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Announcing the Evolith System!

With the desire to create new and unique arms and armor reaching an all-time high, Square Enix has announced the introduction of the new Evolith system. Making use of long-neglected stones that can be obtained after certain requirements are met, this system, slated for a release as early as late November, will allow for far more unique and customized equipment than ever before.

Discuss this on the Zam Forums!

From Playonline.com:

We're pleased to announce a new system that promises to offer adventurers unprecedented customization options for their equipment! Named the "Evolith" system for the curious stones whose powers must be harnessed to reap the benefits, it will be introduced in a version update coming as early as late November.

Introducing Evolith

Little more than nondescript rocks at first glance, the substance known as evolith has long escaped the notice of the inhabitants of Vana'diel. Closer investigation, however, has revealed that these ancient stones harbor elemental power to rival that of crystals. With advances in the emerging discipline of synergy*, the time has come that their latent potential may at long last be tapped...

*Synergy is a new form of synthesis conducted using a "synergy furnace."
This system will be introduced in detail in a future Topics article.


With each piece of evolith possessing unique properties (*see example screenshots), adventurers may mix and match them in various combinations to bolster compatible equipment with the exact combination of attributes they desire.

 

Evolith 101

Adventurers may enhance their equipment with evolith through the following procedure:

1. Acquire evolith
- Evolith can be obtained by completing new NM hunting regimes accessible from "Hunt Registries" that will be introduced to certain areas alongside the Evolith system.
- Note that each piece of evolith is defined by a unique shape, size and elemental affinity.

2. Choose the base equipment you wish to enhance
- A vast assortment of equipment will support evolith, from several hundred existing items spanning a wide range of levels to new equipment slated to be introduced alongside the Evolith system.
- You may check whether or not a particular piece of equipment supports evolith by trading it to one of the "Synergy Engineer" NPCs that will be dispatched to certain cities.

3. Prepare your equipment
- A maximum of three evolith-holding "slots" may be etched into a given piece of equipment via synergy.
Note that each slot will have its own shape, size, and elemental affinity, to correspond with the evolith itself.
- The etching process will require the use of dedicated items.
- Similar to augmented items, etching evolith slots into a piece of equipment will render it untradeable and unauctionable.

4. Confirm compatibility
- Ensure that the slot is of the same shape and elemental affinity, and is large enough to hold the piece of evolith you wish to attach.

5. Attach evolith
- Evolith may be attached to a compatible piece of equipment via synergy.
- It is possible to outfit a piece of equipment with as many pieces of evolith as slots it contains.

The Finished Product

Should your synergy be successful, congratulations! The help window for your newly evolith-enhanced equipment will appear like this:

*Development screenshot—subject to change.


- Evolith Replacement and Slot Removal
Should you wish to replace an attached piece of evolith with one offering different benefits, this may be done at time via synergy. It is also possible to remove evolith slots entirely—thereby returning the equipment to its original state—through synergy using a dedicated item. Note that in both cases, the previously attached piece of evolith will be lost.

With countless varieties of evolith in existence, the possibilities are endless. Seek out the combination that best suits your playing style, and the equipment of your dreams can be yours!

Comments

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Oblivion
# Nov 05 2009 at 10:42 PM Rating: Decent
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50 posts
Aha... sounds like a Sigil Stone, hope we can do solo as well.
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"Stiffed is what happened at a cost of freedom"
Wow... gotta give em credit for this one.
# Nov 05 2009 at 11:14 AM Rating: Good
I've been hammering on about having more control over augments ever since they announced the first system and now we finally have that control. It remains to be seen exactly what bonuses we can expect to get from these 'Evolith' stones, but from what I've already seen im looking forward to this.

An augment system that we can control? Now THAT is restoring my confidence in SE.

Edit: No, wait... read the updated info... how the heck could they ***** even THIS simple thing up?

Okay, im all for making new group events, but turning crafting into one is going a step in the wrong direction.

Quote:
3) Recruit party members.
Synergy is a joint activity that requires the cooperation of other players. The party leader should seek fellow synergists with the right skills needed for a particular recipe and invite them to join a party.
So, not only do we need to find members, we need to find ones with the right level of skill or we end up with junk? Great move, SE. As if it's not hard enough finding groups of people with specific jobs for specific parties and bosses, now we have to hunt down 'Synergists' just do do some augmenting?

Quote:
if left unchecked, the swelling of elemental forces and the accumulation of impurities inside the furnace are surefire recipes for explosions and leakages. Synergy participants should not be surprised if the furnace literally detonates in their faces.
So now not only do we need to hunt down these 'evoliths', dig up a party of decently levelled 'Synergists and procure the use of one of these furnaces, but after all is said and done we might end up nuking the very item we were trying to imbue?

Once again SE proves they prefer the stick to the carrot.

Edited, Nov 5th 2009 12:40pm by Crystan
Looks good...
# Nov 05 2009 at 9:22 AM Rating: Good
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1,104 posts
As usual, a great idea but will depend on how they execute it ingame. Looks like a socket type system found in WoW. Looks interesting and seeing that some items, probably higher lvl of course, allows for multiple "evolith" could be a very nice replacements for casual endgamers that can have more control over augmenting items with decent stats.

Of course this depends on if they will have +haste type stuff since that is one of the most sought after stat endgame.

**Edit**

Also, I wonder if it will solo, duo friendly or will require a full balance party setup... we shall see.


Edited, Nov 5th 2009 9:24am by Stucco
Good update
# Nov 04 2009 at 11:16 PM Rating: Good
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114 posts
Looks very nice.
Good update
# Nov 05 2009 at 12:02 AM Rating: Excellent
Sure does. Let's watch as it goes tits up, just like the Augmenting system which looked so good.
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