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The Road of DRK [Renz+ Disifer] [Re-updated]Follow

#152 Dec 09 2006 at 10:39 AM Rating: Decent
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just to add a little to what disifer said, you also mentioned samurai. i tried samurai before level 70 and yeah it was alright, when i missed zanshin didnt even kick in very often but i liked using hasso.

all in all though after using it i dont feel as though it is something to use as sub before 70. because at 70 you can use seigan and third eye for defense. so since the sub offers no defense before level 70, you might as well be subbing war if you want an offensive sj. at 70 it is something to reconsider though.
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#153 Dec 09 2006 at 12:30 PM Rating: Decent
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Thanks for the replies guys.../drg? That sounds interesting, and I've always wondered about jump and the accuracy trait...well, looks like I'll be levelling some subs then^^.
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#154 Dec 09 2006 at 12:55 PM Rating: Good
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yeah, /DRG is better left till you can get a Brutal but it's still awesome without it. DRK/DRG w/BRD or COR just destroys ****.
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#155 Dec 13 2006 at 6:14 AM Rating: Decent
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Question about tred scythe, if I WS on 13th hit will it skip my crit?



skimmed tred scythe forum but didnt see

Edited, Dec 13th 2006 9:18am by Pobyedobyed

Edited, Dec 13th 2006 9:19am by Pobyedobyed
#156 Dec 13 2006 at 6:44 AM Rating: Decent
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that is correct, you could always crit on the ws naturally, but it wont be because of the hidden effect of the scythe
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#157 Dec 29 2006 at 2:11 PM Rating: Decent
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Bump, it's a good guide, i don't agree with parts of it but thats just me.
oh and bumped as to prevent more noob questions.



Edited, Dec 29th 2006 5:10pm by davetheelf
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#158 Dec 29 2006 at 4:21 PM Rating: Good
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this should be required reading for anyone lvling the job...
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#159 Jan 03 2007 at 3:45 AM Rating: Decent
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LD, ive been a drk for a while now and i got a question. Im a lvl 75 Drk and i use Martial scythe, alot. Its actually my main scythe as a drk/thf (I use Trec as Drk/War for the uber crit). My reasoning behind this is because the extra 100% TP i get boosted onto me when using a WS. 140TP Spiral **** becomes a 240%, which gives me the 3x mod that makes it always 1k+ (Str macro, abs str and int when i can afford it). Is that so bad? And if it is could you give me a good explanation why, and give me a alternative? Every 'test' i do, or that i like to think i do keeps comming out proving that a 140% Spiral with /thf and martial out does any other WS/scythe combo at the current time with /thf. (Ive done better guillotines, but thats because of double atk proc and crit rate with 4 hits with a trec as a /war). And if it isnt so bad, and an actually good combination to consider, why isnt it stated? Me and a fellow drk on my server both has extrodinary results with this combination, DoT suffers 10dmg average a hit from death and trec, and i dotn get the 13 hit crit, but you yourself said, any half decen drk knows endgame, its about Spike damage and Stun, and the highest spike damage in the shortest time ive found so far for /thf is Spiral ****/Martial.

I havent gotten to read the whole thread yet, as im about to go to school and just registered. If some one asked the question just say so, ill find it when im home again.

Thank You.

P.S. Sakaio, i read your thread, and at first i thought it was a good attempt. And if you were any stupider, i'd feel some sorrow or pity for you, but right now i just want you to go die. Fker. <3
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#160 Jan 08 2007 at 11:58 AM Rating: Decent
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With all the recent questions, this really needs a sticky. Bumping it in the hopes that it prevents certain posts from popping up.
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#161 Jan 08 2007 at 1:37 PM Rating: Good
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Quote:
Now, Great Axe is a great 3rd alternative and can still put up good numbers with Steel Cyclone even with only a 240 skill.


I just wanted to note that 240 should be changed to 256 since we have a B+ skill not a B-.

Quote:
200 Raging Rush - STR35% - Delivers Delivers a three-hit attack. Damage varies with TP. WAR only


People might miss the fact that DRK can never obtain this WS even though you stated that its WAR only. It should be removed from the list. I can not think of a single reason to use GA ever after level 60.

Quote:
SAM: has always been in option @60+, due to the increase in TP gain for WS spamming usage. However as of the new update, the SAM has gotten a STR+ACC+HASTE ability buff as well as a Defensive buff. Making SAM even more of a possibility to be a great subjob, and a /WAR competitor.

I think it should be noted that while using Seigan/Hasso Cast time and recast time are increased by 50%. This is one of the major problems I experience with /SAM. My stun recast goes really high as I do not have time to cancel Seigan/Hasso when I need to use a stun spell. If I am being used as a stunner I do not use either ability or use a different sub job. I only sub SAM if I can DD only.

Quote:
Groundstrike is 50%str 50%int

STRset
/equip head "Hecatomb cap"
/equip neck "Snow gorget"
/equip body "Plastron"
/equip hands "Alkyoneus brc."
/equip waist "Warwolf belt"
/equip feet "Hct. Leggings"

Just to nitpick. Groundstrike is Breeze I believe, not Snow.

quote]Spells:
Stun
Drain
Aspir
Absorb-tp [/quote]
I think Abs_STR should be added into this now with the sec cast timer, its a great spell to cast if you can spare the mp.

Quote:
Out of the level 2, Muted Soul and Dark Seal are probably most beneficial, muted soul will allow less worries of extra HP loss from taking hate and Dark Seal can help as well.

I know this is just an opinion but I think that Diabolic Eye is a great ability and should be considered for swaping out some merits from Dark Seal. The increase in accuracy while using this ability is Huge. Atleast have 1 merit into it so you can access it during NM fights.\

Quote:
"JOBS"

I know this is not usable in EXP party, but having /WHM available to sub is very nice for some instances for different kinds of activities. With the access to our MP pool we can provide a good amount of backup healing and status removals. Just a thought.

Quote:
[Neck]
Getting your Sea Gorget, best one for DRK
is Snow Gorget.

I think you should include the Justice Torque in on this section. I am currently working on getting it and think it is a staple piece like the abyssal for any Die Hard DRK. 7 Scythe Skill and 5 STR. RAR!

I also think the Rutter Sabatons should be mentioned for a nice WS peiece which is accessable at level 67 I think. +3STR +5ATK

Thats all the comments I have for now. I have noticed people referencing this post so I thought it should be combed over.

Skyra

Edited, Jan 8th 2007 10:34pm by Skyra
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#162 Jan 10 2007 at 5:55 AM Rating: Decent
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*coughBumpcough*
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#163 Jan 10 2007 at 8:41 AM Rating: Good
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i'd like to comment on the sam sub and hasso/seigan recast penalty. it's really not much of an issue so far for me. i have missed stunning the occasional firega III from an imp when one of our pulled mobs gets a wild hair up its *** and decides to stop and nuke us on the way in. this hurts my professional pride a bit, but mire mobs are so weak that if we eat one or two tIII -ga spells in a night it's not a big thing. more annoying is the recast on abs tp. but really as /sam i have more TP than i know what to do with anyway, so it's mostly just breaking the habit of automatically abs tp after the first 4 seconds or so of the fight. if i'm going to to merits it's /sam for me unless i know the tank has balls of solid rock. if i'm going for main stunner then most likely i'll be /thf or /war (if it's needed for claiming) anyway. i'm going to go to gods as /sam in a week or two, just to see how hasso zerg stacks up in damage vs. SATA. i'll post results.
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#164 Jan 10 2007 at 11:11 AM Rating: Decent
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Quote:
I just wanted to note that 240 should be changed to 256 since we have a B+ skill not a B-.


Somepage is wrong unless they changed it. Our GA cap is 240.

Quote:
Just to nitpick. Groundstrike is Breeze I believe, not Snow.


Ground Strike closes distortion as well as Fragmentation so either will work.

Quote:
I think you should include the Justice Torque in on this section. I am currently working on getting it and think it is a staple piece like the abyssal for any Die Hard DRK. 7 Scythe Skill and 5 STR.


If someone doen't know about Justice torque before reading this guide they wont have access to one any time in the near-distant future.

Edited, Jan 10th 2007 2:06pm by Lefian

Edited, Jan 10th 2007 2:09pm by Lefian
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#165 Jan 10 2007 at 11:54 AM Rating: Decent
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Bump- Oh, wait...MY STICKY REQUEST WORKED, BWAHAHAHAHA!

Commence reaming people for not reading this and asking an obvious question.
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#166 Jan 10 2007 at 11:58 AM Rating: Decent
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Quote:
Somepage is wrong unless they changed it. Our GA cap is 240.


Can someone with capped Gaxe skill at 75 verify this? That sucks, but at the same time atleast I am closer to capping Gaxe if that is the case.

Quote:
Ground Strike closes distortion as well as Fragmentation so either will work.


I thought they only worked of its primary. But, yup your right.

Quote:
If someone doen't know about Justice torque before reading this guide they wont have access to one any time in the near-distant future.


Same could be said about quite a few items on the list, but I still think it should be in there. Might as well not include the Apocalypse then.

Skyra
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#167 Jan 10 2007 at 12:45 PM Rating: Decent
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skyra is right about the apoc and torque, i dont even know what she is talking about but if anywhere in this guide someone talks about apoc but they leave out torques, the torques need to be added, if for no other reason than you can way WAY more easily obtain a torque than any relic.

and the wiki still says our cap is 240, and since i trust the wiki more than somepage... at any rate, i find it hard to believe that if this was changed, that nobody after all this time would have updated the wiki.
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#168 Jan 10 2007 at 1:54 PM Rating: Decent
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275 posts
What the crap! we finally got two stickes o.o /cheer!
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#169 Jan 10 2007 at 4:28 PM Rating: Decent
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Search the forums on KI, that's where I got the information on GA being capped @240.
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#170 Jan 11 2007 at 5:16 AM Rating: Decent
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Quote:
What the crap! we finally got two stickes o.o /cheer


I sent them an E-mail the day before yesterday requesting it...I don't know if I was the only one who did it, but who cares? Now we can point to 2 stickys for teh n00bs.
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#171 Jan 14 2007 at 9:54 PM Rating: Good
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Great Axe cap is 240, yes.
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#172 Jan 16 2007 at 10:18 AM Rating: Decent
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hmmm.... my drk is lvl 9 and im wondering if i should.. if any1 on valfor /tell cuilfionn im on like all the time. I also here Drk pwns. >.<
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#173 Jan 16 2007 at 10:51 AM Rating: Default
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all this talk about having STR being a#1 priority got me confused. i read the drk guide a few months back and read the stat priority was accuracy&attack>Dex&str and bought an assload of new ACC&ATK enhancing pimp gear. Now you're telling me this is why im still not doing as much damage as a DRK should?!

...*kills self for spending 300k*

my gear adds up to be Attack+21
and accuracy+19 with scythe
accuracy+16 without scythe

My scythe, belt, one ring, and hands increase my accuracy
everything else except my boots, weapon, and ranged jacks up my attack power.

wtf v.v so is attack important or not? im sorry for asking a question that could be answered with extensive research but i just need to get it straight in my head.

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SCH has the best DoT spells in the game.
Everything else is completely up to gear, play style, party setup, type of mob being fought, moon phase, food eaten, player's underwear preference, price of rice in China, how many rovers NASA currently has moving on the surface of Mars, whether or not Han shot first, my cat, his cat, the rising cost of feminine sanitary napkins, chickens crossing roads, and BRD/COR songs/rolls.
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#174 Feb 03 2007 at 7:29 AM Rating: Decent
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TO be completely honest, a good DRK carries atleast 2-3 sets of gear. You can't expect to do damage with a acc/atk based set-up for everything. ACC/ATK purpose is for gaining TP and doing decent dps(damage per swing). As for STR/DEX, take out dex, put in INT. IN later levels your big hitting WS are based off of STR/INT/ATK. You end up dropping all your acc and throwing on MAINLY STR/ATK and where you can, INT(This is if you sub thf for Cross Reaper, SPiral ****, SPinning Slash, and Groundstrike). If your subbing WAR for Guillotine, then your best bet is to find a balance. Until you get snow gorget, find the perfect balance of acc/str/atk. Usually 35-40acc is the minimum for a meat build, if u use sushi u can prolly drop down to 20acc gear wise.
#175 Mar 27 2007 at 1:42 PM Rating: Good
renzoukan wrote:
You end up dropping all your acc and throwing on MAINLY STR/ATK and where you can, INT(This is if you sub thf for Cross Reaper, SPiral ****, SPinning Slash, and Groundstrike).


Cross Reaper, is STR/MND, not STR/INT, but who cares anyway. :P

Edited, Apr 5th 2007 12:05pm by Allexia
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