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Updated Hunting Grounds: Revised XP Guide for BeastmastersFollow

#27 Aug 24 2005 at 9:04 AM Rating: Good
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As for the 36-38 spread in Yuhtunga in the valley near SSG. The xp was good, but I had a good deal of trouble charming DC Opo's with +18 Chr. Mischarms almost got me killed several times, and this was earthsday-windsday
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#28 Aug 24 2005 at 9:45 AM Rating: Excellent
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Quote:
As for the 36-38 spread in Yuhtunga in the valley near SSG. The xp was good, but I had a good deal of trouble charming DC Opo's with +18 Chr. Mischarms almost got me killed several times, and this was earthsday-windsday


Did you stay by the Outpost????

The best thing to do for these levels is to go down into the tunnel behind the OP. There will be non-agro Soldier Crawlers and Goblins all through out the tunnels, and use the crawlers to tear up the goblins, not use Opo-Opos. I only charmed Opo-opo for some fun at high levels going back to that area.
#29 Aug 24 2005 at 1:43 PM Rating: Excellent
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I am a longtime reader of these forums, although i rarely have much to say, and don't much want to bother getting into arguments. :) I'd rather pull in the info i need to get to my next camp and start grinding away. =D

In any case, i've been using the old Hunting Grounds for quite some time, and this is just awesome! Thanks a bunch!

/kneel /bow /clap /cheer /hurray /rateup

Can't hardly wait for the sticky/crosslinked version. }=D
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#30 Aug 24 2005 at 4:46 PM Rating: Good
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Quote:
35-38: Yuhtunga Jungle
PETS TO CHARM: Yuhtunga Mandragoras (30-33), Ivory Lizards (32-35), Young Opo-Opos (34-36), Makras (35-38)
MOBS TO FIGHT: Goblins [Smithy, Furrier, Digger] (32-38), Sahagin [Creek, River, Stream] (34-38)
NOTES:
35, Camp at H-7. Holes in open field lead back to main ground in front of Khazam. Use mandys to pull gobs to lizzies, as mandys resist charm and are weak pets.
36, Same camp at H-7, or Valley before entrance to Sea Serpent Grotto. At Grotto entrance, use Makaras and Opo-Opos as pets vs. Sahagin.
37-38, Camp exclusively in valley before Sea Serpent Grotto
CONTRIBUTOR(S): Exercitus, Marnos, Durginn, Ridermd, Mundane


I only mention it because the guide says it is a viable option. In hindsight the location behind the outpost might have been better, but I had already fallen down into the valley and i was too lazy to fight my way back around. Don't get me wrong, a DC opo will absolutely tear up a Tough Sahagin, I only wish they were easier to charm, and I thought that the guide should include a warning that they are a bit difficult to land a consistent charm on ^^;
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#31 Aug 24 2005 at 10:34 PM Rating: Decent
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great guide gonna save me some frustration ^^
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#32 Aug 25 2005 at 11:21 AM Rating: Excellent
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PETS TO CHARM:Dire Bats (Single 60-66). Succubus Bats (TriBats 63-65).
MOBS TO FIGHT: Bugbear Trashmen
NOTES:
Examining the site http://ffxi-atlas.com/ you Enter Oldton, and then make your way to J-1. From there enter Newton, Invis up, and head on in. Nothing I found Agroes to sound here.

There are 2 potential camps here that I found. One at F-6, and 1 at I-6.

Pull Bugbear Trashmen (65-67), and Assorted Moblins.
The Bugbears up here are Hard Hitting Monk types, and so Meleeing them is dangerous. They take 2-3 pet swaps just due to their large HP pool. they drop a Rare/EX Sylvan Stone you can trade to TwinkBrix for the ENM 60 Key Item.

The Moblins up here are a lot easier than their Bugbear Cousins. They take only 1-2 pet swaps, and can be meleed for full XP without too much risk. They don't drop bombs, but they have some moves that backfire, and I guarantee a good chuckle :D.
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#33 Aug 26 2005 at 12:28 AM Rating: Excellent
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Quote:


33-37: Bibiki Bay
PETS TO CHARM: Efts (33-36), Marine Dhalmels (33-37), Island Rarabs (34-38)
MOBS TO FIGHT: Efts, (33-36), Marine Dhalmels (33-37), Ravens (36-39), Goblins [Shaman, Smithy] (34-36)
NOTES:
33, Camp from entrance to dock. Use Efts or Dhalmels vs. Efts, Dhalmels, Ravens, or Goblins.
34-35, Camp near dock. Use Efts, Dhalmels or Rarabs vs. Efts, Dhalmels, Rarabs or Ravens.
36-37, Camp in tunnel at F-6. Use Efts vs. Ravens and Dhalmels.
CONTRIBUTOR(S): Siebzhen, Joft, Eleas, Taverasme, Bodrick, SiviardofShiva



A correction for this spot, the tunnel at F-6 doesn't have anything but IT mobs in and around it. I don't know if this has been changed recently with some of the updates, but it wasn't a friendly place when I checked it out.


#34 Aug 26 2005 at 8:46 AM Rating: Excellent
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Any chance we can get this thread stickied?
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#35 Aug 26 2005 at 6:51 PM Rating: Excellent
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I didnt see this mentioned anywhere but if your a decent way into CoP you can exp in lvl capped areas like riverine site A1 at lvl 40 and above. Its not the greatest place, but I've been to worse. Birds are easy to charm and con between DC to T with alot of EM, the trap things are hard to charm and have AOE sleep which can get you killed fast. Hippographs are the best to fight, mostly T and some EM. Firedrakes are T further in but are much harder then thier con, however they do drop wyvern skins, 50-70k on my server, so it may or may not be worth the risk to try killing some of those.
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#36 Aug 28 2005 at 10:27 PM Rating: Good
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just a thought do u think you could add if NMs pop at any camps, might make it a fun camp if u gotta take down a NM ^^
#37 Aug 29 2005 at 6:40 PM Rating: Excellent
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Thanks for all the effort compiling and awesome guide!! Congratulations!!

Having just got to BST27, I'd like to amend the levelling info for Korroloka tunnel:

I got from 25 to 27 in Korroloka, soloing, charming seeker bats and fighting seeker bats and worms. I do so love it when a DC worm pops right next to an EM one - charm it, set it on the other, retire to a safe distance and take a rest while they duke it out ^^ Just hope that the pet doesn't survive though, I've had that happen too and had to zone to release it!

At 26 and above I started setting EM seeker bats on T Combats - make sure you pick a combat that doesn't have high Eva though, and having a second EM seeker bat located is handy too, just be aware that any other bat near the Combat WILL link in so clear the area first!

At 27 I managed to charm a DC jelly on a few occasions - every single time it took 2 or 3 recasts to charm it, but it was worthwhile and stayed charmed till it died! Jellys do some awesome damage!

I could probably stay in korroloka till I hit 30, but its getting a bit monotonous now, so I'll probably look for a challenge somewhere else and then come back to it later.
Hope this helps someone ^^

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#38 Aug 31 2005 at 1:07 AM Rating: Good
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hey, thanks for the awesome guides durginn, they have been my bible since like level 10 XD.

But anyway, i found an awesome spot that you might want to consider adding in the next update or version.

STARTING AT LVL 46, you can go to Garlaige Citadel and go just past the banishing gate to use Citadel bats vs the skeles there (i think they are fallen soldiers). There are a few problems with this spot though... everything is aggro. The strategy is to stay just on the other side of the door for camp, and make sure your hp is full! then, find an EM bat (if there isnt one near the camp, you can sneak around the area to find one, but beware of aggro by low hp!!). All of you who have exped in qufim know that triple bat vs skele is a joke to say the least.

For advanced strategy and notes: If you pull the skele too close to the door, he can hit mages on the other side with AOE, and if its the drain one you can get screwed, so leave yourself some space. Also, the skeles (especially mages) seem to be resistant to ice spells (i.e. paralyze) but slow lands about 3/4 of the time for a taru. Bats aggro about 10 seconds after you release them, but if you stay near the door they wont link, so all you have to do is make sure they dont have tp at the close of the fight. After releasing your pet and finishing the mob, recharm your bat and dump him far enough from the door that he wont aggro, but if you get to close to the opposite wall and have low hp, the skeles can aggrop you, so be careful (if you are really scared of skele aggro, you can recharm then use sneak and then release, always staying near the door). And last but not least, charm makes sneak wear off, but fight and heel and sic do not, so if you are scared of aggro from nearby bats; charm a bat, use sneak, then pull your skele friend, then start fighting.

Heres a bad note XD : sometimes there are no EM bats, so you have to wait for someone to kill them, leave, or use T vs T!!

FINAL NOTE: despite all of the dangers i listed here, i have never died in like 3 days of light play, and im a taru (mind you i've had some really close calls XD)
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#39 Sep 01 2005 at 3:59 PM Rating: Excellent
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AWESOME PERFECT!! loved it ty
#40 Sep 02 2005 at 2:52 AM Rating: Good
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Lv 38 - 39 Attohwa Chasm:
Mobs found in I-9 when you first get there:
EP & DC Gallnipper * 5
EP & DC Goblin * 3
DC & EM Antlion * 4
T, VT, IT Doom scorpion * 2

Currently I have found that better XP in I-9 from doing the following:

First, Come in and clear out the goblins because usually they get in the way and I died only because one walked in on me while fighting somehting else.

Next, grab a pet and fight a Doom Scorpion. If you have DC pets, I like to save the EM pet for a finisher, to insure that its easier to make your new pet grab hate. You can get 200XP from a scrop even if you do not Leave before the battle is finished many times.

Kill the 2 scorps, then go back and clear out the gobs. Repeat until this area becomes <too weak>.

#41 Sep 02 2005 at 12:21 PM Rating: Good
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this info is leet
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#42 Sep 03 2005 at 2:18 AM Rating: Good
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LV 40 Misareaux Coast:
EM & DC Death Jackets VS T and VT gigas
#43 Sep 04 2005 at 10:37 AM Rating: Good
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Level 69 it is also possible to take Terror Pugils on the beach at Cape Terrigan, they are DC to T there. Charm pugils to fight pugils.
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#44 Sep 05 2005 at 7:05 PM Rating: Good
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Lv 39-41 In Yhoator Jungle:
Come in the north side of the area that spans H-8 and H-9.
Here you will find Yhoator wasps and Goblin Reapers on ledges as well as an anemone in a crack below. Sometimes you will see a Goblin Digger or a goblin pathfinder.

at 39 - 40 the wasps range between DC and EM, with the ocasional T at 39.
The Goblin Reapers range from T to VT, and a rare IT.

I prefer to stay on the west side of the crack. 3 goblin reapers spawn in this area, but far enough apart so that they will not link if you dont train them around. There are tons of bees, so you will have plenty of pets. Start from the north end, work to the south end of the west side, then by that time the northernmost gob on the west side will have respawned. Repeat to your hearts content.

Usually get 150 - 200 xp, many times 250 Xp. Try to stay far away from the gobs as you are chipping away at them as sometimes they will explode at full health and take out a considerable amount of your life.

You can also come around up the east side of the crack once you get to the south end of the area. There are also 3 goblin reapers and several bees here. The issue with that side is that there is a goblin pathfinder with a pet bee, which can spell disaster if it links with the bees you use for pets. In addition, more rarely a goblin digger will walk through that area. The diggers are generally tougher than the reapers, but you can still kill them. Diggers however, do not stay near where they spawn and roam around, causing them to walk in on you when you are fighting something else. Rule for the east side = be careful.

This area is still not bad at 41, but I am into exploring new areas so decided to see what else I could find by then.
#45 Sep 06 2005 at 4:27 AM Rating: Good
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Den of Ranchor (hard to get in, but pretty decent exp once you get in from painting room), same map as ZM4 and go all the way to the end.

Pet
Mousse 64 - 67

Mobs
Succubus Bats 65 - 69
Bifrons 68 - 70
Cutlass Scorpion 68 - 70
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#46 Sep 07 2005 at 10:47 AM Rating: Good
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Level 35-36(37?) Lufaise Medows, Lake at (I-8)
Pets to Charm: Acrophies(33-36), Tavnazian Sheep(33-37)
Mobs to Fight: Orcs (Beastrider, Nightraider, Brawler, Impaler)(35-38)
notes: Camp is very dangerous, Acrophies tend to bunch together and a Lightning Elemental Spawns next to the lake. 'Camping' on the eastern most portion of the lake usually cuts down on Acrophies links, and Orcs tend to spawn farther south and west. I've had bad expierences with bugards, and gigas take too long to kill so I would suggest against either of these as mobs to hunt. if your here at 14:10, look north =3

.Currently here, so I do not know when the exp starts to drop off. I'm guessing 37, I suppose I will find out soon enough >.>
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#47 Sep 08 2005 at 4:51 PM Rating: Good
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33-37: Bibiki Bay
PETS TO CHARM: Efts (33-36), Marine Dhalmels (33-37), Island Rarabs (34-38)
MOBS TO FIGHT: Efts, (33-36), Marine Dhalmels (33-37), Ravens (36-39), Goblins [Shaman, Smithy] (34-36)
NOTES:
33, Camp from entrance to dock. Use Efts or Dhalmels vs. Efts, Dhalmels, Ravens, or Goblins.
34-35, Camp near dock. Use Efts, Dhalmels or Rarabs vs. Efts, Dhalmels, Rarabs or Ravens.
36-37, Camp in tunnel at F-6. Use Efts vs. Ravens and Dhalmels.

First, let me say, I think this is an excellent guide -- I've seen a lot of new places so far as BST, and looking to finding even more leveling spots.

However, I think the Marine Dhalmels here are 34-37, not 33-37. I went here at 33 and died 4x in 1 hr (most death I've encountered as BST). I ended up dinging 34 at Qufim on leeches -- not super-fast exp, but at least it was positive.

I'm now back here at 34, and what a world of difference! I hit Chain #3 for the first time last night.

I would NOT recommend this to level 33 BST, but would to 34+.

Edited, Thu Sep 8 18:02:48 2005 by elmay
#48 Sep 12 2005 at 3:29 PM Rating: Good
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Levels 66-68:

Uleguerand Range at (K-11), Polar Hares (65-68) -> Velociraptors (68-71) (mob listing in alla is wrong). Duo recommended. Convert every bunny you see to even and then go to town on the raptors. There's a nice camp next to the wall behind a rock where raptors never go, so you'll be safe from unexpected aggro.

That spot turns sour during FullMoon and NewMoon when parties show up to fight White and Black (respectively) Coneys, but otherwise is very sweet.

Heck, it is so unknown that from one day to the next our converted pets would still be there.

Lots of nice meleeing, chain #4 non-stop, 2-3K EXP per hour, no nasty status.
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#49 Sep 15 2005 at 10:51 AM Rating: Good
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Anyone have a better alternative at 48 than Gustav or LOO? I've been at Gustav and the xp is really starting to suck at this lvl.Went to LOO and it looks even worse and the gobs are stacked on top of each other.Thought about going back to Gustav and trying the Gob pet trick , but how many can I actually plan on being able to get to at 48? Thanks for any help - Tj
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#50 Sep 16 2005 at 7:15 AM Rating: Excellent
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Edited, Fri Sep 16 08:35:54 2005 by karasunokage
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#51 Sep 16 2005 at 1:00 PM Rating: Excellent
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Ok

Here is a little PDF I worked up. For some reason I allways want to click on the titles, and whatnot. So I copied, and pasted this into a PDF for everyones use. Feel free to distribute, and host this file wherever you like. I'll try to update the thing as this thread gets updated, but I can see it's out of date already XD.

Anyway Thanks go to Durgin. I just happily plopped his work into Word, and then wrote it out with Hyperlinks, and formatting.

http://ffxi.chaoticunion.com/common/bst/hgrounds.pdf

Feel free to pull the doc down.
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