1
Forum Settings
       
« Previous 1 2
Reply To Thread

More Inventory & More Items StorableFollow

#1 Sep 20 2010 at 4:07 PM Rating: Excellent
***
2,080 posts

Please up the inventories to 100 items each.

Also, please make more items storable in the NPC storage characters. All rare/ex items being storable would be very nice, and help my pained inventory.

Thank you.
____________________________
Meara -> Meare
Ramuh -> Bahamut
#2 Sep 20 2010 at 4:48 PM Rating: Good
Scholar
**
799 posts
Rated up, but hate to be the one to say it...


"PS2 Limitations"


80 seems to be the magical number that breaks the PS2. They need to add another storage location to increase inventory (ie, safe/locker/storage/satchel, etc.).

Give us a closet or something. Please. Or maybe remove furniture from the safe when we set it up in the mog house and move it to an actual mog furnishings list seperate from the safe. Granted, I've put in the 65 storage wall hanging so it would only free a handful of slots for me... but I'll take any little bit I can get at this point.


And yes, more stuff needs to be storable. At the very least, let us store the Allied and cruor sets already. I can just as easily npc the non-mage cruor pieces if I'm not planning on needing them anytime soon, but then I'd have to run out and buy them again before running out to a non-abyssea event if I needed to hop on a DD job (ie. Sea, Altana, or Aht Urghan stuff).

Raist

Edited, Sep 20th 2010 6:49pm by BDHERTZER
#3 Sep 20 2010 at 4:56 PM Rating: Default
*
50 posts
I'm pretty sure that SE have said that they cannot increase Inventory sizes past 80. Hence why there was other ways that were created to store your items. ie. Mog satchels.

If you wanted more room in your inventory for gear swaps... Then I guess I could understand your problem... Though I'm pretty sure you don't need to carry anything and everything you can use at one time. I manage fine on 80/80 inventory and satchel for carrying gear/meds/food/other misc items I may need plus a few item slots free for anything I may need to hold. (This is accounting the fact that I gear swap like a Christmas tree on crack... no matter what job I'm on. >.>)

Though if the problem is that if you are needing more space to carry more stuff then a simple "give me more space" isn't going to cut it. There's a high chance that if we were given more space then you will fill that space and end up asking for more in the future. The best way to deal with these space problems is to adapt to what you are given for now. Throw out/sell/give away stuff you don't/wont need. I think you'll find that there may be some stuff clogging up your spaces that can be used for more useful things. One time I gained over 300k doing a spring clean of main and mules. (another idea if you haven't got any...)

I'll stop my ramblings for now... though If they were to "Increase the inventory space" then I'm sure they'll do it the way I mentioned... If not then I suggest they might use a page system (Ie Inventory pg 1: 80/80 pg2 XX/??) though I doubt that would get implemented...

tl;dr: PS2 limitations and lern2managespace

CJ

Edited, Sep 20th 2010 6:59pm by ciaranjgw
____________________________
If Life gives you lemons, make grape juice, sit down, relax, and let Life wonder how you did it...

+R.I.P Ardasnails/GeorgeofJungle+ ~ You will forever be loved and missed my Brother.
(15/12/92 ~ 06/06/09)

RDM90 PLD89 THF76 Server: Lakshmi.
#4 Sep 20 2010 at 5:09 PM Rating: Excellent
Guru
Avatar
****
9,651 posts
Oh, can the adaptation crap. This whole issue is a direct result of SE's past unwillingness to grow past sidegrades and fostering the whole situational gear spiel. To some degree, we're seeing the Empyrean armor break that mold, but hybrid jobs still don't really see themselves looking at gear with all the stats they need to perform comparably to all the swaps needed now.

Frankly, it seems like we could do 80 slots indefinitely. That in mind, as I've suggested before, we just get inventories for specific equipment slots. Doesn't need to be 80. Maybe like 10 to start, then +2 each gobbiebag. With 30 neck slots, I'd arse myself into getting every Sea gorget (RAINBOW GORGET SE!), all the buff torques, and so on. As is, I'm playing juggle fun with my moogle every time I change jobs while it's likely every slot I use has at least 3 possible items I could put into it. Throw in another category for meds/food, then another for farmed goods. Boom, people have space.

Otherwise, yes, increasing personal storage is also needed. Every R/E item should have the option. All sets should have the option (Salvage, Nyzul, Sky, Sea, AN, etc.). Let our moogles double as storage NPCs, too, so I'm not running halfway through Windurst to pick up a possible AF piece I might need on a job I don't play too often. Hell, @#%^ set restrictions entirely and just make it all individual need.
#5 Sep 20 2010 at 5:13 PM Rating: Decent
Avatard
*****
11,630 posts
I think I have 8 pants, because SE hasn't been able to add a generic pants. Overall it is usually 5-8 on every slot, so I tend to carry about 70 armors and 5 misc and 5 free spaces. (And no, I haven't bought any tokens because I don't need them, so I have no satchel)
#6 Sep 20 2010 at 5:40 PM Rating: Decent
Scholar
**
799 posts
My problem is I have too many jobs that require too much gear. I've been able to get it down to where I keep about 12 slots open now, since I finally used up almost all my elemental jutsu (all I have left now are tsurara bags and my key enfeebles/stealth tools). But other jobs just require so many pieces (ie BLM and SMN).

85 BLM, SMN, SAM, MNK
81 NIN
76 WHM
60 WAR, DRK, BST
58 DRG

(note that I have 14 staves because of magian's, not much to do about that)

Working on getting all of these to 78+ to put them in cruor gear and ditching all the unneeded pieces for them...but I also have:

51 THF, DNC, BRD, RNG, RDM, PLD

There are a handful of key pieces I am just flat out reluctant to pawn (like SH+1 and Royal Cloak for starters) in case I decide I want to level one of those up. Also there's the problem that if you manage to sell them now you are practically giving them away in comparison to what they went for just 4-5 months ago.

And that's another problem....nothing is selling for anywhere near the wanted price, nor even if you cut the heck out of it. I have about 300k of stuff in then AH atm (that's 300k at reduced prices, nowhere near what they were worth just 4 months ago). I've been trying to sell about a dozen items, but they just keep coming back from the AH. I keep rotating and lowering the price... but they just aren't selling. Having 10 AH slots to list stuff might help out with inventory too... but that's another can of worms.

But regardless of whether you are able to have a productive spring cleaning, there are items that really should be storable by now. Conquest sets are storable. How long have the Allied gears been out now, and we still can't store them?

Some people may want to keep them available for whatever reason (ie level synch or other level cap restriction might kill 78+ gears). I am regularly pulling out/storing my BLM, BST, MNK, and SMN AF for certain things simply because some of their pieces are the better options at times--but I'm stuck keeping some Allied pieces in inventory. If I could store a set, I'd buy back the odd pieces I dropped to reclaim space and store the buggers until I get into a situation where I need them and take them out.

Raist

Edited, Sep 20th 2010 7:44pm by BDHERTZER
#7 Sep 20 2010 at 9:34 PM Rating: Default
***
1,394 posts
Here are some storage categories I'd like to see to free up inventory space:

*Jewelry Box: For storing Neckwear, Earrings, and Rings

*Refrigerator: For storing food and BST jugs (pets like fresh food, too)

*Arsenal (No, not the North London club): For storing Ammo and Ranged Weapons

More storable High-level armor sets:

*Perle, Aurore, and Teal, which should have been a given from the beginning

*Iron Ram, Cobra Unit, and 4th Division



____________________________
Hayward: San d'Orian Elvaan Male. Cerberus Server.

*Current Project: TBD*

SMN|PLD|BST|PUP|SAM|NIN
#8 Sep 20 2010 at 9:45 PM Rating: Good
***
2,080 posts

I've always thought that we should have a separate "Furnishings Menu" for putting furnishings in. I'd certainly decorate up my mog house if we had the space to do it in.

Also, I don't have big problems with my inventory, except I've lots of rare/ex stuff I've collected over the years that I can't really drop because I use it all. I also have a lot of 3/5 and 4/5 relic armour sets, which can't be stored. Really, my inventory would be a lot better if they let us store random rare/ex items, not just a few specific sets.

____________________________
Meara -> Meare
Ramuh -> Bahamut
#9 Sep 21 2010 at 1:13 AM Rating: Good
Avatar
***
1,029 posts
I'd like to see the Gobbie Bag split into separate sub-menus.

"Weapons" for anything that goes into the main, sub, or range slots, "Ammo" for... ammuntion, "Head," "Neck," "Body," "Hands," "Back," "Waist," "Legs," "Feet," "Accessories" for rings and earrings, and "Misc." for everything else.

Start off with 30 slots per menu (just as with the original inventory), with each Gobbie Bag quest upgrading slots by five for each menu, for a maximum of 80 per menu.
____________________________
Level 75 Scruffy/37 Nerfherder

"The reasonable man adapts himself to the world, the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man."

- George Bernard Shaw
#10 Sep 21 2010 at 1:20 AM Rating: Decent
One flew over the cuckoo's nest
Avatar
******
29,185 posts
SunriderRagnarok wrote:
I'd like to see the Gobbie Bag split into separate sub-menus.

"Weapons" for anything that goes into the main, sub, or range slots, "Ammo" for... ammuntion, "Head," "Neck," "Body," "Hands," "Back," "Waist," "Legs," "Feet," "Accessories" for rings and earrings, and "Misc." for everything else.

Start off with 30 slots per menu (just as with the original inventory), with each Gobbie Bag quest upgrading slots by five for each menu, for a maximum of 80 per menu.
Uh, that would be a huge pain in the ass.

They could just give us a second gobbie bag to double our inventory.
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#11 Sep 21 2010 at 1:46 AM Rating: Default
***
1,817 posts
ThePsychoticOne the Prohpet wrote:
They could just give us a second gobbie bag to double our inventory.


Yes, this. People are getting way too carried away and over complicating this. Ask any programmer who understands how the game is programmed and they can quickly tell you that yes, the PS2 limitations keep a single type of storage/inventory limited to 80 slots however they can add in more divisions of 80. Just like they did with the Mog Lockers, then with the Mog Satchels. Square Enix was talking in a interview a year or so ago about how they were planning a system kind of like the macro books but for inventory/storage space, basically, a 80/Storage accessible from your mog house for each job. They could actually do this, but why they haven't? I'm not quite sure. It sure would take the pain and hassle out of muling, would make things a lot easier for people and truly honestly we need something like this desperately. They keep adding new things, new gear, a 24 level increase to the cap and a ton of new rare/ex gear, weapons, items and such to obtain and no more inventory?

We really badly need more storage, even if no more inventory room we need more options via the mog house to store all our rare/ex stuff we keep collecting.
____________________________
Long Live Vana Diel.
#12 Sep 21 2010 at 1:50 AM Rating: Decent
One flew over the cuckoo's nest
Avatar
******
29,185 posts
EndlessJourney wrote:
Square Enix was talking in a interview a year or so ago about how they were planning a system kind of like the macro books but for inventory/storage space, basically, a 80/Storage accessible from your mog house for each job. They could actually do this, but why they haven't?
Probably because it's not as easy as you think.
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#13 Sep 21 2010 at 7:10 AM Rating: Good
***
1,817 posts
ThePsychoticOne the Prohpet wrote:
EndlessJourney wrote:
Square Enix was talking in a interview a year or so ago about how they were planning a system kind of like the macro books but for inventory/storage space, basically, a 80/Storage accessible from your mog house for each job. They could actually do this, but why they haven't?
Probably because it's not as easy as you think.


Easy or not they are developers. It's their job to be doing this sort of thing. I don't go to work and not perform tasks because they aren't "easy" I'd get fired. Also, from a programming standpoint, with the divisible number being 80 and them having the ability to add multiples to that no, it's not very hard to add in.

Edited, Sep 21st 2010 6:10am by EndlessJourney
____________________________
Long Live Vana Diel.
#14 Sep 21 2010 at 7:12 AM Rating: Decent
One flew over the cuckoo's nest
Avatar
******
29,185 posts
EndlessJourney wrote:
ThePsychoticOne the Prohpet wrote:
EndlessJourney wrote:
Square Enix was talking in a interview a year or so ago about how they were planning a system kind of like the macro books but for inventory/storage space, basically, a 80/Storage accessible from your mog house for each job. They could actually do this, but why they haven't?
Probably because it's not as easy as you think.


Easy or not they are developers. It's their job to be doing this sort of thing. I don't go to work and not perform tasks because they aren't "easy" I'd get fired. Also, from a programming standpoint, with the divisible number being 80 and them having the ability to add multiples to that no, it's not very hard to add in.
sure, they can add 10 million safes, np. However that's not what you want.

Also, priorities. Maybe it's not a high one? They've got lots of more important stuff to do, like working on chocobo racing, pankration, etc.
____________________________
BANNED

Creator and Leader of the Anti-Rog faction
#15 Sep 21 2010 at 7:43 AM Rating: Decent
***
1,817 posts
ThePsychoticOne the Prohpetsure wrote:
, they can add 10 million safes, np. However that's not what you want.


Actually it is what I want and what I was talking about. It's basically just more "Mog Lockers/Satchels/Backpacks/Fannypacks/Etc/Etc/Etc".

Quote:
Also, priorities. Maybe it's not a high one? They've got lots of more important stuff to do, like working on chocobo racing, pankration, etc.


You know that would be funny, but they were too busy adding reskinned zones that obsolete everything and moogles who do god damn anything to bother with that stuff either.

Edited, Sep 21st 2010 6:44am by EndlessJourney
____________________________
Long Live Vana Diel.
#16 Sep 21 2010 at 9:23 AM Rating: Default
Scholar
****
6,424 posts
AriesMCMLXXIII wrote:
Here are some storage categories I'd like to see to free up inventory space:

*Jewelry Box: For storing Neckwear, Earrings, and Rings

*Refrigerator: For storing food and BST jugs (pets like fresh food, too)

*Arsenal (No, not the North London club): For storing Ammo and Ranged Weapons

More storable High-level armor sets:

*Perle, Aurore, and Teal, which should have been a given from the beginning

*Iron Ram, Cobra Unit, and 4th Division


I'll damn well put a smelly fish in that jewelry box, tyvm!

Purpose-specific containers are a no-no, because not everyone carries around enough of that particular stuff.

So more 80-slot containers, more item set storage, etc.

I'm actually hoping they will add a new cruor-bought container with the final Abyssea DLC. Even if it means I have to go to abyssea to move stuff in and out of it.
____________________________
No PUP, no glory! <Inferno Claws [4563/3520]>
FFXIV Signature
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
#17 Sep 21 2010 at 1:35 PM Rating: Excellent
Guru
Avatar
****
9,651 posts
Secondary personal inventory is useless to me if we can't equip stuff from it. That's largely why I favor the breaking down of categories like I earlier suggested (as did Sun). Ideally, you'd hit a point where you'd never actually need to swap things out with maxed gobbie bags and could handle the gear for 5+ jobs at once, making quick swaps all the more quicker. In terms of equipment macros, just all the slot outlined to determine the inventory you look in, defaulting to the misc. category for non-equipment /item macros.
#18 Sep 21 2010 at 5:42 PM Rating: Excellent
Needs More Smut
Avatar
*****
16,234 posts
It's easy enough if you program it into the game from the ground up.

I've brought it up before, but one of the proto-MMO virtual worlds, Dreamscape, which came out in 1995, had stackable chests. Your inventory could only hold 10 items. However, those 10 items could be chests, each of which could also hold 10 items. That gave you 100 items you could hold in your personal inventory, which could be instantly accessed from sub menus.

In your home, you could put down a maximum of 256 objects per room. However, those objects could be 256 chests, again, each of which could hold 10 items. And unlike your pocket, those 10 items could be another layer of chests.

Storage was never, ever a problem in that game. (Now, organization of your virtual crap, on the other hand...)

They've reprogrammed so many things from the original game since it came out. Surely adding in another freaking layer of submenus to your storage wouldn't be as hard as adding in Level Sync, or programming lolPankration.
____________________________
All jobs at level 99 Bard 4 Life
Hanging out in the Ionosphere these days ::Finale II HNM
Daurdabla 85 completed 3-18-2013 *** Gjallarhorn 95
Turin wrote:
(Zelduh)'s won the argument by going so far off the deep end that no one is willing to follow.
#19 Sep 24 2010 at 12:18 PM Rating: Excellent
Scholar
**
495 posts
BDHERTZER wrote:
Rated up, but hate to be the one to say it...


"PS2 Limitations"


80 seems to be the magical number that breaks the PS2. They need to add another storage location to increase inventory (ie, safe/locker/storage/satchel, etc.).



Or they could separate a mog safe to have categories. Head, body, arms, legs, feet, waist, back, rings, earrings, weapons, shields, grips, ranged and ammo. With the option to auto-sort everything in the main to these categories. If each of these categorizes had their own 80 space then the main safe, locker and storage could be available for everything else. Also it would be nice if linkshells had their own dedicated inventory so we could carry all of them without taking up space.
____________________________
I will edit, add, slash out or remove portions of my post as needed.
Do you like my post comment: YES/NO?
#20 Sep 26 2010 at 11:05 AM Rating: Decent
**
761 posts
Why does it need to be over complicated... i dont have 80 Necks or Pants i wanna store...


Now if they could add another Gobbybag that works like a 2nd inventory i wouldn't complain but something like another Sachtel from abyssea would solve most of my storage problems.
#21 Sep 27 2010 at 6:46 AM Rating: Excellent
Avatar
***
1,029 posts
DosenMilch wrote:
i dont have 80 Necks or Pants i wanna store...
Neither do I.

But with 80 of each slot (plus a final category for miscellaneous items, with 80 spaces) I will never have to worry about inventory again. Sounds simple to me.
____________________________
Level 75 Scruffy/37 Nerfherder

"The reasonable man adapts himself to the world, the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man."

- George Bernard Shaw
#22 Sep 27 2010 at 7:55 AM Rating: Good
Scholar
**
799 posts
while it sounds simple in concept, it would likely be a lot of code. Even if it didn't get the auto sort feature so you had to manually go to each section to drop neck pieces and such--it's a lot to ask of them at this point...especially when all we really need is just something like a mog closet or storage room added.

Would be nice if it could link to the safe and get the 80 slots like the satchel, but even if it was added like another mog safe with just 50 slots and a series of cheezy things to increase it would be a big help.

Raist
#23 Sep 27 2010 at 2:22 PM Rating: Excellent
Guru
Avatar
****
9,651 posts
It's not as hard as you're making it out to be. Hell, the hardest would be retooling equipment checks in macros or manual insertion, but that's only further expanding a check that probably already exists given we do have a "main" inventory now. The rest is just duplicating inventory code and saying only X goes there. I think I said it earlier, but I don't want another generic storage space. I want more personal inventory so I can put all this sidegrade equipment to use that SE has yet to replace and may never will.
#24 Sep 27 2010 at 4:34 PM Rating: Decent
***
2,080 posts

Being able to store rare/ex one-time-only quest rewards, like Wastebasket or Imperial Flag or Balrahn's Ring, would be super nice.

And being able to store individual pieces of Dynamis relic gear.

And a separate furnishings menu so I can actually decorate my mog house with stuff instead of a Panitiere.

It doesn't have to be a complicated solution, just some kind of relief. I'd happily stick all my rare/ex into the NPC storage, which is awkward and annoying to get to.

____________________________
Meara -> Meare
Ramuh -> Bahamut
#25Wonder Gem rdmcandie, Posted: Sep 28 2010 at 9:51 AM, Rating: Sub-Default, (Expand Post) Never have had INV issues, then again I only have 1 job I play on, so thats prolly why.
#26 Sep 28 2010 at 11:08 AM Rating: Excellent
Needs More Smut
Avatar
*****
16,234 posts
Yeah, it's not an issue when you only have one job, or even two or three. But when you have five or more jobs that you rotate through as needed, inventory becomes a HUGE issue. At this point, I can't add any more "main" jobs simply because I don't have the inventory space needed to hold all the gear to do them well. I've "retired" black mage - and since 90% of my gear was rare/ex that I can't store, it's still sucking up a huge amount of room.
____________________________
All jobs at level 99 Bard 4 Life
Hanging out in the Ionosphere these days ::Finale II HNM
Daurdabla 85 completed 3-18-2013 *** Gjallarhorn 95
Turin wrote:
(Zelduh)'s won the argument by going so far off the deep end that no one is willing to follow.
#27 Oct 06 2010 at 4:38 AM Rating: Good
Thief's Knife
*****
15,049 posts
They need to make new gear that uses the old gear as quest items, sort of how the cursed gear works.

That way the new gear literally replaces the old gear in your inventory. And on top of that it keeps the old content relevant (because you need an adaman hauberk if you want the [whatever] hauberk). In addition, people won't feel like they wasted their time getting the old gear.

Basically it would work like the cursed gear only using existing wearable gear.



Edited, Oct 6th 2010 7:40am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#28 Oct 06 2010 at 4:56 AM Rating: Decent
Scholar
****
6,424 posts
Lobivopis wrote:
They need to make new gear that uses the old gear as quest items, sort of how the cursed gear works.

That way the new gear literally replaces the old gear in your inventory. And on top of that it keeps the old content relevant (because you need an adaman hauberk if you want the [whatever] hauberk). In addition, people won't feel like they wasted their time getting the old gear.

Basically it would work like the cursed gear only using existing wearable gear.

Edited, Oct 6th 2010 7:40am by Lobivopis


Duelist's Chapeau +2 :D (ofcourse, that would require the +1, which requires dynamis. And since dynamis =/= abyssea, it'll fail right there...)
____________________________
No PUP, no glory! <Inferno Claws [4563/3520]>
FFXIV Signature
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
#29 Oct 06 2010 at 4:26 PM Rating: Excellent
Guru
Avatar
****
9,651 posts
After 3+ years of doing older sh*t, I don't miss it and would rather not be forced to go back to it, crappy drop rates, and all the dumb player politics it involves to "upgrade" things. +2'ing Empyrean armor is already bad enough in this regard.
#30Dinishte, Posted: Oct 12 2010 at 12:51 AM, Rating: Sub-Default, (Expand Post) Because there is NOT enough ez-mode. Learn to manage your gear. If you have 20 85's (First off, I'm sorry) learn to pick a few and deal with it.
#31 Oct 12 2010 at 1:45 AM Rating: Excellent
Guru
Avatar
****
9,651 posts
"It's not a problem for me so it can't possibly be a problem for others!"

Hint: More usable inventory does not hurt anyone. In fact, I wouldn't be surprised to see people commenting about wishing they had it sooner. The moogle shuffle isn't fun. It's just tedious work that makes jumping between jobs take longer than it needs to.
#32Wonder Gem rdmcandie, Posted: Oct 12 2010 at 8:39 AM, Rating: Sub-Default, (Expand Post) See what I did there.
#33 Oct 12 2010 at 10:29 AM Rating: Excellent
Guru
Avatar
****
9,651 posts
The fact it's a problem for anyone, be it me or anyone else clamoring for increased inventory, makes it a problem. Again, I reiterate my point that an increase harms nobody, either, whereas a continued lack of expansion with further item additions does hurt people when they hit the "Do I leave this at home?" or even "Chuck it!" phase. Maybe not as quickly for some, but eventually.
#34Wonder Gem rdmcandie, Posted: Oct 12 2010 at 10:51 AM, Rating: Sub-Default, (Expand Post) I reiterate my point that not everyone has 5 jobs leveled and therefore not everyone has an issue, technically it ain't broke so why fix it.
#35 Oct 12 2010 at 11:56 AM Rating: Excellent
Scholar
**
799 posts
if it were just the gear for the jobs, it wouldn't be a problem. You also have to take into account furniture items, gardening, crafting, and consumables--and let's not forget fishing. If you have all the crafting leveled to make your own NIN tools and are a NIN that likes to run the elemental wheel as well as having all the enfeebling tools, that alone eats up a BUNCH of space. Loose tools plus toolbags, spare stacks of mats you might not use up 100% (I always have a little ink or nebimonite left over b/c of my crazy HQ rate on it)--you can easily hit 20+ spaces just on that aspect alone. RNG can be a bit of a space hog too with he various status ammos (and don't forget that goes for both bow and crossbow). If you have both of these jobs leveled, you've pretty much tanked most of one storage option just on consumables once you throw in food and recovery items--and you haven't even put any armor/accessories in there yet.

With 20 jobs (I've stopped at 16 because of space issues, and my jobs are bracketed at 51, 60+, and 78+) and 10 craft skills available, there really SHOULD be more space options (logistically speaking). Unless you are keeping ALL of them in a close enough level range to share gears, you WILL run out of space unless you mule the gear or sell it--then have to jump through hoops to regear a job when you want to play on it. The only option is to level some of them to 49 only for subs and then pawn everything off. But what if you don't want to just level them for subs...maybe you find you like them once you pass 40 and want to keep going--then you run out of room. Until you have ALL jobs you actively play on the SAME level gear sets, it may be a problem.

In short, due to the game's many expansions, it's a design issue that needs to be addressed.

Raist
#36 Oct 12 2010 at 1:19 PM Rating: Excellent
Guru
Avatar
****
9,651 posts
Even sharing gear is becoming less of an option with AF3 being job-specific. So, really, it comes down to deciding if I should go after certain pieces or not, and the obvious result of "not" is compromising the effectiveness of a job when the only thing that's stopping me is where I put the sh*t when I'm not on that job. Again, it's a problem of which the solution harms nobody.

The alternative is multi-job, "broken" gear with comparable stats that eliminates the whole situational aspect of equipment woes. However, people will obviously bitch if something they worked for is suddenly antiquated by such gear, nevermind the potential bottleneck in acquisition if such items do exist and are contested for.

So, really, for the sake of player sanity, expanding active use inventory is the wiser move and the only thing keeping it from happening is SE not doing it.
#37 Oct 12 2010 at 1:48 PM Rating: Excellent
Scholar
**
799 posts
yeah... hadn't even thought about that point--5 peices of new non-storable JSE coming down the pipe per job and we will be in an even bigger pickle. I was just thinking about all the crap I've collected just getting leveled up as is--only have two AF3 pieces (feet) and a handful of seal stacks going. It's gonna get ugly when I get around to finishing off AF3 for 10 jobs in the long run....

Rate up.

Raist
#38 Oct 12 2010 at 4:13 PM Rating: Excellent
***
2,080 posts

rdmcandie wrote:
I reiterate my point that not everyone has 5 jobs leveled and therefore not everyone has an issue, technically it ain't broke so why fix it.


Your point is stupid. Just because some people don't have five jobs levelled and therefore do not have an issue you believe that either (a) no one should have an issue or (b) not many people should have an issue (and believe that since only a few people have the issue it is not really an issue).

This is an issue for many people (demonstrated by the responses in the thread). Many people would like to see more inventory spaces available.

I'm not exactly sure how getting more inventory spaces would be hurtful to you or anyone who plays the game.

Are you against more inventory because it would be detrimental to the game (in some as of yet unexplained manner) or because you simply don't like some of the people who have posted that they'd like more inventory and therefore you must absolutely be against this?
____________________________
Meara -> Meare
Ramuh -> Bahamut
#39Wonder Gem rdmcandie, Posted: Oct 12 2010 at 6:51 PM, Rating: Sub-Default, (Expand Post) I didn't say I wouldn't have use for more space, I was just simply stating that saying this:
#40 Oct 12 2010 at 7:31 PM Rating: Good
***
2,080 posts

I assume you meant this:

Quote:
"It's problem for me so it must be a problem for everyone!"


But it is not the opposite of this:

Quote:
"It's not a problem for me so it can't possibly be a problem for others!"


The latter states that someone who doesn't have have the problem can't see why it would be a problem for some others.

While the former states that someone with the problem assumes that all others would have the problem.

All is not the same as some. Your point is still stupid.



Your argument against more inventory slots is to mule stuff? And that SE would prefer to have us spend that $1 a month for a mule? I've never had a second character on my account. My consumables are always in my satchel because I use them. Am I supposed to go to a mule to get my echo drops or shihei every time I want to use them?

The consumables, however, are not the big issue. I've been playing this game for almost seven years. I might only have five jobs leveled to 85 but I have a lot of rare/ex stuff. My storage is packed 80/80 of solely rare/ex. Are you suggesting I just toss all the stuff I've worked for over the years? Surely, I don't use all of it all of the time, but I'm not about to toss it to make space.

It would not destroy game balance or SE's wallets to up inventory from 320 (80 inventory X 4 places) to 400 (100 inventory X 4 places).

You still don't have a valid argument against more inventory space.



The idea that SE would eliminate quests to get more mule accounts is ridiculous.


Edited, Oct 12th 2010 10:34pm by Meara
____________________________
Meara -> Meare
Ramuh -> Bahamut
#41 Oct 12 2010 at 8:51 PM Rating: Excellent
Scholar
**
799 posts
They can't go to 100 because of a platform restriction--it has to be a 5th storage option that can go up to 80. They essentially just have to create a new table/set of fields with a new view in the database for each toon to populate with items, and then link that to an object or menu item.

Now, if their DB has reached some other limitation that prevents them from creating a new table, or expanding an exisitng table with new fields and creating a new view that reads only the new fields, that's a whole other ball of wax.

Barring some hardware/software limnitation, they should be able do it fairly simply once they decide on the finer points of how it would be represented in the game, and whether it starts lower and upgrades or what not. But it isn't a very complicated process to add it from the programming standpoint--it could almost be duplicated code from the locker or satchel for the interface, just linked to a different menu/item to call a different view from the database.

Raist
#42 Oct 12 2010 at 9:06 PM Rating: Excellent
Guru
Avatar
****
9,651 posts
If that's your definition of redundant then I'd say it's time to consult a dictionary. Unless talk like Indian in old western make more sense when chop off words.
#43 Oct 12 2010 at 9:51 PM Rating: Excellent
***
1,432 posts
More inventory {Yes, please!}. Or just allow us to store all rare/ex stuff to npc as OP said, or send it to mule. I'd gladly pay for another mule or two to get some of those 200+ slots back to use. Yes, I have too much rare/ex stuff. :/ but it's so hard to toss stuff that can never get again...
#44Wonder Gem rdmcandie, Posted: Oct 12 2010 at 10:01 PM, Rating: Sub-Default, (Expand Post) Then you are making your own problem...SE isn't responsible for what gear you want to keep for nostalgic reasons, you are. If that gear is obsolete and not being used, then get rid of it. I am quite sure you can get more space.
#45 Oct 13 2010 at 1:49 AM Rating: Excellent
Guru
Avatar
****
9,651 posts
Quote:
Almost as ridiculous as SE adding more inventory into a game that has been steadily losing customers since shorty after ToAU release...I agree.


Like it or not, some people quit because they hated the inventory system (80 spots and Mog Satchel weren't even available at ToAU, and even then the Mog Locker was fresh while furniture revamps were still in the tubes), didn't want more mules, and didn't want to throw away things you automatically assume are useless.
#46 Oct 13 2010 at 4:51 AM Rating: Excellent
***
2,080 posts

rdmcandie wrote:
Almost as ridiculous as SE adding more inventory into a game that has been steadily losing customers since shorty after ToAU release...I agree.


Adding anything to a game that has been losing customers for years is utterly insane! And as we all know, they've not added anything to the game since ToAU, nor will never again. The level cap will be 75 forever!

____________________________
Meara -> Meare
Ramuh -> Bahamut
#47 Oct 13 2010 at 6:17 AM Rating: Excellent
Guru
Avatar
****
9,651 posts
They should start taking stuff away from the game, too. Because nobody plays.
#48 Oct 13 2010 at 7:08 AM Rating: Excellent
Scholar
**
799 posts
um... idk if you guys have been paying much attention, but there's been a good bit of new players posting with newbie questions--even some converts from the WoW camp.

The game still has a lot of loyal fans, and is picking up new/returning players. Granted, nothing like when in it's prime...but they're making plenty enough money to keep going with it for a while.

Raist
#49 Oct 13 2010 at 7:39 AM Rating: Excellent
Guru
Avatar
****
9,651 posts
I think you missed my sarcasm, there, but I should also know better with rdm admitting he trolls 90% of the time. Still, while I don't consider myself the voice of XI, I certainly don't want him to be by (no one) saying nothing, either.

Edited, Oct 13th 2010 9:40am by Seriha
#50 Nov 19 2010 at 9:17 AM Rating: Decent
***
2,080 posts

Toldya so.
____________________________
Meara -> Meare
Ramuh -> Bahamut
Necro Warning: This post occurred more than thirty days after the prior, and may be a necropost.
#51 Nov 22 2010 at 4:46 PM Rating: Good
Avatar
****
4,367 posts
Meara wrote:

Toldya so.


And RCD is still wrong.
____________________________
Aliekber
RDM BLU SCH DRG PLD BLM NIN WHM
Linkshell: CrimsonMercenaries Server: Carbamesh

Sandinmygum the Stupendous wrote:
Human (?) females look ugly.
Post in /K/ where the orbital laser system is now online.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 42 All times are in CDT
Nanako, Anonymous Guests (41)