In the June version update of Final Fantasy XI, the merit point system, a staple of powering up your job once you've reached level 75, will be seeing several updates to various categories. Various categories, such as Combat Skills and HP/MP, will be seeing an increase in the number of points that can be spent. In addition, a new category, Maximum Merit Points, will be added, allowing for an increase in the number of merit points that can be held at any one time, up to a total of 15 extra.
Excited for these Merit Point changes? Hop on over to the ZAM forums and tell us all about it!
From the official Final Fantasy XI forums:
[dev1210] Merit Point Category Expansion
- A new entry, Maximum Merit Points, will be added to the “HP/MP” merit point category.
- Placing one point in this category adjusts the character’s maximum number of merit points by one, up to a possible fifteen.
- The maximum number of points that can be spent in the following general categories will be increased.
Category Pre-adjustment Post-adjustment HP/MP 15 → 45 Attributes 24 → 45 Combat Skills 32 → 56 Magic Skills 32 → 48
- The maximum number of points that can be spent in the following specific categories will be increased.
Category Pre-adjustment Post-adjustment Specific Attributes 12 → 15 Guarding, Parrying, Shield, and Evasion skills 4 → 8