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Conclusive jug testingFollow

#477 Apr 01 2014 at 12:54 PM Rating: Excellent
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Wow that's pretty cool. Thanks!
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#478 Apr 04 2014 at 3:25 PM Rating: Excellent
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Filled in some of the blank spots on the pet wiki pages:

MailbusterCetas:
TP/hit = 6.4

CraftyClyvonne:
TP/hit = 6.4

BraveHeroGlenn:
MaxHP @ Level 119 = 4094
TP/hit = 5.4

SharpwitHermes:
MaxHP @ Level 119 = 5678
TP/hit = 4.8

AttentiveIbuki:
MaxHP @ Level 109 = 5282
TP/hit = 6.4
Deals slashing damage

Pentapeck - Piercing damage
Swooping Frenzy - Piercing damage
Molting Plumage - Wind-based Magic damage

CaringKiyomaro:
MaxHP @ Level 116 = 6322
TP/hit = 6.4
Deals slashing damage
(A MNK that has high MaxHP and counter attacks, but only attacks once per round, gains 6.4 TP/hit, and deals slashing dmg instead of blunt - he doesn't possess Critical Attack Bonus, so I'm sure he's still technically a MNK!)

Sweeping Gouge - Blunt damage

Xilk wrote:
Updated ready move table: *snip*

Continuing with Xilk's Ready moves table, here's info on whether or not an attack move has its damage modified by the amount of TP your pet has:
 
Familiar             Ready     Charges    Type      Target     DMG Varies w/TP? 
Turbid Toloi      Recoil Dive     1     Physical    Conal            No 
Lucky Lulush       Foot Kick      1     Slashing    Single           Yes 
Lucky Lulush      Whirl Claws     1     Piercing    Radial           No 
Dipper Yuly       Spiral Spin     1     Slashing    Conal            No 
Dipper Yuly       Sudden Lunge    1      Blunt      Single           No 
Flowerpot Merle    Head ****      1      Blunt      Single           No 
Flowerpot Merle   Leaf Dagger     1     Slashing    Single           No 
Flowerpot Merle    Wild Oats      1     Piercing    Single           Yes 
Nursery Nazuna     Lamb Chop      1      Blunt      Single           No 
Nursery Nazuna    Sheep Charge    1      Blunt      Single           Yes 
Dapper Mac         Wing Slap      1      Blunt      Single           No 
Dapper Mac         Beak Lunge     2      Blunt      Single           No 
Discreet Louise     Frogkick      1      Blunt      Single           No 
Fatso Fargann       Suction       1      Blunt      Single           Yes 
Audacious Anna     Tail Blow      1     Slashing    Single           Yes 
Audacious Anna     Blockhead      1      Blunt      Single           No 
Audacious Anna    Brain Crush     1      Blunt      Single           Yes 
Faithful Falcorr   Back Heel      1      Blunt      Single           No 
Faithful Falcorr  Choke Breath    1     Slashing    Conal            No 
Swift Sieghard     Scythe Tail    1      Blunt      Single           Yes 
Swift Sieghard     Ripper Fang    1     Slashing    Single           No 
Swift Sieghard     Chomp Rush     3     Slashing    Single           Yes 
Bugeyed Broncha    Nimble Snap    1     Slashing    Single           No 
Bugeyed Broncha     Cyclotail     1      Blunt      Radial           No 
Gorefang Hobs      Razor Fang     1     Slashing    Single           No 
Gorefang Hobs     Claw Cyclone    2     Slashing    Conal            No 
Crude Raphie     Tortoise Stomp   2      Blunt      Radial           Yes 
Droopy Dortwin     Dust Cloud     1      Magic      Conal            ??? 
Sunburst Malfik   Big Scissors    1     Slashing    Single           No 
Scissorleg Xerin Sensilla Blades  2     Slashing    Conal            No 
Scissorleg Xerin  Tegmina Buffet  2     Slashing    Radial           No 
Attentive Ibuki  Molting Plumage  1      Magic      Conal            No 
Attentive Ibuki  Swooping Frenzy  2     Piercing    Conal            No 
Attentive Ibuki    Pentapeck      3     Piercing    Single           No 
Caring Kiyomaro   Sweeping Gouge  1      Blunt      Conal            No 

In my opinion the only one that really matters is Foot Kick! <3
Best Unleash move ever.

And the final bit of testing for today: the wiki Run Wild page mentions some testing where it grants a Double Attack effect to pets (I suppose it's not completely outside the realm of possibility). They had tested using Dipper Yuly, which I thought could be misleading if one of the triple attacks misses or something... No additional source was listed, so I wanted to check it out personally. Using BraveHeroGlenn, and with no Pet: Double Attack gear equipped, I activated Run Wild, and he did throw out some Double Attacks which kind of amazed me. o_o

But then I summoned a new Glenn afterward just to make sure that he wouldn't naturally Double Attack - but it turns out he does. And furthermore, when using the <petmpp> command, it returns a value of 0% (which tells you that he has 0 MaxMP, unlike SlipperySilas who would return a value of 100%). So, hilariously, BraveHeroGlenn is a WAR pet. I confirmed that he has Critical Attack Bonus too, so the wiki page has been updated with that info.

Edited, Apr 6th 2014 11:56am by Bookmarku
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#479 Apr 05 2014 at 10:50 PM Rating: Excellent
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Level 99 Run Wild Pet Data
 
 Name              Attack   Accuracy  Evasion  Defense 
GorefangHobs         862       579      512      432 
BloodclawShasra      804       591      524      538 
TurbidToloi          745       576      515      432 
ScissorlegXerin      689       591      515      487 
FlowerpotMerle       653       593      517      631 
LuckyLulush          628       604      512      592 
CaringKiyomaro       591       565      517      430 
DiscreetLouise       578       576      512      700 
FaithfulFalcorr      583       581      612      467 
BugeyedBroncha       575       576      512      540 
FatsoFargann         575       576      512      538 
DipperYuly           581       571      646      502 
DroopyDortwin        573       579      512      540 
CrudeRaphie          559       570      500      806 
DapperMac            548       581      517      525 
SharpwitHermes       545       581      517      527 
AttentiveIbuki       524       579      540      485 
HeraldHenry          496       570      498      721 
SunburstMalfik       496       570      498      660 
GooeyGerard          460       576      506      704 
BraveHeroGlenn       402       573      520      378 
SlipperySilas        358       546      481      358

Using this equation,

Monster Evasion = f(level,main job evasion skill rank) + (AGI/2) + Job Traits

and the above Run Wild data, it's possible to work out each pet's AGI. Up in this post, it's shown that Run Wild only affects the base stats and not parameters like VIT or job traits like Defense Bonus. So, accounting for this we get the following table:
 
 Name               Rank    Rank Eva.    AGI      Evasion 
DipperYuly           A-        417       106        542 
FaithfulFalcorr      B         398        86        513 
AttentiveIbuki       B         398        86        441 
BloodclawShasra      B-        388        80        428 
BraveHeroGlenn       C+        378        96        426 
TurbidToloi          C+        378        86        421 
ScissorlegXerin      C+        378        86        421 
FlowerpotMerle       B-        388        64        420 
DapperMac            B-        388        64        420 
SharpwitHermes       B-        388        64        420 
CaringKiyomaro       B-        388        64        420 
LuckyLulush          C+        378        80        418 
DroopyDortwin        C+        378        80        418 
DiscreetLouise       C+        378        80        418 
GorefangHobs         C+        378        80        418 
BugeyedBroncha       C+        378        80        418 
FatsoFargann         C+        378        80        418 
GooeyGerard          C+        378        68        412 
CrudeRaphie          C+        378        56        406 
HeraldHenry          C+        378        52        404 
SunburstMalfik       C+        378        52        404 
SlipperySilas        D+        348        94        395

Edit: Table has been updated with new info - thanks, Byrth!
Updated with Combat Skill rankings.

Edited, Apr 7th 2014 5:12pm by Bookmarku
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#480 Apr 06 2014 at 6:10 AM Rating: Good
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Level 99 THF gets an Evasion Bonus of 72, if that helps.
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#481 Apr 06 2014 at 8:57 AM Rating: Excellent
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Byrthnoth wrote:
Level 99 THF gets an Evasion Bonus of 72, if that helps.


Oh, nice! Thanks! :)

That actually makes the FaithfulFalcorr number work out really well:

Level 99 Falcorr Evasion = 513
Rank B Base Evasion = 398
Monster Evasion = f(level,main job evasion skill rank) + (AGI/2) + Job Trait
(513) = (398) + (AGI/2) + (72)
AGI/2 = 43
AGI = 86

Run Wild Monster Evasion = f(level,main job evasion skill rank)*1.25 + (AGI/2) + Job Trait
= (398)*1.25 + (86/2) + (72)
= 612.5

And from the table above, level 99 Falcorr Run Wild Evasion = 612
Cool, so we can see that Falcorr and Ibuki both have the same Evasion rank and AGI value (because they're birds, I guess? No flightless birds allowed, Dapper!), but Falcorr has +72 evasion from its THF job trait - awesome!

For DipperYuly's numbers to work out, there's a higher Evasion tier that he'll be placed in with a base value of 417.

Level 99 DipperYuly Evasion = 542
Rank A- Base Evasion = 417
Monster Evasion = f(level,main job evasion skill rank) + (AGI/2) + Job Trait
(542) = (417) + (AGI/2) + (72)
AGI/2 = 53
AGI = 106

Run Wild Monster Evasion = f(level,main job evasion skill rank)*1.25 + (AGI/2) + Job Trait
= (417)*1.25 + (106/2) + (72)
= 646.25

Level 99 DipperYuly Run Wild Evasion = 646

Edit: Updated with Combat Skills rankings.

Edit2:
Level 99 Pet Accuracy & DEX Approximation
 Name           Non-DEX Acc.     DEX    Accuracy   Approx. Combat Skill 
LuckyLulush       448~451       82~88     492            485~489 
FlowerpotMerle    436~439       90~96     484            470~474 
ScissorlegXerin   436~439       86~92     482            470~474 
BloodclawShasra   440~443       76~82     481            475~479 
FaithfulFalcorr   428~431       86~92     474            460~464 
DapperMac         428~431       86~92     474            460~464 
SharpwitHermes    428~431       86~92     474            460~464 
AttentiveIbuki    428~431       82~88     472            460~464 
GorefangHobs      428~431       82~88     472            460~464 
DroopyDortwin     428~431       82~88     472            460~464 
BugeyedBroncha    428~431       76~82     469            460~464 
DiscreetLouise    428~431       76~82     469            460~464 
FatsoFargann      428~431       76~82     469            460~464 
GooeyGerard       428~431       76~82     469            460~464 
TurbidToloi       428~431       76~82     469            460~464 
DipperYuly        416~419       96~102    467            445~449 
BraveHeroGlenn    428~431       70~76     466            460~464 
CrudeRaphie       428~431       64~70     463            460~464 
HeraldHenry       428~431       64~70     463            460~464 
SunburstMalfik    428~431       64~70     463            460~464 
CaringKiyomaro    416~419       84~90     461            445~449 
SlipperySilas     404~407       76~82     445            430~434

So, as far as accuracy calculations are concerned, do other pets like Automatons abide by the same rules that players do? I found this post on BG with regards to /checkparam and our understanding of combat skill-to-accuracy ratio. Based on these rules:
0~200 skill = 1 accuracy
200~400 skill = 0.9 accuracy
400~600 skill = 0.8 accuracy
I've added an "Approx. Combat Skill" column, but still looking for more insight before hammering down the exact skill/DEX amounts.

And finally, the Level 99 Pet Attack and STR data:
 Name              Rank    Rank Atk.    STR    Atk Adj%    Attack 
GorefangHobs        B        398         92     +50%         711 
BloodclawShasra     B        398         88     +40%         662 
TurbidToloi         B        398         88     +30%         614 
ScissorlegXerin     B        398         90     +20%         568 
FlowerpotMerle      B        398         74     +20%         532 
LuckyLulush         B        398         86     +10%         518 
CaringKiyomaro      B-       388         84     +10%         482 
DiscreetLouise      B        398         98       -          477 
FaithfulFalcorr     B-       388         72     +10%         475 
BugeyedBroncha      B        398         92       -          474 
FatsoFargann        B        398         92       -          474 
DipperYuly          B-       388         68     +10%         473 
DroopyDortwin       B        398         88       -          472 
CrudeRaphie         B        398        104       -          458 
DapperMac           B        398         82       -          447 
SharpwitHermes      B        398         76       -          444 
AttentiveIbuki      B        398         96     -10%         433 
HeraldHenry         B        398         78     -10%         405 
SunburstMalfik      B        398         78     -10%         405 
GooeyGerard         B-       388         74     -20%         379 
BraveHeroGlenn      C-       368         64     -30%         331 
SlipperySilas       D        334         72     -30%         291

The formula for attack/STR is identical to its defense/VIT counterpart:
Attack = [f(level,rank) + 8 + (STR / 2) + Job Trait] * AtkAdj

So for GorefangHobs, with Rank B Attack and STR = 92:
Attack = [f(level,rank) + 8 + (STR / 2) + Job Trait] * AtkAdj
= [(398) + 8 + (92 / 2) + (22)] * (1.5)
= [474] * 1.5
= 711

Edited, Apr 7th 2014 6:20pm by Bookmarku
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#482 May 07 2014 at 8:45 PM Rating: Excellent
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Thank you. You are awesome.

I'll have to check back at the forums more often. I think I'll try to sort and organize what you have here however I can.

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#483 May 08 2014 at 1:15 PM Rating: Excellent
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Most of this thread was inspired by your initial testing, so we're happy to contribute. :D
Think you'll re-sub someday?

Some things are still left on the to-do list:
1. All of the STR/DEX/AGI/VIT values are designated as even numbers, so really a value of 88 could be 88 or 89.
I've been using the +X STAT bonus from the Familiar Job Point category to weed out which values are odd/even (works great for DEX/AGI, but is less clear for STR/VIT due to Atk/Def bonuses/penalties).

2. Figure out the relationship between our current known Combat Skill rankings and the DEX/Skill approximations. Pet Attack/Evasion/Defense all have roots there, and surely the same should apply to Accuracy... but all the values are abnormally high, like there's a bonus applied somewhere.

Level 99 Pet Data
 Name              STR     DEX     AGI    VIT 
AttentiveIbuki      96    82~88     86     60 
BloodclawShasra     88    76~82     80     68 
BraveHeroGlenn      64    70~76     96     50 
BugeyedBroncha      92    76~82     80     72 
CaringKiyomaro      84    84~90     64     94 
CrudeRaphie        104    64~70     56    106 
DapperMac           82    86~92     64     86 
DipperYuly          68   96~102    106     66 
DiscreetLouise      98    76~82     80     68 
DroopyDortwin       88    82~88     80     72 
FaithfulFalcorr     72    86~92     86     64 
FatsoFargann        92    76~82     80     68 
FlowerpotMerle      74    90~96     64     88 
GooeyGerard         74    76~82     68     74 
GorefangHobs        92    82~88     80     56 
HeraldHenry         78    64~70     52     94 
LuckyLulush         86    82~88     80     68 
ScissorlegXerin     90    86~92     86     64 
SharpwitHermes      76    86~92     64     90 
SlipperySilas       72    76~82     96     72 
SunburstMalfik      78    64~70     52     92 
TurbidToloi         88    76~82     86     56


Level 114 Pet Data (STATS+84)
 Name              STR     DEX     AGI    VIT 
AttentiveIbuki     180   166~172   170    144 
BloodclawShasra    172   160~166   164    152 
BraveHeroGlenn     148   154~160   180    134 
BugeyedBroncha     176   160~166   164    156 
CaringKiyomaro     168   168~174   148    178 
CrudeRaphie        188   148~154   140    190 
DapperMac          166   170~176   148    170 
DipperYuly         152   180~186   190    150 
DiscreetLouise     182   160~166   164    152 
DroopyDortwin      172   166~172   164    156 
FaithfulFalcorr    156   170~176   170    148 
FatsoFargann       176   160~166   164    152 
FlowerpotMerle     158   174~180   148    172 
GooeyGerard        158   160~166   152    158 
GorefangHobs       176   166~172   164    140 
HeraldHenry        162   148~154   136    178 
LuckyLulush        170   166~172   164    152 
ScissorlegXerin    174   170~176   170    148 
SharpwitHermes     160   170~176   148    174 
SlipperySilas      156   160~166   180    156 
SunburstMalfik     162   148~154   136    176 
TurbidToloi        172   160~166   170    140


Level 115 Pet Data (STATS+88)
 Name              STR     DEX     AGI    VIT 
AttentiveIbuki     184   170~176   174    148 
BraveHeroGlenn     152   158~164   184    138 
CaringKiyomaro     172   172~178   152    182 
DroopyDortwin      176   170~176   168    160 
HeraldHenry        166   152~158   140    182 
ScissorlegXerin    178   174~180   174    152 
SharpwitHermes     164   174~180   152    178 
SunburstMalfik     166   152~158   140    180


Level 119 Pet Data (STATS+102)
 Name              STR     DEX     AGI    VIT 
AttentiveIbuki     198   184~190   188    162 
BraveHeroGlenn     166   172~178   198    152 
CaringKiyomaro     186   186~192   166    196 
HeraldHenry        180   166~172   154    196 
ScissorlegXerin    192   188~194   190    166 
SharpwitHermes     178   188~194   166    192 
SunburstMalfik     180   166~172   154    194
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#484 May 08 2014 at 1:18 PM Rating: Excellent
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I love you guys. Admire the mathy-ness.
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#485 Jun 17 2014 at 12:06 PM Rating: Excellent
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June 17th update brought 5 "new" pets, the HQ versions of the rabbit, crab, chapuli, tulfaire and pumba. (@_@)

Made a post on BG about the stat info, basically they get increased DEF/MaxHP. So it's kinda nice but not terribly essential. Good luck to the cooks trying to HQ these...
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#486 Jul 09 2014 at 2:43 PM Rating: Excellent
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Increased Pet TP gain, July 8th, 2014 Update:

Name              Old TP/hit    New TP/hit 
FlowerpotMerle       4.8           5.7 
SharpwitHermes       4.8           5.7 
BraveHeroGlenn       5.4           6.5 
BugeyedBroncha       5.7           6.8 
DapperMac            5.8           7.0 
PrestoJulio          5.9           7.0 
DipperYuly           6.2           7.3 
LuckyLulush          6.2           7.3 
FaithfulFalcorr      6.2           7.4 
CraftyClyvonne       6.4           7.5 
MailbusterCetas      6.4           7.5 
TurbidToloi          6.4           7.5 
BloodclawShasra      6.4           7.5 
GorefangHobs         6.4           7.5 
GooeyGerard          6.4           7.5 
CrudeRaphie          6.4           7.5 
DroopyDortwin        6.4           7.5 
SunburstMalfik       6.4           7.5 
ScissorlegXerin      6.4           7.5 
AttentiveIbuki       6.4           7.5 
HeraldHenry          6.4           7.5 
CaringKiyomaro       6.4           7.5 
NurseryNazuna        6.9           8.0 
AudaciousAnna        6.9           8.0 
FatsoFargann         6.9           8.0 
SwiftSeighard        7.4           8.5 
DiscreetLouise       7.4           8.5


Edited, Jul 9th 2014 4:52pm by Bookmarku
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#487 Aug 25 2014 at 3:15 PM Rating: Excellent
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Six new pets announced for the upcoming September Version Update.

Lizard, Sheep, Fish, Funguar, Beetle, and Slug. All purchasable from a new NPC in Upper Jeuno.
Nice to at least see representation from 6 out of the 7 Beastmaster-related families.

Just as a prediction, assuming they stick with the monster family bonuses of their predecessors... Here's what I think their level 119 stats will look like.

Sept. 2014 New Pet Estimations
           Accuracy    Attack    Evasion    Defense    AtkAdj.    DefAdj. 
SHEEP        793        855        704        983       +10%       +30% 
LIZARD       786        1011       704        756       +30%         - 
FISH         783        1011       707        607       +30%       -20% 
FUNGUAR      783        783        704        983         -        +30% 
SLUG         783        629        698        994       -20%       +30%

So, massive attack values for the Lizard and Fish pets and very nice defense stats on the Sheep, Funguar and Slug.

And as a small insight into the future beetle pet:

The level 75 PanzerGalahad beetle has no Attack or Defense Adjustment. He has decent Attack and above-average Defense, so the advantage to using the level 119 version (aside from the Plantoid Killer Instinct) will be linked to his Ready moves (Spoil, Hi-Freq Field, Rhino Guard, Power Attack).
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#488 Aug 25 2014 at 4:33 PM Rating: Excellent
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thanks Bookmark. Here's hoping they do something to boost these guy's base stats - if they are just scaled up versions of what we already had, they should just remove level caps and stop wasting dev time on recreating the wheel.
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#489 Sep 09 2014 at 7:00 PM Rating: Excellent
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Olorinus the Ludicrous wrote:
thanks Bookmark. Here's hoping they do something to boost these guy's base stats - if they are just scaled up versions of what we already had, they should just remove level caps and stop wasting dev time on recreating the wheel.


Well, as it turns out... that's almost exactly what happened, haha. They're just iLvl versions of the old pets with a couple slight tweaks (some good, some bad).

Warlike Patrick (Lizard) naturally caps at 104.
@level 119 Acc: 796 Atk: 1011 Eva: 704 Def: 605 MaxHP: 5508
The +30% attack modifier is still there, but they added a -20% defense penalty so the defense is lower than predicted.

Rhyming Shizuna (Sheep) naturally caps at 107.
@level 119 Acc: 783 Atk: 859 Eva: 704 Def: 983 MaxHP: 5832
Basically identical to what I had guessed based on her predecessor. It's iLvl Nazuna.

Amiable Roche (Fish) naturally caps at 110.
@level 119 Acc: 793 Atk: 1090 Eva: 707 Def: 683 MaxHP: 5184
I like what they did with the Fish pet... Upped the attack modifier to +40%, and lessened the defense penalty from -20% to -10%. Good stuff!

Brainy Waluis (Funguar) naturally caps at 113.
@level 119 Acc: 803 Atk: 783 Eva: 704 Def: 758 MaxHP: 5508
Best accuracy of the bunch. They took away the +30% defense bonus that Louise had though.

Hurler Percival (Beetle) naturally caps at 116.
@level 119 Acc: 780 Atk: 909 Eva: 690 Def: 823 MaxHP: 4988
Has a +20% attack modifier. Hope High-Freq Field will land on worthwhile things...

Generous Arthur (Slug) naturally caps at 119.
@level 119 Acc: 783 Atk: 624 Eva: 698 Def: 986 MaxHP: 4860
This is iLvl GooeyGerard, still has en-slow too.

I posted the rest of the details over here if anyone is wanting more (and pictures). Cheers. :)

Edited, Sep 9th 2014 9:28pm by Bookmarku
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#490 Sep 15 2014 at 2:37 PM Rating: Excellent
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Where can I get these new jugs?
#491 Sep 16 2014 at 2:51 PM Rating: Excellent
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Upper Jeuno, M&P's Market at G-6/7.
NPC name is Theraisie. :)
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#492 Sep 17 2014 at 11:46 AM Rating: Excellent
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Thanks for the tests (again) Bookmark.

A question - how are the caps determined? Like how do you test for them?
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lolgaxe wrote:
When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


#493 Sep 17 2014 at 5:23 PM Rating: Excellent
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Olorinus the Ludicrous wrote:
Thanks for the tests (again) Bookmark.

A question - how are the caps determined? Like how do you test for them?


Figuring out the level caps is a simple (but time-consuming) process. It used to be a lot more tedious before /checkparam became a thing. :D

First step is to remove all Beast Affinity merits, then call the pet with an iLvl 119 Axe equipped to figure out what its natural cap stats are (remove all other gear and take into consideration any Pet:Stat+ from Axe/Job Points).

Second step is to merit Beast Affinity 5/5 and then use Ankusa Gloves/+1 in combination with a variety of iLvl Axes to determine what the pet's stats look like at a variety of levels. We have 11 different iLvls that we can check directly (99, 100, 101, 105, 106, 109, 113, 115, 117, 118, 119), though I don't have Budliqa +1 so I can't directly test iLvl 118. If the jug pet's natural cap stats match one of these levels, you're done.

If you haven't found a match by this point, you at least have narrowed it down to a particular range and there's an additional step that can be used. In the recent case of Warlike Patrick (who caps at iLvl 104) there currently is no iLvl Axe we can use to summon an exact match to the natural cap version, but we can use Max HP to work it out. I always check the Max HP at level 99/natural cap/119 by using Healing Salve in Abyssea (lower pet's health to < 50% then use Healing Salve and multiply the amount healed x 2). Something to keep in mind for this, though there are a couple of exceptions, but for the majority of pets there is no increase in Max HP at level 100. So, for Warlike Patrick:
    Level         Max HP 
      99           5372 
     100           5372 
 Natural Cap       5400 
     119           5508

The average Max HP increase from level 100 -> 119 is +7.1 HP per Level.
We know from step 2 that the natural cap stats are greater than level 101 and less than level 105, So when we fill in the blanks, we see...
    Level         Max HP 
      99           5372 
     100           5372 
     101          5379.1 
     102          5386.2 
     103          5393.3 
     104          5400.4  <- There's the natural cap! 
            ... 
     119           5508

So yeah, the process is more or less like that. :) The cap for some pets like BrainyWaluis and GenerousArthur are quickly identified, and others like Warlike Patrick need additional investigation, but it's relatively simple. Maybe someday they'll follow through and actually include the iLvl info in the jug description!

Edited, Sep 17th 2014 7:41pm by Bookmarku
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#494 Sep 17 2014 at 5:53 PM Rating: Excellent
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Thanks so much! That's fascinating!

I'm going to cross post this on the o-forum for someone who asked. Hope you don't mind.
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#495 Sep 17 2014 at 6:13 PM Rating: Excellent
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No prob.

Spread the knowledge! :D
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#496 Mar 22 2015 at 2:54 PM Rating: Good
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Long time since i posted, anyways perhaps i missed it but is their any info about the Snapweed jugs?
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#497 Mar 22 2015 at 3:40 PM Rating: Excellent
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You can find Snapweed info over here. :)
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#498 Mar 22 2015 at 8:23 PM Rating: Good
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That is a fantastic Guide. Thank you.
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Quote:
Busaman the Mighty wrote:
Man I barely remember life before wow. It was hard living in caves for shelter and fending off wild beasts with only a sharpened stick. Men women and children all dying from simple infections Food was scarce, sometimes all we had to eat would be a fallen member of the tribe.

Those were dark days indeed. Thank Raptor Jesus for delivering us from our sins with his only son, the World Of Warcraft


UNBAN ROG
#499 Aug 26 2015 at 10:42 PM Rating: Excellent
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I just got back on the game after 2.5 years away. Wow it will take some re-orientation...

I feel almost like a noob. things change alot.
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#500 Aug 26 2015 at 10:42 PM Rating: Excellent
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2,102 posts
I just got back on the game after 2.5 years away. Wow it will take some re-orientation...

I feel almost like a noob. things change alot.
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Server: Bahamut
90BST|90BLU
LS: MONSTERSINC

Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
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