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Guide: BST Duo/Party Leveling SpotsFollow

#1 Jul 13 2004 at 9:42 AM Rating: Excellent
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868 posts
Here's the list of places a DUO/TRIO/... can level. Unfortunately, I've only been Duoing since LVL 37... so my contributions will be limited. This should be Stickied! :D

Leveling as a BST party differs from Soloing in that you need to find an area that has both Even Match pets and Incredibly Tough enemies. Sometimes these areas are easy to find, while most of the time they're not. This is my attempt to change that.

Please Provide your own contributions as well, this thread will be updated over time.

A Note on this guide: Most of these places are for two BSTs, but they can generally be adapted to a Trio or more, just expect to get about 27% less experience with a third in the group. This is usually offset by less downtime, so you'll be fine.

General Strategy: The idea behind a party of Beasts, and how they are very successful is HATE. Pets at levels 35+ dish out lots of damage and have tons of HP. They take all the hate, saving your precious HP for the end of the battle. The idea is to have you and your partner grab EM pets of the same type. This ensures one pet won't take more hate than the other, reducing downtime significantly. Once you have your pets. find a VT or IT mob (always avoiding "high evasion" mobs, they will end you) and set your pets to work. Once your pets have established hate, join them in the battle on the opposite side. Standing on the opposite side as your pets is helpful in showing you who has hate (Illustrated Here). If your enemy turns to face you, immediately stop hitting it by turning away using the "unlocked" target mode, allowing your pets to regain hate. If you take a beating, run off to cure yourself outside of hate range, then rejoin your team. When the enemy has a sliver of health left, hit Release to send the pets away. Finish it off, claim your 200+ EXP, and let your pets heal fully befor ereclaiming them. You should always let your pets heal fully after the first battle rather than jumping into a new battle right away. As the EXP chain gets higher, you have less and less time to kill the next enemy, so obviously the smart choice is to let the pets heal after the first few battles so they have more HP going into the later battles where you have no time to heal them. Dhalmels are great pets because they will heal themselves (and your party) during the battle. Great for reducing downtime. One last note: Don't let your pet die during the fight. If it's about to, just release it and let it regen. It's hard to find EM pets, so letting one die is a terrible waste. A warning though: Obviously, this can be risky if your ex-pet will link with your enemy... in that case just Heel it rather than releasing and hope the enemy doesn't go after it. That reminds me... the same can happen near then end of a battle when the BSTs release their pets. Be sure to save your TP for the end of the battle, ensuring a quick finish and allowing no time for your ex-pets to link with the enemy.

A RDM can be a great addition to the party. Controlled use of debuffs, buffs and refresh can eliminate downtime entirely. This could also work with a BRD. Most other non-buff/debuff jobs won't work in a BST party. They upset the balance you need to maintain in order to survive. If you ask your DRK friend to come along, he's going to steal the hate and wind up dead really fast. Avoid it at all costs :)

Tune your macros. You need to be able to switch, ditch, tame and claim pets on the fly, without disengaging from battle. Become familiar with the <stnpc>* tag in your macros. With it, you can do all of the above without ever turning away from your enemy. Now that you have a party, you also need to alert your partners of your actions. Be sure put all your /party comments after your commands though, because timing is critical and we don't want a /party and a /wait 1 to interfere with our abilities.

Be careful using Sic. Most of the time, you'll be ok just firing Sic as soon as the battle begins, but every once in a while your pet may do a AoE attack after some other creature has wandered into the playing field. This is where your highly tuned macros come into play. You can try taming, but that probably won't make it lose aggro. So what you should do is ditch your pet, charm the link, release it, then recharm your old pet. As long as you don't make the link-pet fight, it won't affect the EXP obtained from the battle. On some occasions though, it's even possible to split the pets between the two enemies, killing them both to come out victorious. This happened to me many times while partying in the deserts.

* This tag used in a macro brings up your purple selection cursor. This allows you to select an NPC-only as a target, without disengaging or changing your current target. This is really helpful when you're in the middle of a battle and you need to A) Recharm a wild pet, B) Tell your pet to fight a link, or any other number of possiblities. Similarly, the <stpc> tag will allow you to choose a PC-only. Handy for your Mage-ly duties.

Anyway.. enough rambling... on to the locations:

LVL 35-42: East Altepa Desert
Pets: Giant Spiders (30-34), Sand Beetles (36-40), Desert Dhalmels (39-??)
Mobs: Lots to choose from, they're all over the zone.
Strategy: The Kuzots region is a gold mine. Many charmable mobs and enemies that span 20 levels. Get familiar with Wide Scan and Track. Start with Giant Spiders vs Sand Beetles. Level on those in quick chains until you hit 36, at which point I suggest you dump the spiders and upgrade to Sand Beetles as pets. Once you have beetles, test the waters with a T or VT Desert Dhalmel. If the battles go well, try an IT dhalmel. Whatever you do, don't chicken out. It's very possible you will die once or twice fighting Dhalmels pre LVL 40, but it will pay off big in the end. At Level 39, you can upgrade to Dhalmel pets. At this point, it's all fun and games. The area just outside the West Altepa zone is a Dhalmel playground, and it will be your bread and butter until you're ready to move into West Altepa. Chain 4 and 5 should be easily attainable even fighting ITs exclusively. Feel free to head over to West Altepa whenever the EXP starts to thin out for you. Note: This zone has apparently fallen victim to Party Infestation since I leveled here. Yet another place where BSTs will get dirty looks even though traditionally, this has always been a BST stomping ground. Anyway, just make sure you get the EXP while the getting's good, then move on to West. There will always be something to kill in one of the two zone. In fact, I was back in West Altepa last night killing Antican Secutors till LVL 52.

Contributor: Lindeus / Vaeryn


LVL 35-37: Sea Serpent Grotto
Pets: Royal Leech (35-38)
Mobs: Pond/Lake Sahagin (36-39), Ghast (33-41)
Strategy: It's a very bad idea to assist if you are going to be doing Leech >> Ghast. They have their AOE Drain which will give them back plenty of HP if they hit it on 4 targets (you, your partner, and 2 pets). Also, if you assist and it uses one of the various nasty *ga spells that they have, your HP could go yellow. If your HP goes yellow, you may be in big truoble since the ghast have a verrrrrry far low HP aggro range.
I recommend just sitting back and throwing leeches until the cows come home. ^^ One note about finishing these is that I highly recommend you use Cure2. We typically just both would toss a Cure2 at it when it got to us, which finishes them off nice and fast. If you wait, again, you run the risk of AOE Drain and *ga spells.

Contributor: Randomscrub / Jerji


LVL 40-47: West Altepa Desert
Pets: Desert Spiders (40-44), Desert Dhalmels (??-48), Desert Beetles (47-51)
Mobs: Dhalmels, Beetles and Ants... etc.
Stratey: Welcome to the West. East was fun, and you can do the same over here. Watch out for Cactuars, they're small, fast and mean. Start out using Spiders against Dhalmels and Worms (at night only). When you've exhausted the EXP, upgrade to Desert Dhalmels pets whenever the Even Matches start to show up. Now it's time to head outside to the plain west of Rabao. I found the best area for the first while was (J-7). Here you'll find some spare Dhalmels for pets and your new enemies: Desert Beetles and Anticans (Eques and Retiarius). Fight with these until EXP starts to thin out, which unfortunately happens after only a couple levels. When the Anticans are all dead and starting to appears as only Tough, grab some Dhalmels and head out to (H-7).. The Anthill. The anthill is surrounded by mean Ants you need to avoid. Once you get past them, you can stay in the grooves of the hill fighting Desert Beetles until you squeeze into LVL 47. As I saw it here, with only two people your options are limited at this point, so we head elsewhere. If you have 3 or more BSTs, you could try some of the higher level Ants, but be careful, they go as high as LVL 58. They also like to use little spells like Freeze, which can really ruin your day.

Contributor: Lindeus


LVL 41-44: Yuhtunga Jungle
Pets: Soldier Crawlers (37-49)
Mobs: Goblins (Poacher, Robber, Reaper) (40-49)
Strategy: The Soldiers here don't aggro like they do in Crawler's Nest. Use the southeast exit from the outpost area to get to the Crawlers. It is recommended you scout out your nearest zone before getting down to business. The zone you're looking for leads to Yhoater Jungle.

Contributor: Randomscrub / jerji / Vaeryn


LVL 44-46: Yhoater Jungle
Pets: Worker Crawlers (40-46)
Mobs: Master Couerl (44-50)
Strategy: The area you're looking for is north of the Teleport-Yhoat crystal. Watch out for the Couerls' Blaster paralysis attack. Also look out for the morbol, Anemone. No need to camp and pull as the Couerls are spread out enough to avoid links. If you ever need to rest, rest right on top of the gate crystal, nothing will agro you there, except for a Goblin Digger (I beleive) that like to wander thru occationally. There are 5 exits from the gate area, 3 of which a Goblin Digger spawns in and will wander into the area occasionally. Keep an eye out for him, whenever you Wide scan to find another couerl, watch for him coming up a tunnel, he will kill you if your in the middle of a couerl fight.

Contributor: Randomscrub / Vaeryn


LVL 47-50: Gustav Tunnel
Pets: Labyrinth Leeches (45-48), Labyrinth Lizards (46-51), or anything you can get in an emergency
Mobs: Goblin's Leech (~55)
Strategy: Head to (G-9) and north through the small tunnel. You'll come to an area filled with Robber Crabs (aggro) and Goblins. Look for a Goblin Shepherd because he's got your target. His pet Leech is pure gold. There may be a party here leveling, which is good. Whenever they pull a Shepherd, steal the leech. Just explain to them why, and usually they understand and even help you. If you're alone down there it's a little tougher. Sneak and Invisible will help but aren't 100% necessary, and until you hit LVL 50, Invis isn't even an option. The idea is to sneak up behind a Goblin Shepherd and steal his leech while his back is turned. Using Dia is a good method. He won't care... they're very bad beastmasters ;) However, if he sees you do it, you're a dead man. Anyway, once the leech is chasing you, run back toward the tunnel and you and your buddy proceed to smash the leech with your chosen pets. These leeches are a lot like our Familiars, they are strong, but they have very low HP. Fortunately for us, they're still worth just as much as any other mob. These will be short battles and you don't even need to send your pets away as these babies are usually worth 200 EXP even with a pet. When that starts to dip closer to LVL 50, you'll need to start ditching the pets near the end and finish the battle yourselves to claim 200 EXP. The Shepherd will summon another Leech shortly after you take his first one. This is a dangerous dance, and you should expect to be running for your life once in a while. When this happens, one of you should stay behind while the other runs. The Goblin should only have aggro on the puller so the other remains safe. Just make sure you get out of the small tunnel so the Goblin doesn't aggro you on the way back. The idea here is to steal the Goblin's Leech as the goblin makes his way back home. Anyway, rinse and repeat until LVL 50 arrives. Maybe now you can go back to West Altepa, but I don't know.. this is as far as I've gotten. You'll probably need to do your Genkai #1 quest at this point anyway.

Contributor: Lindeus / Durginn's Solo Thread


LVL 47-48: Labyrinth of Onzozo
Pets: Labyrinth Leeches (45-48)
Mobs: Cockatrice (50-53), Mushussu (51-57)
Strategy: Pretty straightforward. Leeches are just around the corner from the zone.. past a room full of Goblins which may be a pain in the ****. Cockatrices are just at the end of the tunnel with more leeches and goblins. If the cockatrice uses baleful gaze, which they like to do a lot, drop your pet and grab a new one, making sure your partner still has his pet, even if his is petrified too, then once yours has hate, he can swap his out. Hate control is kinda shoddy here because of baleful gaze, so be careful. If you run out of ***** (which can happen if there are farmers around), you can kill the gobs, but make sure that you kill the gob BST's pet leech before you pull him because otherwise your pool of pet leeches will link with it, making you one dead BST. You can also kill the Mushussu around here, of which there is a room full of them if you take a left from your camp thru the big room into a tunnel. Only thing you have to worry about them is Cold Breathe (somethig like that) which is a forward cone attack that causes stun, so stay to the side or behind it, and Wild Rage which looks like it's having a seizure and does some heavy AoE damage. Apparently these guys don't use Death Scissors very often, if at all, but be careful just in case.

Contributor: Randomscrub / Vaeryn


LVL 47-49: Garlaige Citadel (Trio or higher recommended)
Pets: Citadel Bats (45-48)
Mobs: Chamber Beetles (56-58)
Strategy: Trio is needed for this. Duo would lose too many pets. We never released pets and lowest xp we got was 182 at lv49. Chains for 240-280 with pets. We just used sneak before leave after each fight. Every 4-6 fights, 1 bat would not make it. But all three where always below 30% health after fights. So it's close but still safe. For some reason they healed up extremely fast after leave though.

Contributor: cameljon


LVL 49-54: Crawler's Nest
Pets: Soldier Crawlers (37-49), Witch Hazel (50-52), Hornflies (50-53), Exoray (51-54), Blazer Beetles (52-54), BAH! There are pets here for 20 levels! You'll have no trouble finding one.
Mobs: Rumble Crawlers (53-56), Helm Beetles (51-62)
Strategy: If you level here you'll eventually wind up with a coffer key used for BST AF Gloves, which is great. If your fighting helms, one of you might want to get a Blazer beetle for their Evasion down attack when the Helm does Rhino Guard (Evasion up). The blazer won't get nearly as much hate as a Rumble would, so the person with the Blazer can do the pulling. I only recommend Helm Beetles on lvl 53-54 when you can charm Rumble crawlers, otherwise the battles will last too long and xp will be slow. Btw, Helm's are 59-62 and Blazers are 52-54. At 49-51, you can kill higher lvl blazers for decent xp if your a duo, and possibly Mushussu if you have a stronger pet like an Exoray. Don't bother with Dragonflies, as was previously suggested, because they use Venom, which can prevent your pets from healing for up to 5 minutes, which means no chains and a lot of downtime. You can give them a shot if you really want to. Also, do not fight Wespes, they use Pollen all the time, and get 500 HP back with it.

Contributor: Randomscrub / Vaeryn / Lindeus


LVL 50-52: Western Altepa Desert
Pets: Desert Beetles (47-51)
Mobs: Antican Secutors (54-58)
Strategy: This may only work as a Trio. Grab your favorite Beetle and head down to (H-8) I believe, the little area with the East Altepa zone. This is the breeding ground for Secutors, and they'll net you 100-200 EXP. It's not the fastest EXP you can get, but it's low risk. We had one link all night, and we survied. Beetles spawn in this area too, for emergencies.

Contributor: Lindeus


LVL 53-59: Garlaige Citadel
Pets: Funnel Bats (51-56)
Mobs: Chamber Beetles (56-58), Hellmine (59-62), Fallen Mage (59-62), Fallen Major (59-62), Magic Jugs (62-64)
Strategy: The Basement of the citadel. To get to the basement area, as soon as you get to the first junction in GC, take a left and fall thru the first hole, then follow the wall on the left to get the to stairs/camp. The basement isn't very big, I recommend buying a map. Funnel bats will do well with Jet Stream! At Lv 57-59, kill magic pots. They are easy to kill, and most times you can chain up to 3-4. Kill the pots on the side with 4 spawns, don't bother killing the other 2 on the opposite side of these 4, instead while waiting on the respawns kill a skeleton. Pull the mobs into the tunnel that is near (sometimes PT's are here and have to fight outside of the tunnel, just watch out for beetle spawns and stay FAR from skeletons during battle >.<). Watch out for AoE spells/ and the AoE WS (adds weight and hurt a lot >.<) These are great for farming also, they will drop light crystals and WHM spells (they are rare so you can only hold one T_T) also pot shards i think^^). The best camp for BST in GC is right in front of the hellmine/undead room on the west side of the basement. Nothing links in there, so the pulls are simple...sneak, fight, heel, smack it down. Hellmines seem to be more trouble than they are worth til prob. 55 (due to having T bats outside sometimes, and finding new pets after a 3500 dmg explosion creates downtime like crazy). Whenever you in the right lvl range tho (53+), go kill some fallen major and fallen mages (59-62 I believe). Funnel bats for pets. They die easy (save for them blood saber spam sometimes) and are great xp even in trio. At 54 we're drawing in 160 easy off them w/o chains. So, yea its fun stuff. Also, hellmines are great xp if they explode. Otherwise they take a little time. DON'T get in there w/ your pets. Note the 3500 dmg i was talking about up there. That would hurt just a little :). But we fought 4 before we logged the other night, 3 blew up, chain 3 for 280. So they can be good, but risky.

Contributor: Randomscrub / Blindnightshade / Vaeryn


LVL 58-60: Quicksand Caves
Pets: Sand Lizards (56-59)
Mobs: Anticans (62-70)
Strategy: Exp from Hellmines starts to become bad for BST duos around lvl 58. You can try heading to the higher lvl area in Quicksand caves. Enter Quicksand Caves from the southern area of Western Altepa Desert, think its around C-D 11. Charm lizs(non-aggro b.t.w.) v.s. anticans near the entrance. Try to start each chain with killing a PLD type ant( they have cure IV and have high Defence, therefore they take LONG to kill >.<)
BLM and RNG type are good to kill, they die REALLY fast! >:D( just watch out for ancient magic and AoE spells^^;)

Contributor: deebiggy / Blindnightshade


LVL 60-64: Boyahda Tree
Pets: Death Caps (60-63), Bark Spiders (60-63), Robber Crabs (60-68)
Mobs: Moss Eaters (62-66), Knight Crawlers (60-67), Mourioche (62-68), Robber Crabs (60-68)
Strategy: Everything links, be very careful! Also... this is just a note: I assume you could also use Knight Crawlers and Robber Crabs as pets while you're in there. And while LizzieCerberus only did a half level there, it looks like this place has the potential to go to at least 64, so I'm making that the range for this area.

Contributor: LizzieCerberus


LVL 62-64: Cape Terrigan
Pets: Sand Lizards (62-66), Beach Bunnies (62-65)
Mobs: Goblins (Shepherd, Mercenary) (64-69), Stygian Pugils (63+), Robber Crabs (60-68)
Strategy: Lots of bran keeps you regular... or is it fiber?

Contributor: Alwags


LVL 62-64: Upper Delkfut's Tower
Pets: Incubus Bats (62-64)
Mobs: Jotunn (Wildkeeper, Wallkeeper, Hallkeeper, Gatekeeper) (65-69)
Strategy: This will be difficult due to Bat shortages, but it is workable. Recommended more for solo activity.

Contributor: Alwags / Aiantes


LVL 63-66: Cape Terrigan
Pets: Sand Lizards (56-66)
Mobs: Sand Cockatrice (71-74)
Strategy: Duo is workable here, but you'll have to do some pet swapping. Trio is better, faster kills, less pet swapping. As always, stay on the rear end of the cockatrice due to the directed silence WS it has.

Contributor: Aiantes


LVL 65-70: Boyahda Tree (3 - 6 BSTs only to start, Duo at higher levels)
Pets: Mourioche (62-68), Moss Eaters (62-66)
Mobs: Steelshell (73-76), Elder Goobue (74-77)
Strategy: EXP is good all the way up to a 6-member BST party with level ranges of 65-67 for the 6, lvl68 for a trio, lvl70 if duo (recommend you grab a few levels in a larger group before downgrading to duo). More BST's the merrier. Shouldn't be a problem since Boyahda is BST-land.

Contributor: Aiantes


LVL 66-72: Cape Terrigan (5 - 6 BSTs recommended)
Pets: Not Supplied. I assume Crabs, Rabbits.. Pugils, maybe even Raptors.
Mobs: Greater Manticore (74-77)
Strategy: Seeing as how the manticores level range is from 77-81, even at 72, thats a 5 lvl difference for VT. Did a 5 BST party from LVL 65-69 and me being 65 at the time got 182xp off the manticore, pretty **** good I'd say. Note: This site lists the manticore levels as 74-77, but Primitive suggests they are 77-81. Can we verify this?

Contributor: Primitive


LVL 72-75: ???

Edited, Thu Jul 29 10:31:47 2004 by Lindeus

Edited, Sun Sep 19 01:15:16 2004 by Danalog
#2 Jul 13 2004 at 10:00 AM Rating: Decent
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217 posts
Ok I can contribute from there a little. As a duo Me and Vaeryn (on Odin) worked together til 51, when Anarchygod joined us and we became a trio. At 35 we did Sea Serpent Grotto leech v sahgin and undead. To start off, find a EM leech for you both, then go left off the first big room, walk down the stairs and start working on the thickshells and sahgin in the main room. One thickshell spawns in camp, but its not bad b/c its on a ten minute timer. If xp seems to drag, go right until you find ghasts. Leeches still are the pets to have. I prefer melee bones to mage ones, but that might just be personal pref. At 37 we went to E Altepa beetle v dhalmel. 2 Beetles + 2 BST = dead dhalmel. Don't complain about healing breeze, you'll get it soon enough. I believe at 39 dhalmels became available it went to dhalmel v dhamel. 41 took us to western altepa w/ spider v spider and even better spider v worm. Pull at the zone near the Korroloka tunnel zone. Good times and good xp. I believe 43 was bottom of yuhunta jungle w/ soldier crawlers vs goblins, decent xp there. Don't fight w/ your pet! Goblin bombs can ruin your day. Bomb spawns there too, not too hard, just stay back. a crawler and a jug each will kill it even if it doesn't explode. 44-46 was yhoator jungle right above the crystal. Workers vs coeurl... amazing xp. Coeurls do blaster which is evil paralyze but that's about it. Avoid the marlbol tho, he is not good times. 47-48 was labyrinth of onzozo; leech v cockatrice. 49-52 was Crawlers nest. Soldiers and hornflies (eventually exorays) vs hornflies blazer beetles and rumble crawlers. Did 52 and 53 is Gar. Citadel in the basement. Assuming you can go up to 56 or so. Funnel bats vs beetles, undead, and hellmines. Hope that helps a little.



Edit: Added detail ^^

Edited, Wed Jul 14 10:57:13 2004 by Randomscrub
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#3 Jul 13 2004 at 10:52 AM Rating: Decent
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I was in a duo for half of level 60 at Boyadha Tree.

For Duo:
Pets to Charm: Death Caps, Bark Spider
Mobs to Fight: Moss Eater, Knight Crawler, Mourioche, Robber Crab
Comments: Duoing was pretty decent xp. Most importantly it was a lot safer being in a duo at this level since there is not many evens in Boyadha tree at 60. Things to watch out for are Aquarius ;p, but mainly watch out where you "camp" since everything you fight links in this place.

edit for spelling ^^;

Edited, Tue Jul 13 11:53:14 2004 by LizzieCerberus
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#4 Jul 13 2004 at 4:18 PM Rating: Good
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868 posts
Thanks guys! Your stuff has be incorporated into the guide.

Anyone else?
#5 Jul 13 2004 at 4:36 PM Rating: Decent
Scholar
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Well here's my Trio strategy that we've been using from 35-46 so far with no problems and great exp.

All charm an EM or DC if you cant find them. Find an inc tough (use guides and find ones that are about 6 levels higher) and launch all 3 at them all using sic(so long as they dont have aoe attacks thatll aggro other mobs).

Usually we'll jump in and melee halfway through depending on the mages class aoe attacking mobs we stay clear from. And also another thing we tried out last night when our trio was levelling, we invited a RDM. Our mobs still gave us 200+ exp (using dhalmels on beetles in west altepa) and the only downtime was when our puller was coming back to camp. In 2 hours I didnt have to sit down once.

So yeah, consider inviting a rdm every once in a while.
#6 Jul 14 2004 at 12:26 AM Rating: Good
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868 posts
Added the bit about RDMs etc. Keep it coming. I think this could be an invaluable guide once people realize that soloing at levels 50+ is going to be a real slow process.

Don't let this thread get lost in the shuffle!
#7 Jul 14 2004 at 1:13 AM Rating: Good
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2,371 posts
Me and one of my duo partners were in Yuhtunga doing Crawler >> Goblin while we were both at Lv41. Your guide lists this starting at Lv43. At 41, most crawlers were DC and EM though some were still tough. By 42, they were all DC or EM for us. We got excellent chains, even with another BST using up some of the gobs.

Also, regarding this one:
Alternative--LVL 35-37: Sea Serpent Grotto

It lists no strategy but I have a couple of comments on this one. First of all, it's a very bad idea to assist if you are going to be doing Leech >> Ghast. They have their AOE Drain which will give them back plenty of HP if they hit it on 4 targets (you, your partner, and 2 pets). Also, if you assist and it uses one of the various nasty *ga spells that they have, your HP could go yellow. If your HP goes yellow, you may be in big truoble since the ghast have a verrrrrry far low HP aggro range.

I recommend just sitting back and throwing leeches until the cows come home. ^^ One note about finishing these is that I highly recommend you use Cure2. We typically just both would toss a Cure2 at it when it got to us, which finishes them off nice and fast. If you wait, again, you run the risk of AOE Drain and *ga spells.
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#8 Jul 14 2004 at 1:42 AM Rating: Decent
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this is really good info to have and if developed a bit more and once it gets bigger i might get say a sticky. this will really help out my trio bst pt alot. thx alot =D

Edited, Wed Jul 14 02:42:42 2004 by boomhauer
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#9 Jul 14 2004 at 9:50 AM Rating: Decent
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217 posts
Ok at 54 my trio started doing Helm Beetles in Crawlers Nest off the donut room. Use Rumbles and Exorays as pets. Not only is the xp pretty good (comparable but not equal to the citadel) but you will eventually get your coffer key for the AF hands quest. We were getting chain 2's for 260 xp every now and then, so no complaints
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Randomscrub - An Odin tradition since 10/03

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#10 Jul 14 2004 at 10:10 AM Rating: Decent
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LVL 58-59: Quicksand Caves
Pets: Sand Lizard 56-59
Mobs: Anticans (62-70)

Exp from Hellmines starts to become bad for BST duos around lvl 58. You can try heading to the higher lvl area in Quicksand caves. Enter Quicksand Caves from the southern area of Western Altepa Desert, think its around C-D 11. Charm lizs(non-aggro b.t.w.) v.s. anticans near the entrance.
#11 Jul 14 2004 at 12:36 PM Rating: Decent
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Quote:

LVL 58-59: Quicksand Caves
Pets: Sand Lizard 56-59
Mobs: Anticans (62-70)

Exp from Hellmines starts to become bad for BST duos around lvl 58. You can try heading to the higher lvl area in Quicksand caves. Enter Quicksand Caves from the southern area of Western Altepa Desert, think its around C-D 11. Charm lizs(non-aggro b.t.w.) v.s. anticans near the entrance.

--Deebiggy


this place is good till Lv 60( beats the **** out of Garlaige Citadel for solo Lv 59 >.<)

try to start each chain with killing a PLD type ant( they have cure IV and have high Defence, therefore they take LONG to kill >.<)
BLM and RNG type are good to kill, they die REALLY fast! >:D( just watch out for ancient magic and AoE spells^^;)




Edited, Wed Jul 14 13:36:32 2004 by Blindnightshade
#12 Jul 14 2004 at 12:43 PM Rating: Decent
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at Lv 57-59 i kill magic pots in Garlaige Citadel they are easy to kill, and most times you can chain up to 3-4


kill the pots on the side with 4 spawns, don't bother killing the other 2 on the opposite side of these 4, instead while waiting on the respawns kill a skeleton

pull the mobs into the tunnel that is near( sometimes PT's are here and have to fight outside of the tunnel, just watch out for beetle spawns and stay FAR from skeletons during battle >.<)

watch out for AoE spells/ and the AoE WS( adds weight and hurt a lot >.<)

great for farming also, they will drop light crystals and WHM spells( they are rare so you can only hold one T_T) also pot shards i think^^
#13 Jul 14 2004 at 12:44 PM Rating: Decent
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Me and another beast will be duoing starting out at level 16. I'll post what we find out from our exp sessions.
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#14 Jul 14 2004 at 1:13 PM Rating: Decent
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It's all in there! Thanks for the updates. More!
#15 Jul 14 2004 at 6:24 PM Rating: Good
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I think a BRD would also work as a 3rd; having someone to dispel buffs is very useful, especially when fighting, say, Antican Paladins. A BRD's buffs aren't as useful in a small party, but I would expect Madrigal/Ballad on everyone to work nicely.
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#16 Jul 15 2004 at 2:33 AM Rating: Decent
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Great Job Lindeus... Now if we can get our crew back we can go rock Crawlers Nest. Pt'ed with Cheesecake there last night. We were both 50 and doing fly's VS Beetles for 100 - 200 exp.

Cya in Game

Aqualine
#17 Jul 15 2004 at 1:45 PM Rating: Good
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Very very nice so far. I'm Vaeryn, scrub's partner, and this is coming around nicely. I'm gonna make an effort for us to lvl is places not mentioned yet in this guide so we could offer more variety in lvl places. I'd like to mention that after lvl 42, there are very few EM dhalemels in East Altepa, and more than likely you will be fighting Ants at this point, which are hard as **** since the ones your fighting will most likely be PLD's, which I don't recommend. Xp would be really slow in the zone from 43-45. Also at least on Odin, alot of pt's have started camping right outside of that West Altepa zone, which you'll be competing with for dhalemels (maybe thats why I never saw many E dhalmels at that point).

For Yuhtunga Jungle, as a footnote, Soldiers don't agro there, for anyone who hasn't been there before. Also, to get there you have to use the SouthEast exit from the Outpost area to get to the crawlers. Further down there is a yhoatar zone if the sh*t hits the fan, you'll find it easily enough, but i recommend to find it on choco before you lvl.

For Yhoatar, as another footnote, you should just run around and fight whereever you find the couerls, their spawn points are far enough away from each other that you shouldn't worry about links. However, if you ever need to rest, rest right on top of the gate crystal, nothing will agro you there, except for a Goblin Digger (I beleive) that like to wander thru occationally. There are 5 exits from teh gate area, 3 of which a Goblin Digger spawns in and will wander into the area occatioally. Keep an eye out for him, whenever you Wide scan to find another couerl, watch for him coming up a tunnel, he will kill you if your in the middle of a couerl fight.

For Onzozo, if the cockatrice uses baleful gaze, which they like to do alot, drop your pet and grab a new one, making sure your partner still has his pet, even if his is petrified too, then once your has hate, he can swap his out. Hate control is kinda shoddy here b/c of baleful gaze, so be careful. If you run out of ***** (which can happen if there are farmers around), you can kill the gobs, but make sure that you kill the gob bst's pet leech before you pull him b/c otherwise your pool of pet leeches will link with it, making you one dead bst. You can also kill the Mushussu around here, of which there is a room full of them if you take a left from your camp thru the big room inot a tunnel. Only thing you ahve to worry about them is Cold Breathe (somethig like that) which is a forward cone attack that causes stun, so stay to the side or behind it, and Wild Rage which looks like it's having a seizure and does some heavy AoE damage.

For the CN, if your fighting helms, one of you might want to get a Blazer beetle for their Evasion down attack when the Helm does Rhino Guard (Evasion up). The blazer won't get nearly as much hate as a Rumble would, so the person with the Blazer can do the pulling. I only recommend Helm Beetles on lvl 53-54 when you can charm Rumble crawlers, otherwise the battles will last too long and xp will be slow. Btw, Helm's are 59-62 and Blazers are 52-54. At 49-51, you can kill higher lvl blazers for decent xp if your a duo, and possibly mushussu if you have a stronger pet like an Exoray.

For GC, to get to the basement area, as soon as you get to the first junction in GC, take a left and fall thru the first hole, then follow the wall on the left to get the to stairs/camp. The basement isn't very big, I recommend buying a map.

For both CN and GC, while fighting helms and camping on the stairs in GC, you will own the area, having 2 or 3 pets that could agro other pt's. Not many pt's will stick around while you suck the life outta the area. Usually you can kill faster than a normal xp pt.
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#18 Jul 17 2004 at 5:09 AM Rating: Decent
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bump
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Vaeryn
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#19 Jul 17 2004 at 9:05 AM Rating: Decent
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me and trey my static partner we have been Duoing since 25, mostly in all the places on the guide.

I think this should be stickied.

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#20 Jul 17 2004 at 2:51 PM Rating: Decent
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Ok, think the best camp for BST in GC is right in front of the hellmine/undead room on the west side of the basement. Nothing links in there, so the pulls are simple...sneak, fight, heel, smack it down. Hellmines seem to be more trouble than they are worth til prob. 55 (due to having T bats outside sometimes, and finding new pets after a 3500 dmg explosion creates downtime like crazy). Whenever you in the right lvl range tho (53+), go kill some fallen major and fallen mages (59-62 I believe). Funnel bats for pets. They die easy (save for them blood saber spam sometimes) and are great xp even in trio. At 54 we're drawing in 160 easy off them w/o chains. So, yea its fun stuff. Also, hellmines are great xp if they explode. Otherwise they take a little time. DON'T get in there w/ your pets. Note the 3500 dmg i was talking about up there. That would hurt just a little :). But we fought 4 before we logged the other night, 3 blew up, chain 3 for 280. So they can be good, but risky.
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#21 Jul 17 2004 at 4:51 PM Rating: Decent
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Updated.

Wow... you'd think as the proprietor of this thread, I wouldn't have such a lousy time getting EXP. My partners don't want to go to Crawler's Nest.
#22 Jul 17 2004 at 10:53 PM Rating: Good
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in regards to the Mushussu using death scissors, i'm not sure. Alot of their TP attacks never showed up in my logs, so i don't know the names of them. I wouldn't doubt if he did, but leech's take dmg really well, so i might not notice a huge damage attack as notably as with other pets. I only remember the cold breathe and wild rage b/c they would affect me, rather than just my pet.
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#23 Jul 18 2004 at 1:18 AM Rating: Decent
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In regard to the scorpions using death scissors in Labyrinth of Onzozo, I don't believe that they did, but I could be wrong. We didn't fight too many of them, but it is possible. And why don't we have a sticky yet??? Come on now admins, get on the ball on this and the LS thread

Edited, Sun Jul 18 02:22:13 2004 by Randomscrub
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Randomscrub - An Odin tradition since 10/03

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#24 Jul 18 2004 at 6:27 PM Rating: Decent
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bump, don't let this slide down the site guys
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#25 Jul 19 2004 at 3:36 AM Rating: Decent
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62-64 the Cape.
charm: Lizzards and Rabbits
Fight robber crabs, Goblins, pugils

Also
Upper delk
Charm Bats
Fight the big Blue giga's
#26 Jul 19 2004 at 5:10 AM Rating: Decent
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I need some help as a 69 BST. Solo'ing Ifrit's Cauldron is soo dangerous its almost gauranteed you'll die there once every EXP session and Im incredibly bored with BST PTs doing Elders in Boyadah.

I need a change to help me get to 72 > < At 72 I can solo Ru'Aunn Gardens for a few levels.
#27 Jul 19 2004 at 1:52 PM Rating: Good
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I'll update this later in the evening. Busy at work right now.
#28 Jul 19 2004 at 1:55 PM Rating: Decent
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Nice job! rate up.
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#29 Jul 19 2004 at 5:14 PM Rating: Decent
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I would like to obtain more information about this comment :

Become familiar with the <stnpc> tag in your macros ( will help)

What exactly does that tag do?


Sometimes, i just wish there was a /recharm macro available to me... Do you have any trick for a lower leveled ( 18 bst. yay!) beastmaster to help him recharm quickly in case things turn to !$!@# in the middle of a fight?
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#30 Jul 19 2004 at 5:47 PM Rating: Excellent
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Updated. And I included a chunk about <stnpc>

On the usage, just put it wherever you would normally put <t>. Your macro will function the same way, with the difference being that you now have to select a target.

I use this for Charm and Fight. I can even run off and claim a new pet, all while keeping my enemy targetted. And like I said, if you get a link, you can stay focused on Mob 1, while sending your pet to fight Mob 2.
#31 Jul 19 2004 at 7:30 PM Rating: Decent
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lvl 63-66: Cape Terrigan
Pets: Lizzies
Targets: Cockatrice

Duo is workable here, but you'll have to do some pet swapping. Trio is better, faster kills, less pet swapping. As always, stay on the rear end of the cockatrice due to the directed silence WS it has.

LVL 65-68: Boyahda Tree
Pets: Mandies, Rabbits
Targets: Steelshell, Elder Goobbue

Minimum of at least 3 BST's. XP is good all the way to a 6-member BST pt with level ranges of 65-67 for the 6man, up to lvl68 if in a trio, lvl70 if duo. More BST's the merrier. Shouldn't be a problem since Boyahda is BST-land.

A comment on Duo-ing in Upper Delkfutt's: Very difficult since you will only have 2 bats readily available, and if you need to swap or change to a 3rd bat, you have to run up and down the stairs to charm. Lots of downtime while waiting for bats to heal up. Much better as a solo area than a duo area.
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#32 Jul 20 2004 at 11:49 PM Rating: Decent
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bump
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Vaeryn
Odin Server
#33 Jul 21 2004 at 7:37 AM Rating: Good
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Thanks to Aiantes for the juicy meaty bits.

Gooooooooooooo guide!

PS: Level 52 now, and I strapped on my golden-delicious Beast Gaiters with 18 EXP at LVL 52 :D I kept them on me for good luck at 51.
#34 Jul 21 2004 at 8:57 AM Rating: Decent
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Just confirmation of my guess earlier. We tried duo at 55 in GC on Hellmines. Wow! Got almost 3k/hr w/o breaking a sweat. Its good stuff
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#35 Jul 21 2004 at 1:27 PM Rating: Good
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I asked to have this thread stickied, but the admin didn't do it because of the solo guide already being stickied.
#36 Jul 21 2004 at 11:24 PM Rating: Decent
47-49
45-48 Citadel Bats vs 56-58 Chamber Beetles. Garlaige Citadel.

Trio is needed for this. Duo would lose too many pets. We never released pets and lowest xp we got was 182 at lv49. Chains for 240-280 with pets.

We just used sneak before leave after each fight.

Every 4-6 fights 1 bat would not make it. But all three where always below 30% health after fights. So it's close but still safe. For some reason they healed up extremely fast after leave though.
#37 Jul 22 2004 at 1:32 AM Rating: Decent
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YAY!!! A Sticky ^^
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Randomscrub - An Odin tradition since 10/03

75BST/75BRD/56BLM/51DNC/37WHM/37NIN/33WAR/17SMN/20COR/15THF/12MNK/10RDM

Cooking 1-100, how I did it...
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#38 Jul 23 2004 at 2:06 AM Rating: Decent
22 posts
My bst is only lvl 29 atm, but on a Garuda run I did see a 6 bst pt, lvls 68-69 pinning 6 Sand Lizards against Greater Manticores near the zone to Cloister of Gales. They took down a Manticore, released/rested, then had one go pull another to continue. Dont have any special details for you, but thought you might want to know.
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#39 Jul 25 2004 at 3:19 AM Rating: Decent
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Quote:
47-49
45-48 Citadel Bats vs 56-58 Chamber Beetles. Garlaige Citadel.

Trio is needed for this. Duo would lose too many pets. We never released pets and lowest xp we got was 182 at lv49. Chains for 240-280 with pets.

We just used sneak before leave after each fight.

Every 4-6 fights 1 bat would not make it. But all three where always below 30% health after fights. So it's close but still safe. For some reason they healed up extremely fast after leave though.


Yes it was very strange. Don't bother with the funnel bats if you can help it. Jet stream will take off about 40% of your bat's HP.

Edited: Gah! Messed up that reply. :/

Edited, Sun Jul 25 04:21:09 2004 by Schandlich
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#40 Jul 26 2004 at 1:28 PM Rating: Decent
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[quote]LVL 62-64: Cape Terrigan
Pets: Sand Lizards (56-66), Beach Bunnies (62-65)
Mobs: Goblins (Shepherd, Mercenary) (64-69), Stygian Pugils (63+), Robber Crabs (60-68)
Strategy: Lots of bran keeps you regular... or is it fiber?

Contributor: Alwags[/quote

i have always like killing gobs( they are drop nice items, and like bombs they can kill themselves :D) and recently i have been duoing in this area, here is what i have found^^

-sometimes you will have to kill off some T rabbits and lizards to get a good amount of EMs for you and your partner
-keep barfira up for gob bombs
-fight near the outpost
-pull the gobs to the left of the outpost during the nights, undead spawn near and if your HP gets low they may aggro you( have a insane aggro range for low HP) during the days it should be ok to fight them where they are
-when fighting the shepards kill the rabbit first, but watch for other rabbits( they will link with gob pets) then finish the gob^^
- try not to fight the WHM/THF type gobs, they are nasty( THF have 3x hit and high evasion :\|| WHM have banishga III and cures making hard to kill during chains)
-IMO gobs make better prey than anything there, so try to focus on killing them, but if you must, kill a T lizard or soemthing to keep a chain alive^^
----------------------------------------------------------------
well that is about all i have learned Lving there so far, but if i learn anything else( Lv 62 almost Lv 63 plan to stay till 64/5 killing gobs^^) i will post^^
#41 Jul 27 2004 at 10:37 AM Rating: Decent
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"LVL 47-49: Garlaige Citadel (Trio or higher recommended)
Pets: Citadel Bats (45-48)
Mobs: Chamber Beetles (56-58)
Strategy: Trio is needed for this. Duo would lose too many pets. We never released pets and lowest xp we got was 182 at lv49. Chains for 240-280 with pets. We just used sneak before leave after each fight. Every 4-6 fights, 1 bat would not make it. But all three where always below 30% health after fights. So it's close but still safe. For some reason they healed up extremely fast after leave though."

Okay while doing this as a trio with rdm we honed a strategy that allowed us to get full exp while not aggroing the bats. Use 3 bats as usual and fight at the stairs (There will almost always be a party outside fighting a chamber beetle). The key here is to pull the beetle far back down the stairs. Go in and melee and get enough tp, when its low enough all the bsts run down to the entrance of the stairs and all release at the same time. The Bats will stay up the stairs far away from ever aggroing you and the beetle will come down awaiting to die from your weapon skills.
#42 Jul 27 2004 at 3:16 PM Rating: Decent
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Hi,

Lindeus, your guide sounds great, yet i'm only lvl25 and got into a duo with my good buddy Quinz. Are there special locations to duo prior to 35, or should we just stick with those listed in the solo leveling guide ?

Thanks for your input.
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#43 Jul 27 2004 at 5:23 PM Rating: Good
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I have no objection to duoing prior to 35, but the obvious reason to not do it is the lack of the Leave command. You'll be taking a 30% cut after every battle, and you'll be left with pets that aren't strong enough to make it through a second confrontation.
#44 Jul 28 2004 at 8:14 AM Rating: Good
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I can imagine that a duo gets much better at 35, but the xp chain i get in a duo pre-35 more than makes up for the xp cut from my pet surviving the fight. All in all, i'm getting a solid 1.5k xp/hour in a duo, and the chances of dying are cut drastically. Plus the fun factor is definitely there, which is a nice change from the solo level grind. I would encourage all BST to try out a duo even before reaching lvl35, just to see how it works out for them. I'm enjoying it very much so far!
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#45 Jul 28 2004 at 9:48 AM Rating: Decent
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Please correct the lvls of sand lizards in cape terrigan. Sand lizards in this area are lvls 62-66, not 56-66.
#46 Jul 28 2004 at 12:18 PM Rating: Decent
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6 BSTs from lvl 66-72 can xp off of manticores in cape terrigan, then get some safetyXP and head to ruangardens. Seeing as how the manticores level range is from 77-81, even at 72, thats a 5 lvl difference for VT. Did a 5 bst PT from lvl 65-69 and me being 65 at the time got 182xp off the manticore, pretty **** good i'd say.
#47 Jul 29 2004 at 9:34 AM Rating: Excellent
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Updated.

I'd like to get some pre level 35 locations for younger BSTs that have a partner already.
#48 Jul 29 2004 at 9:50 AM Rating: Decent
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Well, my partner and me have only duoed from 25 to 26 in Rolandberry fields, following the solo guide, and it's working just fine for now. We can take on Gobbue farmers with relative ease, although they slap our head off pretty hard when we both go looking for a pet ! I guess we'll go to Quifim for the next few levels and try to take down those nasty giants.
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#49 Jul 29 2004 at 11:59 AM Rating: Decent
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PRE LEVEL 35:

Lvl 27-30
Location: Korrokulo Tunnel
Mobs to Charm: Seeker bats (22-26) Jelly (25-27) Combat (27-30) Huge Spiders (29-32)
Mobs to Fight: Huge Spiders (29-32) Combats (27-30) Gigas Spider (30?) Gigas Stonegrinders (35?)

The other night a BST friend and I duo'ed in Korrokulo Tunnel.
At 27 we would charm Jelly and sic them on huge spiders or combats if we didn't have to worry about links. Since we didn't have release to let jelly heal it was a good practice to bring along some pet food delta. The pet food heals for 150hp and spiders were only hitting for 7 damage on the jellies so they worked well. Jelly's are tough to charm so just be prepared for a few fails. We were easily hitting chain 5. Also, don't use Sic command on jellies because they often use AoE jelly spread. If you're in the open or ready to get a new pet (since it will die from mutliple mobs) then you can use it, since the other mobs hit by AoE won't attack you after killing jelly.

Also, we picked up a lvl 29 Bst to Trio the Gigas Stonegrinders for 136xp(no chain) for us at 27, so he had to be getting 160xp or so. The lvl 29 hit 30 while we were there. This is why I think you could duo effectively in the tunnel up to lvl 29-30.
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#50 Jul 29 2004 at 4:42 PM Rating: Decent
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Ok I'm back again. At 55 we've been trying Crawler Hunters and Knight Crawlers in Crawlers Nest (Citadel getting a little crowded). Use rumbles as pets. One hunter spawns near the camp, between the rumble crawler room (past the labyrinth Lizards) and the knight room. As trio we were getting chain 3 and 4's for 250 or so. Just a warning, rumbles don't respawn fast at all. So be careful and don't let your pets die. Death Scissors hit me for 709 today, and as a taru I was 1 hit. Be careful. Good xp and not crowded. Alternative for GC
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#51 Jul 30 2004 at 6:18 AM Rating: Decent
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Sorry to say that my friend and I ( Duo ) could not find the entrance to this place you are talking about

LVL 58-60: Quicksand Caves
C-D 11
most of the Wester altepa desert "outside corridors" don't have any "outside" exit , have to go through Quicksand cave to get there, and i tried all (?) of them w/o success to reach THIS part at D-11; i even tried from East altepa desert ^^

Can someone help us out ? thanks
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