...but I'm still not certain if it's balanced enough for consideration. I need input still. The thread was discussed for many posts (I was surprised to reach 3 pages there... and 2 pages on the main forum when I linked back to that thread). But I still feel there's much to be done with it. Here's the original post I'd created, including all the edits:
After making a "small idea" in this thread, I decided to expand it further. I want to thank the people in that thread for their desire to imagine new jobs and not restrict them based upon what other jobs are capable of.
First off, let me say that this idea is STILL "in the works." I believe Time Mages are powerful. VERY powerful. You do not want to mess with a high-level Time Mage. Even at lower levels, they're a force to be reckoned with. However, I understand that there are limits to even those powers. Please, look over the following description I've made for Time Mage. Tell me what looks powerful, weak, overpowered, or underpowered.
Second, I'd honestly like to see this idea implemented someday. I want help in steering this mage in a direction that's believable, playable, and fun. I don't want "Oh, XXX item/job has this spell/ability already. Why add it?" but rather "That ability's not highly available for a reason! Maybe such-and-such-idea will work or get rid of it completely. It makes the job WAY too strong." Now, this isn't to say that this idea will come to fruitition. SE does what it wants and I accept that... but still, the more believable an idea we present to them, the more likely they might be to accept it.
And now, without further ado, an idea for the class I'd love to see: The Time Mage!
Through the manipulation of variables in time and spacial dimensions, Time Mages are capable of greatly enhancing party members or seriously crippling foes. While not damage dealers by nature, their powers enable them to call upon the strength of the great beyond, making a Time Mage a true force to be reckoned with. A wise Time Mage can turn the tide of any battle.
-Recast: 2 Hours
-Target: One Monster
-Description: "A second chance!" All current party members' HP and MP resets to full, while TP is set to 0. The targeted monster that currently has hate towards any party members immediately receives full HP and MP. Any "one-time use" abilities the monster may have used are restored, such as a Two-Hour or summon ability. All status effects/boosts (Protect, Dia, Blaze Spikes, etc.) are removed, with the exception of certain effects (Signet). Any and all enmity towards party members is set to 0, as the Thief ability "Hide."
-Recast: 10 minutes
-Description: "Just a few more seconds..." This ability doubles the duration of the next spell cast. Note – This has no effect upon instant duration spells.
-Recast: Variable (see Description)
-Target: Party Member
-Description: "Just keep going!" This ability takes the last ability used by a target party member and moves their current /recast timer to the Swap ability, essentially allowing a second usage of said ability. This can affect any of the party member's abilities, including 2 Hour abilities. After the use of this ability, target party member's ability must reset to 0 before it may be utilized again. Quick may not bypass this cool down.
(Please read Special Conditions)
Lv.1 - Scan (MP: 10, View target's current HP/MP)
Lv.4 - Nova (MP: 35, Deals Light damage to opponent)
Lv.7 - Slow (MP: 15, Reduces an enemy's speed)
Lv.9 - Bind (MP: 8, Immobilizes an enemy for a small period of time)
Lv.13 - Demi (MP: 15, Reduces target's current HP by a base percentage of 5% of Current HP; Resist reduces damage. Level difference between TIM and the monster reduce the base percentage by 1% per level)
Lv.14 - Blur (MP: 20, Grants target a single image)
Lv.16 - Singularity (MP: 15, Deals non-elemental damage over time to an enemy. 3HP/tick)
Lv.18 - Bindga (MP: 24, Immobilizes all enemies in range for a small period of time)
Lv.20 - Anchor (MP: 85, Sets a temporary home point at the casting spot)
Lv.20 - Recall (MP: 100, Transports caster to the anchor point)
Lv.20 - Recover (MP: 25, AoE based upon the caster that grants +15 HP and MP per resting tick. Lasts for 5 minutes)
Lv.21 - Slowga (MP: 48, Reduces all enemies' speed in range)
Lv.22 - Half-Life (MP: 45, Mob receives a Magic Defense Bonus Down trait. Increases in power with Dimensional Magic Skill)
Lv.24 - Tractor (MP: 26, Drags a KO'd target to your location)
Lv.25 - Interference (MP: 56, Target monster receives a Magic Attack Bonus Down trait. Increases in power with Dimensional Magic Skill)
Lv.26 - Gravity (MP: 24, Lowers an enemy's evasion and movement speed)
Lv.27 - Conversion (MP: 20, 1/4 of the damage dealt by the target's physical attacks are brought back to the Time Mage as HP)
Lv.28 - Blurga (MP: 48, Grants a single image to all party members in range)
Lv.30 - Quick (MP: 86, Allows usage of one ability or spell, ignoring current /recast. /recast time is reset to full, including any alterations such as weakness or double/triple effects)
Lv.32 - Demi II (MP: 58, Reduces target's current HP by a base percentage of 10% of Current HP; Resist reduces damage. Level difference between TIM and the monster reduce the base percentage by 1% per level)
Lv.33 - Displace (MP: 71, Target party member becomes invisible and enmity becomes 0 temporarily. Any action that would drop invisibility removes the spell. Damage taken from area of effect removes the spell)
Lv.34 - Stop (MP: 48, Temporarily halts a creature's abilities once [TP abilities, Spells, Special Attacks], as a hysteroanima. Regular attacks are not included. Duration of 1 minute)
Lv.35 - Escape (MP: 125, Transports all party members in range out of dungeon)
Lv.35 - Scan II (MP: 35, View target's current HP/MP and TP)
Lv.36 - Haste (MP: 40, Increases target's speed and reduces recast)
Lv.36 - Singularity II (MP: 43, Deals increased damage over time to a single enemy. 5HP/tick)
Lv.37 - Comet (MP: 108, Deals strong ice-based damage upon an enemy)
Lv.38 - Confuse (MP: 76, Enemy becomes confused. While spell is in effect, the enemy wanders around randomly, as if affected by a Terroanima. It can attack anyone that currently has enmity)
Lv.39 - Conversion II (MP: 35, 1/4 of the damage dealt by the target's physical attacks are returned to the Time Mage as TP)
Lv.40 - Recover II (MP: 54, AoE based upon the caster that grants +30 HP and MP per resting tick. Lasts for 5 minutes)
Lv.41 - Increase Metabolism (MP: 45, Buffs that target mob casts last for 5 seconds. Duration is 1 minute)
Lv.43 - Slow II (MP: 72, Greatly reduces an enemy's speed)
Lv.44 - Hastega (MP: 112, Increases all party members' speed (and reduces recast) in range)
Lv.44 - Contain (MP: 83, All damage dealt to target player is reduced to 0 while this spell is in effect. A "damage pool" tallies up all damage. When the spell duration expires, all damage from the pool is dealt to the targeted player as non-elemental damage. This spell has a perpetuation cost to the caster of 5MP/tick while in effect. The spell lasts for 30 seconds. Curing a target while under the effect of this spell heals the damage pool ONLY if the target is at full health)
Lv.45 - Double (MP: 125, Any ability or spell used while under this effect is repeated once, its effects acting as a separate attempt. The normal /recast for the ability/spell is doubled. MP cost is also doubled. If the MP cost cannot be met, the spell/ability is unaffected by Double. The same spell/ability may not be used again until the /recast has reset to 0; Quick may not bypass this timer, but Swap will.)
Lv.45 - Recall II (MP: 150, Sends target party member to the anchor point)
Lv.47 - Focus (MP: 101, Target party member gains the effect of Magic Attack Bonus. Power increases with skill)
Lv.47 - Ward (MP: 97, Target party member receives the effect of Magic Defense Bonus. Power increases with skill)
Lv.48 - Blur II (MP: 60, Grants target two images)
Lv.50 - Age (MP: 79, Lowers target enemy's STR, DEX, AGI, and VIT; Temporarily removes access to a random ability)
Lv.51 - Muddle (MP: 182, All enemies in range become confused. While spell is in effect, the enemy wanders around randomly, as if affected by a Terroanima. It can attack anyone that currently has enmity)
Lv.52 - Conversion III (MP: 50, 1/4 of the damage dealt by the target's physical attacks are returned to the Time Mage as MP)
Lv.53 - Graviga (MP: 67, Lowers all enemies' evasion and movement speed in range)
Lv.54 - Reflect (MP: 60, Creates a protective barrier around the caster that causes any magic cast upon them to be reflected back upon the initiator of said magics. –aga spells do not strike party members around the reflected caster, assuming the Reflected caster is the one targeted. Spells "bounced back" in this fashion generate hate as if the Reflector was casting those spells. The spell reflects 2 spells maximum)
Lv.55 - Aura (MP: 88, Target gains the effect of Store TP. Power increases with skill)
Lv.55 - Feint (MP: 92, Target gains the effect of Subtle Blow. Power increases with skill)
Lv.56 - Bypass (MP: 99, Nullifies target monster's magical defenses [Stoneskin, Protect/Shell, Blink/Utsusemi, etc] for a duration of 5 seconds)
Lv.57 - Stardust (MP: 203, Causes 6 magical hits, each one of a differing element [equivalent to a Tier II Ninjutsu damage-wise]. Each hit is resisted separately, and the damage tallied up at the end, much as a multi-hit WS.)
Lv.58 - Singularity III (MP: 43, Deals increased damage over time to a single enemy. 7HP/tick)
Lv.59 - Blurga II (MP: 168, Grants two images to all party members in range)
Lv.60 - Haste II (MP: 94, Greatly increases target's speed and reduces recast)
Lv.60 - Recover III (MP: 79, AoE based upon the caster that grants +40 HP and MP per resting tick. Lasts for 5 minutes)
Lv.61 - Quick II (MP: 157, Target party member may use any ability or spell with no casting time)
Lv.62 - Time Progress (MP: 102, AoE that affects all party members in range. This causes the effective "day" to be one day in advance, affecting all elemental-related spells and abilities as if they were being used during the virtual day. 5 minutes)
Lv.62 - Time Regress (MP: 102, AoE that affects all party members in range. This causes the effective "day" to be one day previous, affecting all elemental-related spells and abilities as if they were being used during the virtual day. 5 minutes)
Lv.63 - Triple (MP: 205, Any ability or spell used while under this effect is repeated twice, its effects acting as a separate attempt. The normal /recast for the abilty is tripled. MP cost is also tripled. If the MP cost cannot be met, the spell goes off unaffected by this spell. The same spell/ability may not be used again until the /recast has reset to 0; Quick may not bypass this timer, but Swap will)
Lv.64 - Celerity (MP: 95, Target party member's movement speed increases by 50%. Base duration is 2 minutes)
Lv.65 - Tractor II (MP: 85, Drags a target to your location)
Lv.65 - Scan III (MP: 60, View target's current HP/MP, TP, and a list of the monster's abilities [not spells]. There is a 5% chance per casting of obtaining the list of items that are droppable and stealable from the monster)
Lv.66 - Stasis (MP: 135, Target party member becomes unable to act. Target receives no damage while spell is in effect. Target regains no health and no mana while spell is in effect. Enmity remains the same while spell is in effect)
Lv.67 - Repeat (MP: 60, Double Attack +10%. Duration is 3 minutes)
Lv.68 - Blur III (MP: 120, Grants target three images)
Lv.68 - Stop II (MP: 97, Temporarily halts a creature's abilities twice [TP Abilities, Spells, Special Attacks], as a hysteroanima. Regular attacks are not included. Duration of 1 minute)
Lv.70 - X-Zone (MP: 265, Starts a countdown on target enemy (10 seconds). Enemy is bound while spell is in effect. If the spell wears off before the countdown reaches 0, the effect fails. If the countdown reaches 0 and the spell is still active, the enemy is despawned, sucked into a giant Warp vortex. It is consequently respawned in its proper spawn location [much as the anti-MPK patch works]. It does not drop any items, nor grant EXP, as if the enemy had the Call for Help status)
Lv.71 - Gravity II (MP: 116, Greatly lowers an enemy's evasion and movement speed)
Lv.72 - Hastega II (MP: 214, Greatly increases party members' speed and reduces recast for all in range)
Lv.73 - Demi III (MP: 109, Reduces target's current HP by a base percentage of 15% of Current HP; Resist reduces damage. Level difference between TIM and the monster reduce the base percentage by 1% per level)
Lv.75 - Meteor (MP: 209, Deals critical fire and earth damage to all enemies in range)
Lv.75 - Translocate (MP: 30, Time Mage creates a "false avatar" of himself/herself. This avatar has the run speed of Flee and the camera focus switches to said avatar. Upon arriving at the desire destination, the "accept" key is pressed and the Time Mage is moved to that location, much as the spell Tractor. There is a perpetuation cost of 6MP/tick while this spell is in effect)
Dimension Magic (A)
Enfeebling Magic (B)
Enhancing Magic (B)
Dark Magic (E)
Club [Rod] (B-)
Double/Triple Side Notes:
Double and Triple are still works in progress. Their base duration is 36 seconds each. While under their effects, any spell cast is "repeated" as if the Chainspell effect were placed on the target. For Job Abilities that don't immediately wear off, certain rules apply.
Ex: Sneak Attack is used by the THF, who then applies Trick Attack to WS onto the tank. After Sneak Attack has worn off, a new Sneak Attack is applied (assuming a Doubled THF), animation and all. If the THF were Tripled, a new Sneak Attack would apply after the second wore off. However, if the ability does NOT wear off before the Triple effect does, the ability does not activate a 3rd time.
Ex: Boost is used by a MNK. Because Boost is a stacking JA, it can activate three times in succession. Provoke would also activate three times. Sentinel, a PLD ability, can activate a maximum of two times, assuming the ability is not cancel-able.
Double and Triple do not function on 2H abilities.
Edit1: Enfeebling and Enhancing Magic reduced from B- and B to C- on both accounts.
Edit 2: Quick, Double, and Triple were changed to account for /recast changes, providing more balance with serious drawbacks. Also, MP cost for those three spells have been increased. Demi has been changed to affect "Current HP" as opposed to "Max HP," following standards of previous games and providing more balance for unresisted castings.
Edit 3: Items marked with */'s are slated for possible removal. Stop has been altered to clarify that it will activate once and then be removed. Reflect has been clarified to center attention on the "self-only" spell part, as well as deal with hate issues. Minor name-changes (Blurga >> Bluraga, Bindga >> Bindaga, Plasma >> Stardust).
Edit 4: Added link to tabled spells, including casting and recast times.
Edit 5: Double and Triple have been updated to include extra MP costs.
Edit 6: Time Extension has been changed to Temporal Seal.
Edit 7: All */'s have been removed in favor of Strikethrough text, allowing spell idea history to still be shown without removing the actual text and identifying these spells as not part of the Time Mage spell list.
Edit 8: Haste has been changed from level 42 to level 36. Hastega has been changed from level 58 to level 44. Haste II has been changed from level 67 to 60. Hastega II has been added at level 72. All Regen spells have been removed. The Swap spell has been removed in favor of using it as a Job Ability obtained at level 40.
Edit 9: Several new spells have been added: Conversion I, II, and III, Contain, Ionize spells, Quick II, and Singularity I and II. Deodorize, Sneak, and Invisible have been removed from the spell list.
Edit 10: Reset was modified to affect a specific monster for reasons of MPK abuse (being able to affect a monster that one cannot normally affect [such as a claimed NM]).
Edit 11: Table has been updated to reflect all new spells and changes.
Edit 12: [li ] now requires closing tags. Fixed the post accordingly.
Edit 13: Removed Ionize Spells. Added Nova, Celerity, Alternate, Half-Life, Interference, and Translocate. Stricken text was moved to its own list to help clarify the list of currently available spells. Also, because Word creates a "double hyphen," I have gone back through and removed them all so that the list looks more aligned.
Edit 14: Introduced "Swap Sickness" as a balancing factor for the Swap ability.
Edit 15: Demi I, II, and III have been changed from 12%, 25%, and 38% to 5%, 10% and 15% respectively. Tabled View was removed.
Edit 16: Reset was modified to include the removal of status effects (positive and negative). Enhancing and Enfeebling were both set to B. Dimension Magic was set to A. The "Special" condition of Swap Sickness was moved from Swap to its own segment. Time Lag was instituted.
Edit 17: Demi and X-Zone were changed to reflect the Level Differential. All -aga spells were changed to -ga. Temporal Seal was reduced to 10 minutes, to match the other two Seal abilities.
Edit 18: Confuse and Muddle were modified. Added Scan II/III. Reflect was given a limit of 2 spells. Contain was modified. Bypass was modified. Time Progress/Regress were implemented. Stardust was moved to level 57, granted a slightly higher MP cost, and modified.
Edit 19: Celerity was modified. Increase Metabolism was added. Singularity III was added. Repeat was added. Conserve Time was added to the Job Trait list. Stop was moved to level 34, and Stop II was added to level 68.
Edit 20: Warp and Warp II were exchanged for Recall and Recall II. Anchor was added at 17. Paralyze was removed. Scan was moved to level 1. Nova was moved to level 4.
Edit 21: The Conversion spells were modified from "single hit" to "small period of time."
Edit 22: X-Zone's MP cost was dropped to 265 from 316. Dark Magic Skill was added as a class skill (E).
Edit 23: Double and Triple were modified to include extra rules regarding usage of JA's and spells, as well as the necessity of allowing the /recast timer to reset to 0 before the ability can be used again, with the exception of the Swap JA. Swap was modified in a similar fashion to negate the possibility of abuse. Double and Triple were given more detailed usage descriptions further down the page.
Edit 24: Blind and Silence were removed. Slow was moved to level 7. Bindga was moved to level 18.
If you'd like to link back to the original threads, especially to read what others have posted concerning balance and abilities, look no further than my signature.
It's a step closer than the last time... I just hope I can reach the finish ^^; Thanks to everyone that reads this and contributes.
Edited, Apr 14th 2007 8:50pm by Deila