Today I was out farming 300 lady bugs for my great sword MoT. While doing this and having to rest every one to two monsters I got annoyed. I have been a drk since the release of the game, and always try to keep it close to on the top.
But having to rest every monster or two and slow kills just drive me crazy. Or maybe not much to do in between swining, and just waitin for Weapon skill.
Finaily I had a blu friend come out and we pulled ten at a time and killed.
But this brings me to my point. Drk needs better ways to solo or something tha really puts it on par. My blu friend would QQ CA/eflux for 3-4000. Yet outside abby I never had a weaponskill even come close to that.
Draingja: Yes drk should et this and not blm or sch. We get drain aspir 2 1st and we deserve an AoE powerful drain.
Aspirja: Aain maybe wont use in allience but can be used farmin.
Absorb soul: When cast and takes affect swaps your current HP with the monsters current HP. This could be ajusted for NM's
Spell like "Everyones grudge" We should have. Something drk based for fai amount of damage.
Job Ability: or JT at 96
Insanity: Lets us dual wield two great swords. Unlike other weapons great sword lacks a three to five hit weapon skill so it wouldnt be overpowered. And even if someone wanted to "Sneak attack" thats only ood for one minute timer.
Keep in mind Sameri will get dual wield great katana by 99 as it was shown at the Japanese convension fair in Japan I attended.
Dark wave: Only usable from a two hit weapon: Damage taken could be released in a darkness attack as a form of dark wave.
Plauge breaker: Adds plauge to your weapon for sickness to the monster over time. monster TP gain is slowed, along with regen.
Black Momba:[/b] Job ability: Takes your current mp and fiefolds it to your next attack. MP is reduced to 0
Tweek it so our armor can stack like in the old dayes yes please. the game has changed and there is more than enough healing to keep up with it.
Also a 10% JT bonus should be added if using a two handed weapon
Almost every other JT or JA can stack with gear. Mediate, double attack, trippel atack, subitle blow, enhance cure potency, MaB
I think it is byast that skillchains and MB's, no NM to date has a resistence to, bt our olny combat JA it does.
Some of my ideas were for party uses others solo.
Edited, Aug 25th 2011 7:01pm by kimjongil76