Here's a few points from a thread I made over a year ago in this feedback forum about adjusting/fixing guard, since I too would like to see it fixed and be made better.
...I think giving Monks a "Guard Mastery" passive job trait, which would work in very much the same way as Paladin's Shield Mastery, would be very beneficial and useful...
...What I would like to see added to a Monk's repertoire of abilities, is a "Guardstance" job ability, to complement their Counterstance.
I envision "Guardstance" working in the following possible ways:
A) When "Guardstance" is active, increase delay between attacks in exchange for a large increase to the activation rate of Guard.
B) When "Guardstance" is active, decrease attack by 15-20% in exchange for a large increase to the activation rate of Guard.
C) When "Guardstance" is active, the chance to counter an attack is reduced to 0% in exchange for a large increase to the activation rate of Guard...
Or choice "D" which I thought of between then and now, is to just reduce a Monk's evasion to zero when using Guardstance, or "E" a combination of "C" and "D".
Another new idea I just thought of based off Monk's recent "Perfect Counter" ability, would be "Perfect Guard" that allows a very high (95% or more) chance to guard against the next 1-3 hits (in the same way Perfect Counter can counter 1-3 attacks). This could be useful for when you're low on HP waiting for your healer to get that Cure off, and/or shadows are down. Edited, Dec 20th 2010 5:44am by Metakaiser
Long before the Crystal War, the Galka Raogrimm was wandering the streets of Jeuno and happened to stumble into the Marble Bridge Tavern on Behemoth Baked Bean Burrito day.
One hour later, the Shu'meyo Cataclysm was born.
I lost it when Trion started thrusting at me.