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10 AH SlotsFollow

#1 Feb 23 2011 at 6:45 AM Rating: Excellent
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First of all, I'd like to thank the Dev team for listening to our suggestions! You seem much better at it lately, so keep up the good work!

I'm sure this has been suggested several times since way back in 2003, but I'd really like the ability to sell 10 things at once instead of just 7. Implementing this when you merge all the AHs together would be an appropriate time (the AH merge is actually happening, right?).

Doing this would be a nice way to fight against the current rising prices by increasing the supply of most trade goods. (Am I the only one that thinks the AH looks a bit sparse these days?) I find myself NPCing most cheap and random drops because I need the AH space for selling more expensive items.

This would be a blessing to new/low-level players with tons of cheap junk to get rid of and also to crafters who could use all that junk! It would also slightly alleviate inventory space issues for everyone.

You could create quests (like gobbiebag quests) to be able to unlock the 8th, 9th, and 10th slots.

I can't help but wonder why this hasn't already been done. Server memory? PS2 limitations? RMT abuse? None of those sound right... Please give us 10 AH slots!

Edited, Feb 23rd 2011 7:50am by Feluu
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#2 Feb 23 2011 at 7:36 AM Rating: Good
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I believe they said at some point that the reason was memory issues. What I've heard, originally there was 10 AH slots, but it was reduced to 7 to lessen the AH-related server congestion.
#3 Feb 23 2011 at 10:04 PM Rating: Decent
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Well when they merge the 4 AHs into 1, they'll have plenty of memory to spare! So please make this happen after the merge.

Thanks again for all the great work so far, Dev team!
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#4 Feb 24 2011 at 1:18 PM Rating: Good
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There shouldn't be a limit on it at all in my opinion. Linking the AH is a start on the way to making sure everyone has access to goods without excessive travel and research, but the issue still remains that people have to make hard decisions about how to use their slots and as a result, tons of goods that could actually be used by others for crafting and stuff get dumped on an NPC.

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#5 Feb 24 2011 at 1:43 PM Rating: Default
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personally I have always felt that the AH should be a semi player controlled thing. I would like to see all items be in stock, however the price of those items very on the amount the player base puts on auction. Essentially it would be like a massive NPC shop whose prices fluctuated on the supply and demand.

For example a stack of crystals would go for a relatively low price, it may cost 1.5K and you may sell them for 2K. But the price of say a KC would be much higher due to the fact players do not often put them onto the AH, you may see it go for 30-40 mil buy 35-45 sell.

This would eliminate all issues of getting gear at the lower - mid levels, as well as allow players to make instant transactions for money rather than wait 7 days t see if something sells. Further more it would free up some resources in the system to put elsewhere, like maybe an expanded Dbox (an extra 7 slots would be nice to have for muling and such)
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#6 Feb 25 2011 at 6:44 AM Rating: Decent
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Hey, how about getting rid of AH all together and instead implement a system where each player can hire an NPC, call them, "retainers", and have the retainer stand around in some non-descript zone and make people check them individually to see what they are selling?

Edited, Feb 25th 2011 7:44am by Lokithor
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#7 Feb 26 2011 at 8:25 PM Rating: Good
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rdmcandie wrote:
personally I have always felt that the AH should be a semi player controlled thing. I would like to see all items be in stock, however the price of those items very on the amount the player base puts on auction. Essentially it would be like a massive NPC shop whose prices fluctuated on the supply and demand.

For example a stack of crystals would go for a relatively low price, it may cost 1.5K and you may sell them for 2K. But the price of say a KC would be much higher due to the fact players do not often put them onto the AH, you may see it go for 30-40 mil buy 35-45 sell.

This would eliminate all issues of getting gear at the lower - mid levels, as well as allow players to make instant transactions for money rather than wait 7 days t see if something sells. Further more it would free up some resources in the system to put elsewhere, like maybe an expanded Dbox (an extra 7 slots would be nice to have for muling and such)


This... Actually wouldn't be a bad idea. Not a perfect idea by any means, as some items would drop in price drastically as the AH is effectively "creating" items and as we all know, increased supply means crashing prices sooner or later, but this would at most effect Kclubs and things like the new bullets, the latter of which I'm sure would be welcome.

Beats the alternative though.
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#8 Feb 27 2011 at 1:30 AM Rating: Excellent
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The better way to do what you suggest above is simply to make every item in the game sold by NPCs and guild merchants. By the way, guild merchant goods already DO fluctuate based on supply and demand. There's no need to turn the AH into an NPC though. It's just not necessary.

Limitless AH slots sounds very nice, but I just KNOW someone would find a way to take advantage of that. RMT would flood the market to later monopolize certain things, like nin tools or sushi or something.

Let's not complicate things. I'd really just be happy with 3 more AH slots. It's not game-breaking, but it would directly address the 'empty AH' problem. Please make this happen.

Edited, Feb 27th 2011 2:37am by Feluu
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#9 Feb 28 2011 at 2:08 PM Rating: Excellent
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I'd love to see 10 spaces especially with the consolidation of Auction Houses. But as was said above, it wouldn't ease the ability to see items be stocked more. People just don't craft as much any longer or farm crafting materials for gil. With prices dropping rapidly on older gear, from demand being low. Some give in from paying excessive Auction House fees and just NPC it.

As much as I'd love the idea of seeing a fully stocked Auction House. Having the option to purchase an Auction House created equivalent at a higher percentage than the current price history would be immensely complicated and abused. It wouldn't take long before the members of the playerbase got hip to buying/selling expensive items repeatedly at 1 gil to drive down the price of Auction House created equivalents.

I would be happy if they just added everything that is not Rare and/or Ex to current NPC's or new shops. Even if it was at an inflated price. I think we are unfortunately at a stage in the game's life where crafting would need a huge overhaul to be competitive with Abyssea and Trial of the Magians.
#10 Feb 28 2011 at 7:41 PM Rating: Decent
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ElvaanTHF wrote:
rdmcandie wrote:
personally I have always felt that the AH should be a semi player controlled thing. I would like to see all items be in stock, however the price of those items very on the amount the player base puts on auction. Essentially it would be like a massive NPC shop whose prices fluctuated on the supply and demand.

For example a stack of crystals would go for a relatively low price, it may cost 1.5K and you may sell them for 2K. But the price of say a KC would be much higher due to the fact players do not often put them onto the AH, you may see it go for 30-40 mil buy 35-45 sell.

This would eliminate all issues of getting gear at the lower - mid levels, as well as allow players to make instant transactions for money rather than wait 7 days t see if something sells. Further more it would free up some resources in the system to put elsewhere, like maybe an expanded Dbox (an extra 7 slots would be nice to have for muling and such)


This... Actually wouldn't be a bad idea. Not a perfect idea by any means, as some items would drop in price drastically as the AH is effectively "creating" items and as we all know, increased supply means crashing prices sooner or later, but this would at most effect Kclubs and things like the new bullets, the latter of which I'm sure would be welcome.

Beats the alternative though.


Ya it could be tweaked, but I think we have reached the limitations of player run markets for the most part. If in the very least SE should move the bottom half (maybe 1-60) to their respective Crafting guilds. Leave all NM drops/BCNM (etc) on the market as their rarity is reflected in price, and should be maintained. But stuff that is crafted should be relocated in the very least to allow access to gear.

No one is crafting the sh*t anyway so its not like "'But you will kill crafters!!!!!".

New people stating out have a terrible time getting gear. Hell I came back just recently and my gear is a mish mash of loaned gear that sevral people in my LS were able to put together for me for low level job leveling because there was nothing on the AH.

Add a new NPC in the guilds that is the armor merchant. Crafters who make the stuff can sell it to them for cash or trade for guild points. (give some type of bonus to the crafter based on their rank) Delete the sh*t from the AH it is overly cluttered as is and 90% is at 0 inventory.
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#11 Mar 01 2011 at 3:46 AM Rating: Default
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Sharain wrote:
I believe they said at some point that the reason was memory issues. What I've heard, originally there was 10 AH slots, but it was reduced to 7 to lessen the AH-related server congestion.


I believe it was a problem with servers handling AH being overloaded. But unless they are still running the same old hardware, that shouldn't be an issue anymore. Newer hardware, newer software, less AH traffic, less players.

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#12 Mar 01 2011 at 7:08 PM Rating: Decent
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I'd like to see more auction house slots too.

I think it'd be brilliant if there was a series of quests to open up more spots, rather like the Gobbiebag quests.

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#13 Mar 02 2011 at 3:12 AM Rating: Good
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there should not be a limit, all that does is make people NPC more because of inventory space issues.

I think SE just had the limit because of PS2 limitations or something, does other mnos have it? i know WoW has no limit.
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#14 Mar 02 2011 at 9:01 AM Rating: Default
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RambustheRDMtaru wrote:
there should not be a limit, all that does is make people NPC more because of inventory space issues.

I think SE just had the limit because of PS2 limitations or something, does other mnos have it? i know WoW has no limit.

I'm fine with the limit. Even with just 7 slots, there are plenty of situations where someone floods the market and crashes prices with 10+ consecutive sales. What's really driving people to NPC stuff is when the NPC price is higher than the market price.

Besides, there has to be some kind of limit. It doesn't matter whether the PS2 is involved or not. Memory is finite. Hard drive space is finite. Bandwidth is finite. Nothing in this game is truly unlimited. The AH is no exception.
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