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[FAKE STICKY] Ranger FAQFollow

#52 Aug 05 2004 at 12:44 PM Rating: Decent
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96 posts
As per the Attack to STR issue:

Meat Mithkabobs increase Ranged Damage outpute not as a result of the Strength Increase. It is a result of the Attack percentage increase. This is also the case using Minuet. Verbal proof of this is during an HNM once where I do about 90dmg per hit the bard used Sould voice and minuet which increased my dmg to 180.

Further evidence can be seen by equipping a STR4 RSE belt found in BCNM. I equipped it and notice an insignificant difference in my dmg output. The result is likely apparent in the interview that STR2 = 1 attack and since a meat mithkabob = 20% attack it is by far the reason you are doing more DMG.

As for skill chains I put some here that I have seen but in no way is a comlete list.

Ranger Skill chains

Note that more often than not it is best for Rng to start the skill chain for a couple of reasons:
A. Ranger to Thief skillchains are very powerful and Range can steal hate for a second so Thief can trick onto Tank. Not many other melee can do that without Provoke.
B. The additional DMG as a result of the Chain adds to the hate built up. So a RNG may be creating more hate than necessary.

Note: Depending on PT make up it may be beneficial for the RNG to use WS solo. If there are two other melee they can do a skill chain. Sometimes including the Ninja as 2nd person in a skill chain will help them keep hate. Often a RNG WS can finish off the mob and reduce the duration the mob's attention is on you. However, that said, RNG skillchains are very fun to see so try to work it out with your party before hand.

The information below is set up as most optimal Level 2 chains I have seen. The DMG of the chain is a result of the 2nd ws used and penalty is awarded if a lower lvl WS is used as the 1st ws. This is very difficult to explain and better seen as a result of many WS. For example, a sidewinder (600) to sidewinder (600) combo, Reverberation will result causing about 300 dmg I have found. However, when something else is used to cause Reverberation on the same mob the result may be 150 dmg. As a general rule, the DMG output is based on 2nd ws more than the 1st. Thus, Skillchains where RNG ends with Sidewinder are much fun to watch, and hence the benefit of doing chains with a thief.

Pre-Sidewinder (only considered Flame and Piercing)
With Monk: Fusion (Fire/Light). Flaming Arrow - Combo. Great for GOBs.

With DRK: Distortion (Ice/Water). Piercing Arrow - Slice/Nightmare or Spinning Scythe. Good for beetles.

With Thief: Distortion (Ice/Water). Piercing Arrow - Viper Bite. This is the highest dmg skill chain that will likely result until post-Sidewinder.

Post-Sidewinder (this has high miss rate so you may find you will need to figure out how much tp is good for you to go. 150 was a pretty good number for me.)

I'm only listing two jobs as I lvled all my time with a Thief or Drk.

Thief works very well. The skillchain should be:
Sidewinder > Viper Bite/Dancing Edge = Distortion (Ice/Water)
Your ws will almost always turn the mob and giving the thief a chance to sneak and trick.

Dark Knight work fairly well too. The skillchain should be:
Sidewinder > Guillotine = Fragmentation (Wind/Lightning)
This is a good change from many levels of distortions and post-60 when the DRK actually has this ws plus Sneak Attack and Trick Attack using Thief sub this produces high dmg output.

Conclusion: It all comes down to what weapon the other person is using. Also, depending on how many melee you have you may want to solo your ws. It was often the case that I build up TP fastest, even more than SAMs.
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#53 Aug 09 2004 at 4:47 PM Rating: Decent
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/clap :-)

nice. thats all i have to say. nice.

this will certainly help all those newbie rangers starting out. o yeah, the mithkabob theory is confusing and there is no definite knowledge of this.
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Wazzle
#54 Aug 19 2004 at 5:08 AM Rating: Decent
19 posts
im a lvl 32 rng currently trying to level my ninja to 26 so my rng can get thru crawlers nest ^^ and im curious if it would be a good idea to use horn and or iron arrows for regular attacks then use silver arrows for barrage/weapon skills so i can save my preciouse gil yet still get good dmg o_O and also what on earth does the /echo command do!?!? uuhhh oops i meant to make this a new thread... >< D'oh!


Edited, Thu Aug 19 08:41:11 2004 by Canacaeus
#55 Aug 19 2004 at 7:59 PM Rating: Decent
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177 posts
amazing guide, i wish someone would make a guide like this for DRK
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#56 Aug 23 2004 at 5:54 PM Rating: Decent
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257 posts
Bump Bump Great Job!!

Edited, Mon Aug 23 19:25:14 2004 by Stealeto
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Stealeto
75rng 75brd 75rdm
Ramuh
OldSchOOlerS/BloodSunday
Proud leader of the OS!!
#57 Aug 23 2004 at 6:19 PM Rating: Decent
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257 posts
Wow Very Informative Thread. I'm printing it now. 8]

I'd like to second the notion for the Skillchain Chart to be added in order to complete the perfect Ranger FAQ.

Although I love everything listed I would like to add one thing.
I now have Rng lvld to 35 and I have found that having the Bows with the Longest delay make the best bows hands down. This allows New Ranger at low lvl to save gil by not purchasing all the bows for rng along the way. The Ones to purchase are as follows:

Self Bow lvl 7
Power Bow lvl 16
Great Bow lvl 30

I haven't a need for any higher yet so maybe some high lvl rng can add support to this. The Plus 1 bows are for kicks like Ranged acc. and att. which are greatly needed to fill out a proper rng equipment package. I learned this the hard way after obtaining my new Assassins Bow lvl 29 that proved to be worthless compared to the Great Bow at the next lvl of 30. After a few days with the Great Bow, I Upgraded to the Plus 1 model. Now all together my +44 ranged acc. makes me the proudest I've been with Ranger.

Just a foot note for another thread possibly would be to ask Why is there no armor that improves Ranged Accuracy and/or Ranged attack that a Ranger can wear? Perhaps someone will fill me in on what I'm missing.

Good Luck and Happy Hunting!!

35 rng
31 thf
21 nin
16 mnk
13 bst
12 war
7 rdm
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Stealeto
75rng 75brd 75rdm
Ramuh
OldSchOOlerS/BloodSunday
Proud leader of the OS!!
#58 Aug 24 2004 at 8:46 PM Rating: Decent
12 posts
Yes, there aren't any ranged accuracy-boosting body armors for rangers (save the sandorian CP tunics which are LOW defensed and take up a potential bandana / emperor hairpin, and the picnic table / checkersboard Brigandine +1 armor which will cost you an arm and a leg [plus it only gives +1 to agi]), so you'll just have to wait until level 58 for the AF Hunter's Jerkin [+10 Ranged Accuracy].

But almost every other piece of equipment will help, and those are more than enough support to help you hit.

Edited, Tue Aug 24 21:50:10 2004 by Aureon
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#59 Sep 07 2004 at 5:01 PM Rating: Decent
18 posts
How do the recast macros work?
I really want a macro that tells me when sharpshot, and sneak attack are ready.
thanks,
fireball
#60 Sep 07 2004 at 8:01 PM Rating: Decent
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85 posts
/recast "Sharpshot"

/recast "Sneak Attack"

And so on. =)
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Anakron
#61 Sep 08 2004 at 1:20 AM Rating: Decent
18 posts
Do the recast show when the job ability is readyd?
i tried it tonight it didnt work.
thanks
fireball
#62 Sep 08 2004 at 1:21 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#63 Sep 08 2004 at 1:21 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#64 Sep 08 2004 at 1:21 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#65 Sep 08 2004 at 1:21 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#66 Sep 08 2004 at 1:21 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#67 Sep 08 2004 at 1:21 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#68 Sep 08 2004 at 1:22 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#69 Sep 08 2004 at 1:22 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#70 Sep 08 2004 at 1:22 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#71 Sep 08 2004 at 1:22 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#72 Sep 08 2004 at 1:22 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#73 Sep 08 2004 at 1:22 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#74 Sep 08 2004 at 1:22 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#75 Sep 08 2004 at 1:23 AM Rating: Default
18 posts
Do the recast show when the job ability is ready?
i tried it tonight it didnt work.
thanks
fireball
#76 Sep 08 2004 at 1:31 AM Rating: Decent
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85 posts
Bad connection? ;_;

The /recast macros tell you how much time's left before you can use it again. So if it's 0, then it's ready.

Edited, Wed Sep 8 02:45:23 2004 by Omnivor
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