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#27 Sep 15 2014 at 12:44 PM Rating: Good
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Kuwoobie wrote:
So what is the difference between a holodeck and this sort of thing?
You can physically interact with the holodeck.
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#28 Sep 15 2014 at 12:45 PM Rating: Excellent
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Kuwoobie wrote:
So what is the difference between a holodeck and this sort of thing?

Can you bone it? If not, there's the difference.

Jophiel wrote:
To be fair, there were no holodecks when I saw Star Wars either so she's technically correct. Holograms were droid projected and flickered like 1970's television during a storm.
Which is funny, because if you compare their tech levels, Star Wars tech is ridiculously more advanced in a lot of ways. I think it's mostly because Star Trek tried to pretend their tech had limits and Star Wars writers just said whatever sounded cool at the time, but still.


Edited, Sep 15th 2014 12:50pm by Poldaran
#29 Sep 15 2014 at 12:58 PM Rating: Good
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Shaowstrike the Shady wrote:
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Samira wrote:
Out of curiosity, what is your country of origin?

United States (Balti-moran, born and raised)
So that's you, me, Elne, and Jowin. I think we're the majority party on this forum.
Yeah? Well, don't try anything funny. I has B-1's.
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#30 Sep 15 2014 at 1:30 PM Rating: Good
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Poldaran wrote:
Star Trek tried to pretend their tech had limits


HA! Tell that to Voyager Season 2 Episode 15, AMIRITE!?Smiley: tongue

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#31 Sep 15 2014 at 8:41 PM Rating: Good
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I've never been much of a Star Trek guy. I've seen bits and pieces once in a while. I assumed everything I saw of that nature was a holograph one could stick their hands through. Same for Star War's flickering droid projections.

Edited, Sep 16th 2014 2:41am by Kuwoobie

Edited, Sep 16th 2014 2:42am by Kuwoobie

Edit #3. Something is seriously wrong with my brain today. I even locked my keys in my car while it was still on earlier T_T

Edited, Sep 16th 2014 2:42am by Kuwoobie
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#32 Sep 15 2014 at 8:56 PM Rating: Good
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Kuwoobie wrote:
I've never been much of a Star Trek guy. I've seen bits and pieces once in a while. I assumed everything I saw of that nature was a holograph one could stick their hands through. Same for Star War's flickering droid projections.


The Holodeck was not just holographic. It created matter, basically. And then used computer generated programs to make it do things. There were limits in place on the decks to ensure safety (pretty sure) and I think one or two episodes played with the safeties being removed. I can't remember any specifics, but I remember instances of the crew being surprised when they suffered damage while in the holodeck.

Then there was an episode where an AI programmed version of Moriarty took control of one of the holodecks and tried to force the crew to come up with a way to free the matter on the holodeck from the constraints. It went through a whole ordeal with trying to use the matter transporter to transport the matter from inside the holodeck to outside the holodeck. It never worked, and in the end they tricked the AI-Moriarty into thinking that it had worked by making a holodeck simulation of transporting them outside the holodeck and then gave them a holodeck programmed escape pod to go off and explore the holodeck universe. Inception style.
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#33 Sep 15 2014 at 11:57 PM Rating: Good
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TirithRR wrote:
The Holodeck was not just holographic. It created matter, basically. And then used computer generated programs to make it do things. There were limits in place on the decks to ensure safety (pretty sure) and I think one or two episodes played with the safeties being removed. I can't remember any specifics, but I remember instances of the crew being surprised when they suffered damage while in the holodeck.
One of the movies(First Contact?) had Picard turn off the safeties on the Holodeck to use a tommy gun on a Borg.

Also, I was under the impression that Holodecks don't create matter so much as use force fields to simulate it. Edit: Ah, it does both. Or at least, it used to do both.

Quote:
In the early 24th century, matter replication was primarily used for objects and characters that would be in direct contact with the occupants which gave them an extreme sense of realism. Water, for example, would feel like actual water because on some level, it was, and it could create experiences like odors. This also enabled simple matter to exist outside of the holodeck for brief periods of time (such as snow) before they would lose cohesion without the support of the holodeck grid and revert back to energy.

This, however, used an extreme amount of power, and caused repetitive problems to occur in its safe usage. Some time in the mid 24th century, this was slowly phased out in favor of simpler 'true' holographic technology by focusing on the photons contained within micro force fields. This was not only safer and used less power, but had more varied usage and could be easily controlled with quicker reaction times. Some would argue this made it lose its appeal, but advances in the technology has made it as real as the matter replication method, which is still used for more complex, tactile objects, as well as food, odors, etc.



Edited, Sep 16th 2014 12:00am by Poldaran
#34 Sep 16 2014 at 6:15 AM Rating: Good
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SO much nerdage oozing from this thread. Smiley: cool

What do peeps think of Microsoft buying up Minecraft?
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#35 Sep 16 2014 at 7:54 AM Rating: Good
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I wouldn't categorize myself as a Trek nerd, but even I remember that "unsafe holodeck" was a regular occurrence.

re: Minecraft - They'd be nuts not to sell for $2.5 billion.
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#36 Sep 16 2014 at 7:03 PM Rating: Decent
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lolgaxe wrote:
I wouldn't categorize myself as a Trek nerd, but even I remember that "unsafe holodeck" was a regular occurrence.

re: Minecraft - They'd be nuts not to sell for $2.5 billion.


This. They created the internet equivalent of the pet rock. Cash out while the cashing out is good.
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#37 Sep 17 2014 at 5:47 AM Rating: Good
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gbaji wrote:


This. They created the internet equivalent of the pet rock. Cash out while the cashing out is good.

Could you explain how minecraft is the internet equivalent of the pet rock. plz.



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#38 Sep 17 2014 at 7:40 AM Rating: Good
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Well, there are digital rocks.
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#39 Sep 17 2014 at 5:58 PM Rating: Good
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and there are quite a few actual, internet based, pet rock games.
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#40 Sep 17 2014 at 6:08 PM Rating: Good
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Elinda wrote:
gbaji wrote:
This. They created the internet equivalent of the pet rock. Cash out while the cashing out is good.
Could you explain how minecraft is the internet equivalent of the pet rock. plz.
They...both live in a ventilated box?
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#41 Sep 17 2014 at 6:41 PM Rating: Good
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Elinda wrote:
gbaji wrote:


This. They created the internet equivalent of the pet rock. Cash out while the cashing out is good.

Could you explain how minecraft is the internet equivalent of the pet rock. plz.


A simple idea that was really popular?
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#42 Sep 17 2014 at 9:41 PM Rating: Good
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I read today they(Microsoft) bought Mojang/Minecraft to help their smart phones compete with the likes of Android and Apple products. The article didn't make much sense... iPhones and Android already have Minecraft. They made it out like Minecraft was going to become some magical vehicle that could somehow make people notice their Windows phones.
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#43 Sep 18 2014 at 7:47 AM Rating: Good
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Pet rocks have an official webpage, and its kind of creepy.
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#44 Sep 18 2014 at 1:11 PM Rating: Decent
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TirithRR wrote:
Elinda wrote:
gbaji wrote:


This. They created the internet equivalent of the pet rock. Cash out while the cashing out is good.

Could you explain how minecraft is the internet equivalent of the pet rock. plz.


A simple idea that was really popular?


Exactly. There's nothing high tech, complicated, or envelope pushing about Minecraft. It just happened to tickle the fancy of enough people to become a popular phenomenon, despite really having nothing "special" about it other than that tons of people are playing it. Once that wave passes, monetary opportunities involving it will pass as well. Hence the idea of cashing in now rather than waiting for that to happen.
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#45 Sep 18 2014 at 1:29 PM Rating: Decent
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Exactly. There's nothing high tech, complicated, or envelope pushing about Minecraft.


Hahaha, ahh. One more thing to add to the list of things you don't understand.

It just happened to tickle the fancy of enough people to become a popular phenomenon, despite really having nothing "special" about it other than that tons of people are playing it. Once that wave passes, monetary opportunities involving it will pass as well.

"That wave" has been ongoing since 2011. It's not a fad. It's easy to see why you wouldn't find it appealing, it's hard to understand why you think people that have been playing it, literally, for years will suddenly decide to stop. There's a reason it outsells competitors in the genre by *literally* a factor of 100.

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#46 Sep 18 2014 at 1:30 PM Rating: Excellent
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gbaji wrote:
despite really having nothing "special" about it other than that tons of people are playing it.

Its "specialness" came from its extremely open sandbox nature. It's not even the first "block" game but it made world building to the extent of your imagination extremely easy and in that it was unique and has indeed pushed the gaming envelope (for instance, the voxel world building of Everquest: Landmark).


It's =/= Its

Edited, Sep 18th 2014 2:33pm by Jophiel
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#47 Sep 18 2014 at 1:31 PM Rating: Excellent
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Smasharoo wrote:
There's a reason it outsells competitors in the genre by *literally* a factor of 100.

Awwwww SNAP! I wouldn't want to be Blockland right now, no sir.
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#48 Sep 18 2014 at 2:16 PM Rating: Decent
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Well. People really love their pet rocks apparently. :)
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#49 Sep 18 2014 at 2:17 PM Rating: Excellent
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I don't even play Minecraft but I recognize the impact it had on the gaming scene.
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#50 Sep 18 2014 at 2:25 PM Rating: Excellent
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Pet rocks exemplified the concept of a fad. They were kitschy and fun and a signifier that you were hip to the new trends. Once the novelty has worn off, the fad ends and everyone is slightly embarrassed and yet primed for the next fad. Hula-hoops, Tickle Me Elmo, banana flavored gum, whatever.

Minecraft is an interactive game. It hits certain creative/OCD receptors that other games hit, and it keeps rewarding you by continuing to hit those receptors. It is obviously going to have more staying power than a three-to-six-month fad phenomenon.

As for selling it, hell, I'd sell my first born for 2.5 billion.
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#51 Sep 18 2014 at 9:45 PM Rating: Excellent
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Samira wrote:
As for selling it, hell, I'd sell my first born for 2.5 billion.
I concur. I would also sell your firstborn for 2.5 billion. Or anybody's firstborn, for that matter.
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