Here's a few points from a thread I made over a year ago in this feedback forum about adjusting/fixing guard, since I too would like to see it fixed and be made better.
Quote:
...I think giving Monks a "Guard Mastery" passive job trait, which would work in very much the same way as Paladin's Shield Mastery, would be very beneficial and useful...
Quote:
...What I would like to see added to a Monk's repertoire of abilities, is a "Guardstance" job ability, to complement their Counterstance.
I envision "Guardstance" working in the following possible ways:
A) When "Guardstance" is active, increase delay between attacks in exchange for a large increase to the activation rate of Guard.
B) When "Guardstance" is active, decrease attack by 15-20% in exchange for a large increase to the activation rate of Guard.
C) When "Guardstance" is active, the chance to counter an attack is reduced to 0% in exchange for a large increase to the activation rate of Guard...
Or choice "D" which I thought of between then and now, is to just reduce a Monk's evasion to zero when using Guardstance, or "E" a combination of "C" and "D".
Another new idea I just thought of based off Monk's recent "Perfect Counter" ability, would be "Perfect Guard" that allows a very high (95% or more) chance to guard against the next 1-3 hits (in the same way Perfect Counter can counter 1-3 attacks). This could be useful for when you're low on HP waiting for your healer to get that Cure off, and/or shadows are down.
Edited, Dec 20th 2010 5:44am by Metakaiser
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ArTwoKay wrote:
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