SE wrote:
Paladin
Vision
Paragons of virtue who never hesitate to step in and defend their friends in a fight, nor to take the brunt of enemy attacks while wearing the heaviest armor imaginable.
We respect the unselfish and bold nature of the paladin, so we plan on further developing their ability to maintain control of battles and keeping others out of harm's way, if only temporarily.
Example Adjustments
Vision
Paragons of virtue who never hesitate to step in and defend their friends in a fight, nor to take the brunt of enemy attacks while wearing the heaviest armor imaginable.
We respect the unselfish and bold nature of the paladin, so we plan on further developing their ability to maintain control of battles and keeping others out of harm's way, if only temporarily.
Example Adjustments
- Adding a new ability that reduces the amount of damage taken by a party member for one hit.
- Adding a new ability that slows enmity reduction.
The ability to reduce damage taken by a party member sounds like a one-shot Sentinel/Cover combo. If they do implement that one, it'll be interesting to see how it works. I'd probably go test it on something like Throat Stab or Everybody's Grudge.
The other ability sounds a lot like Guardian. I'm curious to see how it would stack or otherwise effect a Guardian-enhanced Sentinel.
Reworded stuff slightly. Reading comprehension pre-caffeine fail. :(
Edited, Jul 24th 2011 1:42pm by Ralrra

