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Sharpshot. Bleh. ~Ranty~ "tldr"Follow

#1 May 31 2009 at 8:13 PM Rating: Excellent
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Ranty McRantRant.

I'm tired of Sharpshot, It's not doing me justice anymore.

Can someone please tell me the point of it!? It's suppose remove those racc distance penatalties right? Well it doesn't do sh*t.

From 1 to like 50, that Ability was ballin', But somewhere down the road it decided to go: "You know what man? Your sh*t and your friends think your gay, So i'm not going to do what i'm suppose to anymore and screw with you"

I guess I just expect it to land my shots when i need them to land, Wait a minute, thats what its suppose to help with!

There has to be something wrong with it. I don't even bother to couple Sharpshot with Barrage anymore, I just pop a barrage and let it fly, consistently landing most if not all hits.
Then theres the off chance I think "I really need this barrage to hit for the TP" or "I really need this Sidewinder to hit to save some ass" It kicks you in the nuts and laughs in your face as you see the dreaded 0tp return followed by the "You miss your shot so your a dickhead"

Sharpshot Aka @#%^ing Unreliable Bullsh*t. "That sh*t is FUB son"

I just finished up a meripo, and just got sick to death of it, decided to burn your eyes with my filth of a thread.
#2 May 31 2009 at 8:47 PM Rating: Good
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FFXI Wiki is very unhelpful on this, so I'm unsure if its a ACC+ or ACC+% bonus. If its just ACC+ then that examples why its better at lower levels, just like Focus for MNKs.
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#3 Jun 01 2009 at 8:10 AM Rating: Good
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Maybe it is a straight ACC+.

I've been equally disappointed of late with Sharpshot. There are parties where I swear its doing the opposite. I'll only miss Slug when sharpshot is up and barrages will remain flakily unreliable. After 2-3 hrs of that crap, I want to break my OBow.

Sharpshot should be re-designed to actually make shots hit the 95% acc cap. It's only a minute every 5 min, how overpowered could that really be? Most of us are near that acc cap anyways when we choose to be.

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#4 Jun 01 2009 at 8:59 AM Rating: Good
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Now that I think about it, from my experience with it, its prolly straight ACC instead of ACC+%, cause it really is super OMG ACC at like lvl30, and by 50 it was good just not "you will land every shot".
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#5 Jun 01 2009 at 11:03 AM Rating: Good
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i dont really see that it works to well. seems to me my barrage&sharpshot is not as accurate as my normal shots. but barrage doesn't have a penalty to acc (or it doesn't say it does.) one would think that this would mean barrage would be even more accurate then a normal shot with sharp shot. but it's not.=(
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#6 Jun 02 2009 at 7:45 PM Rating: Decent
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It might just be bad luck but I often had the feeling I miss more Sidwinder and Barrage when Sharpshot is up... as if there was some error in the game coding when it comes to what Sharpshot is suppose to do...
#7 Jun 05 2009 at 2:17 AM Rating: Good
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Ability: Sharpshot
Recast: 5:00

Draw's more attention to you before you miss.
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#8 Jun 05 2009 at 10:01 AM Rating: Decent
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LMAO yep hats what it does!
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#9 Jun 05 2009 at 10:39 AM Rating: Excellent
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HunterGamma wrote:
If its just ACC+ then that examples why its better at lower levels, just like Focus for MNKs.


HunterGamma wrote:
Now that I think about it, from my experience with it, its prolly straight ACC instead of ACC+%, cause it really is super OMG ACC at like lvl30, and by 50 it was good just not "you will land every shot".


Wut?

Let's say Sharpshot gave you a straight increase of 20 R.Acc.

Let's also say you start off with a base hit rate of 50% (which would not be uncommon at lower levels for lack of much r.acc gear). Adding 20 r.acc to that will increase your hit rate to 60% (going from crappy to crappy), which is a 20% incease in DoT. But it is a 10 percentage point increase in hit rate.

Now let's say you start off with a base hit rate of 85%. Adding 20 r.acc to that would increase your hit rate to 95% (going from good to great) which is a ~11.8% increase in DoT. But it is STILL a 10 percentage point increase in hit rate.

The difference in DoT is huge, but the difference in likelihood of you missing is exactly the same no matter what base hit rate you start from. So if Sharpshot takes you from missing a lot to "OMG ACC" at low levels, a straight r.acc increase won't explain it.
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#10 Jun 05 2009 at 1:36 PM Rating: Good
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Quote:
Let's also say you start off with a base hit rate of 50% (which would not be uncommon at lower levels for lack of much r.acc gear). Adding 20 r.acc to that will increase your hit rate to 60% (going from crappy to crappy), which is a 20% incease in DoT. But it is a 10 percentage point increase in hit rate.

Now let's say you start off with a base hit rate of 85%. Adding 20 r.acc to that would increase your hit rate to 95% (going from good to great) which is a ~11.8% increase in DoT. But it is STILL a 10 percentage point increase in hit rate.


These are made up numbers right?

My RACC at 30 was likely around 130 or so. My RACC at 75 is closer to 380. Going from 130 to 150 RACC (~18% increase in RACC) would be way more noticeable against an IT mob than going from 380 to 400 (6% increase) would.
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#11 Jun 05 2009 at 2:08 PM Rating: Excellent
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Dartagnann wrote:
Going from 130 to 150 RACC (~18% increase in RACC) would be way more noticeable against an IT mob than going from 380 to 400 (6% increase) would.


Yes I just used those numbers as an example. In any case, whether you go from 130 to 150 r.acc or 380 to 400 r.acc, your hit rate will still increase 10% either way. Neither one of them is going to make you go from missing like crazy to hitting all the time. The extra number of arrows that will hit instead of miss is exactly the same in either example.

Edited, Jun 5th 2009 6:11pm by KaishenRamuh
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#12 Jun 08 2009 at 6:22 AM Rating: Good
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People are just overdramatic about it. My sharpshot works fine ty.
#13 Jun 10 2009 at 8:49 PM Rating: Good
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I feel your pain, but I don't really felt like it ever did anything except when I had a pretty bad hitrate on things. I have heard that it supposedly removes the distance penalty for ranged attacks but I can't remember if that was something official or just hearsay. All it is now is something that happens to go off when I hit barrage macro that may or may not help. To be honest, I wouldn't be surprised if it was just a straight 20/30 acc like focus.
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#14 Jun 11 2009 at 8:19 AM Rating: Default
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Quote:
Yes I just used those numbers as an example. In any case, whether you go from 130 to 150 r.acc or 380 to 400 r.acc, your hit rate will still increase 10% either way. Neither one of them is going to make you go from missing like crazy to hitting all the time. The extra number of arrows that will hit instead of miss is exactly the same in either example.



I absolutely don't know how you figure that. As levels get higher more RACC is needed to hit IT mobs. At level 30 with Noct gear I could hit IT mobs reasonably well. That added about 10 RACC + 22 from traits. At level 70 I needed about 70 RACC from gear and 4 ACC traits from job to hit IT mobs at the same rate. The increased evasiveness is not linear in this game. So 10 RACC at level 30 does more than 10 RACC at level 70.

Edited, Jun 11th 2009 9:20am by Dartagnann
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#15 Jun 11 2009 at 1:43 PM Rating: Decent
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Hmmmm. I dont think that is true. 10RAcc is always +5% hitrate. I think characters in general have worse Acc at lower levels than higher levels mainly due to Sushi's effect increasing as base Acc increases (at 100 base acc you only get +7.5% hitrate, while at 300 base Acc, you recieve +22.5% hitrate) as well as gear that actually has stats on it.

Attack is a whole different matter. 10Att at low levels is HUGE. +10 Att to 50 base Att is ~20% more damage, whereas 10Acc at that level will still only give you +5% hitrate (at least 5% more damage, maybe up to 10% on exp mobs at that level). I dont really start thinking about Acc (food and gearwise) until about 40.

Im not sure what level RAcc rings get better than Mighty Rings, but I would probably swap to them around that level anyways (as well as start eating sushi instead of rice dumpling or other meat).
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#16 Jun 11 2009 at 9:20 PM Rating: Good
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I dont think that is true. 10RAcc is always +5% hitrate.
Not exactly, 2 Acc doesn't always exactly equal a 1% increase in hit-rate. At low Acc %s (I think below 70%), it changes Acc by a slightly different %. This is of course assuming that R Acc mirrors Acc. I'll need to double check on this one with some math gurus. We just always us the 2 Acc ~> 1% Acc since in the range we usually talk about (Neutral to low EVA mobs) this is true.

Quote:
As levels get higher more RACC is needed to hit IT mobs. At level 30 with Noct gear I could hit IT mobs reasonably well.
The reason for this is simple. Level correction factor. (Which I didn't experience on RNG until level 70.) At level 30, the level difference required for a monster to be considered IT and cap exp is 8 levels. At level 75, the monster has to about 16 levels higher.
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#17 Jun 12 2009 at 8:58 AM Rating: Excellent
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Cyth wrote:
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I dont think that is true. 10RAcc is always +5% hitrate.
Not exactly, 2 Acc doesn't always exactly equal a 1% increase in hit-rate. At low Acc %s (I think below 70%), it changes Acc by a slightly different %. This is of course assuming that R Acc mirrors Acc. I'll need to double check on this one with some math gurus. We just always us the 2 Acc ~> 1% Acc since in the range we usually talk about (Neutral to low EVA mobs) this is true.


first i've heard of that. testing?

if RACC is like ACC, 2RACC adds 1 to your RACC%, regardless of level (say you hit for 75% ACC, then added 2RACC, you'd hit for 76% ACC).

as for sharpshot, i don't know exactly what it does, but it would be fairly obvious if it multiplied your RACC by a significant %... testing sharpshot would be an enormous pain in the ass though, and i don't like to accept any eyeball testimony for stuff like that. its duration is short enough that i don't see too big a requirement to know exactly what it does, honestly. though, my RNG is only on its way up, so what do i know.

Edited, Jun 12th 2009 2:27pm by milich
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#18 Jun 12 2009 at 9:08 AM Rating: Good
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That's why I mentioned needing to double check. For some reason I thought for very low Accuracy values, that the 2 ~> 1% was no longer true. Close, but slightly different. But again I'd have to look that up, as it was a while ago, and my memory is a bit fuzzy.
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#19 Jun 12 2009 at 10:59 AM Rating: Good
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milich wrote:
first i've heard of that.

I've heard it before, too. My understanding is that ACC+2=hitrate+1% only applies after your ACC is equal to mob EVA (at which point your accuracy is 75%). You should be able to reverse this formula and confirm it with whatever numbers you already have for capped accuracy vs. a given mob.

If the scale were linear all the way down, low-level characters' accuracy would be drastically different, I think.
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#20 Jun 12 2009 at 11:57 AM Rating: Excellent
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redvenomweb wrote:
milich wrote:
first i've heard of that.

I've heard it before, too. My understanding is that ACC+2=hitrate+1% only applies after your ACC is equal to mob EVA (at which point your accuracy is 75%). You should be able to reverse this formula and confirm it with whatever numbers you already have for capped accuracy vs. a given mob.

If the scale were linear all the way down, low-level characters' accuracy would be drastically different, I think.


low level characters' accuracy is generally abysmal. regardless, i don't think you can make any inferences without knowing the evasion of typical low level targets and such.

i could have swore nagamaki went lower than 75% ACC when he originally proved the formula, and said it was linear all the way. i can't find the actual tests... i think they were in the DEX/crit thread after page 13, which is where the thread cuts off at present.

this is easy enough to test with a low skill weapon, by the way.
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#21 Jun 12 2009 at 12:06 PM Rating: Good
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this is easy enough to test with a low skill weapon, by the way.
My connection speed at my new place is too slow to test anything, as the lag causes me to miss info in the chat log. Well that, and the only weapon I have below 240 skill is my capped Katana on a 37 NIN.
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