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Patch Notes for February 25, 2015

Here are the patch notes for tomorrow morning's game update (servers due up around 10:30 A.M. Pacific Time / 1:30 P.M. Eastern Time):

*** Highlights ***

- EverQuest's 16th anniversary is approaching soon! Look for new and old celebration events appearing in the Plane of Knowledge starting on March 16th! As always, the Mechanical Fortune Teller can direct you to events that are available.
- As requested at SOE Live 2014, a new item has been added to the marketplace: Hero's Forge Armor Crate! Combine a full matching suit of Hero's Forge Armor (Helm, Chest, Arms, Wrist, Hands, Legs, Feet) in the Hero's Forge Armor Crate to receive a single, stackable item. The Hero's Forge Armor Crate can only be used once.
- Tricorne hats are now available for participation in The Darkened Sea beta. The hat can be converted into an ornament if you have Hero's Forge.


*** Items ***

- As requested at SOE Live 2014, a new item has been added to the marketplace: Hero's Forge Armor Crate! Combine a full matching suit of Hero's Forge Armor (Helm, Chest, Arms, Wrist, Hands, Legs, Feet) in the Hero's Forge Armor Crate to receive a single, stackable item. The Hero's Forge Armor Crate can only be used once.
- Bayle Marks can now be traded.
- August Bounder armor now has a required level of 101 and a recommended level of 105.
- Tricorne hats are now available for participation in The Darkened Sea beta. The hat can be converted into an ornament if you have Hero's Forge.
- Greatly increased the drop rates of Briny Essences from rare NPCs and mission chests.
- Greatly increased the drop rates of Castaway, Tideworn, and Highwater armor pieces.
- Made the following modifications to the Decorative Dummies sold by Brent Harnak in Sunrise Hills:
- - The Combat Dummies can now be placed inside personal housing in addition to guildhalls.
- - The Combat Dummies can now have their level, armor class and body type modified.
- - Three new ranks of Combat Dummies that coincide with the most recent difficulty types of NPCs (Rena, Sana, Taza) are now for sale.
- - All ranks of Combat Dummies now have lore text that should better describe their intended level of power.
- Replaced all Call of the Forsaken gemstone drops with Rain of Fear gemstones in the Heart of Fear zone.
- Moved the Spell Guard component of the Geomantra line to slot 7 so that it will stack with other Spell Guard effects.
- Corrected an error that prevented Bags of Doubloons from being opened.


*** Tradeskills ***

- August Bounder armor now has a required level of 101 and a recommended level of 105.
- AC on The Darkened Sea cloth cultural armor and seals is now more consistent.
- Consolidated most of the tradeskill vendors in the Plane of Knowledge. All of the items that were sold are still present, just on fewer vendors.


*** Quests & Events ***

- Captain Tita's Ghost (Raid) - Fixed a bug that was causing the Phasmia Ledalus to do considerably more melee damage than was intended.
- Captain Tita's Ghost (Raid) - Adjusted Tita's melee damage increase to occur more quickly only if the majority of her reinforcements are "Annoyed" rather than just "Bored."
- Captain Tita's Ghost (Raid) - Adjusted the Phasmia Vitali so that their use of Pillar of Claws more closely matches their behavior in raid 1.
- Defense of the City (Raid) - This raid will no longer drop spell essences other than Minor Essence of the Citadel.
- Principal Vicarium Noma (Raid) - Fixed a problem that could cause this event to reset if it was successfully beaten very close to the hard reset timer (45 minutes).
- All progression raids in Arx Mentis now drop four to eight Essences of the Citadel.
- A Cunning Plan (Raid) - Mephit minions in this Lichen Creep raid now send their target a message when using their Clawed Swipe ability from afar.
- Corrected an issue with the achievement 'The Tavern at the End of Norrath (Raid).' It now correctly checks for the completion of 'Field of Scale - Confrontation.'
- Those seeking the elusive sphinx Isilisinisusurpa should inquire with Noble Sivrn as to her whereabouts.


*** Spells ***

- Added an additional restriction to all Twincast effects that allows specific spells to be fully damage focused but not Twincast. Existing abilities were not changed except where noted below.
- Druid - Winter's Wildflame Frostbite and Burn can now be fully focused, but excluded them from being Twincast individually. The base spell can still be Twincast.
- Magician - Added a restriction that prevents Remorseless Servant and Remote Remorseless Servant from using Twincast counters.
- Ranger - Flusterbolt and Blusterbolt now scale their resistance modifiers as you level. High level mobs should no longer resist these abilities as often.
- Ranger - Summer's Cyclone Burn and Splash can now be focused fully but will not be Twincast individually (Summer's Cyclone can still be Twincast).
- Shaman - Renamed the version of Mammoth's Force and Preeminent Foresight given by all ranks of Unity of the Doomscale to Mammoth's Force III and Preeminent Foresight III to signify that the buffs given by all three ranks are equivalent and at maximum effectiveness.
- Wizard - Modified Wildflash Barrage subcomponents so that only the base spell will use Twincast counters.


*** NPC ***

- Researcher Orbiana will now sell all Essences of the Citadel if you have completed the raids they drop from.
- Vendors around Norrath have agreed to accept less profit when selling Nobles to adventurers. You can now purchase them for a closer amount to their selling price than before.
- A Priest of Discord has taken residence in the northwestern section of the Guild Lobby. All Priests of Discord have readopted their old habit of destroying items that are handed to them.
- The Animated Tomes in the Dreadspire library will now respawn much more quickly.
- Corrected the appearance of Raveners in Kaesora.


*** AA ***

- Beastlord - Modified Bestial Alignment to change wood elf characters into treants instead of wolves.
- Enchanter - Mana Overburn will now work on Mana Repercussion, Mana Reverberation, and Mana Reciprocation.


*** Progression Servers ***

- Extra mercenary slots can now be purchased on Progression servers.


*** Miscellaneous ***

- If a player picks up a lore ground spawn item they already own, they can now again see the item without requiring that the player change zones or log out and back in.
- Fixed a building in Nedaria's Landing which had missing geometry.
- Fixed various links inside the help and petition system to point to daybreakgamecompany.com instead of SOE.com.
- Changed some of the references to Sony Online Entertainment to Daybreak Game Company and from SOE to DBG.
- Summoned wolves will now run instead of slide.
- Removed the restriction on opening help windows within the Tutorial zone.


*** UI ***

- Fixed an issue with popup windows where the text on buttons and window heading text was sometimes displaying old data.
- Fixed a grammatical issue in the race change window from "and your bind location to be changed" to "and your bind location will be changed".
- The dynamic zone and guild management window minimum sizes can now be changed in the xml files.
- Fixed an issue with list windows when clicking column headers when not scrolled to the top of the list.
- Fixed a bug where some text could overlap in the item window.
- Fixed social integration sync.
- The Looking for Guild window will now use total assigned AA points rather than the total number of AA points spent.


- Changed -

- EQUI_DynamicZoneWnd.xml
- EQUI_GuildManagementWnd.xml
- EQUI_RaceChangeWnd.xml


*** Previously Updated ***

- Fixed an issue where some NPC models were showing up as default humans instead of their intended appearance.


- The EverQuest Team

Comments

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armor crate
# Feb 26 2015 at 1:09 PM Rating: Decent
8 posts
so where do you find the hero's forge armor crate
armor crate
# Feb 26 2015 at 1:14 PM Rating: Decent
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89 posts
They are in the marketplace. 250-SC, one time use.


Edited, Feb 27th 2015 12:56am by Zolmazz
Beta Reward
# Feb 25 2015 at 2:37 PM Rating: Decent
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89 posts
No Beta Reward found on Emarr, anybody else not receiving it?


Edit: Showed up in Claim today, 2/26/15. Very cool/unique looking hat.

Edited, Feb 26th 2015 7:46pm by Zolmazz
HF Crate
# Feb 25 2015 at 12:41 PM Rating: Decent
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309 posts
Quote:
The Hero's Forge Armor Crate can only be used once.


Sigh. I feel to see the point of even having it at all then (other than milking Station Cash from the marketplace users.) I store all my sets in my house closet, works swimmingly. I also have a community house where duplicate pieces are stored so when I get HF on a character, I can stop by my "community" house and take out new sets to store in the new person's house (not sure this is possible on regular servers, anyone?), I've not come close to filling up my house yet. And if I do, I buy a second house.

I'm not criticizing here, it's not life changing like that absolutely STUPID xp nerf and HA lockouts, just saying I don't see the point. Also, does anybody use the 100k unit currencies? What are they called, nobles or whatever? Same kind of deal here. Doesn't hurt, but does it actually help anyone? Could dev resources be better spent elsewhere?
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