That's a sweet guide ^_^ I've been looking for something like that. Wiki's guides were mostly useless (yay for listing everything pld can wear).
Some day, I may move it to the wiki. Chances are, though, I'm only finishing it for this site - someone else can modify it when major information comes along.
As for topic, I've been trying to gear for DD since 37 (soloed it as sub a long time ago, then picked it up again a little while ago), but it's been ending up as mix and match, since I'm leveling with sister, and since she wants to be meleeing rdm (lets not argue about rdm curebot issue here), I've let her use the best stuff I have, and have settled for second best since I have sword merits to fall back on, plus higher base than rdm.
Good compromise, but you really want to start getting more good gear. RDM does great on the front lines as long as they can make the rest of their duties work: Refresh mp users, haste tank/dds, cure when necessary. Glad to see you're working together. At least your RDM isn't subbing /SMN so she can melee more often. Mine did, til I took over the account.
At the moment (lvl 48) I'm wearing full royal squire's, life belt, PCA, drone earrings (saving for shield earring), verve+venerer rings, breath mantle (will upgrade to high breath once I've used all the charges) and honor sword. I usually eat tacos. I'd eat meat if we had a real healer, but I'm not forcing sis to sit in backline just so that I could do more damage.
Have you considered either using Pizza (+Accuracy AND +Attack) or Dorado Sushi (+Accuracy and enmity)? You're about the right level. I view 40 with 2 of the +5 accuracy rings as the best place to start using it (rule of thumb - more factors involved, but I don't want to get into them), and 48 with Life Belt is the key changing point. Also, consider saving up for 1-2 Woodsman rings (I greatly prefer them) as you can. Get a Rajas if you're anywhere near the end of CoP (Saatva really is crap as anything but an enmity macro piece).
My accuracy is fine, damage per hit isn't horrible, and flat blade adds another stun. Sometimes we skillchain for fun, but often melees aren't very cooperative and just have to go in the middle instead of waiting 10 seconds.
Flat blade is fine for now. I still rocked Fast Blade, myself. Shield Bash was my "emergency stun" move, and I rarely had to use it for that. Stunning is great. SC's are practically a thing of the past, sadly, but are fun when you can do them. And 10 seconds to wait for WS's can be a HUGE factor...
I don't think I'm getting hit too hard. Actually in a lot of camps I think I haven't been hit close to hard enough to keep hate as much as I'd like. Sis only refreshes me, and emergency cures if I get interrupted too much (of course enfeebs, and hastes and other refreshes where applicable), and unless the puller wants to pretend to be in merit party and try and pull mob when the old one is still at half health, I've yet to run out of mp (exception, trying to pull beetles in Citadel basement at 45... 120-150 a hit is too much when fight lasts 5 mins or more). On mobs with AoE damage, I've so far for the most part main healed the whole party so that I could hold hate better.
Want to know why your other DD's make you rely on your cures for hate? They're getting haste when you aren't. Haste does 2 things for you past 37 and both help a PLD increase hatelevel. 1) DoT increase. The more haste you have, the better. And the 15% from the Haste Spell is a great place to start. 2) Decrease in re
cast times. The
you can get Flash off, the longer you'll hold hate. Curing for hate is a great way to get hate, but when you aren't the target because DDs are pulling hate more often than you are, it's hard to cure yourself. And, yes, you can and should be curing them, too, but that's beside the point. Haste priority should always be: Tank, other DD's. Your sister will want to get used to that before you get close to end game material.
Major note, though: you've got the right idea.
Well I guess what I'm trying to say is that in my opinion the more you can cure, the better you can hold hate, so it's ok to get hit hard if mp isn't an issue.
DD has greater hate potential than curing. Curing is awesome, too, but DD just has more modifiers in its favor. The main reason PLD's can hold hate so well is the combination of hate potential from DD and Cures. Edited, Aug 3rd 2009 2:29pm by Dracoth