More testing in progress today. :)
We actually have an excellent pet for testing whether or not the "Augmented" levels of Beast Affinity work in a post-100 environment. NurseryNazuna
Nursery caps at level 86 naturally, and with 5/5 Beast Affinity caps at 96, and furthermore with augmented Monster Gloves +2 NurseryNazuna caps at 99 (should be level 101 if all levels of the Beast Affinity boost were accounted for...).
Level Max HP
So similar to the tests from yesterday, we would expect an HP increase (and other stat+) in accordance to the Item Level bonus of the equipped weapon. However...
Weapon Nursery's Max HP
Aalak' Axe (iLvl 100) 6148
Aalak' Axe +1 (iLvl 101) 6148
Brethren Axe (iLvl 113) 6148
So... I'm not so sure that NurseryNazuna actually receives any of the post-100 stat bonuses, and also this calls into question whether the augmented Beast Affinity levels will have any impact on 100+ pets in general (so possibly any pet on the Version Update list will actually just cap at level 109, more testing to come...). CraftyClyvonne should be able to reach level 100 with Aalak' Axe or higher iLvl weapon - just need to craft some of these and check! Edit:
Ok, crafted some Cunning Brain Broth finally... CraftyClyvonne has a level 99 Max HP of 5526 (and his regular level cap is 90, so he should be either level 100 or level 105 depending on whether the augmented Monster Gloves +2 are functioning). As with the previous test, the pet is summoned while the Gloves +2 are equipped.
Weapon Crafty's Max HP
Aalak' Axe (iLvl 100) 5526
Aalak' Axe +1 (iLvl 101) 5534
Brethren Axe (iLvl 113) 5564
This seems to indicate that the augmented Beast Affinity merits ARE working beyond level 100. Crafty's Max HP shows a jump of +38 between iLvl 101 and iLvl 113 (which is an increase about half the size of Gooey's, possibly indicating a cut-off around iLvl 105, which fits the idea of the Monster Gloves +2 working). So it could simply be a case of Nursery being an exception in all of this - the Sheep's level was boosted from 96 -> 99 with the augmented Beast Affinity, but when it came time to calculate the additional iLvl jump, those final 2 levels get lost in the mix somehow. Edit2:
One thing of note from that last test is that the first stat boost doesn't seem to occur until you equip an iLvl 101+ Axe. Someone can feel free to correct me on this, but I'm pretty sure that MaxHP testing with Healing Salves is only accurate within +/- 1. It's possible that the first stat boost is only +1 (I don't know how likely that is, but this is still all very new...) and if Healing Salve is restoring 2763 that means it's either telling me the Max HP is 5526 / 2 or 5527 / 2 (and then rounded down). So I've got 5/5 Beast Affinity merits and I'm using Call Beast with Crafty again to try and summon a level 100 pet (which means no Monster Gloves +2 this time).
Gotta head to work for now, but will post results later...
Also of note: Monster Gloves +2 are pretty essential to all of this, since if you use the NQ/+1 version and end up with a level 98 pet, none of the post-100 boosts will be effective, regardless of Beast Affinity merits and whatnot.
This note only made sense in reference to the CraftyClyvonne test, so gonna scratch it out... Edited, Jul 10th 2013 7:01pm by Bookmarku