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SE released info about GEOFollow

#1 Mar 27 2013 at 9:18 AM Rating: Good
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More details about GEO have been released here http://forum.square-enix.com/ffxi/threads/31402
Blue Gartr has also started a thread here http://www.bluegartr.com/threads/115380-Geomancer-Findings-and-Mechanics

"Geomancy
"Geomancy" refers to magic that manipulates the lifestream.
Geomancy spells cost MP in the same manner as other spells.

* Offensive geomancy spells only affect targets for which the geomancer has enmity.
* Geomancy spell effects stack with those provided by spells, songs, and phantom rolls.


Two Types of Geomancy Spells
Geomancy spells are divided into two categories, each of which has their own area of effect.
Indicolure spells
The Indi- family of spells creates fields of energy known as a "colure" centered on the caster. These fields provide a variety of effects.

Geocolure spells
The Geo- family of spells creates a mystic conduit known as a "luopan" in a target area. The luopan emanates a colure centered on itself, providing a variety of effects.

*Geocolure spells may only be used if a player's main job is set to Geomancer.
* Indicolure and geocolure spells causing the same effect do not stack.
* Just as with sphere and tube spells, the effect is lost if a target leaves the area.


Luopans
Luopans possess their own pool of HP, which depletes over time.
Luopans will disappear once their HP reaches 0.
Luopans cannot be damaged by direct attacks, but area of effect abilities will still harm them.
Luopans may not be moved after they have been placed.
Luopans may not be healed or granted other abilities outside of a limited range of geomancer-specific abilities.
 
Handbells
Handbells may only be used by geomancers and are equipped in the Ranged slot.
If a geomancy spell is cast with a handbell equipped, the caster's handbell skill will increase in addition to his geomancy skill.

The handbell is a critical weapon in a geomancer's ******** as the numerical effect of geomancy spells and the HP of the luopan are derived based on a total of the geomancer's geomancy and handbell skills.



Edited, Mar 28th 2013 10:08am by eldelphia
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#2 Mar 27 2013 at 9:19 AM Rating: Good
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Geomancer Job Abilities
* The Icon Type 2 scheme will display geomancer job ability icons in a future version update.

Bolster ( 1) Enhances the effects of your geomancy spells.

Full Circle (5) Causes your luopan to vanish.

Lasting Emanation (25) Reduces the amount of HP your luopan consumes.

Ecliptic Attrition (25) Enhances the effects of your luopan. Increases the rate at which your luopan consumes its HP.

Collimated Fervor (40) Enhances the influence of your next Cardinal Chant cast.

Life Cycle (50) Distributes one fourth of your HP to your luopan.

Blaze of Glory (60) Increases the effects of your next applicable geomancy spell. Consumes half of that luopan's HP.

Dematerialize (70) Prevents your luopan from receiving damage.

Theurgic Focus (80) Increases the power of your next applicable elemental magic spell. Casting range and area of effect are reduced by half.

Concentric Pulse (90) Causes your luopan to vanish and deals damage to enemies within area of effect.


Geomancer Job Traits
The levels listed below are the ones at which each trait is learned. These traits will become incrementally more potent depending on the player's level.

Conserve MP (Lv10) Occasionally reduces spells' MP cost.
Cardinal Chant (Lv25) Enhances the effect of your elemental magic spells. Effect differs depending on direction.*
Elemental Celerity (Lv55) Quickens elemental magic spellcasting.

* The direction is determined by where the target is located relative to the caster and when the elemental magic spell actually lands on the target.


Edited, Mar 27th 2013 11:29am by eldelphia

Edited, Mar 27th 2013 11:29am by eldelphia
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#3 Mar 27 2013 at 8:18 PM Rating: Good
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thanks for posting that, but for reference yellow is a terrible colour to use for text.
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#4 Mar 28 2013 at 1:51 AM Rating: Excellent
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eldelphia wrote:
Handbells
Handbells may only be used by geomancers and are equipped in the ammo slot.

Despite what SE said, this is incorrect. Handbells go in the ranged slot. Also, you cannot have a handbell and, say, a fortune egg equipped at the same time.
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#5 Mar 28 2013 at 8:06 AM Rating: Good
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Happy to take suggestions as to what contrasts more clearly with dark blue. I really hate the background colour on Alla FFXI
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#6 Mar 28 2013 at 1:26 PM Rating: Decent
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Depends on who is looking is what would be a better fit colorwise. Red for me on here becomes almost invisiable. My vision slides and unfocuses when I see it. The yellow is fine though. Just highlight it if it is bothersome.
#7 Apr 01 2013 at 8:13 PM Rating: Good
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eldelphia wrote:
Happy to take suggestions as to what contrasts more clearly with dark blue. I really hate the background colour on Alla FFXI


Oh alla is always white for me, so pretty much any colour works but yellow. I like black, personally.

:)
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.


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