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Goodbye dipper goodbye falcorr, it was funFollow

#1 Feb 05 2012 at 10:40 AM Rating: Good
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As an adjustment to the balance of Treasure Hunter at level 99, the below pets will have their Treasure Hunter effect changed to Treasure Hunter I.

-Dipper Yuly
-Faithful Falcorr
※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.


Here is the premise regarding the hierarchy of the Treasure Hunter effect (from strongest to weakest).

1. Thief
2. Ranger
3. Support job thief
4. Other jobs

※As ranger received the new “Bounty Shot” as a support ability, it is now slightly more beneficial than a support job Treasure Hunter when effectively used.

However, with the increase in the level cap from 75 to 99, this ordering has started to become ambiguous, so in order to clearly define the premise again, our current aim was to find adjustments appropriate to follow this.

The prime example of changes to this hierarchy were with the increase in the Treasure Hunter effect for familiar pets due to the level cap increase and we would like to start by adjusting this area.

The development team looked into routes to adjust this, such as changing the pet’s job, lowering the stats of the pets in exchange for not lowering the Treasure Hunter effect, revamping the pet’s special abilities, etc., but ultimately they made the decision to preserve their fighting capabilities and only reduce their Treasure Hunter effect. To go along with this adjustment, we will be easing up on the materials required to synthesize “Lucky Broth” which created with the basis of the Treasure Hunter effect in mind.
※The current focus of this adjustment is for familiar pets, but in the future if automatons and avatars are given Treasure Hunter, we will be adopting the same policy.


To give a bit more insight, the development team looked into a completely different direction on this at first, exploring if they could establish proper balance to follow this idea by changing the drop rate table. However, if they were to change the drop rates, the obtainment rate for every single item would change and the effects would be too drastic, so they came to the conclusion that they would not be adjusting the drop rates. Straight from SEs mouth folks, I copy and pasted from the main thread in the general forums. Best farm quickly and make some money or seals or what ever now before they drop this nerf bat.
#2 Feb 05 2012 at 5:40 PM Rating: Excellent
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Yeah I'll certainly miss the TH. Been farming like crazy those past couple of days trying to pick up my last few 95-99 AH upgrades before the nerf.

I'm pretty sure we havent seen the last of those pets though, from a solo point of view their evasion and survivability is pretty awesome. They will probabally still be my go to pets for most kind of NM solos, unless other pets bring somthing more desirable to the table, thats relevent to that fight, such as a native resistance.

Edited, Feb 6th 2012 12:28am by GenryuOfBahamut
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#3 Feb 05 2012 at 6:36 PM Rating: Decent
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when does this come into effect i havent seen any dates yet before the nerf?
#4 Feb 05 2012 at 7:15 PM Rating: Good
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I have no idea, I'm assuming it will be the next version update whenever that is due.
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#5 Feb 06 2012 at 3:32 AM Rating: Excellent
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Incoming EVA nerf next since THF is supposed to be the best at EVA.
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#6 Feb 06 2012 at 7:35 AM Rating: Excellent
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This is how I see things winding up for BST farming after a patch like this.

TH1:
- Falcorr or Yuly with non-THF sub
- Any pet while using new gear with +pet TH

TH2:
- THF sub
- Falcorr or Yuly while using new gear with +pet TH while using non-THF sub

TH3:
- Not reachable (which sounds like SE's goal for this change)

Edit: removed Taru sash since BST can't wear it.

Edited, Feb 6th 2012 2:42pm by svlyons
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#7 Feb 06 2012 at 8:04 AM Rating: Good
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svlyons wrote:
This is how I see things winding up for BST farming after a patch like this.

TH1:
- Falcorr or Yuly with non-THF sub
- Any pet while using Tarutaru sash with +TH
- Any pet while using new gear with +pet TH

TH2:
- THF sub
- Falcorr or Yuly while using new gear with +pet TH while using non-THF sub

TH3:
- Any pet while using THF sub and Tarutaru sash with +TH


bst can't wear a tarutaru sash tho ;;

http://www.ffxiah.com/item/13212/tarutaru-sash

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#8 Feb 06 2012 at 1:19 PM Rating: Good
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And even if we could wear it, the bonus wouldn't apply to the pet.
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#9 Feb 06 2012 at 1:38 PM Rating: Good
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yankeestom wrote:
And even if we could wear it, the bonus wouldn't apply to the pet.

I didn't realize that BST couldn't wear it. If BST could, then it would simply be a matter of performing some kind of action on the mob at the start of the fight to "tag" it, and then let the pet do the rest of the work.
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#10 Feb 06 2012 at 5:45 PM Rating: Decent
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I don't understand their reasoning behind this though. Thief can get up to what +5/6 with gear and can increase it. With SE adding an increase to the percent when feint is up to 25%, thief still holds dominate on TH. Taking away a small niche from a small group of players who are dedicated to the job is asinine in my opinion and will only piss people off. Even if they do give us pet: treasure hunter+ kind of defeats the purpose of taking away TH to begin with(I understand they may only give is us one piece for TH 2 is still a croc). This will pretty much kill my reignited love for bst.
#11 Feb 06 2012 at 5:55 PM Rating: Decent
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yeah it is pretty brutal.

And judging from all the other recently added pet buffing gear the TH+ bit (if it ever actually gets added) will be unobtainable for the majority of players, especially the happy go lucky gimps like me.

Ah well.

Times like these I feel like they are almost deliberately trying to drive me away from the game.
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#12 Feb 06 2012 at 8:51 PM Rating: Good
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svlyons wrote:
yankeestom wrote:
And even if we could wear it, the bonus wouldn't apply to the pet.

I didn't realize that BST couldn't wear it. If BST could, then it would simply be a matter of performing some kind of action on the mob at the start of the fight to "tag" it, and then let the pet do the rest of the work.


TH from the master and the pet would not be additive. Same situation as having two THFs in a party; if they both have TH6 and both hit the mob, the mob is tagged with TH6, not TH12.
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#13 Feb 07 2012 at 12:12 AM Rating: Good
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yankeestom wrote:
svlyons wrote:
yankeestom wrote:
And even if we could wear it, the bonus wouldn't apply to the pet.

I didn't realize that BST couldn't wear it. If BST could, then it would simply be a matter of performing some kind of action on the mob at the start of the fight to "tag" it, and then let the pet do the rest of the work.

TH from the master and the pet would not be additive.

I know. Having TH from the master means you wouldn't necessarily have to use a pet that has TH. That's how BSTs used to farm back before Dipper Yuly. That's still going to be an option after this upcoming pet TH nerf.
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#14 Feb 07 2012 at 1:02 AM Rating: Good
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I don't understand their reasoning behind this though. Thief can get up to what +5/6 with gear and can increase it. With SE adding an increase to the percent when feint is up to 25%, thief still holds dominate on TH. Taking away a small niche from a small group of players who are dedicated to the job is asinine in my opinion and will only piss people off. Even if they do give us pet: treasure hunter+ kind of defeats the purpose of taking away TH to begin with(I understand they may only give is us one piece for TH 2 is still a croc). This will pretty much kill my reignited love for bst.

As with half the nerfs in the game, it's because people bitched enough about some job. In this case about bsts soloing Dynamis and taking "their" mobs. I'm sure we've all seen someone who bitches and whines that there's gazillion bsts dominating all Dynas and they should go away that thf + mage duos could get some currency because they somehow deserve it more. Good grief, if you can't stand the competition, go to non-Xarcabard Zilart zones! That's where I go these days. It's not as optimal for currency gains as all JA proc mobs, but at least there isn't a huge crowd.

Not like this will change anything about that anyways, CoP Dyna will still be crowded. Maybe a few bst will change to thf/dnc or dnc/thf.

Thf can get up to TH7 by the way, TH3 + 1 (knife) + 1 (empy +2 boots) + 2 (relic +2 hands). Altho honestly I don't see a difference between TH3 (Falcorr) and TH7 (thf friend) when duoing, mobs seem to drop about as much currency.
#15 Feb 07 2012 at 1:26 PM Rating: Good
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so the next update is Feb 14 on tuesday so am guessing is when the nerf gonna happen.
#16 Feb 07 2012 at 2:17 PM Rating: Excellent
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jicamakid wrote:
so the next update is Feb 14 on tuesday so am guessing is when the nerf gonna happen.

Valentines Day will be the dark holiday for BSTs everywhere.
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#17 Feb 07 2012 at 4:20 PM Rating: Good
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Yea that's correct, this update is our nerf day. Instead of being showered with love, nerf bats will be dispensed.
#18 Feb 07 2012 at 5:51 PM Rating: Excellent
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SE: "BST, I don't know how to say this. It's not you... ok, actually, it is you. I just don't like you."
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#19 Feb 08 2012 at 9:28 PM Rating: Decent
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Sharain wrote:

As with half the nerfs in the game, it's because people bitched enough about some job.


This x 1,000,000

Once they hit us I wonder who's next? Why can't people top whining cause they don't know how to compete?

/rage off
#20 Feb 09 2012 at 4:20 AM Rating: Excellent
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/sigh...

TH gear... inventory space...

/sighs again...

#21 Feb 09 2012 at 12:27 PM Rating: Excellent
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Alright, SE finding more ways to sh*t on BST everyday. /sigh...
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#22 Feb 18 2012 at 12:28 PM Rating: Default
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Looks as though I won't be coming back to FFXI any time soon.

What a pity...
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#23 Feb 20 2012 at 8:03 PM Rating: Decent
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I wouldn't make removing an increased .002% chance of something dropping a deciding factor on whether I played a game. But who knows, maybe I just don't appreciate drama like the rest of these posters.
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#24 Feb 23 2012 at 4:38 PM Rating: Decent
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No worries. This will only weed out the fake BSTs. There IS a bright side.
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#25 Mar 24 2012 at 11:35 PM Rating: Good
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well, TH nerf is just around the corner... guess we'll just have to adjust with the changes again.
Bring It On SE! >:]

let's keep everyone posted of the new pet TH+ gears that will come out^^
#26 Mar 25 2012 at 12:20 AM Rating: Default
To be honest I'm indifferent about the TH nerf. Yes it makes me slightly less effective, but maybe now there wont be as many 4/5 Perle and full-time Twilight gear BST.

Can anyone explain why a person would ever wear af3 head? I mean, seriously, whats a situation you would not either wear an Anwig, a Spurrer, or a Brego's? raaaaaaaaaaaaaaaaaaaaaaaaaage
#27 Mar 25 2012 at 5:29 AM Rating: Decent
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ShadowsongLakshmi wrote:
To be honest I'm indifferent about the TH nerf. Yes it makes me slightly less effective, but maybe now there wont be as many 4/5 Perle and full-time Twilight gear BST.

Can anyone explain why a person would ever wear af3 head? I mean, seriously, whats a situation you would not either wear an Anwig, a Spurrer, or a Brego's? raaaaaaaaaaaaaaaaaaaaaaaaaage


I don´t know about others, but i wear Anwig head (pet: haste+5/dt-10%) when my pet does all the work.
I don´t have Spurrer (can be part of a hybrid set/pet set if you need Anwig for another job), and Brego head is underwhelming at best (in my book). For TP phase, I use Ocelomeh head +1 combined with Toci´s. Do you care to explain why you think af3 head (+2) is so bad?

Edited, Mar 25th 2012 7:33am by Mosel
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#28 Mar 25 2012 at 5:43 AM Rating: Good
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ShadowsongLakshmi wrote:
Can anyone explain why a person would ever wear af3 head? I mean, seriously, whats a situation you would not either wear an Anwig, a Spurrer, or a Brego's? raaaaaaaaaaaaaaaaaaaaaaaaaage


Well, cue accusations of doinitwrong, but I wear my AF3+2 helm when I'm fighting alongside pet and stuff is dying fast enough that pet is at full health or close to it, going from 3/5 to 4/5 pieces is an extra ~2% proc on double damage. Brego helm is what, 6STR, which won't match the damage increase from ODD, and -1 haste, which would mean changing my gear set to maintain 26%. Unless I'm missing something, I don't see why you'd wear Brego's?

I wear spurrer when I can't keep pet at full HP, and obviously anwig when damage mitigation is needed, but I don't get the hate for AF3 head in situations that don't match either of those.
#29 Mar 25 2012 at 6:47 AM Rating: Excellent
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ShadowsongLakshmi wrote:
To be honest I'm indifferent about the TH nerf. Yes it makes me slightly less effective, but maybe now there wont be as many 4/5 Perle and full-time Twilight gear BST.

Can anyone explain why a person would ever wear af3 head? I mean, seriously, whats a situation you would not either wear an Anwig, a Spurrer, or a Brego's? raaaaaaaaaaaaaaaaaaaaaaaaaage


I don't have spurrer's. Pretty sure I'll go back and get it... but drop rate is quite poor.

Ferine Cabasset +2 is superior to brego's for TP.

I've had it long before Brego's was made.
I like the set bonus
It looks cool

Need anymore reasons?
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#30 Mar 25 2012 at 7:17 AM Rating: Excellent
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As far as master damage is concerned, he's technically correct, Brego's Helm wins over Cabasset +2, even with the lost haste percentage.

Edit: Not that it really matters to me, you can wear whatever situationally works. :)

Edit2: What's the agreed upon AF3+2 proc activation rate for 2, 3, 4, 5 pieces of armor? Hmmm, the comparison between sets would be easier if we knew the rest of your gear, haha. In any case, a capped gear haste set with Ferine Cabasset +2 would need to have a 4% ODD advantage before it could win over a 25% haste Brego Helm set (and not only is the cabasset not adding that much ODD, but our pets aren't even reliably at 100% health, so that ideal situation probably won't exist).

That being said, I still TP in Ferine Cabasset +2, haha! :D *is gimp* Someday I'll get that Phorcys Salade.... . _.

Edited, Mar 25th 2012 9:43am by Bookmarku
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#31 Mar 25 2012 at 9:34 AM Rating: Good
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Bookmarku wrote:
As far as master damage is concerned, he's technically correct, Brego's Helm wins over Cabasset +2, even with the lost haste percentage. [...] A capped gear haste set with Ferine Cabasset +2 would need to have a 4% ODD advantage before it could win over a 25% haste Brego Helm set


Really? Care to math this out for me? I'm having a hard time grasping how 6STR can be winning out over 1% haste *and* up to 2% direct dmg increase, given the things people gave up for blitz/tiercel.

AFAIK proc rate is something like 2/5/7/10, though I'm not having any luck re-finding the link where this was discovered. Perhaps someone else has it handy?

Edit: this is my current master TP set: http://www.ffxiah.com/item-sets/253741
Mainhand axe is STR, offhand is DA.

Edited, Mar 25th 2012 11:43am by KisharBlack
#32 Mar 25 2012 at 9:42 AM Rating: Good
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accuracy
inventory

the damage advantage of brego's over cabasset would be marginal at best. I said cabasset is superior for TP, and I was thinking tp gain.. though there probably is rarely any difference. You'll have a touch more haste and a bit more acc from cabasset.

Brego helm just doesn't seem significant enough to make the change.

If I just aby-burned bst up for dyna farming, sure I'd buy brego rather than spend the time to get ferine cabasset. but 6 str and 3 attack for tp set is not a big deal. Subtle blow is nice, by its not going to be a huge deal for bst. If it were store tp, I'd be making the change in a heartbeat... :P

Edited, Mar 25th 2012 11:58am by Xilk

Edited, Mar 25th 2012 12:00pm by Xilk
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#33 Mar 25 2012 at 10:27 AM Rating: Excellent
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Sorry for leaving the calculations in the dark - I'm not much of a math person, but I have a DPS spreadsheet set up to calculate Beastmaster damage output. Here's some elaboration on what went on, and why the comparison leads to a marginal difference:

I assumed no buffs aside from RCB and pitted the BST against Decent Challenge Dynamis mobs. In low buff situations, capped gear haste doesn't always win (sometimes putting more oomph into your melee hits swings the victory to the lower haste setup). In high buff situations (Haste songs, Haste Samba, etc) the Ferine Cabasset +2 will win (also marginally). They are small differences, and I was merely pointing out that there was a hypothetical victor in that one situation so I wouldn't outright dismiss Shadowsong's choice, just as I wouldn't dismiss Xilk or Kishar's choice. As I said, I wear the AF3+2 head also, haha. But yeah, sorry for not being more clear, or for seeming contrary or whatevs. :3

Thanks for the info on the set proc bonus, those values sound familiar - maybe some of the DRK or PUP folks have data for set procs worked out if we're looking for an info source on that? I think we all share a similar set effect. :) By the way, did we ever hammer out the information for the Pet Correlation bonus on the head?

Edit:
KisharBlack wrote:
Edit: this is my current master TP set: http://www.ffxiah.com/item-sets/253741
Mainhand axe is STR, offhand is DA.


Plugging in this gear setup, it's true, there's basically no way for Brego Helm to win. :3 (Edit: Oh, except against EP/DC fodder or 75 content stuff. Swapping in Brego and Tiercel will win in those cases. But for anything newer, yeah, Cabasset+2/Ferine Necklace are unstoppable.)

In high buff situations, against harder mobs like upper tier VW where accuracy won't always be capped, Ferine Cabasset +2 blows Brego Helm outta the water.

Edited, Mar 25th 2012 3:53pm by Bookmarku
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#34 Mar 25 2012 at 7:16 PM Rating: Excellent
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By the way, did we ever hammer out the information for the Pet Correlation bonus on the head?


Nope, but I'll bet Karbuncle's comment in ffxiah for cabasset is accurate:

Quote:
Though the monster correlation effect might be interesting, if i understand it it increases (for BLU At least) TP mod's for their magic, so might increase in general their acc/atk/def/eva a small amount against the families they're strong too (I.E Amorph > Bird > Aquan > Amorph

http://www.ffxiah.com/item/11072/ferine-cabasset-2

I made my Sic/Read macro swap the Cabasset in (and a few other pieces) when I do Ready moves. I commented in the other thread once about dipper dropping a 1.5k spiral spin against a nightmare funguar one time. I'm thinking I got a TP mod bonus from the head proc on that one.

This is assuming it works similiar to the similarly worded bonus which bluemage gets. I tried testing this once before also. I had wild oats proc a 600 damage vs a wasp once when the best I could get otherwise was ~300 (that was in w. saruta while doing other testing w/ capped pdif/etc).

Its not much as far as evidence goes, but its the best I have. Monster correlation effects are not killer effects. its not going to manifest in intimidation rate. Its the bonus the mob gets vs the family its strong to... I don't think there is enough information available to know quite how much that bonus normally is... although I guess the best way to test that would be some magical ready moves.

Charged whisker, fireball... purely magical damage dd.. find out how much it does on a mob.... might be able to get some idea from that... though there's still alot of uncontrolled factors...

hmmmm now I'm thinking...

bst/mage
shasra

go nuke & CW some mobs to get a baseline of the damage. and also a baseline vs lizards of comparable level (Cape terrigan, cuz I'm pretty sure the lizards and hares have same INT from primal rend testing).
Nuking w/ /mage should give some idea of how consistant a spell damage will be from 1 to the other. then nuke'em w/ shasra to compare CW damage between both, and CW damage w/ and w/out cabasset.

Thats probably a fairly decent test now that I think about it.


Edit: ... and nope...
I hit Charged whiskser 24 times in cap terrigan and I'm getting bored... no abnormal damage. 330; 333; 334 depending on lizard level. 334 of the bunnies also. got the lightning day proc a few times also. at the end I just gathered up all the lizards at once and hit them all w/ CW. could say the number of hits is at least double 24 really.. but it probably only affects targeted mob.. not sure

anyway. completely non-conclusive...

Edited, Mar 25th 2012 11:39pm by Xilk
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#35 Mar 25 2012 at 10:00 PM Rating: Excellent
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Ok, good call, man. I tried as BST/SCH using Blizzard II as my INT checker.

I got some base values from various monster levels, and you were right the rabbits and lizards get nuked/CW'd for the same amounts.

Blizzard II - 184
Charged Whisker - 330

Blizzard II - 186
Charged Whisker - 333

Blizzard II - 187
Charged Whisker - 334

After getting the baseline values on various Rabbits and Lizards, I nuked a lizard for 187, equipped Ferine Cabasset +2, but the Charged Whisker still did 334 damage. Not really sure where to go from there. ; ;

I learned something about CW from doing this (maybe you already knew this...) - the damage doesn't vary with TP. o _o That was unexpected. Can it be resisted? Could TP affect M.Acc? Heck if I know.

Edit: From reading your testimonial, do you think that there is a proc rate associated with the Cabasset +2, or do you think it is a static bonus like on the similarly worded BLU headpiece.

There is a patch of level 70-only Crawlers in a corner of the Wajaom Woodlands map - I'm gonna try some AudaciousAnna fireballs to find out how audacious she really is.

Edit2: Carmine Eruca in Wajaom Woodlands with and without Ferine Cabasset +2:

Blizzard II - 181
Fireball - 194

Regardless of AF3+2 head being on or off, and also irrespective of TP percentage, AA will only produce 194 damage Fireballs. ; ;

Edit3: Ah, I guess it can be resisted and receive bonuses. But is the essential damage always 194 against any and all targets?

Level 95 AudaciousAnna vs. Tough Boulder Eater:

Fireball - 24 (resisted, 1/8 damage), 48 (resisted, 1/4 damage), 97 (resisted, 1/2 damage), 194 (unresisted damage), 213 (Day Bonus proc)

Edited, Mar 26th 2012 1:47am by Bookmarku
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#36 Mar 26 2012 at 2:12 AM Rating: Decent
Thanks for the testing. Perhaps it's slighty different than the BLU ability by that it effects combat effectiveness vs magic effectiveness? That would be harder to test though, but maybe possible by comparing crit hits?
#37 Mar 26 2012 at 6:17 AM Rating: Good
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Yeah, I did knew that tp did not improve damage on the magical ready moves. I tried stacking the lightning damage + atma on Shasra a long time ago to AoE amber farm in abyssea. I think it only affects Macc, but that's only a guess.

Cursed sphere might be another good one for testing... I think it can actually do better damage.

I was thinking the bonus from the cabasset might have a proc rate. This is only a guess also from those 2x Ready moves I did which popped larger than expected numbers. They were both physical and they were rare boosts in damage.

Edit: http://forum.square-enix.com/ffxi/threads/22106-Ferine-Cabasset-Pet-Monster-correlation-effect-bonus-no-effect?p=298434#post298434
made a bug report thread for SE forums... we'll see if there is any response...

Edited, Mar 26th 2012 8:27am by Xilk

Edited, Mar 26th 2012 8:42am by Xilk
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#38 Mar 26 2012 at 10:16 AM Rating: Excellent
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Xilk wrote:


Nice, I hope they respond to it. >_< Some official info would be great and save many headaches...

This thread has gone way off topic, haha... But anyway...

I think this kind of test has been done before, but as a double-check I did some parsing with SlipperySilas vs. Tunnel Worms in South Gustaberg. I used Monster Gloves +2 so it was consistently a level 99 Frog, and my damage spread was like so:

                     No Headpiece     Ferine Cabasset +2 
Normal Hit (Low)          488                488 
Normal Hit (High)         512                512 
Critical Hit (Low)        488                488 
Critical Hit (High)       512                512


So, nothing really exciting there. Also, I started doing an intimidation rate check before the servers went down. Gonna get more data for it, but the intimidation rate is hovering around 4% at the moment, with Cabasset+2 equipped. It'll probably creep its way closer to 5% as time goes on, so it MUST have something to do with TP moves, right? Maybe it extends the duration or increases the likelihood of debuffs/enfeebles/additional effects like Noisome Powder, Jettatura, Sheep Song, Snow Cloud, Palsy Pollen, Gloeosuccus, Wing Slap...
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Glasgow - Quetzalcoatl
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#39 Mar 26 2012 at 1:41 PM Rating: Excellent
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Well I found a thread giving the same numbers I did for set proc rate, but no figures backing it up, which is irritating.

I also found this untested theory on head effect:
Quote:
Ok so I've been using Ferine Head +1 against Raskovnik with Yuly. I haven't had a chance to do any proper testing on it, but what I am noticing is a lot of double intimidation procs. I.e. Raskovnik being intimidated on two consecutive turns. Thinking maybe BST head is working something like COR feet, where the intimidation rate gets a boost directly after intimidation procs.

Should be easy enough to check if anyone still has logs hanging round from other testing - do intimidations occur in 'pairs'/'batches' more frequently with the head on?


Edit: also, with the addition of Monster helm+2 and the change to Killer Instinct duration - what was the conclusion for the 'what Killer effect things stack with each other' question (am I right in recalling there being some weirdness with Ferine body stacking with other pieces)? Trying to work out whether helm & body would be a good WS combo while KI is active

Edited, Mar 26th 2012 3:46pm by KisharBlack
#40 Mar 26 2012 at 2:13 PM Rating: Excellent
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KisharBlack wrote:
I also found this untested theory on head effect:
Quote:
Ok so I've been using Ferine Head +1 against Raskovnik with Yuly. I haven't had a chance to do any proper testing on it, but what I am noticing is a lot of double intimidation procs. I.e. Raskovnik being intimidated on two consecutive turns. Thinking maybe BST head is working something like COR feet, where the intimidation rate gets a boost directly after intimidation procs.

Should be easy enough to check if anyone still has logs hanging round from other testing - do intimidations occur in 'pairs'/'batches' more frequently with the head on?


Edit: also, with the addition of Monster helm+2 and the change to Killer Instinct duration - what was the conclusion for the 'what Killer effect things stack with each other' question (am I right in recalling there being some weirdness with Ferine body stacking with other pieces)? Trying to work out whether helm & body would be a good WS combo while KI is active


From my own parse data, while I have seen consecutive Intimidation procs, for the most part it's scattered all over the place. When I first read this quote I was like, "Yeah, that sounds plausible!" but looking at the raw info, I haven't encountered anything that could reasonably point to a correlation. :(

As for the Monster Helm +2/Ferine Gausape +2 combo, I think some people have discussed this on the FFXIAH boards as well. Wearing the Ferine Gausape +2 as a WS piece in a situation where Killer Instinct benefits you will pretty much always win over any other body armor. Having Killer Effect merits solidifies this even further. The Monster Helm +2 on the other hand will only really beat out other options for elemental weapon skills. If you're Ruinating/Rampaging, then Mekira-oto/+1, Twilight Helm, etc will serve you better.
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Falkirk - Quetzalcoatl
99BST / 99WHM / 99SMN / 99PUP

Glasgow - Quetzalcoatl
99BRD
#41 Mar 26 2012 at 2:21 PM Rating: Excellent
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Bookmarku wrote:
As for the Monster Helm +2/Ferine Gausape +2 combo, I think some people have discussed this on the FFXIAH boards as well. Wearing the Ferine Gausape +2 as a WS piece in a situation where Killer Instinct benefits you will pretty much always win over any other body armor. Having Killer Effect merits solidifies this even further. The Monster Helm +2 on the other hand will only really beat out other options for elemental weapon skills. If you're Ruinating/Rampaging, then Mekira-oto/+1, Twilight Helm, etc will serve you better.


Ah, fair enough - thanks! I guess that's at least one piece of the set I don't need to HQ then.

Edited, Mar 26th 2012 5:04pm by KisharBlack
#42 Mar 26 2012 at 2:32 PM Rating: Excellent
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Man, I'm drooling thinking about the Killer Instinct update, haha. :P This version update needs to download faster...

With regards to the Monster Helm +2, if you want the Killer Instinct duration boost, you might need to HQ it anyway. ; ; <3 Dunno what your merit point/inventory situation looks like though. Nice thing to have if you can swing it and wanna maximize your KI time.
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Falkirk - Quetzalcoatl
99BST / 99WHM / 99SMN / 99PUP

Glasgow - Quetzalcoatl
99BRD
#43 Mar 26 2012 at 3:03 PM Rating: Excellent
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I'd forgotten about the aug on it tbh, yeah more KI duration is great but the effort... lol. I guess I am in Dyna enough that I could probably get it eventually just from farming sessions.

I'm also pretty interested to see how much they boosted Falcorr, given that they initially said they weren't going to but only adjust the recipe. Hope it's a substantial boost, having a genuinely competitive bird-type DD pet would be awesome.

Edited, Mar 26th 2012 5:07pm by KisharBlack
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