Hello, I'm thinking of being a DRK and I have a few questions I would like to ask to have a better idea of what I'm getting into before I spend a lot of time and money on the job. I like the idea of being able to use spells and melee, but are the spells even worth using? What are the pros and cons about being a DRK? and lastly, how good of a DD is DRK? can the job do more damage than DRG or SAM?
Inside Abyssea, WHM would be a better DD than DRK. Outside, DRK is one of the top DDs, but results will vary greatly with your performance as with any job.
If you are trying to pick the top DD job, then avoid DRK. Not because it's a sh*tty DD, but because it's not a job you can just pick up and crush everyone else. SAM is an easier job as it does not require much work/effort/attention to instantly be a decent DD. Of course, the game is already at its limit of pink galka MNKs, NINs, and white SAMs.
As far as spells go, DRK has some useful spells and a lot of useless ones. You will never use elemental magic as a source of practical damage. Instead, a DRK tends to make liberal use of Dread Spikes, Stun, Endark, Absorb-TP*, Drain*, and Aspir*. While Enfeebling Magic is DRK's weakest skill it can occasionally save you with sleep and bind, (and possibly break?).
I can't give you pros and cons of the job, but rather I'll give the two main reasons I enjoy DRK:
- The job is incredibly versatile and somewhat self-sufficient. It is possible to tank, DD, and offer support with DRK.
- DRK feels like more of a cult job (though not so much as PUP or COR) and it will probably never become a bandwagon job again.**
Also, please try to type/spell properly. If not, we get headaches, you look like a troll, and the end result is us not wanting to answer questions.
*Just not in Abyssea
**Actually, I'm worried about this one... Last Resort update shows SE isn't so upset about us setting fire to their pet Aern and then taking a **** on it. Edited, Jul 6th 2011 1:41pm by xypin