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#52 May 20 2011 at 1:32 PM Rating: Good
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kk, Had some time today to do some more testing on what exactly the ehancement effect does/doesn't

Doesn't let you use Ready without 100% TP
Does apparently add 50% TP when using Ready moves. This is visually apparent when using the following macro

/echo <pettp>
/pet "Wild Carrot" <me>
/echo <pettp>
/wait 1
/echo <pettp>

will report back actual current TP. After that if you hit your pettp macro it will report current TP as +50% of the previous listed totals. I assume that the Ferine Manoplas +1/+2 report the same way (as I don't have them just yet). They'll be the first thing on my to do list after getting some of these trials out of the way :)

(I'll post a photo of what I'm talking about on ffxiah so you can see what i mean if it's unclear)

Anything else I should look at testing?
#53 May 20 2011 at 4:49 PM Rating: Good
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Dharshi wrote:
kk, Had some time today to do some more testing on what exactly the ehancement effect does/doesn't

Doesn't let you use Ready without 100% TP
Does apparently add 50% TP when using Ready moves. This is visually apparent when using the following macro

/echo <pettp>
/pet "Wild Carrot" <me>
/echo <pettp>
/wait 1
/echo <pettp>

will report back actual current TP. After that if you hit your pettp macro it will report current TP as +50% of the previous listed totals. I assume that the Ferine Manoplas +1/+2 report the same way (as I don't have them just yet). They'll be the first thing on my to do list after getting some of these trials out of the way :)

(I'll post a photo of what I'm talking about on ffxiah so you can see what i mean if it's unclear)

Anything else I should look at testing?


that was the main thing to test. might test it in increments when doing magian trials to take it up to 90, to see if it improves at all. Looks like manoplas + aymur will give 100 tp bonus. so when you get manoplas, that will be pretty sweet. the attack value is known. only other thing is checking th oa2 rate on you and pet for 300% tp aftermath. most other mythics are 45%
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#54 May 27 2011 at 3:37 PM Rating: Decent
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How is the Attack value known? SE is notoriously bad about standardization.

Also, do you know where the original testing on Ferine Manoplas +1 (+25 TP) and Ferine Manoplas +2 (+50 TP) is? I actually have both and could do the test in 5 minutes, but I'd rather credit the person who originally found it.

Edited, May 27th 2011 5:41pm by Byrthnoth
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#55 May 27 2011 at 5:15 PM Rating: Good
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Byrthnoth wrote:
How is the Attack value known? SE is notoriously bad about standardization.

Also, do you know where the original testing on Ferine Manoplas +1 (+25 TP) and Ferine Manoplas +2 (+50 TP) is? I actually have both and could do the test in 5 minutes, but I'd rather credit the person who originally found it.

Edited, May 27th 2011 5:41pm by Byrthnoth


I've not seen testing showing the +1 hands only being 25 tp bonus.

I don't know who did the "first" testing... many players have. but I think you'll find the best testing so far in this thread:
http://ffxi.allakhazam.com/forum.html?fjob=8&mid=1298635397162868956&page=1

Bookmarku was more methodical and thorough than anyone else for the tp bonus.

I don't know what attack value you are talking about, asking how it is known.

if you mean the "Pet: Attack Bonus" on Aymur, well, thats the job trait, which Drk has at higher tiers than tier 4.
attack +48 at tier 4.

if you think it is not standardized... why? SE is actually very good at standardizing job traits.

Can you please clarify you're questions?
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#56 May 27 2011 at 9:07 PM Rating: Good
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Err.. you need to think about what you're assuming. You're equating a piece of gear with a job trait. The only piece of gear in the game that gives traits to anyone (happens to be pets) is Wyrm Mail, as a byproduct of transferring the subjob and it must be equipped when the pet is summoned. It is incredibly unlikely that the "Attack Bonus" on Aymur means "Hey, we gave your pets Attack Bonus job trait." I mean, if "Attack Bonus" on Aymur (75) actually did give pets the job trait it would (by and large) be a waste because many pets already have Attack Bonus by virtue of their jobs (Something/WAR or WAR/something).

If you can't assume it at 75, and the text at 90 is just an extension of the 75 text (like every other Mythic), then your assumption "Attack Bonus IV" is 48 Atk may not hold. You're free to assume whatever you want, and I doubt minutae about the one Aymur across all servers will really affect our lives, but I wouldn't consider the case closed.

Not that it would be a remotely easy thing to test unless some pet has a TP move that counts as Ranged Attack or it happens to generalize to Autos when you /PUP (would that even work?).

The obvious analogous piece is: http://wiki.ffxiclopedia.org/wiki/Evoker%27s_Gages
But it seems even harder to test than Aymur.

Thank you for the link, it was exactly what I was looking for and I agree that the testing is quite solid.


Edit: More questions! Do you happen to know where the Spur testing (with and without BST feet +1/2) is posted?

Edited, May 27th 2011 11:09pm by Byrthnoth
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#57 May 28 2011 at 2:09 AM Rating: Good
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Byrthnoth wrote:
Err.. you need to think about what you're assuming. You're equating a piece of gear with a job trait. The only piece of gear in the game that gives traits to anyone (happens to be pets) is Wyrm Mail, as a byproduct of transferring the subjob and it must be equipped when the pet is summoned. It is incredibly unlikely that the "Attack Bonus" on Aymur means "Hey, we gave your pets Attack Bonus job trait." I mean, if "Attack Bonus" on Aymur (75) actually did give pets the job trait it would (by and large) be a waste because many pets already have Attack Bonus by virtue of their jobs (Something/WAR or WAR/something).

If you can't assume it at 75, and the text at 90 is just an extension of the 75 text (like every other Mythic), then your assumption "Attack Bonus IV" is 48 Atk may not hold. You're free to assume whatever you want, and I doubt minutae about the one Aymur across all servers will really affect our lives, but I wouldn't consider the case closed.

Not that it would be a remotely easy thing to test unless some pet has a TP move that counts as Ranged Attack or it happens to generalize to Autos when you /PUP (would that even work?).

The obvious analogous piece is: http://wiki.ffxiclopedia.org/wiki/Evoker%27s_Gages
But it seems even harder to test than Aymur.

Thank you for the link, it was exactly what I was looking for and I agree that the testing is quite solid.


Edit: More questions! Do you happen to know where the Spur testing (with and without BST feet +1/2) is posted?

Edited, May 27th 2011 11:09pm by Byrthnoth


Good point about the attack bonus trait, it won't be exactly the same. However, its the most likely guess we have at present. Until I or someone else finishes testing attack values on pets, I won't be able to nail down the exact attack bonus from aymur for pets.

I've been the only one posting testing on bst pet attack values that I know of. My testing is a bit stuck at the moment. I have base + Fstr values for all the fixed level pets I can. Mainly broncha, shasra, Nazuna, and carrie. Its easy to have accurate measure of their levels. The other values are not as precise because I can only guess at the pet levels. I'm pretty sure fargann at level 90 has same base + fSTR as shasra or broncha. Nazuna actually has higher at level 90. It also grows w/ level. I'm also pretty sure shasra and broncha have higher attack values than nazuna, but its been tricky nailing it down. I need to find the boundaries where the min does not cap and the max does, and vice versa. I've tested on known def mobs like colibri and I confirmed def for all 3 levels of djinn in batallia S, but the min/max pDif just are not within the expected ranges. Nor does it appear a straight increase of 1.0 for crit hits. sometimes its .8 or .9. (I have been considering crit attack bonus trait in this). I have not been able to settle an attack range more precisely for broncha that between 740 and 860.. which is quite a big range. Also, it is clear than attack+ gear is quite effective for our pets, but exactly how good is challenging to pin down. My unexpected results indicate there is probably a fSTR comparison for our pets. that might explain why the pdif values will not turn out. I don't know the vit for my djinn test, and the colibri test doesn't have as much data.

I did not post all the detail for the spur testing. but I did it. actually, I have posted some of my results on the spur talk page on wiki. I tested tp/hit on all the new pets as posted at the beginning of the other thread. Its not hard to show this. I don't have the +1 feet to compare, but w/ the +2 feet it was not hard to confirm store tp 30 total. I posted tests w/ merle and louise. These are the highest tp gain pets. I also did another test w/ clyvonne after the last update to see if there were any changes to it, but it remains the same. only animation changed.

Edited, May 28th 2011 4:18am by Xilk

Edited, May 28th 2011 4:23am by Xilk
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#58 May 28 2011 at 5:34 AM Rating: Decent
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Xilk wrote:
I've been the only one posting testing on bst pet attack values that I know of. My testing is a bit stuck at the moment. I have base + Fstr values for all the fixed level pets I can. Mainly broncha, shasra, Nazuna, and carrie. Its easy to have accurate measure of their levels. The other values are not as precise because I can only guess at the pet levels. I'm pretty sure fargann at level 90 has same base + fSTR as shasra or broncha. Nazuna actually has higher at level 90. It also grows w/ level. I'm also pretty sure shasra and broncha have higher attack values than nazuna, but its been tricky nailing it down. I need to find the boundaries where the min does not cap and the max does, and vice versa. I've tested on known def mobs like colibri and I confirmed def for all 3 levels of djinn in batallia S, but the min/max pDif just are not within the expected ranges. Nor does it appear a straight increase of 1.0 for crit hits. sometimes its .8 or .9. (I have been considering crit attack bonus trait in this). I have not been able to settle an attack range more precisely for broncha that between 740 and 860.. which is quite a big range. Also, it is clear than attack+ gear is quite effective for our pets, but exactly how good is challenging to pin down. My unexpected results indicate there is probably a fSTR comparison for our pets. that might explain why the pdif values will not turn out. I don't know the vit for my djinn test, and the colibri test doesn't have as much data.


Is it exactly .8 or .9? If not, that could represent differences between monster and player fSTR. Nazuna also looks like an interesting opportunity to check the cRatio -> pDIF relationship because of Rage. What about something like this?:
* You find Nazuna's capped Base Damage + fSTR on L0 mobs with capped pDIF (already done).
* Figure out what % Attack Rage gives. (Could maybe do analogously with normal Sheep?)
* You find a higher level monster with known VIT (maybe lolibri?) that Nazuna's pDIF can hit capped values on without rage. Then when you put Rage on and don't see a change in the ceiling, you'll know that you've found the max possible damage.
* As far as VIT, I'm fairly sure that you can approximate it using /check and monster defense. The monsters that have a solid (and well worked out) VIT that I know of are basically Hpmedes in sea and Colibri. If you need information about this, PMing Masamune will be your best bet.

Xilk wrote:
I did not post all the detail for the spur testing. but I did it. actually, I have posted some of my results on the spur talk page on wiki. I tested tp/hit on all the new pets as posted at the beginning of the other thread. Its not hard to show this. I don't have the +1 feet to compare, but w/ the +2 feet it was not hard to confirm store tp 30 total. I posted tests w/ merle and louise. These are the highest tp gain pets. I also did another test w/ clyvonne after the last update to see if there were any changes to it, but it remains the same. only animation changed.


That's unfortunate, but I think that's true for all the JAs that they adjusted that patch. Must have been working on animations for them and not quite finished before release.


Edit: Also, have people tested what the AF3+2 head does? I suspect that it gives the player stronger "Killer" effects as appropriate from the pet, which would be easy enough to test using AF3+2 body, but I haven't done it yet and don't want to if someone else already has. xD

Edited, May 28th 2011 7:40am by Byrthnoth
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#59 May 28 2011 at 6:54 AM Rating: Good
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I and other players have done a few tests w/ the af3+2 head. I have not detected any effects so far. However, I don't think it affects us like killer instinct.. thats kinda what it sounds like you are saying. I think it acts similiar to monster correlation effects that blu gets.. but it effects our pets. I think it is supposed to improve how our pets perform vs mobs that they are strong against... I've not detected an improvement however, I saw no improvement to 1000 needles (not conclusive at all however) or wild oats vs low level rabbits. I've also seen no damage reduction from it when 1000 needles was done to my pet beetle. I've not tested it extensively though. Not sure what aspects to test. I don't remember if I tried charged whisker vs lizards w/ it... but that might be an option.

The highest level mobs that pet pdif is going to cap on are going to be between level 50.
That was one reason I was testing against Djinn. I've seen it come close on weapons in ro'maeve, and I've seen it cap on level 40ish mobs, but I haven't determined the boundary where it caps.

In my test on Greater Colibri, I saw Shasra had exactly a 0.9 improvement for max hit between melee and crits and
Shasra lvl 90
c.pdif.max - m.pdif.max = .9 (exactly)
c.pdif.min - m.pdif.min = 1.4
Nazuna lvl 86
c.pdif.max - m.pdif.max = .8 (exactly)
c.pdif.min - m.pdif.min = .98


Pdif is not capped in this situation. Capped would be 4.2 and 4.0 for max/min respectively.
You can see the parse here and my other notes here for that test. my notes are rather rough. there's some random thoughts on them as well, but the data is there.

This stuff should really be in the testing thread. I'm not sure what you mean by comparing rage on nazuna and normal sheep. Rage is probably 50%... but I'm not sure where that number came from. Its on the wiki.

You should read Kegsay's Avatar testing. Its better than mine, and more thorough. I mention it because he suggests there may be no practical difference for pets for fstr and base... They could likely be part of the same term because we do not change weapons on pets and the main thing that modifies this is level. However it is clear that base +fSTR and attack vary from pet to pet even though for same job and same level they are rather close on bst pets. I think my testing rather indicates there is some fSTR comparison for our pets. Its not conclusive, but it would help describe why pdif is all over the place on non-capped pets. At least, it was not modifiable before abyssea.

I've not quite been able to cap pdif in abyssea... but I've gotten close. If there is enough of a boost from Aymur, it might be enough w/ all the other attack+ atma to cap it on some visions mobs. Otherwise might need to wait til 99.

Its quite challenging finding the precise level or def for a mob in abyssea as well. In visions zones they cap at level 90, so that may be the best bet for testing to kill many and only record your level 90 mob stats. its still very tedious and I haven't done much of it. One could determine the def of a level 90 visions mob though, then stack the attack atma on, record min/max, then do the same on the same level 90 mobs w/out any pet attack+.

Maybe I'll try a test like that in la theine while working on my double attack axe trials.... I figure if you could cap pdif in abyssea on Nazuna at level 90, you could crit for a max of 846 damage using Nazuna, RR + SS.

I did get up around 650 w/ broncha in konschtat once.. which was only using RR and all the attack+ I could get at the time. I figure max crit is only 683 when using Razed Ruins and not SS for broncha at level 90 (but other attack+ atma). but I dont' know how much of this was from just attack + or from the STR+ on Stout arm as well...


Edited, May 28th 2011 8:54am by Xilk
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#60 May 28 2011 at 11:07 AM Rating: Decent
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Somehow I messed up and lost my reply, but here we go again!

Questions:
1) Are you satisfied that Avatar fSTR is the same as Pet fSTR?
2) What do you think the Pet STR:Atk ratio is? For Avatars, from Kegsay's data, it looked to me like everything worked out nicely if you assume 1:1.
3) Do you have Atma of the Harvester, Stout Arm, Voracious Violet, Baying Moon, and Siren Shadow?

So, my idea is this.
1) You can take Nazuna and fight Coineags in Visions areas (DEF of wet paper bag, low VIT, iirc). Rage and EP ones, don't worry about their levels as you will only hit the max possible damage when they have the lowest possible VIT anyway. See if pDIF is capped.
2) Swap STR to Attack at a 1:1 ratio, confirm that fSTR works the way you think it does just as a test.
3) Remove Attack until pDIF uncaps, and try to use Pet:Attack gear to calibrate it so you have about exactly the right amount of Attack to cap pDIF.
4) Swap STR to Attack and see if you lose 1:1 or 1:2 Attack.
5) Flirt with the cap and adjust your atmas until you're satisfied that you know as much about Pet Attack as you ever wanted to know.
6*) Use Rage and Dia II to raise Attack / lower target Defense as necessary.

That's about it! And thanks for the Monster Correlation Information. I do remember seeing on the official forums that people thought it was bork'd, and I might try to do some tests with it to confirm the lack of an effect after maint.

Edited, May 28th 2011 1:08pm by Byrthnoth
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#61 May 28 2011 at 3:08 PM Rating: Excellent
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Byrthnoth wrote:
Somehow I messed up and lost my reply, but here we go again!

Questions:
1) Are you satisfied that Avatar fSTR is the same as Pet fSTR?
2) What do you think the Pet STR:Atk ratio is? For Avatars, from Kegsay's data, it looked to me like everything worked out nicely if you assume 1:1.
3) Do you have Atma of the Harvester, Stout Arm, Voracious Violet, Baying Moon, and Siren Shadow?

So, my idea is this.
1) You can take Nazuna and fight Coineags in Visions areas (DEF of wet paper bag, low VIT, iirc). Rage and EP ones, don't worry about their levels as you will only hit the max possible damage when they have the lowest possible VIT anyway. See if pDIF is capped.
2) Swap STR to Attack at a 1:1 ratio, confirm that fSTR works the way you think it does just as a test.
3) Remove Attack until pDIF uncaps, and try to use Pet:Attack gear to calibrate it so you have about exactly the right amount of Attack to cap pDIF.
4) Swap STR to Attack and see if you lose 1:1 or 1:2 Attack.
5) Flirt with the cap and adjust your atmas until you're satisfied that you know as much about Pet Attack as you ever wanted to know.
6*) Use Rage and Dia II to raise Attack / lower target Defense as necessary.

That's about it! And thanks for the Monster Correlation Information. I do remember seeing on the official forums that people thought it was bork'd, and I might try to do some tests with it to confirm the lack of an effect after maint.

Edited, May 28th 2011 1:08pm by Byrthnoth


Answers:
1) I don't think the fSTR is the same at all between avatars and bst. I was just putting that info out there, because it is a good reference point to compare against. As I said, the avatar model he has doesn't match the bst pet model. Even thought the pdif caps match.
2)I wasn't really thinking pet STR and attack will have a direct ratio to each other on pets. Kegsay didn't directly approach it as the only way he had to modify it significantly was thru level. WE also have more variation because our pets are War, mnk and thf, guess we have a pld and drk also, which I wouldn't mind level 99 versions of also. Avatars are blm.
3)Actually, yes, as I just went back and got harvester and siren's shadow.. skipped those before.


Thank you for the ideas on testing pet attack. I think I'll try it out. I"ll probably remove ba merits so nazuna is level 86 though. I'm glad someone else is interested in the attack values as well.


EDIT: Naw, went out and tried again. its not coming anywhere close to capping pdif in abyssea. I would need 2x magian axes at least, and probably alpha and omega atma.

Edited, May 28th 2011 6:36pm by Xilk
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#62 Jun 06 2011 at 8:07 PM Rating: Good
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so there any news of the aymur what it does??? so far on my side i'd be hitting it up on december roughly or january so.... info on what it does would be nice ^^
#63 Jun 06 2011 at 11:30 PM Rating: Excellent
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kyahahaha wrote:
so there any news of the aymur what it does??? so far on my side i'd be hitting it up on december roughly or january so.... info on what it does would be nice ^^


Only if Dharshi hooks up a parser and takes something like shasra to known vit/def mobs and records some parses of pet with and without Aymur equipped.
It sounds like Aymur gives a straight 50 tp bonus to pets just like ferine manoplas +2. So for most our war pets that 145 tp bonus (fencer) and for others its 100 tp bonus total. You only need 155% tp to max the potential for ready moves that way.

Even w/ the parses of the effect on attack we need more testing base work to figure out the exact bonus. it might also work to simply compare it to known bonuses like atma. That would mean parsing 1000 hits or so in abyssea using different intervals of attack+ on pet that are known, then compare the min and max damage hit w/ that vs just aymur.
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#64 Jun 10 2011 at 5:55 PM Rating: Excellent
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Dharshi wrote:

Does apparently add 50% TP when using Ready moves. This is visually apparent when using the following macro

/echo <pettp>
/pet "Wild Carrot" <me>
/echo <pettp>
/wait 1
/echo <pettp>

will report back actual current TP. After that if you hit your pettp macro it will report current TP as +50% of the previous listed totals. I assume that the Ferine Manoplas +1/+2 report the same way (as I don't have them just yet).

(I'll post a photo of what I'm talking about on ffxiah so you can see what i mean if it's unclear)


I had meant to ask this a while ago!

I can't seem to recreate this result where the <pettp> shows me the added 50% TP with Manoplas+2. Maybe I'm not doing it right, but even spamming "/echo <pettp>" before and during Wild Carrot doesn't work... Did you post that screenshot to FFXIAH? I would love to be able to see this, if possible. :) Thanks~ <3
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#65 Jun 11 2011 at 4:41 PM Rating: Excellent
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#66 Jun 11 2011 at 6:39 PM Rating: Excellent
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Neat, thanks man. :) That's awesome.
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#67 Jun 29 2011 at 12:28 AM Rating: Excellent
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The 10th Vana'dial Census wrote:
Who could become the very first brave adventurer in Vana’diel to obtain the axe Aymur?
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#68 Jun 29 2011 at 8:23 AM Rating: Good
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I know. Looking at the dates, I missed it by about 2-5 days it seems. ;)
#69 Jun 30 2011 at 2:54 PM Rating: Good
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Ok, got my hands into a pair of Ferine +1 and had a chance to test them in Brenner today.

Here's my recorded exact numbers with a lvl 89 Lucky Lulush using Wild Carrot

With Aymur85 only:
100TP = 434
120TP = 468

With Gloves only:
120TP = 351
170TP = 434

With Both:
120TP = 518

Not a lot of numbers I know. But it paints a picture different than my original thoughts as to what Aymur does exactly.
First, we can see that using Aymur makes you fall into the 200TP Group from Books testing. Ok, now, that brings up more questions than answers which I will get to in a moment.

Secondly, both the gloves and Aymur stack in some away. All right :D

Third, It appears that the gloves move you up two Sic/Ready Tiers (for lack of a better word and to avoid saying +30TP). It's important to note that they do not add to your pets TP directly, at least, not in the same way that Aymur does. With Aymur, you can clearly see an additional 50TP when using your <pettp> command while the gloves simply do not reproduce this effect.

Now, as to why Aymur lists an extra +50TP when readying Sic/Ready, but pushes you into the Tier for 200TP when using Wild Carrot I'm not sure yet. But it almost provides us with enough information to start reversing the sic formula a bit.
[babbling maths(can ignore at will until I get back to this after work)]
Aymur?= +50TP change modifier to 1.3 from 1.0?

(CurrentTP+50)x=New TP
(100+50)x=200
150x=200
x=1.33 (Round Down? 1.3)

Testing that...
(100+50)1.2=180 (doesn't match)
(100+50)1.25=187.5 (doesn't match)
(100+50)1.3=195 (matches)
(120+50)1.3=221 (matches)
(150+50)1.3=260 (will go test...)

So would Gloves then be....
Gloves?= Change modifier to 1.15 from 1.0?
(CurrentTP)x=New TP
120x1.3=156 (Doesn't match
120x1.2=144 (Matches)
120x1.1=132 (doesn't match)
120x1.15=138 (Matches)
121x1.2=145.2 (Matches)
170x1.2=204 (Matches)
170x1.15=195.5 (Matches)

So.....
If Aymur and Gloves stacks (which they appear to)
Aymur+Gloves?= CurrentTP+50 & Change modifier to 1.45?
(CurrentTP+50)1.5=New TP
(120+50)1.5=255 (Doesn't match)
(120+50)1.45=246.5 (matches)

#70 Jul 13 2011 at 4:59 PM Rating: Good
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Lvl90 Bump, testing after ls event in a hour or so :)
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Ready tests with Wild Carrot appear to be the same as Lv.85 version. Unless there is some other bonus being applied as well, I don't see a difference.

Edited, Jul 13th 2011 10:31pm by Dharshi
#71 Jul 14 2011 at 9:30 PM Rating: Good
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hmmm so the sic/ready enhancement at 90 is same as 85.... ok anyways back to grinding the alex stage.....

75xx/30000...... fark i can see why everyone gets frustrated about this stuff over awhile...
#72 Jul 14 2011 at 9:39 PM Rating: Good
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I think I'm starting grinding my own Alex, though I'm doing it for Terpsichore.
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#73 Jul 31 2011 at 8:10 PM Rating: Good
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rawr!!!!

14444/30000 alex!!!! and the frustration of grind continues!!!!
#74 Aug 02 2011 at 9:01 PM Rating: Good
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~18200/30000 :3

\(^.^)/ I'm a taru (/^.^)/
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#75 Aug 02 2011 at 10:46 PM Rating: Good
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Makes two of us I'm taru as well hehe
#76 Sep 21 2011 at 10:47 PM Rating: Excellent
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95 Aymur, anything to test for hiddens you think of?
[EDIT] Changes-
+6 Base DMG
added thrice during AM3 (will play with this weekend)
No WS dmg+ (still base 850~ with 0mab)


Things to check out still
-Thrice
-Hidden sic/ready Augments
-???


Edited, Sep 22nd 2011 1:12am by Dharshi
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#77 Sep 22 2011 at 9:53 AM Rating: Good
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OA2-3 is about it. Specifically, it would be awesome to know whether it procs on WS still. Relics got a boost to their double/triple damage and Mythics got OA2-3 for AM3.
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#78 Dec 21 2011 at 11:46 PM Rating: Excellent
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Bump - Guttler get :D
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#79 Dec 22 2011 at 8:35 AM Rating: Excellent
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Dharshi wrote:
Bump - Guttler get :D


Wow. Congrats on the double excellence.
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#80 Dec 22 2011 at 9:56 AM Rating: Good
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Wow diki your amazing <3
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#81 Dec 22 2011 at 11:44 AM Rating: Good
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Dharshi wrote:
Bump - Guttler get :D



level 95 dual weilding screenshot please ^.^

edit:or level 99's when can do.

Edited, Dec 22nd 2011 12:45pm by Xilk
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#82 Dec 22 2011 at 12:18 PM Rating: Good
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Xilk wrote:
Dharshi wrote:
Bump - Guttler get :D



level 95 dual weilding screenshot please ^.^

edit:or level 99's when can do.

Edited, Dec 22nd 2011 12:45pm by Xilk


I have some pics up on ffxiah, not 95 yet but soon :)
#83 Jan 13 2012 at 3:35 PM Rating: Good
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Level 99 Aymur is going to up Primal Rend damage by 30%

that sounds nice. ^.^

I wants it.... ;.;)
So much content to complete still

Edit: I just looked at your ffxiah profile
Farsha is much easier to make, but not nearly as worthwhile... up to you for shinies.

How do you like dual wielding Aymur and Guttler? Aside from looking cool.

Edited, Jan 13th 2012 4:46pm by Xilk
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#84 Jan 13 2012 at 8:51 PM Rating: Good
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Aye, just making Farsha as something to do in the mean time while waiting for the 99 trials to come out honestly. In terms of Dual Wielding Aymur and Guttler, I think it's mainly just a looks thing. Guttler, for me, is hard to find a place for it until they add the rumored Pet summon augments to it. What I often find myself actually wearing is...

Aymur+phy down axe
Aymur+Charmer's Merlin to help reduce sic recast because often with AM3 up after the first 3 charges you'll be sitting on 300% actual TP before another charge readies :( (Even with sic merits)
Aymur+(Axe from below cause I've been too lazy to make one yet)

Something I've been thinking about the last few days but haven't had a chance to test yet. Since AM3 stacks with Double attack+ gear, is it conceivable that AM3 is actually just Double attack+x and triple attack+x? If it is, then you should theoretically be able to get 100%+ Double attack thru gear+cor+atma. The only reason I wonder about that is if that would make the +11 Double attack axe better than the 2-4 attacks axe for Aymur AM3 spam?



On a side note, if my math is correct it looks like if the Mythic 99 trial stays at 1000 it's going cost me 15 Billion to purchase them all. That being 15mil each for base time spent collecting them that is. [edit] Not that purchasing would be the best way to go, perhaps ZNM Mule spam may be better.

Edited, Jan 13th 2012 10:26pm by Dharshi
#85 Jan 14 2012 at 4:24 AM Rating: Good
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#86 Jan 14 2012 at 2:05 PM Rating: Good
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aww, kk thanks for checking that out Byrthnoth. In your opinion would you go with the 2-4 or Double attack for AM3 building? Or would it make sense to abandon Dual Wield all together since AM3 doesn't effect the off hand, in the case that keeping AM3 up was your primary goal (Because more often then not that's giving up a lot in terms of pet augments, but if full timing AM3 increases your kill speed to a point that it negates the loss of say -11%phy it might be worth it?

and YAY! only 500 PW items :D

[edit] Wow, if it really is only 100, that's not bad at all! [edit]

Edited, Jan 14th 2012 5:03pm by Dharshi
#87 Jan 16 2012 at 7:46 AM Rating: Excellent
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Yeah, the non-stacking is why I figured on making the OA2~4x axe to pair w/ aymur... (someday!d)

I might get more DOT from my double attack axe.. but I usually want more tp. Ruinator actually makes this more true. I want to hit more weaponskills.

I have level 90 double attack axe now. I find myself wanting more tp for /dnc (which has been my prefered sub since level 30).

Also, I really don't see myself doing the 95 and 99 trials for double attack axe.

I"ll have to double check on the 99 trial for aymur.. Not sure what 100 PW Items means??

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#88 Jan 16 2012 at 8:53 PM Rating: Good
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Xilk wrote:
Not sure what 100 PW Items means??



A lot of ZNMs.
#89 Jan 16 2012 at 10:10 PM Rating: Good
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MisterRandy wrote:
Xilk wrote:
Not sure what 100 PW Items means??



A lot of ZNMs.


that much is given. dunno what the item is or how much it drops/kill.

actually, I'm more interested in the other trial. the afterglow doesn't really interest me.
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#90 Jan 17 2012 at 2:55 AM Rating: Good
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The only recorded drop I've seen was 1 item. I haven't heard of anyone getting 0, and I haven't heard of two. I also haven't seen anyone with two in their bazaar, and the only ones that I have seen have been listed for 60-80mil.
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#91 Jan 17 2012 at 9:07 AM Rating: Excellent
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Byrthnoth wrote:
The only recorded drop I've seen was 1 item. I haven't heard of anyone getting 0, and I haven't heard of two. I also haven't seen anyone with two in their bazaar, and the only ones that I have seen have been listed for 60-80mil.



yeah, I don't think anyone will pay that. I haven't seen which trial gets it w/out the afterglow. 100 of them is rediculous. Maybe 10 wouldn't be, but 100 is completely ridiculous, unless all of a sudden zeni becomes alot cheaper.

I would not sink 2 years into upgrading that. I wonder what the other trial is. The afterglows are not that impressive. Empyreans seem the only useful ones. I'd much rather just have the +30% primal rend damage.
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#92 Feb 15 2012 at 1:52 PM Rating: Excellent
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Was playing around in Sauromugue today and found out some new Aymur facts :)

1. The way Aymur interacts with Sic is different from Ready. For example:
  • When a JugPet has 50% TP, when attempting to use any TP move with charges ready, you will not be able to use them until your actual PetTP is 100%+ due to the way Ready works
  • When using a CharmedPet+Aymur, when you use Sic, your pet is granted 50TP. This can be repeated to build TP as you like by Fight>Sic>Heel. Aymur doesn't need to stay equip after this TP is gained as well.


Now as to the practical usefulness of being able to give your charmed pet +50 TP every 1:30", that I don't know :) What I think would be really interesting to test would be what exactly Aymur's hidden effect (which is the same as Ferine Manoplas+2) actually does. We know it's appears to have the same effect having 50 more TP, but is that what it actually is?, or just what we can measure it against?

Anyhow, back to taking photo's of Nauls
#93 Feb 16 2012 at 7:31 AM Rating: Good
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Dharshi wrote:
Was playing around in Sauromugue today and found out some new Aymur facts :)

1. The way Aymur interacts with Sic is different from Ready. For example:
  • When a JugPet has 50% TP, when attempting to use any TP move with charges ready, you will not be able to use them until your actual PetTP is 100%+ due to the way Ready works
  • When using a CharmedPet+Aymur, when you use Sic, your pet is granted 50TP. This can be repeated to build TP as you like by Fight>Sic>Heel. Aymur doesn't need to stay equip after this TP is gained as well.


Now as to the practical usefulness of being able to give your charmed pet +50 TP every 1:30", that I don't know :) What I think would be really interesting to test would be what exactly Aymur's hidden effect (which is the same as Ferine Manoplas+2) actually does. We know it's appears to have the same effect having 50 more TP, but is that what it actually is?, or just what we can measure it against?

Anyhow, back to taking photo's of Nauls


thats really interesting! so Aymur is actually granting a +50 tp bonus like the gloves, but it also is giving them +50 tp, like a 1 tic instant meditate, or a dusty wing.

It means you could get 100 tp on charmed pet while you are too weak and not engaged.. by hitting sic a few times.. so that when you do engage you can start w/ a sic move.... when you have no charges on zoo hat...

yeah limited practical application but peculiar mechanics. My guess is that they originally had the +50 tp given, then when upgrading it, they added the +50 tp bonus like other weapons have.
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#94 Feb 18 2012 at 11:28 PM Rating: Good
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xilk hand me all ur alex!! LOL

25672/30000 alex.... dam why my last arch seem to take forever lol
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