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Bluemage Automaton HeadFollow

#1 Aug 26 2012 at 2:15 AM Rating: Default
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How about adding a bluemage automaton head at 60 and Setting Bluemage none AoE enemy spells only party AoE spells with stormwaker frame. In order for Automaton to set spells they must be learned same as bluemages except for enemy AoE spells. And having an attachment for 3 none AoE unbridled learning spells, and blue traits and abilties and abilties. Also adding attachments that target abyssea mobs weakness.
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#2 Aug 26 2012 at 9:38 AM Rating: Decent
Jack of All Trades
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And then a SMN head, and a SCH head, and a NIN head, and...

Yeah, not gonna happen.
#3 Aug 26 2012 at 10:42 AM Rating: Excellent
Sage
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3,638 posts
What about a PUP head, where it summons a smaller automation that it controls using job abilities and the puppet also has its own head and oh God it's the puppet singularity
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#4 Aug 28 2012 at 6:22 AM Rating: Good
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Erecia wrote:
What about a PUP head, where it summons a smaller automation that it controls using job abilities and the puppet also has its own head and oh God it's the puppet singularity

Maybe when they release a Russian themed expansion. Then, we can have a Russian nesting automaton.
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#5 Aug 30 2012 at 4:22 AM Rating: Good
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But still, wouldnt it be super cute to have all sorts of jobs and color puppets walking around?

Maybe let them be customizable, i'd paint mine in Gundam colors instantly.
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