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Another DDoS attack????Follow

#1 Jul 19 2005 at 10:42 PM Rating: Decent
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478 posts
http://www.playonline.com/ff11us/polnews/news4988.shtml

I wonder if square just make this up to cover their own asses.
#2 Jul 19 2005 at 11:05 PM Rating: Decent
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955 posts
Wouldn't be the first time
#3 Jul 19 2005 at 11:08 PM Rating: Decent
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617 posts
I would think it's expected. They're making enemies by the day. Even just recently by banning windower users, making it harder for said windowers to work, and by changing the most camped items by gilsellers. Compound it with a really bad customer service crew, ignorant GMs, etc, and, well, they're asking for it.

Still, I would've hoped that a 16+ hr maintenance would've done *something* to help prevent those attacks. Assuming they're for real.
#4 Jul 20 2005 at 3:06 PM Rating: Good
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5,645 posts
Quote:
Still, I would've hoped that a 16+ hr maintenance would've done *something* to help prevent those attacks. Assuming they're for real.


Unless they are recoding the OS' TCP/IP stack not much will be able to be done from what i understand. And banning IP's won't help because most of these DOS' work by using thousands of zombie PC's to do the work. So even if they banned every IP that was proven to be a DOS attack they would still probably not catch the perpetrator.

That's only if it is a DOS that abuses a flawed piece of code. More simply it is probably 1000+ PC's spamming a connect function to the POL servers. It would look like legit connection attempts and all legit connections would be buried within that BS.

Hard to stop ;;
#5 Jul 20 2005 at 4:40 PM Rating: Decent
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375 posts
If this last download was any different than previous ones, I would say that it may be a possibility BUT..ALL the downloads after SE patches are like this.At least the major patches.

#6 Jul 23 2005 at 7:29 AM Rating: Decent
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899 posts
Simple i dont think its DDOS attack and i'll defend my idea

first what is DOS attack ( denail of server ) ?

in TCP/IT connection , there is 3 way hand shaking process
like this pic :

http://www.ardenstone.com/projects/seniorsem/reports/TCPconnect.jpg

simple DOS happen when A keep on sending requests before B can send replay

and DDOS happen when so many PCs do that

and btw how many people play FFXI ? +1.5 million as thay stated ones and that mean +500k request one time , and the server couldnt take it and went down for sometime...

that what i think =)
#7 Jul 27 2005 at 12:55 AM Rating: Decent
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448 posts
TseTsuo wrote:
Quote:
Still, I would've hoped that a 16+ hr maintenance would've done *something* to help prevent those attacks. Assuming they're for real.


Unless they are recoding the OS' TCP/IP stack not much will be able to be done from what i understand. And banning IP's won't help because most of these DOS' work by using thousands of zombie PC's to do the work. So even if they banned every IP that was proven to be a DOS attack they would still probably not catch the perpetrator.

That's only if it is a DOS that abuses a flawed piece of code. More simply it is probably 1000+ PC's spamming a connect function to the POL servers. It would look like legit connection attempts and all legit connections would be buried within that BS.

Hard to stop ;;


Yay! Finally someone else who knows what's going on and isn't spreading malicious rumors and doesn't understand completely how DDoS's work.
#8 Jul 27 2005 at 1:13 AM Rating: Decent
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448 posts
Basically DoS is Denial of Service, and DDoS is Distributed Denial of Service.

Also, there are tons of DoS/DDoS's, from SYN Floods, where the third part of a three way hand shake is never answered, causing the request to stack, from hundreds of thousands of users, along side with all us legit users getting piled up in those ques...

Pings of Death, which are easily blockable by denying pings all together....

Smurf attacks are nice. Basically it uses broadcasts, and when they send a response back to the originator, the originator spoofs itself to be the victim, causing the victim to loopback to itself (which you can;t block or you destroy that interface, you have to block the originator/attacker and clear the loops) and basically causes the interface to send more and more broadcasts to it self which it answers and starts all over. So in a mere matter of minutes one interface can be caught in 1 million + loops.

Land Attacks are the original Smurf Attacks, because in the packet headers was the same destination and originator info, but 99.9% of firewalls catch this.

Less common but still effective is Teardrop Attacks. Basically you send fragmented packets and it then does various things when the packets are assembled, from just to many fragmented packets, to assembling to form a malformed data pattern (think of 1/0 in binary.) Old systems would have a kernel panic due to some of the coding, bringing down the systems interface then entire OS.

There's more attacks than that, but that's the most widely used. Smurf is the hardest to fight because with zombie networks, you attack in waves. Have the first 10 machines start, and as they start to block you roll out 10 more machines. So you are forcing them to do two things: 1 block addresses and 2 clear loopback broadcast requests. So then they finally block the original machines, 40 more are online.

The thing is, if you want to really do it right, you do not attack sole interfaces/devices, you attack servers, firewalls, gateways routers, isp controlled points, to the point where it's hundreds of public addressed servers are being attacked a long side dozens to hundreds of network components inbetween them and the WWW.

So think, next time they aren't just DoS'ing your router/computer, they are DoS'ing your actual Cable/DSL Modem and your ISP's gateways, and possibly even their DNS all at the same time.

If they collapse one point, they did their job and took you offline. You come back they start all over.

This is a lot easier said to with so many kids able to access computer labs and have friends over the internet do the same thing.

Not to mention Zombie Machines and people in Foreign countries with easy access to multiple machines and no real Internet Piracy Laws.
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