1
Forum Settings
       
« Previous 1 2 3
Reply To Thread

Divine Might, Looking for Members.Follow

#1 Nov 11 2005 at 12:27 AM Rating: Decent
**
797 posts
I am looking for members who want to complete ZM14 Divine Might. Anyone who is interested please post here and include your job.

I am very familiar with the winning strategy and I am prepared to go either manaburn style or traditional, depending upon how many people reply to this thread. Manaburn is of course preferred but that depends on the availability of BLMs, I am confident that we can win either way, however.

I will leave this thread up here and if you need Divine Might completed respond to it. Once enough people have responded here or in /tell to me in game to make a good alliance, I will invite 18 people to a new linkshell that I will make for this purpose and we will set a time that everyone can attend to complete the run. The linkshell will be created and people will be assembled once a good alliance can be formed and I will be patient so that we can go with the best possible chance of winning, this will not be rushed as I want to minimize everyone's xp and time loss as much as possible on this difficult battle.

Requirements: at least level 73. Level 75 will be of course preferred. Medicines including a couple stacks of poison potions, echo drops(if you cast spells this is not optional very important), hi potions for tanks, hp or mp regen food depending on your job. Reraise items(spell, hairpin or gorget) <- NOT OPTIONAL, whms do not have time/mp to raise you this is a timed BC. Vastly helpful if you have/can soon get an Ark pentasphere, more pentaspheres the better. In order to acquire an AP, you get a piece of parchment (woodworking item, AH available or if you cannot find on the AH you can use a lightning crystal on a flute bought in bastok music store until you get a parchment as a result. No craft skill is required to do this) and a bottle of illuminink dropped from the doll type enemies in Ro'Meave. Trade the illuminink and the parchment to the pool of water in Ro'Maeve during the late night hours(Vanadiel Time) during a full moon, you will know it is the right time because the pool will fill. The AP is the orb used to enter Divine Might, more orbs in the alliance = more attempts should we encounter bad luck. Helpful but not required if every melee DD can sub nin to help avoid AOE weaponskills and for survivabilty when they pull hate, as speed in killing is more important than worrying about hate control for the most part. Sleep Potions and opo necklace for sleeping TP before entering the circle. Icarus wings also for quickly taking out EV who is the hardest battle.

I am going to set out the strategies that I plan to use, and if any participants want to correct/add to it I am open to suggestions, however I am sure that these are solid strategies and I know of several wins that have occurred using them.

1. Manaburn, if enough blms (10+) respond to this, then we can do it this way, this way requires little explanation and is easy to perform, I will call a time for thundaga 3 then 2nd round of blizzaga3 will finish off the stragglers. If the EV or GK manage to survive this round of spells then simply zerg the survivors using all 2hrs and finish them off quickly.

2. More than likely, we will be doing this the traditional way, in which case we will form an alliance that looks like:

Kiting pt
NIN
NIN
NIN
RDM
RDM
RDM

2nd pt
Backup kiter(thf/nin/pld)
healer
refresher/sleeper for AA's pets(rdm or brd)
DD
DD
Tank

3rd pt
healer
Tank(backup)
DD
DD
DD
DD

I just put that setup down from memory so if I forgot something let me know.

Each nin in the kiting party will have a rdm partner. Each RDM, NIN pair will choose an AA from EV, HM, and GK, and kite that AA up and down the entry hallway. We will enter the BC at nightfall and each nin will wear their nighttime speed boots and any nighttime evasion gear they possess to make kiting as easy as possible, and these nins will not draw their weapons or hit the mob during kiting so as to not risk giving them any TP whatsoever until we are ready for the battle with that particular enemy.

Whereas most strategies will say to zerg the TT first, I am 90 percent certain that this is not necessary as the TT does not leave the circular arena area. He will simply warp around the arena, as long as we fight on the stairs then the TT is no threat and can be left alive until last. The TT is the easiest one to kill last, as killing the TT first is where 80 percent of messups happen in a traditional battle(he bindgas kiters as they are pulling their mobs, sleepgas everyone or petrifies mages, and screws up the whole strategy). Therefore a puller will target the MR from max range and pull it with ranged. Each RDM, NIN pair will have their mob targetted and voke it on approach, pulling it back up the stairs and kiting it using ninja speed boots and gravity up and down the hallway. Do not use bind as a bound AA will take swings at your fellow kiters as they pass it in the hallway which will ***** up their day badly. Kiters will stick to the right wall and hug it while making their circles so that their fellow kiters will be able to run past them without being significantly obstructed. The main tank that is in the 2nd party will then voke the MR and it will be fought on the upper half of the stairs, out of range of the TT's spells, rendering the TT harmless as long as noone ventures close to the arena area. All DD zerg the MR.

Sleeper will keep the MR's pet asleep, while the RDM from the NIN, RDM pair that is kiting the GK will keep his wyvern asleep. When the MR charms the tank, tank must be slept immediately and then backup tank will take hate ASAP(using all his abilities asap, pld is preferred for this).

MR should die quickly, then the pet should be killed immediately, as both of these have relatively low hp. Then kiters will bring in their mobs to die 1 at a time, GK > pet > HM > EV. The GK will be killed via straight tanking by the ninja while we will kite the HM and EV, stopping occasionally to perform weaponskills. Depending on the current hp/mp/deaths situation, we will burn our 2hrs on the EV if it looks like we are going to win as the EV is by far the most difficult battle. This will leave the TT alone and easy to kill.

Backup kiter in 2nd party will keep an eye on kiter's hp, and if a kiter messes up and dies he will move in and take over. This position can be taken by a pld, nin, or thf, this will probably be my responsibility. By fighting on the stairs, this will ensure that if there is a screwup and a wipe, we will all die in reraisable positions(since tractor does not work inside the BC), and in case of a wipe we can still win if we have killed at least MR and GK and their pets. Each AA's weaponskill inflicts various status ailments, this is why it is most important to bring echo drops if you are any form of spellcaster, including if you use a /nin subjob, as well as ample hipotions. The less reliant you are on the whms the better as they will have their hands full.

Beforehand it would also be helpful(we may get time to do this while waiting for nightfall) for each kiting team to enter the solo BC's and kite their assigned mob for a while to get a feel for that mob's behavior. This is more helpful at keeping kiters alive than most people realize. As long as the kiting teams can sustain themselves this BC is a win, losses occur when a kiter dies unexpectedly and the extra AA attacks the main alliance.

I know that was a long post but I wanted to let people know that I have put thought into this and that I am serious about getting it accomplished. If anyone sees anything wrong with my strategy or pt setup then please let me know and ill see what I think. I know of many people that have used the TT last strategy before and it has succeeded, that is the main difference between how I want to do it and how many others reccomend, however if we try that and it does not work out well then we can go back to traditional TT first strategy. I just find that most early wipes happen because everyone zerg's the TT and gets bindga'd ga-IV spell, which is devastating when the other AA's are still running around alive. Since the TT doesnt give chase in the traditional sense and just warps around the arena he can be ignored as long as everyone stays out of range of that area.

If you want to get the earrings from Divine Might then please post here or /tell Halcyonryu in game and you will be added to the list. Once I can form a working alliance using the list, I will then announce here who will be in the alliance and make the linkshell, and we will have a LS meeting to discuss the best day/time to run the event so that everyone can attend. Thank you for reading and I hope to hear from many people.

It will be noted that only 18 people will be in the final LS roster, and this will not be an all day event that will encompass many many runs. If we can get 10 blms then we will have 8 melee ride alongs and no more. I do not want this to be a situation where people who have already succeeded have to go again multiple times to get everyone through and lose their entire day. If for some reason one of the 18 cannot attend then he will be replaced by someone else who has shown interest but that there was no room for, that person will be given a pearl and added to the roster. However we will not be doing more than 1 successful run so as to not cheat the people who win out of even more xp and frustration attempting to win again and again all day long. People who have ark pentaspheres, level 75, and the most optimal jobs will get first priority but please post if you are interested regardless of this as we do not know the interest level as of yet.

Sorry again for the long post ^^;

CURRENTLY INTERESTED

PLD > Phildo Draygorn
BLM > Daishi, Damyen, Frobro, Cadant, Gambitx, Szion, Bryantr
WHM > Noreen, Meshe, Jerome
WAR > Eyrhika, Bruknar, Vinny
SMN > Jabberwocky, Arkanna
SAM > Braveheartxx, Sparthos
RDM > Legault Fynlar Thar Roflmywaffle Crimsan
DRK > Shrub
NIN > Lyca, Boondox, Phane
THF > Halcyonryu, Bootylicious, Lucrezia
MNK > Brusa, Etho
BRD > Ranzz, Shakes
DRG > Optimuz


Halcyonryu
75thf
Lakshmi

Edited, Mon Nov 14 02:57:26 2005 by halcyonryu

Edited, Mon Nov 14 13:03:24 2005 by halcyonryu
#2 Nov 11 2005 at 3:38 AM Rating: Good
*
121 posts
Halc just a few suggestions since I've done this successfully and figure I could lend some helpful info.

1) Along with the meds/items you've asked everyone to get, it's really helpful if you have your DD to each bring 2 stacks of sleep pots and an icarus wing. As you know, that taru must die fast, as well as the mithra. Sleeping before entering the BC (yes it carries over, it's an uncapped BC), unloading, and then popping an icarus wing for another 100 tp will definitely get the job done of the taru, and maybe even the mithra if you can spare to save the icarus wing for her.

2) You might want to consider throwing a pld or 2 into the kite pt. The galka is easy as pie for nin to kite cause he's slow, but the hume is fast, and accurate, and will whipe shadows fast. Even with bind, gravity, etc, he's only gonna be delayed for so long before he chases the nin to the point where the nin can't get shadows up. I would also highly recommend PLD for the elvaan as well. Elvaan does many AoE moves, as well as silence moves, and will kill shadows fast.


Hope this helps. GL to you, it's a fun fight.
#3 Nov 11 2005 at 4:15 AM Rating: Decent
**
528 posts
i would like to go ^^
#4 Nov 11 2005 at 4:18 AM Rating: Good
Jack of All Trades
******
29,633 posts
I'd be very interested in this, but my RDM is only 71. I could possibly have it up to 72 by the time you get this started, depending on how far into the future it is. Would that still be too low to get the job done?

I have my own Ark Pentasphere ready for use, if that helps my chances any. XD
#5 Nov 11 2005 at 7:04 AM Rating: Decent
**
797 posts
Philopoly wrote:
Halc just a few suggestions since I've done this successfully and figure I could lend some helpful info.

1) Along with the meds/items you've asked everyone to get, it's really helpful if you have your DD to each bring 2 stacks of sleep pots and an icarus wing. As you know, that taru must die fast, as well as the mithra. Sleeping before entering the BC (yes it carries over, it's an uncapped BC), unloading, and then popping an icarus wing for another 100 tp will definitely get the job done of the taru, and maybe even the mithra if you can spare to save the icarus wing for her.


Good idea, Ill add that to the items suggested up there. Slipped my mind.

Philopoly wrote:
2) You might want to consider throwing a pld or 2 into the kite pt. The galka is easy as pie for nin to kite cause he's slow, but the hume is fast, and accurate, and will whipe shadows fast. Even with bind, gravity, etc, he's only gonna be delayed for so long before he chases the nin to the point where the nin can't get shadows up. I would also highly recommend PLD for the elvaan as well. Elvaan does many AoE moves, as well as silence moves, and will kill shadows fast.


I was just worried that a pld might take too much damage kiting the hume around, and that mp would be an issue healing him. I have personally kited the Hume before successfully as a thf and he even though he did attack many times he couldnt hit the floor falling down so it didnt seem like a huge problem, but perhaps NIN would have a harder time. About how hard does the hume hit a pld?

As for the EV as long as noone hits her I thought that she would not do aoe moves, my concern about pld kiting her was that after she hits the pld with melee several times EV might get tp and use spirits and then the pld is gone. I was trying to blink tank all 3 of them just to keep them from getting any tp while being kited, since if the EV does the silence aoe or the spirits tp move then itll either kill the tank or silence him and maybe other kiters nearby also and that is death for everyone. I just assumed that pld wouldnt work for this, but if it worked for you then I will reconsider that, we can do dry runs kiting inside the solo BC to see how well it works to make sure.

I appreciate the suggestions, since I am leading the run and sort of taking responsibility I will personally make sure that the strategy works before wasting anyone's xp, so I may enter the EV solo battle and attempt to kite her just to see what kind of attacks she will do with no tp and then plan accordingly.

Fynlar since you are a rdm the level requirement is a little more lax for you but if I get lots of rdms applying that are higher level they will get priority on the run, however if I do not then you will be in. Rdm is the one job that can get away with being a little lower, however try to level as much as you can cause higher level will help you land gravity/sleep much better and have more mp, since this is your main responsibility...the run isnt happening tomorrow or anything so you have some time, im gonna make sure to plan this well and take my time since I really want us to win within the first 3-4 tries at the least and not take all day.

Edited, Fri Nov 11 07:24:19 2005 by halcyonryu
#6 Nov 11 2005 at 7:19 AM Rating: Good
Jack of All Trades
******
29,633 posts
Fair enough; I don't want to be a deadbeat on something like this, I know it's a hard fight...

I'll be working on 72 and my Errant gear, then. :P
#7 Nov 11 2005 at 9:41 AM Rating: Decent
**
278 posts
75 SMN, and I have a Pentasphere.
#8 Nov 11 2005 at 10:26 AM Rating: Decent
*
81 posts
With EV I suggest you gather all your remaining forces to take her down ASAP. Straight up tanking her is rough be it PLD or NIN. Not only does she use TP moves like Spirits Withing and AoE moves that'll wipe your shadows, but your going to have to deal with Invincible and Benediction as she uses them both. So if your fight goes relatively smooth I'd definately suggest having 1 DD party save their TP wings for her.

Edit: (afterthought) Watching HM do Light on your tank is funny as hell but look out for Mijin Gakure. Try and stay out of distance or {Run Away!} because that one can drop half your DD's like flys lol.

Edited, Fri Nov 11 10:53:05 2005 by whostolemynamegrr
#9 Nov 11 2005 at 10:50 AM Rating: Decent
74 BLM very interested in it. Send me a /tell Damyen in game, if you need a blm.
#10 Nov 11 2005 at 10:58 AM Rating: Decent
32 posts
I want to go. I'm a lvl 75 RDM and i can sub nin, whm, blm, war, or drk.
#11 Nov 11 2005 at 2:34 PM Rating: Decent
**
582 posts
Eyrhika - 75war/nin/thf - Already got pentasphere
#12 Nov 11 2005 at 4:41 PM Rating: Decent
I'm interested too. 75BLM/37WHM.
#13 Nov 11 2005 at 5:01 PM Rating: Decent
*
53 posts
I am also interested, Bruknar Warrior 75 with sam/nin/thf/mnk subs, and I have my Ark Pentasphere already.
#14 Nov 11 2005 at 5:06 PM Rating: Decent
30 posts
I'm interested in this, just tell me in game whenever. Info in sig. ^^
#15 Nov 11 2005 at 5:48 PM Rating: Good
*
121 posts
The hume can be kited by nin, in truth i guess it doesn't matter. he hits like a baby on a pld, i'm sure nin can take a few before getting shadows up. the concern i had was that after the hume took out all shadows, and say neither ni or ichi are available, he might unload and take the nin down. but i dunno, just a though. nin can work though, that's your choice.

the spirits within thing for the elvaan is kind of a toughie. yes it will gain tp by smacking the pld around. i myself got 2 spirits within done on me in the same fight. one of them one-shotted me (1700+ damage) the second i barely survived (1500+ damage). the thing is that the aoe moves are gonna be done regardless. it casts diaga, banishga, holy, etc (all those fun whm spells) and will kill shadows fast, meaning it will get hits in regardless. even with an awesome rdm watching my back as i kited the elvaan (klefto = teh uber), he could only bind and gravity for so long. in addition, whoever/whatever tank you get, they're going to lose hate at some point, meaning the elvaan is gonna smack around the rdm for a bit. it will get tp regardless, it's just something that's gonna happen. nin can work, pld can work, the only thing is the elvaan is the most dangerous to kite, so best of luck to you on that one.

on another note, a few more suggestions as i skimmed your strat again

1) when killing the elvaan, i recommend you continue kiting it around the BC while the DD run with it and attack it. stand tanking it sucks. if you can kite and have DD attack her at the same time, you can also have less people stunned by it's aoe shield bash, as well as stop her from getting off spells or WS's since the kiter can run out of distance.

2) Drain works really well on the elvaan. Your rdm's can do some serious damage just by draining it every so often. Also, I would highly recommend you tell your alliance to wait for benediction to go off before seriously unloading on the elvaan. Rdm's should chainspell thunder 3 as soon as benediction is over, and people should just go nuts. One of the first times I did this, we had the elvaan beat and then it did benediction and wiped the floor with us. Invincible doesn't do much good because of the magic that can be done to her, but benediction will seriously ***** you over.

3) watch out for mijin gakure (sp?)...the hume will do it, and it's gonna kill people regardless. barfira/fire carol help a lot. we personally killed the hume last since the kite/kill strat for elvaan worked out so well.

4) DIVINE VEIL STONA...it will save your *** vs the taru unless you have a stunner that's fast enough to catch the WS (aumon drive i think it's called). The moment people get petrified, your mages have to be lightning fast in getting everyone unpretrified. Because of the time limit, every second counts, so every second you're not getting rid of the taru, is another second you risk losing at the closing moments of the fight.
#16 Nov 11 2005 at 6:01 PM Rating: Decent
*
143 posts
advice.... NEVER "order pizza" from Phil.... its bad... real bad, don't ask.....


/em still has teh mental scares.

Edited, Sun Nov 13 14:20:12 2005 by shikaidaio
#17 Nov 11 2005 at 9:42 PM Rating: Decent
40 posts
I am interested in doing this. 75 Ninja or 75 Dark Knight, I'm guessing you'll want Ninja. /tell me in game if you want me, I don't check these forums often.
#18 Nov 12 2005 at 12:11 AM Rating: Decent
I'm interested in joining. I'm a 75WAR/NIN. My in-game name is Vinny. Send me a tell plz.
#19 Nov 12 2005 at 3:27 AM Rating: Decent
42 posts
i wanna do this, i can go as 75 pld, or war which is currently 70
#20 Nov 12 2005 at 6:08 AM Rating: Decent
**
797 posts
I am glad to see so many people are interested.

Current needs: more NIN, PLD, BLM, WHM are needed in order to make sure that we will have those jobs available. A few more DD's would be helpful too. WHM is the hardest job to talk into doing this as none of the earrings benefit WHM really in any way, so if anyone has a WHM friend that owes them a favor that would be most helpful. A couple more RDMs wouldnt hurt either. At phildo's suggestion I think that I am going to use PLD to kite the EV at least, and possibly the hume, and have NINs as backup in case a pld falls.

Just because I say those jobs are needed does not mean do not post if you are another job, please do. The more people that are available the less susceptible we are to last minute family emergencies, random disconnects, etc ^^;. I am going to leave this post up here about a week or so before taking action so that everyone who could possibly be interested has a chance to see it, so just because I am not responding in game to you right away do not take that as a sign that I am not interested.

Thanks for your interest everyone, I hope we can get this done soon ^^

Edited, Sat Nov 12 06:18:49 2005 by halcyonryu
#21 Nov 12 2005 at 7:54 AM Rating: Decent
Roflmywaffle, 73 RDM and interested in a Divine Might run. I have somewhat limited availability but if its on a mon or thursday i can deffinately make it. Any other night might take some bargaining on my part to get someone to cover m shift at work.
#22 Nov 12 2005 at 10:58 AM Rating: Good
*
172 posts
i'd like to beat this. monk 75 here
#23 Nov 12 2005 at 3:54 PM Rating: Decent
42 posts
I'd love to do this please. Lucrezia, 74.5 thief and if that doesn't sound like a great offer then if you act now you can get a 73 bard, Ranzz for free! Operators are standing by.
#24 Nov 12 2005 at 3:58 PM Rating: Decent
*
122 posts
If your still looking for ppl, I'm interested. 75RDM with BLM WHM SMN or DRK subs. I do not have a pentasphere though.
#25 Nov 12 2005 at 6:10 PM Rating: Good
Jack of All Trades
******
29,633 posts
Dang, so many 75RDMs out there =/
#26 Nov 12 2005 at 10:51 PM Rating: Decent
*
122 posts
Quote:
Dang, so many 75RDMs out there =/


Is this a bad thing or a good thing?


When will this be going down anyway? That way I know when I should make the time for it.
« Previous 1 2 3
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 97 All times are in CST
Anonymous Guests (97)