little unlucky

Oh on the tanking side basically as the OP said get your hp up, especially for a taru, and focus on shield skill gear along with turtle stats. Buckler earring should be cheapish nowadays and is a big help. I can't remember precisely if your pld is 75 but 4 shield merits is a godsend as well.

Good luck

p.s. excuse the link but if it is helpful one of our static people recorded the fights and our skype call and spliced them together and posted them on youtube so check it out if you want to see or run in action. Again, good luck ^^
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#16 Jul 10 2009 at 1:23 AM Rating: Default
It's been ages since I've done this fight. Don't remember much of our tactics and setup.

I went as pld/war (hume). Could use a Buckler Earring for extra shield skill.


Your friend should also use AF body piece, Gallant Surcoat. It has 20HP, bit more defense and enmity on it. The -20 evasion on Haubergeon won't do much good. And w/o other damage pieces, the other stats wont matter that much anyway.

High Breath Mantle is also handy. Gives +5 enmity and 38hp+.

Good luck!


Edited: removed Shield Torque /slaps herself

Edited, Jul 10th 2009 2:44pm by StellinaKujata
#17 Jul 10 2009 at 1:51 AM Rating: Excellent
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Won last night, mate, edited a post further up 'cos at the time I didn't feel like double posting. Guess I should edit my original post to make it clearer.

Thanks anyway. :)
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#18 Jul 10 2009 at 2:56 AM Rating: Decent
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StellinaKujata wrote:
I suggest using a Buckler Earring and a Shield Torque.


Shield torque is level 65, you wont get the +shield skill in a cap 60 battle.

Personnally when I did this, I went as PLD/NIN. We all soloed 1 mammett and then I acted as DD on the rest of the fight.
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#19 Jul 10 2009 at 9:27 AM Rating: Good
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Delarius wrote:
StellinaKujata wrote:
I suggest using a Buckler Earring and a Shield Torque.


Shield torque is level 65, you wont get the +shield skill in a cap 60 battle.

Personnally when I did this, I went as PLD/NIN. We all soloed 1 mammett and then I acted as DD on the rest of the fight.
There is a level 55/60 torque that does give shield skill as well as evasion and parrying I think. I bought it with assault points then sold it on the auction house after the fight.



When I did the fight, I went pld/war and loaded up on evasion. Really about the only thing I was missing was a SH+1 from my build (I didn't want to go 0/5 on this fight). I have the advantage of being elvaan though, so I had high hp. I used pescatora (I think, hp+ and def+) which help make up for my lack of defense.

I used the I.R. shield and I think a sword with enmity. I didn't expect to actually hit anything and with the stuns on ultima, I didn't get much swinging time in either.

For meds, make sure you have 6 pumps, it's expensive/time consuming, but it's better than failing then spending additional money on more failing runs. I also had everyone in my pt load up on potions. They maxed their free inv space and then when we entered, everyone put the potions up for 1g. During the fight, I'd spam those hi-pots and if I got low, /c playername, buy buy buy!
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#20 Jul 11 2009 at 12:59 PM Rating: Good
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Lucinus wrote:
Won last night, mate, edited a post further up 'cos at the time I didn't feel like double posting. Guess I should edit my original post to make it clearer.

Thanks anyway. :)


Whaat, no follow up war-stories? Hahaha, anyway, congratulations man, glad to see you victorious!
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#21 Jul 12 2009 at 1:28 AM Rating: Excellent
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Warkupo wrote:
Lucinus wrote:
Won last night, mate, edited a post further up 'cos at the time I didn't feel like double posting. Guess I should edit my original post to make it clearer.

Thanks anyway. :)


Whaat, no follow up war-stories? Hahaha, anyway, congratulations man, glad to see you victorious!
I figured it would only be the same sort of thing that happens to most airship victors -- effectively we just all did our jobs properly and kept on top of the game long enough to drag Omega under.

Ultima was a pansy so no fun war stories there, we just devoured it and had enough time at the end for a DragonForce guitar solo.
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LordFaramir wrote:
ODESNT MATTER CAUSE I HAVE ALCHOLOL IN MY VEINGS BETCH
#22 Jul 12 2009 at 3:21 PM Rating: Decent
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277 posts
Quote:
For meds, make sure you have 6 pumps, it's expensive/time consuming, but it's better than failing then spending additional money on more failing runs. I also had everyone in my pt load up on potions. They maxed their free inv space and then when we entered, everyone put the potions up for 1g. During the fight, I'd spam those hi-pots and if I got low, /c playername, buy buy buy!


This!

We went in with a very new, low experienced pld and won easily.

Edited, Jul 12th 2009 4:22pm by xWhystlerx
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Wutang aka Whystler aka Unji
75SAM 75WAR 75NIN 75PLD 75BRD 65THF
SaNdOriA 10
#23 Jul 13 2009 at 3:03 AM Rating: Decent
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272 posts
Lucinus wrote:
Ultima was a pansy so no fun war stories there, we just devoured it and had enough time at the end for a DragonForce guitar solo.


I just got chewed out at work for laughing like a loon, but on the plus side, I has a new sig!
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Lucinus wrote:
Ultima was a pansy so no fun war stories there, we just devoured it and had enough time at the end for a DragonForce guitar solo.
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