Final Fantasy XI Test Server Update!

 The Final Fantasy XI official Test Server has been updated! The final remnants area for the new, high-level Salvage battle system has been added, allowing players the full range of the upcoming Salvage experience. In addition, the new special abilities for Thief, Paladin, and Beastmaster have been added, reflecting the current planned new line of new "two hour" abilities slated to be added to the game.

Let us know what you think of these new Test Server changes over on the ZAM forums!

From the official Final Fantasy XI forums:


[dev1137] Salvage Battlefield Expansion

* The following content is in development. Specific details may differ from the release version.

This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.

*The Silver Sea Remnants and Bhaflau Remnants have been introduced with the November 22 update, meaning that all Salvage areas are now available for entry.

Differences from Previous Salvage Content

  • Entry is restricted to adventurers level 96 and above.
  • Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods:
    • Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
    • Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.

      * Runic Lamps will be available near remnant entrances and teleport exits.

      * The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.

Test Server Settings

  • Participants may enter battlefields alone.
  • Remnants Permits will not be required for entry.
  • No time restrictions will be placed on battlefield reentry.
  • The placement and strength of enemies, as well as items obtainable, may differ from the release version.
  • Boss enemies are still under development, and will be replaced with substitute enemies.
  • Notorious monsters that only spawn under certain conditions will not be introduced.

From the official Final Fantasy XI forums:


[dev1135] New Special Job Abilities


  • New special job abilities will be introduced.
    * These special abilities will not share the same recast time as previous ones.
    * The recast time will be decreased from two hours to one.

    * The abilities displayed with a gray background have not been included in the November 22 test server update.

60 sec

Job Ability Name Effect Effect Duration
Warrior WAR SP 2 Grants a 100% chance of activating Double Attack. 60 sec
Monk MNK SP 2 Doubles your maximum HP and recovers health equal to this amount at the time of casting. 30 sec
White Mage Asylum Grants a powerful resistance to enfeebling magic and Dispel. 30 sec
Black Mage Subtle Sorcery Decreases enmity generated by magic and increases magic accuracy. 60 sec
Red Mage RDM SP 2 Increases the accuracy of your next enfeebling magic spell cast. Effect expires when either 60 seconds pass or an enfeebling magic spell is cast successfully. 60 sec
Thief THF SP 2 Steals one beneficial effect currently on an enemy, including previous special job ability effects.
In the event there are no beneficial effects on the target, the ability will miss and be considered cast.
(Added November 22, 2012)
Paladin PLD SP 2 Damages enemies with your shield and drastically lowers their melee attack power and accuracy.
(Added November 22, 2012)
Dark Knight Soul Enslavement Auto-attacks absorb target's TP. 30 sec
Beastmaster BST SP 2 Increases the likelihood of charming enemies and eliminates the recast time for Call Beast. When either Charm or Call Beast is used, the charmed monster/called pet will have 300 TP and there will be no ability delays for either Sic or Ready.
(Added November 22, 2012)
60 sec
Bard BRD SP 2 Allows an additional song to be cast on party members. 180 sec
Ranger RNG SP 2 Halves the delay on ranged weapons.
Grants a 100% chance of activating Double Shot and Triple Shot.
60 sec
Samurai Yaegasumi Evades all special attacks that deal physical or magic damage.
Enhances the potency of your next weapon skill every time you evade a special attack.
45 sec
Ninja NIN SP 2 Increases your number of auto-attacks based on the number of your shadow images. 30 sec
Dragoon DRG SP 2 Eliminates the recast time of jump abilities. 30 sec
Summoner Astral Conduit Eliminates recast times for Blood Pacts and fully restores MP upon activation. 30 sec
Blue Mage Unbridled Wisdom Allows unlimited casting of blue magic spells that use Unbridled Learning.
Additionally, Unbridled Learning will have no recast time.
60 sec
Corsair COR SP 2 Reduces the recast time of party members' special job abilities, excluding yours, based on the number rolled. Instantaneous
Puppetmaster Heady Artifice Allows automatons to use a special ability that varies by head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invisible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (will only affect the automaton and members of its master's party)
Spiritreaver Head: Manafont
Mighty Strikes: 45 sec
Invisible: 30 sec
Eagle Eye Shot: Instantaneous
Chainspell: 60 sec
Benediction: Instantaneous
Manafont: 60 sec
Dancer Grand Pas Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves. Effect ends either when its duration expires or is used three times. 30 sec
Scholar Caper Emissarius Transfers the whole party's enmity to a party member of your choice. Instantaneous

* Abilities implemented on the test server have provisional names, help text, and graphical effects. Actual effects of these abilities may be changed or adjusted.


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