I would like to adress a very important point that should be added to this thread. It was stated above
"At level 75, I use the following rough guideline for normal shots:
R Att > R Acc > STR > AGI
For Holy Bolt usage I go by:
MND > R Acc (I swap out a lot of R Acc for MND) > R Att > STR > AGI
For Weapon Skill usage I like to go:
STR > R Att > R Acc > AGI."
Don't confuse this with end game rng, this is a good guideline to follow for XP/Meripo partying but something here needs to be addressed.
Ex. fighting Kirin.
First off we need to look at the role of a blm. Blm is a DD job for kirin, unfortunately Kirin has a very high magic resistance. That being said a blm may cast say Tornado 2 8 times in a row and the damage for those 8 spells could be say 150, 200, 800, 315, 175, 250, 1150, 130. Since Black magic is one of the best ways to take Kirin down quickly you have to rely on a steady supply of skillchains for the blms to magic burst. Ranger's are great for Kirin for 2 reasons, they can steadily DoT Kirin to help beat down his regen and they can close both Light and Fragmentation Skillchains. Magic Bursts greatly increase a blms chance of getting past magic resistance, if you can keep them steady one blm casting Tornado 2 8 different times will look more like this with Magic Bursts 1300, 1250, 800, 150, 975, 1115, 1500, 750. Also Kirin has a high defense, Rngs might be able to bust 2-3k easily on imps in Caedarva Mire, but the "average" ranger sidewinder or slugshot on kirin is 400-700 dmg, the uber rng dmg on kirin is 800-1200, Elvaan's have been known to do more then this but I've never personally seen a rng break 1200 with the lates updates to rng. But now comes my point.
A Ranger with using the attk > acc > str > agi guideline will hit kirin 6/9 times to get TP on average, sometimes you can do better with selenes bow on new moon. And then a Rng using sidewinder on kirin will hit 3/4 times with sidewinder sometimes less sometimes more. So let's do some quick math, rng with average attack gear solo WS's...
Sidewinder 1 = miss
Sidewinder 2 = 500
Sidewinder 3 = 550
sidewinder 4 = 450
net dmg off of 4 sidewinders = 1500
ok now lets take the 1st 4 blm nukes added to this, 1465
net dmg = 2965
ok now change the rngs gear up to acc > agi > attk > str
now the rng hits 6/6 - 6/7 shots to get 100 tp, and hits 4/4 to 4/5 sidewinders with average dmg being around 300 ish closing skillchains
sidewinder 1 = 250
sidewinder 2 = 300
sidewinder 3 = 350
sidewinder 4 = 300
+ an additional effect of 20-100 for the skillchain but well leave that out for now.
net dmg off of 4 sidewinders = 1200, just 300 less then using dmg gear
add this with the first 4 blm spells with MB listed above, 3500
we have a net dmg = 4700
4700 - 2965 = ((1735))
ok, now lets say those 1st 4 sidewinders all closed skillchains as well, aside from the one that missed, we will swap the 1st blm spell from both lists to make up for that missed sidewinder. total blm dmg now = 2350
2350 + 1500 = 3850
4700 - 3850 = ((850))
Another Variable to look at is if you have that uber dmg gear and race, which will still limit your accuracy to about the same as the average attack gear but instead of netting 1500 dmg, you might net 3600 dmg in 4 sidewinders. But there is one more thing to consider, when fighting monsters like kirin you will usually have around 3-4 blms hitting these MBs every time.
3600 - 1500 = 2100
so we have a differnce of 2100 dmg on your sidewinders with uber gear
now lets go with the lesser of the average blms, say 3 are bursting.
1st scenario, 1465 X 3 = 4395
MB Scenario X 4, 3500 X 3 = 10500
MB Scenario 2 X 3, 2350 X 3 = 6050
Final Conclusion 4 MB will net more dmg then 0 or 3 MB no matter how much gear you have.
10500 - 6050 > 2100
So I'll leave this post with this: end game rng figthing HNMs and Gods please use the following setup
Racc > Agi > Rattk > STR
Xp/Meripo us the setup Rattk > Racc > Str > Agi
Edited, Feb 20th 2007 5:10pm by PhoenixDisgustipated
Edited, Feb 20th 2007 5:14pm by PhoenixDisgustipated