communicating is very easy once u text more in the game
as a rdm when you start out u need to understand all the skills u need to know and what you perfer that can be either:
White magic, black magic, sword, dagger, defensive and offensive traits or all of the above.
i can't really list you what i think because then pplz will find out about what i think instead of being a complete retard that i am trying to be. >.>
but the basics:
need something to use for combat i perfer swords + shield (you can use daggers tho but they are weaker than swords at early levels)
never ever use a staff to melee in (to attack) because red mages don't have a staff skill
red mages have access to not too heavy but strong armor so they can setup defense through that but also has access to mage goodies too that gives INT and MND as an Elvaan you'll have low MP and INT(helps black magic acc and potency on most spells) so those two are the main focus till later levels if u wanna use magic often (such as stone)
you have a natrually higher mnd as an elvaan than other races which will help u with white magic spells such as paralyze and slow (dia is what u start with but isn't really effected by mnd) and cure spells later on you'll learn more about it.
don't really need too much strength(STR) because you already have natrual high than other races but u do need DEX more than anything else because u do have lower DEX than other races and its used for accuracy on your sword (or dagger) by 1 for every 2 of them you have.
and using spells more will help you skill up magic such as healing magic(ex. cure), enfeebling magic(ex. dia), elemental magic(ex. stone), dark magic(ex. bio)
divine magic(ex. banish but red mages can't learn it) and enhancing magic(ex. protect) even skills off of combat such as sword, evasion, shield, dagger, parrying.
this is all i have to say for now :O
Edited, Mar 11th 2009 2:13pm by nonumber
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