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Repairing a Lu ShangFollow

#1 Dec 18 2009 at 4:43 PM Rating: Good
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Could another NPC be added in?
and/or
The skill cap reduced to 70 or below, i think 65-66 would be a good level, maybe add the extra NPC to mhaura.

The items to repair are cheap, so there isn't really a market for woodworkers to be able to make more than 5-10k out of repairing a rod.
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#2 Dec 18 2009 at 7:24 PM Rating: Decent
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Is there something particularly wrong with the way it is now, or is this just a laziness thing?
#3 Dec 18 2009 at 8:35 PM Rating: Decent
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I could see maybe dropping the level of the synth to 74/75 so those that have capped WW as a secondary synth could repair it. Right now, the only way you can repair it is if you aren't limited on leveling WW up to 65/66.

But, not like it's a deal breaker for the economy or anything...I don't see any RMT ramping up WW so they can charge to repair these rods. So, I wouldn't hold my breath for changes to that recipe.

Who knows... there may already be a Synergy recipe scribbled on someone's whiteboard just waiting to be implemented...

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#4 Dec 19 2009 at 1:12 PM Rating: Good
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I've snapped my rod twice on 2 consecutive ryugus, I only just had it repaired. It's not soo much lazyness, just fustraition when it does break, i have to wait for boat to get to destination if i'm not on whm, no point pointing out the rest of the journey you know it all too well.

I don't see what harm lowering this recipe would do, I'm sure they've done it before as well on other stuff.

The market as i said on repair is dead since they introduced more ancient lumbers
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#5 Dec 19 2009 at 7:43 PM Rating: Default
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If you don't have a means to fix the rod on the spot, why are you bothering trying to reel in ryugu? It's not like it's unavoidable; they are easy to spot on the line. Trying to reel them in means you are accepting the fact that you're gambling your rod.

Also, it's not about there not being a "market" for Lu fixes, it's just one of the reasons to have high level woodworking. It's a convenience factor, and a damned near essential one if you ever try fishing for Ebisu fish.
#6 Dec 20 2009 at 6:57 AM Rating: Good
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Fynlar wrote:
If you don't have a means to fix the rod on the spot, why are you bothering trying to reel in ryugu? It's not like it's unavoidable; they are easy to spot on the line. Trying to reel them in means you are accepting the fact that you're gambling your rod.

Also, it's not about there not being a "market" for Lu fixes, it's just one of the reasons to have high level woodworking. It's a convenience factor, and a damned near essential one if you ever try fishing for Ebisu fish.


Which is.. annoying and unneeded. I'm sure as hell not going to delevel my bonecraft so that I can repair my lu shangs, and I'm not going to buy another account to level ww up on; having to go to rabao to fix my rod each and every time it breaks is flat out stupid.
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#7 Dec 20 2009 at 7:53 AM Rating: Default
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Which is.. annoying and unneeded. I'm sure as hell not going to delevel my bonecraft so that I can repair my lu shangs, and I'm not going to buy another account to level ww up on; having to go to rabao to fix my rod each and every time it breaks is flat out stupid.


Yeah well... the guy with 100 smithing in one of my old linkshells thought it was annoying that he couldn't sign his own HQ elemental staves anymore either, but what ya gonna do?

The Lu Shang fix isn't the only synth that faces this potential problem; they can't just go and reduce the level of every 70+ synth because of it.
#8 Dec 20 2009 at 6:44 PM Rating: Excellent
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You have 2 things here...

Cooking + Fishing go hand in hand quite naturally, yet if you are aiming to go level up fishing, Fishing + Woodworking are the way to go because of the lu shang. I can understand a high level craft to repair the lu shang.... but is beyond the reach of 60 really required?

Quote:
It's a convenience factor, and a damned near essential one if you ever try fishing for Ebisu fish.


Why should one have to take WW beyond 60 in order to be able to have a good shot at going for ebisu without having to stop every 2 secs? It don't make sense.
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#9 Dec 23 2009 at 9:39 AM Rating: Default
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Cooking + Fishing go hand in hand quite naturally, yet if you are aiming to go level up fishing, Fishing + Woodworking are the way to go because of the lu shang. I can understand a high level craft to repair the lu shang.... but is beyond the reach of 60 really required?


Why not? Going by its description, it IS a legendary fishing rod. Should any old schmoe without expertise in the craft (anyone 60 and below) be able to handle it?

If you ask me, what doesn't make sense is how 1) someone with 0 fishing skill is able to use the rod at all, and 2) how people with little to no fishing skill can catch "legendary" 100-cap fish in the first place. One of the ways they could make fishing skill actually mean a damn is by giving the bigger fishing rods and Lu/Ebisu some skill level requirements for equipping.

Quote:
Why should one have to take WW beyond 60 in order to be able to have a good shot at going for ebisu without having to stop every 2 secs? It don't make sense.


Who knows. Why don't they just make all synths below level 60 so that nobody has to use their "40 over 60" points for anything other than increasing HQ rates? It's that way because the developers wanted an incentive to take the craft higher.

Also, just like with stuff like relic weapons, Ebisu isn't for everyone. If you don't have the means to reasonably go for it, nobody is saying you have to. The Ebisu is really nothing special anyway. By the time you have the means to fix a Lu, you've pretty much invalidated any reason you had to get the Ebisu anyway.
#10 Dec 23 2009 at 1:20 PM Rating: Good
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How would it sound to you, in order to get your crafting apron and certain GP items, you had to take a second skill to 70, to be able to get the points, then delevel that craft.

Not like they havn't dropped a skill level before, I was told that Tav Tacos used to be 97 or so to craft.

I don't see why this isn't the issue here, infact there is more of a reason to do this for the repair of the rod than on tacos.


Rods are harder to break now than previous, so break to skill just isn't as feasible.

Ancient lumber supply has been increased, knocking out any market there might have been for doing these on the spot.


I can understand subcrafts to 60, no issues there at all, this is a fishing rod, aimed at fishermen not woodworkers, who might have another craft 60+ aside from WW. Woodworking in my opinion is a subcraft for fishing, so why is this sub way in excess of 60?

I don't why you're so against this Fynlar, how does it stand to hurt you and destroy the mechanics of the game?

We're talking about repairing the rod, not who should be able to use the rods, if you want to discuss that, make a thread on the board about it, I can promise you'll be sub-default very quickly.
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#11 Dec 23 2009 at 1:26 PM Rating: Decent
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#12 Dec 23 2009 at 7:18 PM Rating: Default
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I don't why you're so against this Fynlar, how does it stand to hurt you and destroy the mechanics of the game?


I don't see any reason why it should be changed. If you want this to be changed solely on the basis that it would be convenient, tell me why they shouldn't reduce every synth that's over 70 back down to a level where every person with 60 skill could do them. That would certainly be convenient.

As far as I'm concerned, getting the woodworking skill somehow (whether it's on your own character, on another account, or via someone else's help) is just part of the Ebisu quest. I leveled mine from scratch to get it done, and I have since made use of that skill to help others get their Ebisu rods. I don't exactly feel any sympathy for others that aren't willing to either level their skill or enlist the help of a friend/alt that has. Again, to me, this is just part of the quest.

A lot of purported changes around here wouldn't be game breaking. That doesn't mean they are necessarily good ideas.
#13 Dec 30 2009 at 9:14 PM Rating: Decent
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Just browsing at an old old skillup guide...

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95-97 Tavnazian Tacos x6 (earth crystal + Tavnazian Salad, 2 Tortilla, Salsa)
Best and cheapest thing you can make at this point. Sells well and might even make a profit on your server.
Cost: 9614 Resell: 12500


This is now much lower (10+ levels), now that is an example of something which can hurt those wanting to skillup.
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#14 Jan 03 2010 at 7:00 AM Rating: Good
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I've always disliked the high skill cap for fixing lu shang's rod because it forces people to choose between crafting and fishing. If you want to be a fisherman who can fix your rod, you cannot master your craft of choice (unless your craft of choice happens to be woodworking). And if you do want to master a specific craft that isn't woodworking, you cannot fix your lu shang's rod. I love how they kept crafting and fishing levels separate, allowing people who enjoy both to take them to high levels. The only limitation placed on craft/fisherman is this synth. I think 60 cap would have been more reasonable, because it's the highest level of woodworking you can achieve without it interfering with other crafts you may have or been wanting to level.

Edited, Jan 3rd 2010 8:06am by Susanoh
#15 Jan 03 2010 at 3:00 PM Rating: Good
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One of the ways they could make fishing skill actually mean a damn is by giving the bigger fishing rods and Lu/Ebisu some skill level requirements for equipping.


Yeah, Why don't we add a minimum skill requirement to equip Ebisu. Saayyy, somewhere around 78. Smiley: glare
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#16 Jan 03 2010 at 4:34 PM Rating: Default
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i knew that id get a broken lu shang eventually. So I leveled my woodworking alongside my fishing skill so that I was always prepared to be able to fix my items out in the field.

Preparation is the key.

Saying you want the craft level lowered so that you can have a different craft at 100 isn't Sqaure Enix's fault. Its your fault for not planning your crafts and instead just diving in.

While Im not for this change. I am not against it. I just don't see how your post is a valid argument other than the fact that you messed up and now you want a quick fix. lol
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#17 Jan 03 2010 at 5:02 PM Rating: Good
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Actually a good fishman should be able to repair his own rod.

I agree this isn't very fair to those that decided to level a craft other than woodworking. Just because you like fishing does not mean you have to like woodworking.

One option I see is to add an alternate rod repair recipe to fishing. That way woodworkers can still use rod repairs for leveling and lesser extent service for profit. But people that enjoy fishing and other crafts can still continue to fish as equal as anyone else without having to level up woodworking.

Maybe add a rod "repair" (not crafted) at every 5th level of fishing or so. So maybe by level 60ish fishing you can repair your own lu shang without having woodworking leveled.

Or maybe the easier way would be for SE to add a fishing guild item. Maybe a rod repair belt able to repair broken rods (50 uses, 5 minute cool down) and obtained by guild points.
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#18 Jan 03 2010 at 5:44 PM Rating: Good
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Yeah, Why don't we add a minimum skill requirement to equip Ebisu. Saayyy, somewhere around 78. Smiley: glare


OK, granted, I forgot about that one.

Lu is still basically the same thing though and a dude with a ? mark on his name can equip one. (Not that he'd be able to do much with it, but that's not due to a lack of skill)

Quote:
Or maybe the easier way would be for SE to add a fishing guild item. Maybe a rod repair belt able to repair broken rods (50 uses, 5 minute cool down) and obtained by guild points.


This would be way more helpful and practical than that PoS imagery belt, that's for sure.
#19 Jan 03 2010 at 5:47 PM Rating: Decent
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It is kind of odd though. It is almost like forcing a BLM to level alchemy to 100 because all the MP restoring items are crafted and ex so you can't trade them. Or a warrior cooking to 100 because all food with attack over 5% are ex and can't be traded.

Maybe SE should just have made Fisherman a job, with the only combat ability to "fish" mobs. It could also be fighting with knives!
#20 Jan 03 2010 at 6:22 PM Rating: Excellent
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Mellowy wrote:
It is kind of odd though. It is almost like forcing a BLM to level alchemy to 100 because all the MP restoring items are crafted and ex so you can't trade them. Or a warrior cooking to 100 because all food with attack over 5% are ex and can't be traded.

Maybe SE should just have made Fisherman a job, with the only combat ability to "fish" mobs. It could also be fighting with knives!


BLM does not need mp restore items.

War does not need ex %5 att food.

They can do their jobs without those items. Those items would make them more efficient. So it would be like fishermen using a ra/ex ring to make fighting a fish easier.

To use your argument, would be more like... Forcing a blm to level woodworking to make elemental staves if they were ra/ex. Those are items a blm does in fact Need.

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#21 Jan 03 2010 at 7:35 PM Rating: Good
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Xellith wrote:
i knew that id get a broken lu shang eventually. So I leveled my woodworking alongside my fishing skill so that I was always prepared to be able to fix my items out in the field.

Preparation is the key.

Saying you want the craft level lowered so that you can have a different craft at 100 isn't Sqaure Enix's fault. Its your fault for not planning your crafts and instead just diving in.

While Im not for this change. I am not against it. I just don't see how your post is a valid argument other than the fact that you messed up and now you want a quick fix. lol


See that bit right there? That's true, but the rest of the post is incredibly short sighted and fairly selfish. Basically, you're saying, well I did it this way so everybody else should have to, even if it is a needless pain in the ass. Instead of fixing something (a minor fix at that) inconvenient, we should all just put up with it, because you did.

As to the bit that's true, it's true of SE as well. They should have had the foresight to see this conflict and set the skill cap to fix the rod lower to begin with. They made fishing have it's own skill cap so you can have it and another craft at one hundred, so they clearly didn't want people that wanted to level Fishing limited to only one craft.

By the way, I'm saying this as someone that leveled Woodworking to 72 and had no interest at all in fishing.


#22 Jan 04 2010 at 10:11 AM Rating: Default
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SE isn't going to change something like this out of convenience. (Elemental beads should be goldsmithing 60 then, so woodworkers can craft their own beads.)

That said, you can always just ask a woodworker to fix it for you. I doubt they even ask for gil if you ask nicely. I've repaired my fair share of rods over time this way. Not unlikely that one of the other fishermen near you is a woodworker too.
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#23 Jan 04 2010 at 12:03 PM Rating: Default
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Seedling wrote:
SE isn't going to change something like this out of convenience. (Elemental beads should be goldsmithing 60 then, so woodworkers can craft their own beads.)

That said, you can always just ask a woodworker to fix it for you. I doubt they even ask for gil if you ask nicely. I've repaired my fair share of rods over time this way. Not unlikely that one of the other fishermen near you is a woodworker too.


"Hey can you stop fishing and fix my rod for free?"

Sounds awfully a lot like.

"Hey can you stop exping and raise me?"

It can work, but very few enjoy interrupting their activity to help a random person.

Edited, Jan 4th 2010 7:10pm by Mellowy
#24 Jan 04 2010 at 3:47 PM Rating: Good
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Seedling wrote:
SE isn't going to change something like this out of convenience. (Elemental beads should be goldsmithing 60 then, so woodworkers can craft their own beads.)


Not the same thing and you know it.

#25 Jan 04 2010 at 5:35 PM Rating: Decent
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Not the same thing and you know it.


Actually, I really don't see the difference. Seemed like a fine example to me.
#26 Jan 04 2010 at 5:48 PM Rating: Good
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One is an ingredient, the other is a tool. A more apt example would be if the aprons could break and you had to find a level 70+ Clothcrafter before you could use it again.
#27 Jan 04 2010 at 5:54 PM Rating: Decent
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One is an ingredient, the other is a tool.


They're things you use for a craft. Still not seeing the difference.
#28 Jan 04 2010 at 7:33 PM Rating: Decent
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Fynlar wrote:
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One is an ingredient, the other is a tool.


They're things you use for a craft. Still not seeing the difference.


It doesn't surprise me at all that you don't understand the difference.
#29 Jan 04 2010 at 9:19 PM Rating: Decent
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It doesn't surprise me at all that you don't understand the difference.


It's kinda hard to understand something that doesn't exist. You can proclaim that there is one until the cows come home, but that is not really conclusive evidence that there is until you back it up somehow.

It's just yet another case of someone wanting a synth related to their main craft to be reduced to subcraft level for convenience's sake. There are more examples of this than just the Lu fix, and the elemental beads thing is just one of them. So, again I ask - why should this be changed and not every other post-70 synth that makes something used in another main craft?

Quote:
i knew that id get a broken lu shang eventually. So I leveled my woodworking alongside my fishing skill so that I was always prepared to be able to fix my items out in the field.

Preparation is the key.


This.

And besides, it's really not hard to avoid breaking a Lu. Only a handful of fish are even capable of doing so, and they can all be avoided if you know how.
#30 Jan 04 2010 at 9:48 PM Rating: Good
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I was trying to be polite, but I guess I'll have to come right out and say it. Fyn, you're an idiot. Rods are not consumables, Elemental Beads are. That's the difference.

Edited, Jan 4th 2010 10:54pm by Turin
#31 Jan 04 2010 at 11:17 PM Rating: Decent
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Rods are like crystals. Bait, place, level, and sometimes time are the ingredients. It'd be like removing single crystals from monsters, and needing to level alchemy to 70 to turn clusters into crystals before you can level something else.

Plus when SE let Fishing be the exception to the synth point caps, it was obviously so that everyone could have it in addition to their other crafts. Well, not being able to use their rods without an hour long trip to jeuno then rabao every couple of fish, isn't really letting people fish.

Edited, Jan 5th 2010 12:26am by louispv
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#32 Jan 05 2010 at 12:02 AM Rating: Good
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Lu is still basically the same thing though and a dude with a ? mark on his name can equip one. (Not that he'd be able to do much with it, but that's not due to a lack of skill)


To be fair, the level cap on a lu shangs should be no higher than 11. Because you can get your own lu shangs, fair and square, without going above 11. It's okay though, because lu shangs isn't needed until 50+ anyway which is like a soft cap in it's own.

There is most definitely a difference between elemental beads and fishing rods. They would be the same, if randomly while trying to make gp items to get your woodworking items or just making items to skill up in general, your ability to craft crapped out and you needed to make and eat an elemental bead to have the ability to craft again. Or you could walk to castle zvahl and regain your ability to craft. To think there is no difference is to be plain stupid.

All I'm seeing is "Thief's knife shouldn't be changed. I had to camp Sozu for that god damn 1% drop, so you should have to too!"

Edited, Jan 5th 2010 1:09am by Deadgye
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#33 Jan 05 2010 at 8:49 AM Rating: Default
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i want the level of a ridll to be lowered to level 10 since i didnt level my war to 75 but now i want it.

same deal right?
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#34 Jan 05 2010 at 9:00 AM Rating: Default
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Deadgye wrote:
There is most definitely a difference between elemental beads and fishing rods. They would be the same, if randomly while trying to make gp items to get your woodworking items or just making items to skill up in general, your ability to craft crapped out and you needed to make and eat an elemental bead to have the ability to craft again. Or you could walk to castle zvahl and regain your ability to craft. To think there is no difference is to be plain stupid.


Interesting story... if only it didn't match crystal synthesis in general (material loss on fail and success, and no unlimited refill) and recipes like Revenging Staff in particular... (need 3 75s to fight a NM TWICE, all so you can create two GP items to turn in that day...)

The point of the elemental beads reference was to show that all crafts are dependant on another craft, especially at higher skill levels. Fishing is no exception. Rods break, woodworker or alchemist fixes.

Deadgye wrote:
All I'm seeing is "Thief's knife shouldn't be changed. I had to camp Sozu for that god damn 1% drop, so you should have to too!"

Actually, it would be more like Thief Knife reward being given as a moogle quest when your THF hits the proper level.

If leveling woodworking is not an option, WHM to 38 and BLM to 17 for Teleport-Altep and Warp is all you need to fix a rod asap. Provided you have the ancient lumber and light crystals, you can get done with it before the next ferry leaves from Selbina or Mhaura.

Edited, Jan 5th 2010 4:11pm by Seedling
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#35 Jan 05 2010 at 9:04 AM Rating: Default
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louispv wrote:
Well, not being able to use their rods without an hour long trip to jeuno then rabao every couple of fish, isn't really letting people fish.


I must have missed it, but when did SE change Fishing to a locked craft that required 10000 moat carps to unlock the only fishing rod in the game?

And Teleport-Altep does not require a trip to Jeuno.
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#36 Jan 05 2010 at 3:45 PM Rating: Good
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I must have missed it, but when did SE change Fishing to a locked craft that required 10000 moat carps to unlock the only fishing rod in the game?


If you want to catch anything over level 60, good luck with any other rod. If it's strong enough to not break, the fish will be too small, if the rod is small enough to catch the fish, the rod will break every other fish. And that's assuming you can even reel the fish in without the long time and fast fish hp wear down of Lu Shang's in the first place.
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And Teleport-Altep does not require a trip to Jeuno.

Because the Rabao AH has 43 ancient lumbers up for sale all the time, right?
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#37 Jan 05 2010 at 3:54 PM Rating: Good
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Xellith wrote:
i want the level of a ridll to be lowered to level 10 since i didnt level my war to 75 but now i want it.

same deal right?


I was going to explain why this comparison makes no sense and is in no way at all relevant to this discussion, but it's just easier to call you stupid.

Edited, Jan 5th 2010 5:21pm by Turin
#38 Jan 05 2010 at 4:59 PM Rating: Decent
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I was trying to be polite, but I guess I'll have to come right out and say it. Fyn, you're an idiot. Rods are not consumables, Elemental Beads are. That's the difference.


The rod looks pretty consumable to me if all this hullabaloo is about trying to get it repaired. And I'm still not seeing how this point of yours means its synth level should be reduced and not every other post-70 synth.


Quote:
All I'm seeing is "Thief's knife shouldn't be changed. I had to camp Sozu for that god damn 1% drop, so you should have to too!"


Yeah, except getting around this is really not all that difficult.


Quote:
If you want to catch anything over level 60, good luck with any other rod. If it's strong enough to not break, the fish will be too small, if the rod is small enough to catch the fish, the rod will break every other fish. And that's assuming you can even reel the fish in without the long time and fast fish hp wear down of Lu Shang's in the first place.


Again, if your Lu is breaking and you don't have a means of fixing it on the spot, it means you do not know how to avoid Lu breakers. That's your problem, not the game's. Since the fishing update, every single Lu breaker can be identified and avoided before reeling it in.

And it's certainly possible to reach 100 lolfishingskill without ever going after a Lu breaker, assuming you care about that sort of thing.
#39 Jan 05 2010 at 6:35 PM Rating: Decent
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Because the Rabao AH has 43 ancient lumbers up for sale all the time, right?

They stack to 12, keep them in your mh.
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#40 Jan 05 2010 at 6:47 PM Rating: Good
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Fynlar wrote:
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I was trying to be polite, but I guess I'll have to come right out and say it. Fyn, you're an idiot. Rods are not consumables, Elemental Beads are. That's the difference.


The rod looks pretty consumable to me if all this hullabaloo is about trying to get it repaired. And I'm still not seeing how this point of yours means its synth level should be reduced and not every other post-70 synth.


For something to be consumable it would have to used up and gone forever. Once again, you misunderstand.
#41 Jan 06 2010 at 12:10 AM Rating: Good
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And it's certainly possible to reach 100 lolfishingskill without ever going after a Lu breaker, assuming you care about that sort of thing.


If you don't mind fishing up hundreds of thousands of fish, then throwing them all away because they're worthless, then yes, you can. If you want anything to show for the solid weeks worth of time you spent leveling fishing, other than a hole in your wallet from the bait that's more expensive than the fish, perhaps it's not so okay.
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#42 Jan 06 2010 at 4:48 AM Rating: Decent
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For something to be consumable it would have to used up and gone forever. Once again, you misunderstand.


Consumable, breakable, same @#%^ing thing. Arguing semantics isn't going to help your cause.

And I'm still not seeing how this point of yours means its synth level should be reduced and not every other post-70 synth.


Quote:
If you don't mind fishing up hundreds of thousands of fish, then throwing them all away because they're worthless, then yes, you can. If you want anything to show for the solid weeks worth of time you spent leveling fishing, other than a hole in your wallet from the bait that's more expensive than the fish, perhaps it's not so okay.


I made it to 100 fishing without ever going after Lu breakers and I made almost entirely pure profit doing so because it was all with lures. Don't know why you can't pull it off.

News flash: most Lu breakers are fairly worthless too.

Edited, Jan 6th 2010 5:56am by Fynlar
#43 Jan 06 2010 at 5:09 AM Rating: Decent
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Fynlar wrote:
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For something to be consumable it would have to used up and gone forever. Once again, you misunderstand.


Consumable, breakable, same @#%^ing thing. Arguing semantics isn't going to help your cause.


It isn't arguing semantics, they are two completely different things. One, when used is gone, it can never be reclaimed. You must get more. The other can be used over and over again and, if it breaks, can be fixed. You only ever need to have one of them. It's sad that you can't comprehend such a simple thing.

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And I'm still not seeing how this point of yours means its synth level should be reduced and not every other post-70 synth.


The point was made very clearly in my first post in this thread. Go read it a few more times and it might eventually sink in.

Edited, Jan 6th 2010 7:02am by Turin
#44 Jan 06 2010 at 9:08 AM Rating: Decent
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Turin wrote:
Fynlar wrote:
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For something to be consumable it would have to used up and gone forever. Once again, you misunderstand.


Consumable, breakable, same @#%^ing thing. Arguing semantics isn't going to help your cause.


It isn't arguing semantics, they are two completely different things. One, when used is gone, it can never be reclaimed. You must get more. The other can be used over and over again and, if it breaks, can be fixed. You only ever need to have one of them. It's sad that you can't comprehend such a simple thing.

The whole "Ice Beads are consumable, Lu Shang is not" was an exercise in manipulating semantics to begin with. Ice Beads are not consumable. If they were, you would be able to select them from your inventory and either use it on yourself (i.e. food and meds) or on an object (i.e. coffer key on a coffer).

If you want to argue that synthing makes the Ice Bead disappear for good, and thus it is consumable, then Fyn can argue the same thing for Lu Shang's Rod. If you try to fix it when the boat docks, it's gone for good.
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#45 Jan 06 2010 at 2:02 PM Rating: Decent
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It isn't arguing semantics, they are two completely different things. One, when used is gone, it can never be reclaimed. You must get more. The other can be used over and over again and, if it breaks, can be fixed. You only ever need to have one of them. It's sad that you can't comprehend such a simple thing.


It's sad that you can't comprehend what arguing semantics really is.

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The point was made very clearly in my first post in this thread. Go read it a few more times and it might eventually sink in.


Already read it, and I still want to know why this synth should be fixed for "convenience". By that logic, they should reduce the level for every synth over 70 because to me that would certainly be convenient. It would also destroy one of the main reasons to have a craft at 100, but hey, who cares about that? Convenience!

Edited, Jan 6th 2010 3:09pm by Fynlar
#46 Jan 06 2010 at 4:42 PM Rating: Excellent
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Just to refute the "go for Lu breakers or you can't target decent fish for gil while leveling up" argument, here's what I used to skill up (currently in the 60s and going between Bastore Breams or Dil/Mercanbaligi depending on where I am and what ambiance I feel like for the night).

0-11: Moat Carp (4k/stack, Knightwell, Insect Paste)
11-27: Nebimonites (9k/stack, SSG, Shrimp Lure)
27-53: Shall Shells (7k/stack, Buburimu, Rogue Rig)
53-86: Bastore Bream (7400/stack vendor, Port Windy, Shrimp Lure)
86-96: Dil (12k/stack, Talacca Cove, Shrimp Lure)

These are all easy to fish up without catching anything that can break a Lu (and I was actually safe to use a single Hume Rod from 0-53).

Disclaimer: All prices are rough estimates from Lakshmi AH and/or high-fame vendors. More can be gotten by people willing to drop some off at fishing guilds and/or with complementary crafts of course.
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#47 Jan 06 2010 at 10:20 PM Rating: Good
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Fynlar wrote:
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It isn't arguing semantics, they are two completely different things. One, when used is gone, it can never be reclaimed. You must get more. The other can be used over and over again and, if it breaks, can be fixed. You only ever need to have one of them. It's sad that you can't comprehend such a simple thing.


It's sad that you can't comprehend what arguing semantics really is.

Quote:
The point was made very clearly in my first post in this thread. Go read it a few more times and it might eventually sink in.


Already read it, and I still want to know why this synth should be fixed for "convenience". By that logic, they should reduce the level for every synth over 70 because to me that would certainly be convenient. It would also destroy one of the main reasons to have a craft at 100, but hey, who cares about that? Convenience!


It's sad that you think that I'm arguing semantics. Not once was arguing meaning, I was arguing that the two things are in fact completely different and should not in any way be treated the same. The only reason at all that I brought it up was to refute your own silly example.

As to the topic of your post, what's wrong with convenience in this one specific case? Nobody here is arguing that SE should completely overhaul the entire crafting system, just change one recipe. Basically what I'm saying here, since you clearly have a problem understanding these things, is that you can take your silly slippery slope argument and shove it.
#48 Jan 06 2010 at 10:55 PM Rating: Decent
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The point of the elemental beads reference was to show that all crafts are dependant on another craft, especially at higher skill levels. Fishing is no exception. Rods break, woodworker or alchemist fixes.

No, they're not. I leveled bonecraft to 100 without ever needing to level another craft to 60. And you're telling me that because skills use some items to craft some things that it's okay for fishing to require a skill ABOVE 60? Your analogy is horribly flawed when related fishing to other crafts, a more proper one was already stated in the thread. "Rods are like crystals. Bait, place, level, and sometimes time are the ingredients. It'd be like removing single crystals from monsters, and needing to level alchemy to 70 to turn clusters into crystals before you can level something else."

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Actually, it would be more like Thief Knife reward being given as a moogle quest when your THF hits the proper level.

No, it would be like having to kill tonberries for a pop item and then killing Sozu for the drop.

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If leveling woodworking is not an option, WHM to 38 and BLM to 17 for Teleport-Altep and Warp is all you need to fix a rod asap. Provided you have the ancient lumber and light crystals, you can get done with it before the next ferry leaves from Selbina or Mhaura.

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And Teleport-Altep does not require a trip to Jeuno.

And here you fail again. When my rod breaks, I have to warp, I then have to either a. change jobs in my mog house and telepo-altepa or b. outpost warp to altepa, then I have to run to rabao, then after I fix my rod I have to warp again, and then I have to outpost warp back to cape terrigan, and then I have to run through kuftal again to get to my fishing spot. It takes way too long. And then for liks and gugus, sure; it doesn't take as long- but do you have any idea how often your lu shangs is going to need to be repaired? You might as well buy another @#%^ing account and level woodworking on it.

Quote:
Again, if your Lu is breaking and you don't have a means of fixing it on the spot, it means you do not know how to avoid Lu breakers. That's your problem, not the game's. Since the fishing update, every single Lu breaker can be identified and avoided before reeling it in.

No, it is not "our problem". It means your fishing something that breaks the rod, which surprise; includes liks and gugus. It also includes the only fish that I would like to catch to make money.

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Consumable, breakable, same @#%^ing thing. Arguing semantics isn't going to help your cause.

He's not the one arguing semantics, you are.

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If you want to argue that synthing makes the Ice Bead disappear for good, and thus it is consumable, then Fyn can argue the same thing for Lu Shang's Rod. If you try to fix it when the boat docks, it's gone for good.

No. That's called being a stubborn twat. Lu shangs never disappear unless you glitch the game. Ice beads are designed to disappear when you craft with them.

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It's sad that you can't comprehend what arguing semantics really is.

It's sad that not only do you not understand what arguing semantics are, but that once again you're going to stalemate a logical proposition by not comprehending anything that's going on and telling people that they're doing something they're not.

Also, to add on to your ridiculous slippery slope argument, I propose it's stupid for us to let homosexuals marry, because they we have to allow humans marry animals, who knows where it will end!? Smiley: rolleyes

Edited, Jan 7th 2010 12:08am by Deadgye
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#49Seedling, Posted: Jan 07 2010 at 3:47 AM, Rating: Sub-Default, (Expand Post) There's nothing wrong with that convenience... except that you go over the backs of woodworkers to get it. Again. And again. Where does it stop? "Why should fishermen have to level other crafts to make their own rods, bait and lures? They should be self-reliant!"
#50 Jan 07 2010 at 4:00 AM Rating: Good
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Christ, it's like you people like needless timesinks.
#51 Jan 07 2010 at 4:03 AM Rating: Decent
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Turin wrote:
Christ, it's like you people like needless timesinks.

Now you finally get it.
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