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PLD/DNC in campaign. Gear optionsFollow

#1 Aug 16 2009 at 4:04 AM Rating: Decent
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I'm selling off a bunch of my old tanking rdm/nin gear, and i've got a bit of cash floating about, so i thought id invest in some decent campaign gear.

I've already got my Terror shield (pwnage).

Starting at the top, Joyeuse seems like the best choice for weapon.
Terror sheild.
I'm working on AN and rankups to get the +1%/+10% waltz ammo.
Head: Use Koenig for the +10chr and +10vit for waltz, sheild skill and good def.

Neck: I'm looking at the +4/+25 VIT neck piece. Should add +7 HP to a waltz. Or should i go with +30/+200HP neck piece? That should add another 100dmg to a full spirits within.

Ears: Suppa/Brutal.

Body: This is where i'm really stuck. I currently go in a Hauby, but it feels a bit lame. Is there a better choice? Tempted with a Hauby+1, but I dont feel i need the +Acc as my Acc is fine in my ACP body piece. Would a Byrine +1 be any good?

Hands: Orcish Gloves.

Rings: Working on AN for -2%/-10% dmg taken ring. / Hercules' ring.

Back: Boxers/Gigant?

Belt: Swift/Warwolf?

Legs: Working on homam. Otherwise i'm normally in blood cuisses.

Feet: Homam, considering the +refresh feet, but they are currently 1.4/1.5mil, which seems a bit expensive, as they were 600k.

I'm putting emphasis on sustainability. I want to be able to tank anything and everything.
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#2 Aug 16 2009 at 4:42 AM Rating: Good
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For PLD/DNC in campaign? I go in full haste gear. More tp for more cures and more poitns from dmg taken/received.

Swap in enmity gear for JA like normal this includes Animated Flourish.

Swap in acc/atk/str/dex for Vorpal Blade.

NQ mobs are easy peasy...the NM's though...they will eat you up as /DNC no matter what.
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#3 Aug 16 2009 at 7:20 AM Rating: Decent
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That looks like a pretty good setup so far. Try and get hold of an Ethereal Earring to swap out for Brutal, since Campaign is one of the places you can take huge advantage of the MP return from getting beat up. Also I just use Parade Gorget for the neck slot since it's not that hard to keep your HP high enough to power it, at least against a NQ mob or two.

Glovewise, Dusk or Homam will probably give you more of a return via TP for cures than the regen from Orcish. Hauby is fine; Byrnie +1 looks good on paper but strikes me as overly expensive just for a campaign item. You could always parse yourself for a while wearing a bodypiece without ACC and see how much it changes your overall hit rate. I'll admit I commit the cardinal sin of Askar Korazin because it's a solo event and ACC isn't really a problem.

Swift over Warwolf for sure, and try swapping Kaiser for W.Turban. The loss of shield skill shouldn't be an issue if you macro all your haste/fast cast into Reprisal and keep that up as much as possible. As Blankyy said, grab as much haste as you can for both your survivability and your AN/EXP returns. Properly-gear Vorpals will do more than waiting for a 300% Spirits, but Atonement will crush them both.

You probably still won't be able to grab a NM and solo it down mano a mano, but as long as anyone is helping to cure or co-tanking it back and forth with you, there's a few you can survive against until they're killed.
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#4 Aug 16 2009 at 8:26 AM Rating: Default
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ElvaanMonkee wrote:

I'm putting emphasis on sustainability. I want to be able to tank anything and everything.


Well that requires more than one set of gear. Sure you could turtle up in the easier zones and do fine you are not maximizing your returns. I go full haste. acc, att on easier zones mos and destroy the turtle tanks in lots and exp. I do not have homam hands or gloves so I use dusk /rings rajas and utlh and yes hauby with swap ACP back amement +1. I also spam Atonement and just use DNC cures when low on MP and Aspir samba if I can.

Now Northlands is a different story... Lots of magic and AoE so swap in w/e Iron Ram gear you have. Think about losing DNC sub for /rdm or /nin and teaming up with a RDM. I died a lot trying to make /dnc work solo in northlands and even though Mobs are tough it is made harder by the fact that people will not heal you or raise. So teaming up will help you more than gear alone.
#5 Aug 16 2009 at 9:40 AM Rating: Good
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For the neck I'd use shield torque, will do more TP wise than chiv chain, well give you more survivability then 7 hp on waltz too IMO and parada gorget isn't all that great since you'll prolly be under the minimum HP a lot.

That said, I'd go haste all the way as the other have said. The faster you attack, the more TP you gain, the more haste you have, the most time you spend with reprisal and with mob flashed.

Edited, Aug 16th 2009 1:42pm by Delarius
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#6 Aug 16 2009 at 10:31 AM Rating: Good
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I usually campaign in a ton of hp+ gear, well, on jobs other than pld anyway (think I've campaigned only a couple times on pld). Your acc will nearly always be capped on everything except maybe the new mob generals in beau/xarc (the gargoille one, since it flies, is near impossible to land bolts on though that's from a thf's low skill heh).

Pld I'd say would have an easy time getting lots of shield procs on most everything in campaign, so I'd up for hp bolstering to give you more room to work with. On my thf I was reaching 1600-1700hp and 800-900hp while weakened in campaign. This lets me stay in the thick of it longer and even while weak. I wouldn't really worry at all on how much dmg I was doing since you'll get capped on exp/minute anyway on anything aside from maybe elementals (and obviously forts). Just do what you can, ws, cure yourself, cure and raise others since you're pld, and just stay alive.

Of course I have atonement for pld, which does wonderful amounts of dmg regardless of what you're wearing and to any mob that's not heavy in mdt-%/mdb+, so it's a bit biased in not caring at all for dd gear (I do swap to ws gear on my other jobs and simply swap back to hp+ afterward). It's the same thing I'd do on my dnc/whm: joyeuse single wield for massive tp gain, aspir samba, and waltz/cure spam myself while tanking anything. Worked wonderfully, though obviously slow at killing whatever I was fighting heh.

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#7 Aug 16 2009 at 6:23 PM Rating: Decent
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I full time DD gear PLD/DNC. I never really have any problems with staying alive.

I also have atonement, atonement in Campaign is easy xp.
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#8Asdrabael, Posted: Aug 16 2009 at 7:31 PM, Rating: Sub-Default, (Expand Post) How to use Pld/Dnc effectively in Campaign:
#9 Aug 17 2009 at 3:28 AM Rating: Decent
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I use Haste > DD > Shield.

Find it really easy, can easily survive 3 mobs for extended periods of time if need be. Nets good xp. Could probably maximise it, but for campaign I couldn't really care.
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#10 Aug 17 2009 at 6:40 AM Rating: Good
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The Glorious Blankyy wrote:
For PLD/DNC in campaign? I go in full haste gear. More tp for more cures and more poitns from dmg taken/received.


Exactly. Joytoy for max damage, as much DD gear as you have. Use Aspir Samba to replenish your MP.
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#11 Aug 17 2009 at 5:37 PM Rating: Excellent
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Quote:
Quote:
For PLD/DNC in campaign? I go in full haste gear. More tp for more cures and more poitns from dmg taken/received.



Exactly. Joytoy for max damage, as much DD gear as you have. Use Aspir Samba to replenish your MP.


Smiley: nod
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#12 Aug 19 2009 at 2:59 AM Rating: Good
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Similar to others here, I'd recomment to just go with haste/dd gear, aspir samba, and make liberal use of mp/tp for healing all damage you take. Hauby is fine to wear.

Orcish gauntlets will do little for you (1hp/tick). I suspect haste to get mp back faster through samba will be better overall. To keep mp up, ethereal is worth wearing over suppa if you have/can get it.

I disagree about NMs tearing you up as /DNC no matter what. It depends highly on which NM*. Just make liberal use of flash, reprisal, sentinel/2hr, and change to survival gear over DD (I normally go Iron Ram gear, AF+1 boots, boxer's, jelly ring on melee NMs, shield torque, etc).

*and also how many other people are fighting, and what other aoe-spammy mobs are around. you'll soon learn which you can tank and which you can't lol

Edited, Aug 19th 2009 7:00am by KisharBlack
#13 Aug 19 2009 at 9:27 AM Rating: Excellent
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As other people have said, gear for DD as it's not hard for pld to solo standard campaign mobs, more specifically...

Weapon: Joytoy

Shield: I know it's only 10k but Iron Ram Shield is great for campaign, I wouldn't use terror shield unless you're fighting a NM.

Ammo: I use Lamian Kaman but I'm saving AN to get the +10% waltz ammo.

Head: Use a haste head, macro in koenig for waltz

Neck: Bull Necklace is awesome for Joytoy users. Also don't use spirits, Vorpal will easily out damage it even with a crappy WS set, Atonement is amazing for campaign.

Ears: very good, stick with Suppa and Brutal.

Body: I fulltime ACP body personally because mob eva is so low you'll be capped on accuracy anyway so Hauby loses a lot of appeal. Byrnie +1 might actually have some use for campaign but I wouldn't waste good money on it just for that.

Hands: Rest in Orcish, tp in Dusk and ws in whatever you have, Pallas's are good and cheap if you can't afford Alky, you're capped on acc remember so the -dex isn't worth worrying about.

Rings: with capped acc just use str rings.

Back: Cerberus or Amemet +1 are both good.

Belt: Swift for tp and flash, Warwolf for Vorpal or JA's

Legs: Homam > Askar > Royal Knight's Breeches

Feet: Dusk or Homam for tp, ws in whatever you have that adds str.

pld/rdm or pld/dnc are by far the best sub job options. /rdm will give you more survivability vs NM's as long as you use turtle gear and can keep your mp up, /dnc is better for everything else in campaign and generates much easier exp due to the fact it takes more dmg but has more cure power. You can also spam steps for more easy exp.
As for Aspir Samba it’s highly situational, Drain Samba II is much better in my honest opinion, even in campaign.

Elvaanmonkee wrote:
I'm putting emphasis on sustainability. I want to be able to tank anything and everything.


This simply isn't possible, Shadow hand will tear you a new **** if you straight tank her and so will orc NM's with countertance up.
#14 Aug 20 2009 at 10:26 PM Rating: Good
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I've been using Buckler earring due to lack of Ethereal in 2nd ear slot, isn't Brutal practically pointless with Joyeuse? Please correct me if I'm wrong.

I've got to say, Atonement is an absolutely amazing tool in Campaign, if you are lucky enough to get quiet campaign can grab yourself some mob for yourself, eventually you'll start pumping out 700+ WS's with ridiculous speed.

Also definetly set up a Curing Waltz macro set, I pump in all the VIT/CHR I have and get about 25~35 more HP per waltz, which doesn't sound like much but it's really about 20% increase from what I had before. Free waltz every 5 I suppose, helps conserve TP, more Atonement, more damage. Smiley: smile
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#15 Aug 21 2009 at 8:02 AM Rating: Good
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LordFaramir the Charming wrote:
Isn't Brutal practically pointless with Joyeuse? Please correct me if I'm wrong.


Joyeuse double attacks approximately 45% of the time, which leaves 55% as single attack rounds which the Brutal can proc on. Brutal is 5% double attack, so its effect on those single-attack rounds will give you an extra 2~3% hits total. It also has store TP. This combination of things may or may not help you get to 100TP faster depending on your gear/food/subjob.

If the 2~3 extra hits every 100 plus the store TP doesn't make any difference to the number of rounds you need to get 100 TP, then yes, you'd probably be better off wearing something with accuracy/attack or defensive stats depending on situation.

Obviously, when dual-wielding with something other than justice sword as the second sword, the effect of the 5% DA will be larger (it can proc on ~77% of hits rather than 55%, leading to an extra 3~4% hits total).

Edited, Aug 22nd 2009 4:50am by KisharBlack
#16 Aug 21 2009 at 6:54 PM Rating: Good
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LordFaramir the Charming wrote:
I've been using Buckler earring due to lack of Ethereal in 2nd ear slot, isn't Brutal practically pointless with Joyeuse? Please correct me if I'm wrong.


Somewhat nerfed? yes, pointless? no. KisharBlack explained it well but I'd also like to point out it depends what you're comparing brutal with, the best earring pairing for DD pld would be suppa/assault but both lose much of their potency as soon as you cap on accuracy like you will in campaign. Just like brutal loses effectivness when you equip a multi hit. Merman's earrings are pretty good for campaign also, 1 more attack than assault and -2% MDT can be useful when AoE's are flying around everywhere. I wouldn't buy them just for campaign but a pair of those would be great, especially if they form part of your magic defence set anyway.

As for buckler I'm dubious it's doing much in campaign, the standard mobs are around level 65 (as was discovered when we could still skill up on them) so with natural skill alone I'm sure pld caps block rate. The NM's are at least level 75 so stacking shield skill wouldn't be a bad idea for those guys.
#17 Aug 21 2009 at 9:42 PM Rating: Good
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Any player taking PLD to a majority of events is going to want two merman's, anyway. They're an effective part of an MDT build. As such, they're usually on my list of things to upgrade first once the basics are covered.
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#18 Aug 22 2009 at 9:40 AM Rating: Good
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Since I tend to stay above 85% a lot of the time in campaign as pld/dnc, I tend to default to my parade gorget. I also go in full haste gear for normal mobs, as mentioned, more hits = more tp = more cures.
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#19 Aug 22 2009 at 5:15 PM Rating: Good
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For the neck, try shield torque instead of all the other neckpieces available. I have them all and tried them for a while but the torque seems to profit me the best.

More tp for cures and wses, and your damage take gets cut less than half. I tried the shield collar with the 25 vit and I didn't see any changes to defense and damage taken.

2 cents xD.
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