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Best of the Best: A Blast from the Past? by Thayos

Final Fantasy XIFinal Fantasy XIOctober-December Announcements Part 2

The holiday season is here and the Final Fantasy XI development elves have been busy putting together goodies for all the good boys and girls of Vana'diel. We are planning our next major version update for Thursday, December 9. The details of the update are as follows: There will be several new quests and events added to the Promathia areas. New quests will also be added in Non-Promathia areas. New monsters (including notorious monsters) will be added. Over 15 new "orb battles" will be added. Several new weapons, types of equipment, and items will be introduced. The difficulty of selected Promathia missions will be adjusted. Tavnazian Archipelago supply quests and regional teleportation will become available. Chat filter options will be expanded. A new Gobbiebag quest will be introduced. Shortcuts into Promyvion - Vahzl for those who have partially or fully completed the Promathia mission will be added. "Temporary items" found on the Balltista playing field may now be stored in one's inventory for the duration of the match(es). Also several previous "special" rules will be implemented permanently. A new point system for rating Ballista participants on their performance will be introduced. The stack number for several select items will be increased from 12 to 99. In accordance with the adjustments, players will be unable to put items up for auction for a short period of time. Details on this temporary maintenance will be provided soon. Several previously unstackable foods will now be stackable. The duration and effect of certain foods will be adjusted. The Old Sabertooth in Sauromugue Champaign will no longer drop any items. The variety of items that can be dug up using the "Scavenge" ability will be increased. A new thief job trait will be added. The potency of etudes will be adjusted. "Spirit Link" will now heal a wyvern's status ailments. The accuracy of "Blood Pact" attacks during magic bursts will be adjusted. The strength of "Blood Pact" attacks will not increase as much when fighting weaker enemies. The order of messages that appear when using the /nominate, /vote and /propose commands will be adjusted The fee collected when placing items on auction will be determined by the current auction price, not the store/guild selling price. In addition to the changes mentioned above, many other adjustments are being made. A complete list of all changes will be available on the day of the update. Also, we are planning several new events for the end of the year, so keep your eyes open! Another issue being addressed during this version update is the monopoly over certain monsters and items by a number of players. The development team is currently working on several methods to combat these types of actions. Some methods include the introduction of similar items, and new ways of obtaining items. Articles 23, 24 and 25 of the PlayOnline User Agreement as well as Article 6 of the Finaly Fantasy XI User Agreement specificly prohibit the sale of any in-game money, characters, and/or items on internet auctions, etc. Any players found participating in RMT (Real Money Trading), whether it be buying or selling, may have their accounts terminated. Please consider the consequences before partaking in actions that may result in the destruction of all your player characters. Finally, for all existing and future Windows version players, we have developed a new benchmark program to test the playability of Finaly Fantasy XI on your personal computer. "Vana'diel Bench 3" will not only display the stunning landscape of the Lufaise Meadows, but will also offer a sneak peak into some of the most exciting cutscenes from the Chains of Promathia missions! To download this free software, visit the Final Fantasy XI homepage, or any participating game sites.
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supply & demand
Posted: Dec 25th 2004 5:23pm | IP: Logged | Reply to this
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k makin the items rare/ex is a bad idea b/c many ppl use nm drops to fund their jobs and crafting, now if u dont understand the making the drop rate higher and lowering spawn time thing ill explain it, by allowing more items to hit the ah there will b ppl who will b in competition to sell the item faster so they undercut the other sellers on ah, and with a large # of a certain item ppl will not want to wait for the other 20 items ahead of them so the post the item for less, slowly the price will drop and stabalize at a much lower price b/c if u kno an item is sellin for less than its normal price of course ure gonna buy the cheaper one, this in turn forces ppl like gil sellers to lower their prices to compete with the bargain sellers.

its simple economics dealing with supply and demand. if there is a low supply the item sells for more b/c it is hard to come by and the low supply is not meetin the high demands. now if there is a large supply and low demand b/c the large supply is more than meeting demand the sellers will compete to sell their supply by droppin the price. Its this reason diomonds cost so much in rl b/c the diomond companies only allow a trickle of diomonds onto the market to keep a high value on the product, this is also y nm drops r expensiv b/c u could kill the nm lets say 20 times b4 u got a drop, this makes the item in short supply and so the buyers compete for the item by offerin more gil than another buyer, this is not wat we want, we want the sellers of the items compeyin for us to buy their item by offerin low prices.
so to sum it up to deal with the gilsellers u must deal with the product they sell by makin it a commonly dropped item which allows any average joe schmoe to get it as equally as a gil seller and giv the gilsellers competition on the ah forcin them to drop their prices which in the long run will make it not worthwhile to sell gil
.......sry i was a bit long winded but u get that way when u camp stroper chyme for 3 days kill him 60+ times and only get one drop as well as tryin to fight gilsellers for the nm
The Dimmest of the Gilsellers
Posted: Dec 10th 2004 2:20am | IP: Logged | Reply to this
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Hey guys, anyone use e-bay, I buy and sell stuff there all the time. Its pretty secure to, if you get screwed you can get reembursed for things and e-bay has all the seller's and buyer's info. Go on www.ebay.com and type in "Final Fantasy XI", now you will get a bunch or entrys for the game, but I guarantee you'll find at least one person selling FFXI gil on e-bay... These to be seem to be the dumbest of the dumb... I bring this up because some user actualy e-mailed my e-bay account asking if I wanted to buy gil!!!? Needless to say he got reported to e-bay and SE... if only they were all that stupid...a man can dream...a man can dream...
Rare/Ex Problem
Posted: Dec 8th 2004 11:06pm | IP: Logged | Reply to this
12 posts
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Guys

I hear your cries about the NM camping and gilsellers, but if SE makes such items as the Emp pin and Leaping boots Rare/Ex, that will only magnify the problem! Think about it, everyone that would want or possibly want this item would be camping it, so instead of competing against gilfarmers you will be competing against the possible hundreds of people that want this item that couldn't afford it in the beginning...
RE: Rare/Ex Problem
Posted: Dec 9th 2004 12:50pm | IP: Logged | Reply to this
16 posts
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Hmmm... I actually never thought of it that way... But now i have taken the time doing so and come to this conclusion... I think it still would help more than hurt.

Ok here is what I'm hinking. Lets use the Emperors Hairpin as example. I know most people, including myself, would glady hunt an item that is as good as this, but not everyone does, do they? Some people might prefer other means of getting a hold of these items, such as synth, harvest, mine or whatever for the gil to buy them. And by making it Rare/Ex they MIGHT skip it altogether... Ok, I'll admit.. its higly unlikely, but still... And I don't know how you feel, but hunting the same NM over and over can be very tedious... Hunting it only once until you get what you want might actually be fun! And then you move on to your next NM to get that other piece you need... And stop hunting it forever once you have it. While this would take away from hard core hunters (including me... atleast in my book I quealify) I think we would gain more than we lose. Although it would be a little sad to see all my hours of spasm inducing make-your-fingers-bleed macro bashing training go down the drain so to speak...

And I've often heard that by increasing the drop rate and decreasing the spawn time would fix this.. A theory I not only does not support, but don't even understand... How would that help? The very same people would still hunt the item and still do it as frequently seeing as the more there are of an item the less it would cost, thus making the amount of gil gained from every drop be less... In the end it remains as it is today.

HOWEVER... If they would make the items Rare/Ex AND increase the drop rate and decrease the spawn time... Then it would be alot easier for those who actually needs it to obtain it and there would be really no cause for anyone that already has it, or that doesn't need it, to hunt it. Unless of course, someone, in a fashion similar to tele-taxis would charge a certain amount to help a stranger get the item in question.. but thats a different story...

I really do not know what they have planned, but im hoping for the above scenario.. as well as making these item easier to obtain.. maybe one time quest with this and other things as reward, so no repeatables here. Maybe allow them to be synthed by certain fairly common materials, although the skill in the craft needed should, in my book, be rather high. Maybe even make them droppable by more than one mob?

In the end, what I've suggested here would make these items attainable by almost anyone. True, you will not be able to be as proud of your equipment as you were before, when averyone in Qufim got blown away by your Leaping Boots, but surely that's not the reason we want these items, is it? We want them to be as good at our jobs as we can be, right?

To close, I'd like to add that I'm really looking forward to see what SE is gonna do about this and as well about the whole Gil slling/buying. Getting rid of gilhunters would solve a great deal of the problems we have. Archers ring anyone?

Whatever they do, I hope and believe it will be for the better. So good luck to us all! ^^
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FFXI Omni Elvaan Thf 50 (retired)

Posting from Sweden
RE: Rare/Ex Problem
Posted: Dec 10th 2004 2:09am | IP: Logged | Reply to this
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Well met Elvaan Omni! I don't necessarilly agree with the idea of makeing it Rare EX because some people need to camp things for some money, such as ranger and ninja, but if the items could be quested, (ONE TIME QUEST) then everyone would have the oppertunity of getting the items, and with the economy fixes and things being somewhat cheaper even the ranger and ninja hunters could still sell their drops for money to fuel their ninja tools and arrows because they wouldn't need as much money to buy them or the materials for crafting them. So even though I don't agree 100%, you're really thinking in a logical way to benefit all players.

There's enough crap for all of us to deal with on Earth...we don't need more in Vana'diel. Be kind and fair with one another, you'll make many more friends and enjoy yourself far more that way!

Pal'Drem Mil'bereth
Quetzalcoatl
Rare/Ex Problem
Posted: Dec 8th 2004 11:06pm | IP: Logged | Reply to this
12 posts
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Guys

I hear your cries about the NM camping and gilsellers, but if SE makes such items as the Emp pin and Leaping boots Rare/Ex, that will only magnify the problem! Think about it, everyone that would want or possibly want this item would be camping it, so instead of competing against gilfarmers you will be competing against the possible hundreds of people that want this item that couldn't afford it in the beginning...
moogle
Posted: Dec 8th 2004 3:58pm | IP: Logged | Reply to this
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68 posts
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I second that nomination for a moogle in Selbina >_>
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Update: Moogle
Posted: Dec 8th 2004 7:52am | IP: Logged | Reply to this
7 posts
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Ok, I know this is slightly off the theme that most people have been discussing regarding these updates, but.........


Square-Enix FOR THE LOVE OF GOD, PUT A MOOGLE IN SELBINA!!!

........Thats all i ask
RE: Update: Moogle
Posted: Dec 10th 2004 2:11am | IP: Logged | Reply to this
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89 posts
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Yes please!!! A chocobo stable and AH would be very helpful too...although not necessary.
RE: Update: Moogle
Posted: Dec 9th 2004 2:35pm | IP: Logged | Reply to this
16 posts
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I second that..... oh man, i second that. Especially being from Windy... Every damn time I wanna level a new job, either for fun or as new sub, I end up in Selbina no matter what.. for some reson people dont have parties in Maze of Shakrami anymore... It would be so sweet to able to switch to a lvl 20+ job and get a choco to go to jeuno... Or not be forced to lug around on gear you will need in 2 levels...

Rate ut^^

If you happen to see this, S.E, Put a nomad moogle in Selbina NOW!
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FFXI Omni Elvaan Thf 50 (retired)

Posting from Sweden
NMs, BOTs, Gilsellers, etc.
Posted: Dec 8th 2004 2:36am | IP: Logged | Reply to this
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89 posts
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I was reading today that the brand new World of Warcraft just suddenly lost 300 players, why? Because they were bots. Square Enix really need to stop worrying about losing a few precious accounts that bring in income and seriously spends some time rooting out not only the gilsellers but the bots that many gilsellers use to attain their wealth. Square Enix should up the ante by not only banning people but fining them for breaking the codes of conduct, and possibly bring gilsellers up on criminal charges of "cyber theft" if possible. If SE truly cares and wants the problem solved they should get their hands dirty and not be afraid of pissing a few people off. As for NMs and their item counter parts, it would simply but much easier to make NMs available to also be one time quested monsters, so that everyone that doesn't feel like camping for days on end for whatever item can take up the quest kill the monster once and obtain the item. We all pay the $13 + a month and we should all be intitled to the same oppertunity to monsters and items. I believe this is still fair because the NMs would stil spawn in their regular spots, you could now just do a quest and search a ??? spot now to activate a personal battle to obtain the item, and since the quest is a one time only thing, if you sell the item, the only way to get another is to hunt it the traditional way we have in the past. But everyone should have an oppertunity to obtain items such as Peacock charm, not just the bots and people who have better faster connections, bots, and people who have 12,000,000 + gil to burn on such an item. Square Enix doesn't need to just address the issues, they need to stop them from being an issue permanently!
One Solution
Posted: Dec 7th 2004 3:53pm | IP: Logged | Reply to this
16 posts
Score: Decent
Perhaps the best solution to stop the monopoly on items is to make all these great NM drops Rare / Ex and impose a time limit on killing said monsters (Like only being able to claim that NM once per week) Then this would force the drop to be guaranteed. And if that were to happen the only people camping Hoo Mjuu would be a horde of BRDs and BSTs. This is just one solution to the problem, what do you guys think?

EDIT* Type O_o

Edited, Tue Dec 7 15:04:54 2004
Posting from Elune
item changes...
Posted: Dec 6th 2004 6:50pm | IP: Logged | Reply to this
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659 posts
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just found this on POL website:

Quote:
The Dec. 8 version update will raise several items' stack number from 12 to 99.

To prepare for this change, the auction of these items will be restricted, starting from Dec. 5, at 1:00 (PST) until Dec. 8 (the duration of the maintenance period). Players will still be able to bid on items already up for auction. Players will also be able to remove these items from auction if they desire.

We apologize for any inconvenience this may cause.

Affected Items:
-Ginger Cookie
-Coin Cookie
-Wild Cookie
-Acorn Cookie
-Spicy Cracker
-Red Hot Cracker
-Garlic Cracker
-Garlic Cracker +1
-Goblin Chocolate
-Hobgoblin Chocolate
-Bretzel
-Cinna-cookie
-Wizard Cookie

* All other items will be unaffected.


so in other words, just a cookies/crackers will be upgraded, not ammo/jugs/juice/anything else >_<
Posting from Quetzacoatl
RE: item changes...
Posted: Dec 7th 2004 9:13am | IP: Logged | Reply to this
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ok i dont care about the damn cookies i wanna no about how there going to fix the gil seller problem i mean i would really like to c the price of snipers go doun... being a drg and all... but i really wanna no what there going to do to make it easer for us to get our hands on thos nms or if there ganna make itams that do the same thing as snips. i heard that in some server the price whent doun to 200k in kujata its still a nice 600-800k and im having truble making that much gil. pleas tell me if i have anything to look forward to :(
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RE: item changes...
Posted: Dec 6th 2004 7:12pm | IP: Logged | Reply to this
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Not necessarily... those are jsut the items that are being changed in stack sive from 12 to 99. I'm hoping that they make juice or some of the pies stack... So you can actually reastically AH or carry them.

I also have to wonder if they're gonna change the recipes or yield for the cookies/crackers. The main thing that I'm aware of that stack to 99 are ammo, and those are usually synthed in multiples of 33. *shrug* Would be kinda funny if one day a synth for cookies yielded 12 and the next day it yielded 33. Spread that batter extra thin I s'pose. >.<
Chat Filters
Posted: Dec 6th 2004 2:50pm | IP: Logged | Reply to this
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1054 posts
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Oooo, I was just looking at the part where it said that the chat filters would be expanded and was wondering, could they be adding filters for pets' attacks and stuff during battle?
I've always thought it would be nice to be able to see what summoned/charmed/etc. were doing damage-wise without having to see all of the battle spam for the rest of the entire party!
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+1
Posting from Dragon's Aery.
RE: Chat Filters
Posted: Dec 8th 2004 1:30pm | IP: Logged | Reply to this
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610 posts
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I think they need to add voice chat for parties.

Think of how much smoother party coordination could go if we could vocally talk to each other? Especially for bcnm coordination.

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Posting from Shiva
Gill selling
Posted: Dec 6th 2004 11:36am | IP: Logged | Reply to this
33 posts
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First off we know who the gill sellers are..one good way to tell if someone is a gillseller is, if they are above lvl 50, which most are..they never have any AF equipment..if you see a guy constantly in the same place or camping a NM and has no real equipment.guaranteed they are working for the gill sellers..gill sellers have no reason to attain AF for its not sellable.

GM's need to investigate, if you are not guilty of being a gillseller you shouldnt mind a few questions if you are asked.

Gill selling is bad for the game and for the individual economy's.

Its to everyone who loves the games benefit that we stomp out the gill sellers.
RE: Gill selling
Posted: Dec 7th 2004 4:52am | IP: Logged | Reply to this
47 posts
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good point but many ppl choose not to wear AF when farming or wear AF period cuz it's not as good as other gear. The rank 1 thing is usually a dead give away. And being THF rank one is another at higher levels.
Posting from Valefor
RE: Gill selling
Posted: Dec 6th 2004 1:34pm | IP: Logged | Reply to this
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Also most gil sellers have no linkshell and tend to be rank 1, even tho they are around lvl 50.
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RE: Gill selling
Posted: Dec 6th 2004 2:13pm | IP: Logged | Reply to this
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dude the not having a linkshell thing is not true if u sit in beadeaux u can watch a team of chinese gilsellers at work they rarely work alone they work as teams and when theyv gotten a ton of items one person warps bac and puts it on AH then runs back, if ure on the diabolos server do a search for xables theres like 12 or 13 and theyr all in the same ls and are gilsellers ive ptd with them b4 and they werent great but thats b/c they excell at huntin NMs if u think gilsellers work alone uve got no idea about gilsellers they work in teams to monopolize on wat they are using to make money
RE: Gill selling
Posted: Dec 7th 2004 4:53am | IP: Logged | Reply to this
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exactly
Posting from Valefor
...Those are bad changes...
Posted: Dec 6th 2004 7:44am | IP: Logged | Reply to this
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Quote:
1. New Job BLUE MAGE come on, it would be a fantastic and fun job, fight monsters, learn their special skills/spells and use them back on them!

2. Ninja, last time I checked shinobi were stealth assassins, yet they don't act like it have NO abilities except the 2 hour which is really only good for a free death or warp.

How about a Sneak attack like ability for ninja that maybe has a chance for instant kill or paralyze effect, instant kill % would very on the rating of monster. Worthless 50% Easy 25% Decent 15% Tough 10% VT 5% IT 1% Impossible 0%

Ninjutsu that runs on MP and tools not tools alone, I find too often that I'll need some ninja tools and I can't find them in any AH, its really depressing...like maybe after a certain level you're good enough of a ninja to cast ninjutsu using MP instead of tools or something.

Maybe a few stealthy abilities or traits, something...more ninja-like. Something so that ninjas don't HAVE to be tanks but still can be Damage dealers or support too maybe.

A new katana skin would be neat one that ninjas would hold/use more like a "sword" class than a "katana" class, you know like a ninja sword that they wore on their back, not really any more powerful or anything, just another type of "katana" weapon instead of Kunai and tanto looking weapons.

Something that lets you change the color of armor, I can't tell you how boring it is in the dunes with everyone wearing the same brown lizard armor... liven things up a bit, if you were to AH the item it would revert to normal color.

New skins, skin color, hair colors, hair styles, body sizes for all the races. I mean really there isn't much varity for character creation in this game. Male Mithra would be kinda neat too. Even though according to the game they are wusses and never venture out, I still thought it would be neat.
Maybe someother new race?

Some new summon avatars, I mean why have only 1 summon for each element, I mean you could have a Phoenix that is fire elemental but could "raise" people and such.

Some sort of way to solo somewhat for all jobs, I can't tell you how annoying it is to only have say an hour to play and you log on and for 30 minutes or longer you have to wait for a group! There have been times where I've only gotten an invite while logging out after waiting an hour and I had to go to work! Partying is good, but somesort of alternative needs to be available, so that people who don't have hardcore time can play at their own pace.

And people don't just post here, SE wants to hear your ideas, I know everything can't and won't be implemented, but maybe if some of you share the same opinions and tell SE maybe if enough people voice these opinions things will be implemented. Peace and love people, don't hate, there is enough frustration and problems for us all on Earth, let's make Vana'diel an escape from all that crap!


those are horrible ideas...

1.) Blue Mage i can understand, but it would be too GOOD of a job, EVERYONE would use it...

2.) Ninja are fine, being able to cast ninjutsu without mp? horrible.. EVERYONE would play ninja, it would no longer be a rare, good, expensive job but an all-to-common, good, cheap job, making it very unbalanced. a Sneak Attack for ninja? pfft! Why would we ever invite those awesome DDing THFS!

3.) a ninja doesnt HAVE to be a tank, you dont HAVE to have certain things, you CAN be a DD...

4.) sword katanas? bad idea...
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RE: ...Those are bad changes...
Posted: Dec 8th 2004 3:18am | IP: Logged | Reply to this
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I think I've been misunderstood... I hope I can clear some things up. First off thank you all for your replies and insights, I very much appreciate criticism, when its tactfully remarked.

1. Blue Mage
I don't exactly see why this would be a bad job or "too powerful" not EVERY monster ability would be learnable. Obviously not insanely powerful ones either, probably not even ones in the game right now. I just loved this job in other games and thought it would be a welcome change for people bored with the other types of magics. I mean you'd only have access to spells by monsters you could survive the special attack/spell of therefore limiting what certain level Blue Mages could do and learn.

2. My remarks on ninja come mostly from my dissapointment in its lack or Job traits and abilities... I just feel that the class is good but missing what makes a ninja a "ninja".

About the "sneak attack-like" thing, it wouldn't be the same as sneak attack probably have a lot more delay time. Also as for the "instant kill" thing. Most previous Final Fantasy Games have an instant kill spell and or attacks. Now obviously these would only work based on your level. If you are fighting say an IT damselfly in the dunes, and you use this technique, you ARE NOT going to get an instant kill, like maybe 1 in 200 at best. You'd only be using this technique on the enemy for the extra damage hit. But say after that your group couldn't find a decent mob but wanted to keep a chain going and just attacked a tough Snipper. Well if the ninja used the technique, since its only rated tough, the chance for the kill would be higher, but still no where near "guaranteed". I am in no way soliciting a "guaranteed instant death ANYTHING". That WOULD be extremely cheap and ruin balance.

Quote:
Sneak Attack for ninja? pfft! Why would we ever invite those awesome DDing THFS!


You say why would we ever invite the awesome THFs, well for the same reason we still invite WARs instead of only PLD or NIN...because they aren't around, not available, because they can work just as well or nearly as well. From your logic you're already indicating that there is no reason to invite WARs since PLD is a better tank, and NIN with Utsusemi even better yet! But you see we can't always find a NIN or a PLD, so a WAR has to do the job. I love THF for the record, I've no desire to bash/flame/downplay thief. Thief and Ranger have the advantage of being in the game first, therefore the programmers probably already thought of these ideas for ninja and said..."um... we already gave all them things to Thief and Ranger...oh well we'll just give them Dual wield and some 2hr. technique and call it a day."

As for the ninjutsu thing, I really don't know, some jutsu regents are easily obtained such as Shihei, you can buy them from shops in Jeuno, I guess I was thinking of the ninjutsu that was more like "magic" than some of the others. Probably Katon and elemental jutsus. I just think its dissapointing that Mages simply have to buy a spell and they can use it as much as they want, but a ninja is at the mercy of his/her crafting skill, AH, and wallet to use the tricks of their trade. Perhaps if tools were more readily available I wouldn't feel this way. I guess I just feel that programmers gave ninja the short end of the stick compared to other jobs, and when I hear that some job that already has a lot of traits or abilities is getting another one and ninja is not it sort of makes me sad.

I'm really sorry if I've offended anyone with my feelings on these matters, I just wanted to clearly express why I feel the way about these issues so you don't think I'm just some moron or think I can't back up my reasoning behind things. Really I'm just interested in this game continuing to become better so that people don't leave for other games because of a lack of new things in this one. And I really want to see those who would take advantage of other people and try to monopolize certain aspects of this game brought to justice and made an example of. Again, thank you for your opinions and I wish you all well and bear no one ill will no matter what be said, have fun, be safe, and God bless you all (if that last part doesn't appeal to you, I'm sorry).


Pal'Drem Mil'bereth
Quetzalquatl

RE: ...Those are bad changes...
Posted: Dec 7th 2004 9:10am | IP: Logged | Reply to this
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the nin is just fine how it is if u cant fined tools learn how to synth them i mean its the cost of the job that makes it worth playing
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Posting from US
Useful Changes
Posted: Dec 6th 2004 4:20am | IP: Logged | Reply to this
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1. New Job BLUE MAGE come on, it would be a fantastic and fun job, fight monsters, learn their special skills/spells and use them back on them!

2. Ninja, last time I checked shinobi were stealth assassins, yet they don't act like it have NO abilities except the 2 hour which is really only good for a free death or warp.

How about a Sneak attack like ability for ninja that maybe has a chance for instant kill or paralyze effect, instant kill % would very on the rating of monster. Worthless 50% Easy 25% Decent 15% Tough 10% VT 5% IT 1% Impossible 0%

Ninjutsu that runs on MP and tools not tools alone, I find too often that I'll need some ninja tools and I can't find them in any AH, its really depressing...like maybe after a certain level you're good enough of a ninja to cast ninjutsu using MP instead of tools or something.

Maybe a few stealthy abilities or traits, something...more ninja-like. Something so that ninjas don't HAVE to be tanks but still can be Damage dealers or support too maybe.

A new katana skin would be neat one that ninjas would hold/use more like a "sword" class than a "katana" class, you know like a ninja sword that they wore on their back, not really any more powerful or anything, just another type of "katana" weapon instead of Kunai and tanto looking weapons.

Something that lets you change the color of armor, I can't tell you how boring it is in the dunes with everyone wearing the same brown lizard armor... liven things up a bit, if you were to AH the item it would revert to normal color.

New skins, skin color, hair colors, hair styles, body sizes for all the races. I mean really there isn't much varity for character creation in this game. Male Mithra would be kinda neat too. Even though according to the game they are wusses and never venture out, I still thought it would be neat.
Maybe someother new race?

Some new summon avatars, I mean why have only 1 summon for each element, I mean you could have a Phoenix that is fire elemental but could "raise" people and such.

Some sort of way to solo somewhat for all jobs, I can't tell you how annoying it is to only have say an hour to play and you log on and for 30 minutes or longer you have to wait for a group! There have been times where I've only gotten an invite while logging out after waiting an hour and I had to go to work! Partying is good, but somesort of alternative needs to be available, so that people who don't have hardcore time can play at their own pace.

And people don't just post here, SE wants to hear your ideas, I know everything can't and won't be implemented, but maybe if some of you share the same opinions and tell SE maybe if enough people voice these opinions things will be implemented. Peace and love people, don't hate, there is enough frustration and problems for us all on Earth, let's make Vana'diel an escape from all that crap!

Sincerely,
Pal'Drem Mil'bereth
Quetzalcoatl (Did I spell that crazy @$$ name right?)
RE: Useful Changes
Posted: Dec 6th 2004 6:30pm | IP: Logged | Reply to this
**
659 posts
Score: Decent
Quote:
1. New Job BLUE MAGE come on, it would be a fantastic and fun job, fight monsters, learn their special skills/spells and use them back on them!

this would be fun in my opinion, but the implementation could be tricky... i mean, how would a mithra cast "Sprout Smack"? O_o my take would be some sort of smn-like job that temp-summons a mob of the appropriate type which does the special move, then goes away... would not require any new animations/mobs to be added to game code, so should be relatively simple to do ^^ still wouldn't be able to steal me away from barding tho XD

Quote:
Some new summon avatars, I mean why have only 1 summon for each element, I mean you could have a Phoenix that is fire elemental but could "raise" people and such.

this would be nice ^^ maybe some of the traditional summons like Phoenix, Alexander, and Bahamut could be added in ^_^ i wanna beat up mobs with my pet giant robot <_<

as far as all the extra customization options you want... probably not going to happen due to the nature of this being a multi-platform game (PC & PS2) and the limitations in the graphical capabilities of the PS2 ^^;; (im a PS2-er myself, and apologize for holding back the options of PC-ers) and the hard drive storage requirements for skins >_< graphics files can get verry big
Posting from Quetzacoatl
RE: Useful Changes
Posted: Dec 6th 2004 8:22am | IP: Logged | Reply to this
*
190 posts
Score: Decent
"How about a Sneak attack like ability for ninja that maybe has a chance for instant kill"

Are you INSANE?!?

Sorry, I try to avoid being confrontational, but there is no way that anything like that would ever be implemented. Nor should it, there would be nothing but Ninjas running around.

"maybe after a certain level you're good enough of a ninja to cast ninjutsu using MP instead of tools"

Lookie here!

"Maybe a few stealthy abilities or traits, something...more ninja-like. Something so that ninjas don't HAVE to be tanks but still can be Damage dealers or support too maybe. "

I am with you on this. Ninjas, you know in all there stealth glory, HAVE NO "SNEAK" SKILL! So we can move around without being seen, but what does it matter when we can be heard?

As for the rest, it seems to be all character customization stuff. I agree with you, I would love to be able to change my appearance. Sadly, this seems like it would be difficult to implement. I wouldn't hold my breath.

Edited, Mon Dec 6 07:23:35 2004
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Midgardsormr Yhibye 60 Thief

Send me a tell if I can help you with anything.
Posting from NOVA
lol
Posted: Dec 6th 2004 2:42am | IP: Logged | Reply to this
23 posts
Score: Excellent
About the translating function... Since i play both english and japanese version... some words you should avoid using:
[Help me out!]: On the japanese version this comes out as "Save my life!"
[Reward]: On the japanese version this comes out as "Feed your pet!"
So.... if you said-
[Help me out!] [Teleport-Holla] [Reward] 500g!
You just said, "Save my life, Teleport-holla, feed your pet 500g!" therefore making you seem like... a dumbass.(*'-')b
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Retired
Posting from Retired
Gilsellers?!?!?!
Posted: Dec 5th 2004 10:13pm | IP: Logged | Reply to this
17 posts
Score: Decent
I dont understand why people dont like gilsellers, but I can totally understand you know fishing and NM bots being disliked. Why does it matter if someone spends a little more to get something they want. It happens in real life, why not in the digital world?
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Bigmofo on Asura 41-THF 23-NIN 10-WAR 33-RNG - member of the HeavensBlade
Posting from Platteville, WI
RE: Gilsellers?!?!?!
Posted: Dec 9th 2004 3:10pm | IP: Logged | Reply to this
16 posts
Score: Decent
Um... I just want to know if you truly understand the term "Gil-seller". A person hunting NMs to sell them and use the gil for some other piece of eqiupment isn't something bad at all in my book. I do it all the time... a little too much, in all honesty, but I'm trying to cut down >< Anyway, I digress, what I mean is, most people have little against this. These people are generally referred to as "NM hunters" or I've even heard "gil hunters", although i personally feel that can be a little missleading.

"Gil-sellers" on the other hand are usually an to me unknown number of people, working in shifts, controlling the same character, farming/hunting the same mob/s all the time. And I mean aaaaaaaall the time... They work for a company and their sole task is to make as much gil as possible. The company then sells this gil online for IRL money i.e. real $$$, to other players. To maximize their profit the try to monopolize a certain type of equipment, making them the only seller of it. Since it's always somethng very good that many people need and want and seeing as they are the only ones selling them... they can set their own prices. In the last months Archers Ring went from 400k up to 600-700k. This was a delibirate move as they will get more gil from every drop which means more gil for the company to sell which in turn means more cash in their IRL wallets. They will not stop raising the price on this until the rings will stop selling or until S.E. interferes in some way.

What this leads to is that an average player, who can't or doesn't want to, pay real money for gil to use in game, has little or no chance or retrieving it the way it was meant, by hunting it. And since they are monopolizing it there will be competition. This allows gil-sellers to set their own prices as explained above. Items that many ppl are prone to sell tend to sway a little but stays most time within a certain range. Someone who needs gil fast might lower the price a little thus making it sell faster. Because of this these prices rarely shift more than 50%. Excluding new items whos true value have yet to be determined, that is.

I'm sorry if this got slighlty lengthy, but if you read this reply I hope you realize why people hate Gil-sellers so much. ^^
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Train 35 Tauren Druid
Stormscale (pvp)
Skinning: 251,
Leatherworking: 211 (going for Tribal ><)


FFXI Omni Elvaan Thf 50 (retired)

Posting from Sweden
RE: Gilsellers?!?!?!
Posted: Jan 13th 2005 8:20pm | IP: Logged | Reply to this
**
300 posts
Score: Decent
Thank you for finally explaining this to me.
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World of Warcraft - A C T I V E
Server: Stormscale
Race: Human Male
Faction: Alliance
Character Name: Aleksandre
Class: Arcane Mage
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Final Fantasy XI - R E T I R E D
Server: Remora
Character Name: Kenobi
Race: Hume Male
Nation: Republic of Bastok - Rank 10
Main Jobs(1): MNK 75, SAM 75, BLU 68
Posting from The Segmentum Solar
more gil-selling sites
Posted: Dec 5th 2004 6:16pm | IP: Logged | Reply to this
**
431 posts
Score: Default
just so you all know, cannotlinkto isnt the only gil-selling site. theres cannotlinkto and affiliates.team-vip.com (pretty much same thing as IGE, they sell MMO items/money) i personnally think that SE is going to have a tough time booting everyone that buys/sells gil. does SE know about all the sites that sell gil? if they did, then that would help.

Edited, Sun Dec 5 17:20:06 2004
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FFXI Server: Alexander
Kamunt: Elvaan Male San d'Oria RDM54/WHM30 BRD16 MNK2 BST7
Antikamunt: Mithra Windhurst MNK4 THF12
Slowjamz: Hume Male Bastok WAR6
Rususu: Taru Female Windhurst BLM3

DMFA wrote:
You know what? ...Screw it. I'm going home and building something explosive.
Posting from here and there, everywhere
woo!
Posted: Dec 5th 2004 3:12pm | IP: Logged | Reply to this
**
284 posts
Score: Decent
Well... I'm quite excited about the new THF trait... and dear goodness, I sooooo wish that they'll successfully put a HUGE DENT in the gilseller trade.

My guess as to how they're going to do this: Track down all the gillseller websites OUTSIDE the game, and terminate all mentioned accounts. :3 If Gilsellers loose their account, it'll take 'em a while to build their accounts back up for NM hunting again... MWAHAHAHAHHAHAHA!

However, I wish they'd add more *useful* autotranslate terms. Like the names of quests... for example, the Genkai quests. Because shouting (limit) (break) (help me out!) makes no sense to Japanese players, I've learned, (It sounds more like 'help me limit my rest' or something like that nonsense...)
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Marauder's Knife [X]
Rogue's Armlets [X]
Rogue's Bonnet [X]
Rogue's Culotte [X]
Rogue's Vest [X]
Rogue's Poulaines [X]
66 THF/33 NIN
Server: Cerberus
Promyvion Holla: 0/6
Posting from Rent-a-room in Upper Jeuno
Gil Sellers
Posted: Dec 5th 2004 9:08am | IP: Logged | Reply to this
40 posts
Score: Good
It will be curious how they address the whole Gil Sellers and the monopoly of NMs. First off, just because a person camps at a certain place all the time and catches the NM is a gilseller... remember that making gil is numereo uno and if someone is just that damn good could be accused of something he's not. As for people buying and selling gil, that's kind a tough to catch (unless your a dumbass shouting buying or selling gil at H-4). Not too mention that if they start banning users, they would automatically loose there $13 a month revenue because that person will most likely quit go to another game like WoW. This will be interesting.
Posting from North Carolina
gil buyers / sellers
Posted: Dec 5th 2004 8:01am | IP: Logged | Reply to this
13 posts
Score: Decent
The only problem is that there is no real way to tell if someone bought gil. They cant just go deleting acounts cause someone got sent a bunch of gil, that doesnt necessarily mean they bought it. I myself am curious as to how they will handle this and the gil farmer camping, monopoly , etc.
Posting from Alberta, Canada
RE: gil buyers / sellers
Posted: Dec 5th 2004 12:25pm | IP: Logged | Reply to this
*
75 posts
Score: Decent
Perhaps they could track IGE's sales records, and then see when the gil is sent?
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-Vindalesin of Remora, AntiMatter Linkshell
PLD 75 / DRK 61 / WAR 62
Posting from Remora
thf job trait...
Posted: Dec 5th 2004 3:02am | IP: Logged | Reply to this
22 posts
Score: Decent
i totally agree with u rfolkker on the thf abilities with gilfinder and mug, they are both pretty stupid, thf should get something thats actually usefull like job trait haste, haha ya rite that would be tooo cool, well anyways i cant wait to see what it is, as for the entire update i think its gonna pretty promising and im really really looking forward to it ^^
yay
Posted: Dec 4th 2004 10:06pm | IP: Logged | Reply to this
43 posts
Score: Decent
w00t

Things are looking up!

Numbers, Smzs, and Osnake are now gona from Fairy, opening up Archers Rings, and logging!

GO SQUEENIX!
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Name: Nithiliak
Server: Crushridge
Tailoring: 178 Enchanting: 176
51 Rogue
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Updates
Posted: Dec 4th 2004 3:36pm | IP: Logged | Reply to this
***
1275 posts
Score: Default
I'll be happy if they can stop the NM campers. I'm still lower lvl, but I don't think it's fair to just "hog" up the fun. Gilsellers, I must not have read the whole agreement thing, but I was unaware they were such a bad thing...but judging by the current AH prices I can see why. Throw me a Line if Ur ever in Caitsith...Im Always Around
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"but again truth be told, if you're looking for the guilty, you need only look into a mirror."
Posting from Windurst...don't ask, I have no idea why
haha
Posted: Dec 4th 2004 12:55pm | IP: Logged | Reply to this
4 posts
Score: Default
Watch it be some half-a** way to deal with the monopolys, like when they said they were gonna kill fishing bots? lol. only thing they did was make it so you got rusty items if you were in the same zone for so many hours at once, which got rusty caps and made them even richer for a while.

This updated is a joke, I would like it to be true, but its kinda sad when I have to send 4 GM calls before I get a reply to the stroper campers in which he tells me he'll "investigate it" yeah.. good job.
RE: haha
Posted: Dec 8th 2004 2:39pm | IP: Logged | Reply to this
36 posts
Score: Decent
yea investigate lol... thats all they ever tell me. seems like the only thing they are investigating is how to open the capri sun without squirting it all over the place. stupid wanna be juice box why would they make it so difficult ne way?
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Name: Ovid
Server: Garuda

75mnk/37nin main job;;65smn 37war/33thf/37whm/20blm/20bst/30sam/
my character: http://ffxi.allakhazam.com/profile.xml?53263
Posting from Garuda
Ugh
Posted: Dec 4th 2004 8:40am | IP: Logged | Reply to this
*
243 posts
Score: Decent
I hope so. I personally mine to make some gil and I hate seing the same people over and over again ... day and night ... with strange names and don't speak english or ever talk that is. I hate gilsellers.
Posting from California
RE: Ugh
Posted: Dec 4th 2004 3:06pm | IP: Logged | Reply to this
47 posts
Score: Decent
Just cuz they don't speak english or spend loads of time mining doesn't make them gil sellers. I know I have personally spent weeks mining to get some of my equipment. Mining really isn't too lucrative for a gilfarmer/seller since you'd have to run back and forth on a constant basis when ur inventory clears making botting uneconomical.
Posting from Valefor
You can...
Posted: Dec 4th 2004 4:26am | IP: Logged | Reply to this
Eiri
Prettier Than You
There is no 5th star.
12745 posts
Score: Decent
Well, if you are in a party with someone you want to PK, all you would really have to do is {Sneak Attack}{Trick Attack}{Hide} and then blow off the attack on them. Instant hate. I've never done this on purpose, but there have been times where I've been trying to set myself up for SATA and the Bard ran in front of me and I nailed it on him. That never did end well...-_-;
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Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫

I Fight Dragons.

Druid | Paladin | Rogue
Theif Abbility>?
Posted: Dec 4th 2004 1:20am | IP: Logged | Reply to this
25 posts
Score: Default
I think that theifs should be able to PK, like assasinate(sp) another player. Cause then you could solve the camping issue. <grins>
RE: Theif Abbility>?
Posted: Dec 4th 2004 3:29pm | IP: Logged | Reply to this
**
282 posts
Score: Decent
That sounds more like something a {Ninja} would do, a {Thief} would just {steal} their gil, {/poke} them, {hide} and {flee}
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Kurai
Phoenix Server
http://ffxi.allakhazam.com/profile.xml?24209

"Quit posting your damned TP! We've all figured out that you ALWAYS have TP ready!"
"So now that you're level 50 you gain TP when you breathe now right?"
Posting from Alberta, Canada (Phoenix server)
DRKS!
Posted: Dec 3rd 2004 11:49pm | IP: Logged | Reply to this
15 posts
Score: Default
I think DRK need a new job ability considering they only get arcane circle(useless) last resort(30 seconds with 500 delay weapon = like 6 hits) souleater(only used in emergencies, kinda like a drk 2hr every 5 min since the drk 2hr isn't handy since you don't tank much with /thf), weapon bash(only used to grab hate), i think we deserve something like Aggressor that adds accuracy or a Berserk type thing. DRK need more lovin'.
RE: DRKS!
Posted: Dec 6th 2004 1:20pm | IP: Logged | Reply to this
*
133 posts
Score: Decent
Not that drks have much to complain about but I I think our 2hr should get a haste percentage added to it. Like 20% haste. And at 65 we should get a similar Barrage trait. Rangers outclass us so much by that point.
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75 DRK(7 merits) | 75 RNG(5merits) | 71 BLM | 38 RDM | 37 WAR | 37 THF | 37 NIN | 30 MNK | 30 SAM
WW: 80.3, CK: 55, BS: 46, BK:44, GS: 39
cop - chapter 5.2, All AF, AF2, All 6 Dynamis area access - O, 0/1-Dynamis Lord
Earthen Abj: 2/5 Neptunal Abj: 2/5 Wyrmal Abj:1/5
Quote "Can't nobody hold me down"
Posting from Dallas, TX
RE: DRKS!
Posted: Dec 4th 2004 4:12am | IP: Logged | Reply to this
47 posts
Score: Excellent
Wow. What lvl DRK are you. I don't think you've quite grasped all there is to being DRK. Souleater for one should never be held only for emergencies. It's one of the things that makes DRK's as hard hitters and they can be. You can always turn off any ability once you've activated it if you are afraid of draining ur energy. Souleater right before a weaponskill = ownage. Last resort should be used the same way with ws and you can alternate between them. Weapon bash is used for more than just grabbing hate. It's actually used best to stop bomb tosses and other Special mob abilities when ur in between stuns. Yes our 2 hr is pretty much useless other than farming or soloing EP's, but when it comes to getting stiffed out on things we're near the top of the list of the last people that should complain. Talk to a THF or MNK that hasnt been in a good EXP party for 2 weeks. Don't forget that only DRK's can use the ABS spells which make our stats sky rocket too.
Posting from Valefor
RE: DRKS!
Posted: Dec 8th 2004 2:59pm | IP: Logged | Reply to this
36 posts
Score: Default
yea lol its been more than two weeks >,>
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Name: Ovid
Server: Garuda

75mnk/37nin main job;;65smn 37war/33thf/37whm/20blm/20bst/30sam/
my character: http://ffxi.allakhazam.com/profile.xml?53263
Posting from Garuda
RE: DRKS!
Posted: Dec 5th 2004 1:32pm | IP: Logged | Reply to this
16 posts
Score: Decent
I think alot of people underestimate the power of Souleater + Blood Weapon. I'm not a drk, but a drk that I play with often I've seen use this. Slams into them for an amount of damage that's unthinkable (I'm a rng, this will outdamage bullets 3:1 on XP mobs), instantly drains back the damage from souleater.
It's not a great 2-hour, landing hits becomes a definate issue (just like Mighty Strikes), but it works alright imo.
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hamtaru
Bismarck
rng/nin
Posting from SLC, UT
RE: DRKS!
Posted: Dec 8th 2004 1:33pm | IP: Logged | Reply to this
13 posts
Score: Decent
I kinda think DRG's should get something new....
Not much just a few more abilities...
I mean the abilities kinda stop at 50 with Super Jump....
Basically its Ancient Circle, Call Wyvern (of course), Jump, High Jump, and Super Jump....and thats it.
Maybe even 1 more ability at least.
At least something that would even out DRK vs. DRG PT issue.
And there is a lot of stupid rumors floating around giving DRG's a bad name >.>
Like our Wyvern also hurts XP in a PT like when having a BST in a PT with their pet.
Just some of the things I have heard.
I'm not much on speaking up....but....just saying is all...
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Kilya DRG70/WAR35
Mithra
"Speak to me as though your very life depended on your words pleasing me"
Posting from Unicorn Server
^_^
Posted: Dec 3rd 2004 10:12pm | IP: Logged | Reply to this
6 posts
Score: Decent
I m glad about the NM thing and farming. I had an incident with 2 farmers on alexander there were 2 player not english nor japanese and they kept on killing the old sabertooth and I kept telling them to stop and they never listened. So I m pissed them off by voking th old saber tooth on to me and keeping him on me the player "ritaluse" got angry and kept circling me I know they had to be really mad for me doing that. But then I called a GM and they said they couldn't do anything becuase it was an unclaimed monster and anyone can have it. so I couldn't do the quest. so I went to bed and came back the next day one of the players was there but it was replaced by another ! but they let me get the tooth and leave thank goodness. I was really mad because the GM couldn't do anything really even though he knows what they re doin is wrong but now I m happy that they re gonna do something about. I was really considering of quiting if this crap was going to continue.
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Alexander server
Jeddy WAR36/THF44/MNK17/NIN28/DRK26/RNG10/PLD10/DRG10/SAM10/WHM17/BLM12/RDM14/BRD10/SMN10
Bastokian knights
http://ffxi.allakhazam.com/profile.xml?39415

WAR/WHM is the Ghetto PLD - Durakken
Gil selling companies won't stop untill people stop buying g
Posted: Dec 3rd 2004 6:11pm | IP: Logged | Reply to this
Anonymous Score: Good
Quote:
Any players found participating in RMT (Real Money Trading), whether it be buying or selling, may have their accounts terminated. Please consider the consequences before partaking in actions that may result in the destruction of all your player characters.

I hope all of the gilbuyers are aware of this!
And I hope if you still buy gil that you're account will be banned, serial numbers deactivated, and ip gets blocked!
(this is what i hope and it's my opinion! so please don't start flaming on this! and no i don't feel like being harsh to the gilbuyers! imo they are dumb people supporting gilsellers)
I am VERY happy with these SE Actions!

I hope SE has a lot of succes catching them damn gilsellers and gilbuyers, maybe they can't stop gilsellers... but they can stop gilbuyers (read: scare the sh*t out of those people so that they will stop buying gil)! ... and without buyers the gilsellers will be forced to stop their business at least on FFXI

Also.. all I hear (okok, not reading every single post) is people want the gilsellers to be removed, but as long as there are people buying gil, gilsellers won't stop their business and there'll allways be gilsellers.
Gil Sellers DUH!!!
Posted: Dec 3rd 2004 5:18pm | IP: Logged | Reply to this
47 posts
Score: Good
Ggoo, Jakiller, and the rest of their crew. The reason it's assumed that they are gilsellers is that they group in PT's of 3 with THf's and Mage. They level only enough to kill their targets and are rank 1. They are in Ordelle's caves almost 24/7. I have actually been there when they weren't there once for about 2 hours. but other than that it's pretty much 24/7. They don't get caught cuz the way GM's check for botting is my sending a msg and waiting for a reply. THey probably have a plan set up that 1 person whereever they are is physically at the computer at all times. Think we're over reacting? The price of Archer's Rings a few months ago was 350k - 400k on valefor. They developed a monopoly (Ggoo has been the last vender 8 out of 10 last i checked) and now the price is 600k+ thereby increasing the price of Sniper's Rings. It's rediculous to say well find something else to farm for gil or do something to earn money. The way this game is set up money is close to as hard to earn as real life money. 600k is a lot of money to farm up and 1.2 mil is even harder. You should be able to go camp the Stroper Chymes and get the rings. Look i believe there are items and equipment that should be high in price due to their availability and the level of the mob that drops the item. HNM's and 24 hour spawns with poor drop rates deserve to be high priced for the ppl that actually sit there and camp them. What SE needs to do is develop a way to render FFXI useless on ur comp if any programs or other things mess with its components. Another fix would be an actual department within SE for investigating reports of botting andn gil selling. Cuz there current method blows. i mean it's fairly obvious if all a person is doing is killing stroper chymes all day in Ordelle's Caves, is rank 1, and 48 THF for months on top of months that something isn't kosher. Will SE listen to this? No cuz after all the gil sellers pay their monthly dues and the more accounts they have the more money for SE. SO what SE will do is the same thing the american pharmeucitical companies have done. It's far more monetarily beneficial to treat a disease than it is to cure it. They'll introduce similar items to treat this situation but they won't be exactly the same. this conclude my rant. Thx for the free forum to vent it.
Posting from Valefor
NMs
Posted: Dec 3rd 2004 5:15pm | IP: Logged | Reply to this
***
1410 posts
Score: Decent
All this other stuff aside, I had hoped they change the spawn rate on molborger(sp, uh the brown belt quest related mob in ordelles) cause I use to play mnk and never even considered camping him because it's a 24 hr spawn rate. I didn't want to wait that long to possibly not get it, die or not get the drop.
I do wonder what the new NMs will be, and if an item like emp hairpin will be able to be crafted.
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Novaffej-Pandemonium
Cookiemonkey wrote:

Pathetic like quoting yourself in your sig?

novachrombot wrote:

I'm going to have to sig this, with this response quoted under it.
Posting from Sonoma County
stuff
Posted: Dec 3rd 2004 4:34pm | IP: Logged | Reply to this
5 posts
Score: Decent
Well i dont mind gil farming i do it to maintain my tools for ninja i encountered a griefer once he said i had to leave because he was camping the NM orc siege engines. when i said no he started cursing at me calling me names..... griefing does not tend to work on adults but kids under the age of fifteen it may which really raises my hackles. this is supposed to be fun not for just me and you but for everyone. i think that yes the gil drop rates on the beastmen should be adjusted upwards to make it more like earlier FF games. After all we are supposed to be heroes and heroes should not be broke:)
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I walk in the dark places where no one else dares i stand on the bridge no enemy may pass.

Lakshmi

Lastchocobostanding
Posting from North dakota
RE: stuff
Posted: Dec 5th 2004 12:24pm | IP: Logged | Reply to this
*
75 posts
Score: Decent
When people say gilfarming, they usually mean gil selling. If someone has a problem with someone else farming for money, they have a problem, because thats exactly what he's trying to do.
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-Vindalesin of Remora, AntiMatter Linkshell
PLD 75 / DRK 61 / WAR 62
Posting from Remora
RE: stuff
Posted: Dec 4th 2004 1:12am | IP: Logged | Reply to this
6 posts
Score: Decent
I can see where your coming from, but then I don't. Some how I'm able to get tons of money even as a ranger, and one way is to fight for your own items instead of buying them off AH. The other way is to check prices around places including shops since sometimes it's cheaper.
RE: stuff
Posted: Dec 5th 2004 4:29pm | IP: Logged | Reply to this
16 posts
Score: Decent
I agree. Before I buy any item, I log in here and find out just how I can get it. AH is always my last option, though I do need to use it alot. NPC's usally, but not always sell cheaper than AH. Unless its a high lvl craft, or a high lvl/way too over camped NM (lizzie, emperor, or mee) drop I go out and get my own. Sure I don't have the Ochiudo's kote or Peacock charm but I still have what I need to get the job done.
----------------------------
Yo!
nice
Posted: Dec 3rd 2004 4:20pm | IP: Logged | Reply to this
**
326 posts
Score: Default
New update = fun for everyone

Dragoons can heal wyverns ailments

theifs get a new job ability

and Gil Sellers / NM botters get a little lovin' from Sqaure's finest.....
----------------------------

Jobs:

WAR43 MNK18 WHM37 BLM20 RDM03 THF37
PLD02 DRK37 BST20 BRD10 RNG37 SAM37
NIN37 DRG75 SMN20 BLU37 COR75 PUP01
SCH67 DNC00

Crafts:
Cooking: 100+3+3 Fishing: 43 Alchemy: 26 Smithing: 21 Clothcraft: 19 Woodworking: 20

Sites
Sky: www.z10.invisionfree.com/speshul
Ballista: www.ballistaunderground.com
RE: nice
Posted: Dec 3rd 2004 7:32pm | IP: Logged | Reply to this
**
805 posts
Score: Excellent
Quote:
theifs get a new job ability


The patch notes say they will get a new "trait" not a new ability. Thf already have lots of sweet abilities I don't think they need any more. Although I think this new "trait" is going to be Treasure Hunter 3, making the rich get richer.
RE: nice
Posted: Dec 4th 2004 2:37pm | IP: Logged | Reply to this
20 posts
Score: Decent
or maybe another gilfinder ^^
Posting from how would I know???
nice
Posted: Dec 3rd 2004 4:15pm | IP: Logged | Reply to this
**
326 posts
Score: Decent
the new update sounds swell.
alittle something for everyone

dragoons get to heal wyverns boo-boo's

theifs get anew ability

and gil sellers and NM botters get some love from Sqaure's Finest...


----------------------------

Jobs:

WAR43 MNK18 WHM37 BLM20 RDM03 THF37
PLD02 DRK37 BST20 BRD10 RNG37 SAM37
NIN37 DRG75 SMN20 BLU37 COR75 PUP01
SCH67 DNC00

Crafts:
Cooking: 100+3+3 Fishing: 43 Alchemy: 26 Smithing: 21 Clothcraft: 19 Woodworking: 20

Sites
Sky: www.z10.invisionfree.com/speshul
Ballista: www.ballistaunderground.com
Am I...
Posted: Dec 3rd 2004 1:38pm | IP: Logged | Reply to this
14 posts
Score: Default
Am I the only one not too happy with the way they are going about things? I hate the gilsellers as much as anyone but the new Jeuno tax sound ridiculous. It's obvious these game designers aren't economists. I'm sorry but have you ever been to cannotlinkto? These people are proffesionals; the only thing thats going to hapen is they're going to spill into all the mines (already happenning) and kill everything people level on for items. They're not going away and gimping NM's wont stop them. Okay the price of NM drops is sky rocketing I agree but how about SE regulates the price? That would help. When the NM's get gimped all that is going to happen is the price of crystals, quest items, and craft ingredients will sky rocket.
Posting from Seraph
RE: Am I...
Posted: Dec 3rd 2004 4:56pm | IP: Logged | Reply to this
*
179 posts
Score: Decent
The auction tax is most likely due to the inflation caused by the gil sellers. With more gil moving around the economy, the only way to heal the prices will be to get rid of the gil. The only real way to get rid of gil is to tax (if you buy something at a vendor, you can still sell it back).

With the tax based on current auction pricing, this will make the gil supply deplete much faster than relying on the old method. Once prices are back to "normal", the auction tax will not be too big of a deal. People also will not be charging more for items to get their tax money back because people will not pay that much more for an item, and someone will always sell without the tax applied to the auction price.
----------------------------
75NIN/WAR/THF/DNC/SAM/WHM/BLM
RE: Am I...
Posted: Dec 3rd 2004 2:03pm | IP: Logged | Reply to this
****
5304 posts
Score: Default
Spoken like a true gilseller/NM monopolist....

The price of crystals depends mostly on the availability of elementals in specific key areas, which means the weather.
The price of quests items? You can't sell rare/ex items...
And craft ingredients are pure supply and demand.

----------------------------
No PUP, no glory! <Inferno Claws [4563/3520]>
Recent landmark: Death Blossom
First Reported Discovery of Mesesetef, Alicanto, Haietlik, Baricos
"Puppetmaster was our last best hope for peace. It failed. Now it's our last best hope.. for victory!" -Kristal, Bismarck
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." -Belkar, Order of the Stick
Posting from Ruhotz Silvermines
lol
Posted: Dec 3rd 2004 10:30am | IP: Logged | Reply to this
*
58 posts
Score: Decent
i have been accused of being a gil seller,

i farm in a small corner of pashow marshes and because ive farmed there forever (like 8-10 months now) not solid ^.~. i was pulling the mobs faster than someone because i knew where to stand and wait and where to target stuff as they spawn in sequence. 10 min later i got a GM send me a message saying i will be kicked out of the game unless i report back to him! i didnt know wtf was going on but it was funny and i sent the guy a tell all i got was {i'm sorry}.

the point of this being people are getting o ready to accuse people now... it doesnt matter at all i had only been in the area 2 hours (takes around 3 to get stacks of stuff). people are getting too quick to point fingers. yes i do have the bot program (aires fisher) but my fishing skill is still 0 because ive never used it and dont want to.

people please stop and think who you accuse more often than not the people are legitimate players getting caught in a problem that just wont end!
Posting from England
SE's solutions
Posted: Dec 3rd 2004 7:56am | IP: Logged | Reply to this
*
110 posts
Score: Default
ok i have not been playing the game for very long(about 6 months) but based on the patterns ive seen SE's solution will be to scew everyone onver, such as raising the tax to sell items. Another example(a little off topic) is sameri. To encourage more people to play sameri as main and not just for a sub, all they did was made it a worse sub, instead of making it a better main. As well as the whole multi hit WS issue(anyone remember when penta thrust was actually a good weapon skill) Finally, regarrding the gil buying and selling. For one people make too big od a deal out of it. Second, i do not believe it has caused many of the price hikes. Even with gil buying/selling, the amount of gil in any (server) economy remains relatively unchanged. Its simply been moved around.
----------------------------
crazy great sword spining level 75 drk on asura
yes i hit hard yes i am agressive yes i get myself killed from time to time yes i get the job done
PVP
Posted: Dec 2nd 2004 9:47pm | IP: Logged | Reply to this
***
3420 posts
Score: Decent
The update is great, but what about us that want PVP? (ballista = bunk) Come on, how bout a duel option? consentual fighting? /sigh Will I ever be heard? /cry

please SE....please.... {help me out!}
----------------------------
 ROG80 DRU80 SHA80 
 PRI64 WAR47 MAG36 
 PAL33 LOK20 HUN20 


Posting from Altar of Storms
PVP Server
Posted: Dec 2nd 2004 9:15pm | IP: Logged | Reply to this
35 posts
Score: Decent
All I want out of FFXI is a PVP (Player VS Player) server. I believe in would give people things to do when they can't find group for HOURS. I played on EverQuest's PVP Tallon Zek server and enjoyed it immensely.

I know there is other people out there who would want this too or atleast like the idea of adding more competition. This is would I believe FFXI should add, this is what we should request when writing FFXI a suggestion or two.

Also, regarding all the changes going on December 9th, its about time! :)~ I also hope they will add more class/race combinations at one time or another. Just my petty suggestions and my 2 cents! :)
Posting from New York
RE: PVP Server
Posted: Dec 6th 2004 12:27am | IP: Logged | Reply to this
26 posts
Score: Decent
Play WoW...better, funner, and PvP...er
----------------------------
FFXI: Freefall {retired 11/29/04}
Job: PLD/WAR

WoW: Void
Job: Rouge

WoW: In
Job: Priest
What? Dude..Come on.
Posted: Dec 2nd 2004 6:07pm | IP: Logged | Reply to this
Eiri
Prettier Than You
There is no 5th star.
12745 posts
Score: Decent
Ambival, King of Bards wrote:
Quote:
Thief doesn't need another trait.




Okay, let me rip you a new one sorta. When you say that Bard needs a new job trait and Thief doesn't, that it totally moronic. You know what WE get in the way of enhancing traits? RESIST GRAVITY! Yeah, because Gravity magic is such a HUGE problem, and it happens so often. I mean, at least Bard has a more realistic and more useful Resist trait. And if you would like to whine about Gilfinder and Treasure Hunter, we have to work hard for those. Much harder than any Bard does. When a Bard throws up a flag, it's almost a 100% that they will get a party. But for a Thief, it may take anywhere from 1 minute to 6 hours to get a party. (I'm not exagerrating.) So if anyone deserves this new trait, it's Thief. And hey, you know what? This trait might not even be that great. It may end up being something stupid like "Resist Gravity+". It could be anything, and we don't know what to expect, but I do know that we in fact do deserve it. {Thank you.} ^_^

Edited, Thu Dec 2 17:10:05 2004
----------------------------
Did you lose faith?
Yes, I lost faith in the powers that be.
But in doing so I came across the will to disagree.
And I gave up. Yes, I gave up, and then I gave in.
But I take responsibility for every single sin. ♪ ♫

I Fight Dragons.

Druid | Paladin | Rogue
RE: What? Dude..Come on.
Posted: Dec 3rd 2004 11:13pm | IP: Logged | Reply to this
*
84 posts
Score: Default
Thf deserves it more than DRG or SAM??? Are you serious? 1-6 hours Boo-Hoo try 2 weeks lfp 10+ hours a day I just turn my ps2 on and leave my flag up then go play on my PC. My longest time lfp was yes 2 weeks. That is no reason to get a job trait. Samurai need more high level abilities and Dragoons plain and simple need to be a bit less nerfed.
----------------------------
Role Reversal in Valkurm Dunes...
Whm "Where do I get the spell Provoke?"
War "Why should I use Provoke that makes them attack me"
Is there something wrong with this? I think so...
Decios - Hades - 58 Sam / 30 War / 30 rng / 30 thf
Attack : http://ffxi.allakhazam.com/profile.xml?67996
Defense : http://ffxi.allakhazam.com/profile.xml?67995
RE: What? Dude..Come on.
Posted: Dec 4th 2004 2:51am | IP: Logged | Reply to this
Anonymous Score: Default
Maybe you just suck and your reputation precedes you? On my server (Bismarck), the SAMs in my LS get invites almost as fast as a BRD. Once they've gotten to 25, they've never had to wait longer than 30 minutes to find a party.

SAMs don't need JAs (other than Meditate) - Their ability to SC-whore eliminates the need for it.
RE: What? Dude..Come on.
Posted: Dec 3rd 2004 4:58pm | IP: Logged | Reply to this
*
179 posts
Score: Decent
I don't think thf needs anymore traits. Multiple evasion bonuses are amazing enough already.

I'm guessing the new trait will be something like gil finder 2.
----------------------------
75NIN/WAR/THF/DNC/SAM/WHM/BLM
RE: What? Dude..Come on.
Posted: Dec 3rd 2004 4:22am | IP: Logged | Reply to this
12 posts
Score: Decent


Edited, Sun Dec 5 06:17:26 2004
Wyvern
Posted: Dec 2nd 2004 6:06pm | IP: Logged | Reply to this
*
53 posts
Score: Decent
Quote:
"Spirit Link" will now heal a wyvern's status ailments.



so what do they mean by wyvern's status ailments???
----------------------------
Its not the way you fight.
Its the way you treat your Wyvern
-Rikimarushadow
(\_/)
(O.o)
(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.

[ffxisig]18628[/ffxisig]

http://s2.bitefight.org/c.php?uid=144942
Posting from Germany
RE: Wyvern
Posted: Dec 2nd 2004 6:43pm | IP: Logged | Reply to this
**
792 posts
Score: Good
Like, if your Wyvern is poisoned, blinded, etc. Just like what happens to your character.
RE: Wyvern
Posted: Dec 3rd 2004 4:08pm | IP: Logged | Reply to this
**
366 posts
Score: Decent
I must say I'm happy about this one...
Many wyvern deaths between levels 10 and 20 I would not have to have witnessed if this had just been part of the thing to begin with (I mean, my WHM could poisona the DRG but the wyvern would still die because I couldn't heal or poisona it and they almost never managed to outlast the status effect and our whole party would stand around crying because we knew the wvyern was going to die...as I tried to console the DRG and cursed the programmers).
----------------------------
Melantha of Kujata
RDM70/WHM40/BLM37/THF26/BST20/NIN16/WAR12
Bastok 7.2/ZM 14/CoP 3.5
Linkshell: SpiritsCrusade
Avatars:Ifrit[v]Garuda[v]Titan[v]Ramuh[v]Shiva[v]Leviathan[ ]Fenrir[ ]Diabolos[ ]
Posting from Michigan, USA
RE: Wyvern
Posted: Dec 3rd 2004 1:18am | IP: Logged | Reply to this
**
628 posts
Score: Decent
which is totally stupid. our dragoons need more than just an friggin teak to spirit link. that is like completley useless cause at high elvel i find it less necessary to use spirit link anyways. a few trait upgrades would be nice though....:)
Gilsellers
Posted: Dec 2nd 2004 5:57pm | IP: Logged | Reply to this
*
228 posts
Score: Decent
All I want to know is... who do I send this list of Valefor gilsellers names to and where they can be found 24 hours a day ?
----------------------------
"The answer is never the answer, What's really interesting is the mystery. If you seek the mystery instead of the answer, you'll always be seeking. I've never seen anybody really find the answer, They think they have, so they stop thinking. But the job is to seek mystery, evoke mystery, plant a garden in which strange plants grow and mysteries bloom. The need for mystery is greater then the need for an answer." ~Keyz

Currently looking for an assualt/ISNM static.
RE: Gilsellers
Posted: Dec 2nd 2004 6:04pm | IP: Logged | Reply to this
*
53 posts
Score: Decent
talk with a GM they'll take care of it
----------------------------
Its not the way you fight.
Its the way you treat your Wyvern
-Rikimarushadow
(\_/)
(O.o)
(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.

[ffxisig]18628[/ffxisig]

http://s2.bitefight.org/c.php?uid=144942
Posting from Germany
RE: Gilsellers
Posted: Dec 2nd 2004 6:00pm | IP: Logged | Reply to this
1 post
Score: Decent
send it to a GM they know what to do with the names.

but now i wanna know how did you get the names??? they dont hand there names out unless you buy gil from them
Thief
Posted: Dec 2nd 2004 4:47pm | IP: Logged | Reply to this
**
320 posts
Score: Decent
Not trait job ability? I don't care bout mug or gilfinder I want a job ability at like level 20 or 18 ect.
----------------------------


Etudes
Posted: Dec 2nd 2004 4:32pm | IP: Logged | Reply to this
I would disagree that Etudes are one of BRD's "best" abilities, in fact, they are pretty lame. Herculean Etude does a whopping +6 STR. Hopefully they mean by "adjusted", they will be increased greatly to the point where someone might consider using them. A note though that "adjusted" usually means "decreased" while "increased" means "increased".

Thief doesn't need another trait. I would agree that BRD sorely needs at least one 10-minute activity. 3 levels of Resist Silence hasn't really bought much but a 1:10 chance that you won't be silenced.

Since we're basically a pseudo-caster class, we should have something in line with Divine Seal/Elemental Seal/Convert. A 10-minute ability to speed up cast time (Allegro?) or double the next song's effectiveness.

And please do something about Mazurka. Needs to last longer.
----------------------------
Ambival74BRD/39WHM (Kujata)
Ambival 60 epic cleric (retired)
Gemini 50 Albion cleric (retired)
Brd gets nothing /cry
Posted: Dec 2nd 2004 2:58pm | IP: Logged | Reply to this
*
146 posts
Score: Default
Why is it the thfs are getting a new job trait and not brds? >< We freaking have "resist silence" and thats IT, nothing else at all, and even that doesn't work nearly well enough considering its our sole trait

/sigh

oh well
----------------------------
Kitune | Tarutaru | Ramuh | Darkheart LS | Windurst Rank 8
73brd - 37whm - 30sam - 22rng - 17blm - 15mnk - 15thf - 12nin - 10war - 10smn
Fishing = 51 , Clothcraft = 36 , Cooking = 29 , Bonecraft = 7 , Leathercraft = 3
http://ffxi.allakhazam.com/profile.xml?49644

COMING SOON: Night Elf Druid
RE: Brd gets nothing /cry
Posted: Dec 4th 2004 6:04pm | IP: Logged | Reply to this
*
55 posts
Score: Decent
Omg, BRDs should definatly not be complaining.
If you can get a party in LESS than 30 minutes after you put your flag up, there is nothing wrong with your job.
----------------------------
http://ffxi.allakhazam.com/profile.xml?74941

49SAM/30WAR/17WHM/15THF/15MNK/15BST/15BLM

Raivex----Diabolos
Posting from Buffalo, NY
RE: Brd gets nothing /cry
Posted: Dec 3rd 2004 11:24am | IP: Logged | Reply to this
**
610 posts
Score: Decent
Well if we all want to get technical look at this Ninja's have one job ability. Their 2hr. Ninjitsu spells are not abilities.

Summoners have 1 job ability. It's their 2 hour. Blood pact is the avatar's abilities. Actually we need more avatars :-).

Bards have 1 job ability. Their two hour.

Black mage, White Mage and Red Mage each have 1 job ability beyond their 2 hour.

Anyone remember back when there was Double Cast? Now that'd be a sweet ability for the mages.

Double Cast on songs, nukes, heals, ninjitsu. Avatar double casting'd be harder to do, but it'd be nice for summoners to get new avatars. (Bahamut anyone?). But alas no new avatars any time soon it seems
----------------------------
75 blm 73 pld 61 rdm
4/6 Sorcerer's Gear
Posting from Shiva
RE: Brd gets nothing /cry
Posted: Dec 6th 2004 6:10pm | IP: Logged | Reply to this
**
659 posts
Score: Decent
to be even more technical, it was "Job Traits" that were referenced, not "Job Abilities"... the difference being JA are activated and have a recast timer, and traits being passive and always being on... ie: Treasure Hunter is a JT, but Trick Attack is a JA. ^^

what was being lamented was the lack of passive abilities for bards... just check how many traits a whm/blm/rdm get by 75... bard gets 4 levels of "Resist Silence" by that point... and those are it >_< i too would appreciate more traits, like something that increased my songs potency, decreased their casting or recast times, and maybe a "Auto-Refresh" by 60 XD even tho bard doesnt have any MP naturally, the most viable subs for bards in exp. parties are both mages (whm & rdm) so it wouldn't be totally wasted ^^;; i would love a "Reduce recast time" trait, not to mention it would be a unique ability that bards could claim as their own ^_^
(and for those who say "but Auto-Regen is a smn ability." one could argue that "Clear Mind" should be limited to only one pure mage job, or that bst shouldn't get any form of "Wide Scan" since it's a rng ability... so the precendent is already there to share traits/abilities between multiple job classes.)


the "Song Seal" has been debated endlessly on the bard forums here, so i wont go into it now, but it could and would be a great benefit for all bards and every player that can scrounge one up for their parties >_>
Posting from Quetzacoatl
RE: Brd gets nothing /cry
Posted: Dec 2nd 2004 3:54pm | IP: Logged | Reply to this
***
1310 posts
Score: Decent
Actually the next line addressed bards:) They get "The potency of etudes will be adjusted." Now what that means can only be guessed at this point, but Bards are getting updated, and the Etudes are one of the bards best abilities. It is the one thing only Fenrir or a high level alchemist can do. So, if they make these more potent, it would greatly help any party that a bard is in. As to the thf ability, I would say just wait to see what it is... I mean come on, we have Gil finder and Mug... You want to talk about worthless abilities... Tell me the last time you went to kill mobs for gil... Oh... an extra 10 gil, yay...

Anyways, I do agree bard should get updated... but it doesn't change the fact they are still a great and original job.
----------------------------
"I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."

Robert A. Heinlein

Ninja
Blue Mage
RE: Brd gets nothing /cry
Posted: Dec 6th 2004 5:56pm | IP: Logged | Reply to this
**
659 posts
Score: Decent
what im worried about is whether the effect of etudes will be increased (say.. Vivacious Etude = VIT+10) or decreased (VIT+3) since they only said "adjusted" >_> also, there are two tiers of etudes... perhaps they are going to increase the effect of just the higher level etudes? <_< as it stands at the moment, i think the higher tier only gives around a +1 bonus over the lower levels... so not much incentive to even get them now ^^;;

as far as THF's new JA, im still lobbying for a reshuffling of some of the old ones... ie: rename "Mug" to "Pilfer" to keep it in tradition of every other FF game, then add a new ability named "Mug" which does "Steal + damage" once again in the tradition of every other FF game, then set the recast on all 3 to 5min or less... it truly would not unbalance the game's economy considering what is available to be stolen/pilfered is of such low value... these changes would be more to make the job feel more like real "Thief" instead of just a SATA machine ^^;;
Posting from Quetzacoatl
New THF Ability and Item rates
Posted: Dec 2nd 2004 12:40pm | IP: Logged | Reply to this
**
320 posts
Score: Decent
Whats the new thief ability and the new monopoly system? I don't get it.
----------------------------


no complaints
Posted: Dec 2nd 2004 12:36pm | IP: Logged | Reply to this
18 posts
Score: Decent
I have somehow been able to enjoy the game during these terrible times=)It's nice SE is giving THF a new ability because like many others I have started to level THF in attempt to compete with those getting alot of good drops.With this update alot of players may feel they have wasted there time raising THF to 45.Hopefully the skill will make up for it.I wonder what the lvl44 THFs are feeling?The job and it's traits will be a little less affective now.Oh well.Good Luck all!!!
RE: no complaints
Posted: Dec 2nd 2004 5:29pm | IP: Logged | Reply to this
*
53 posts
Score: Decent
but what about the DRG's we dont have anythng wow we got jump, high jump, and super jump and it always misses.

I think that the DRG's should get an ability so we can ride the wyvern since we got them and they hardly do anything else for us except hit a mob for 50 hp thats like 150hp:3=50hp for us and its not faster to kill mobs with a wyvern.

I myself am a DRG so id love to have some more stuff. And I wonder what the other things SE has changed in this game thats still hidden.
----------------------------
Its not the way you fight.
Its the way you treat your Wyvern
-Rikimarushadow
(\_/)
(O.o)
(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.

[ffxisig]18628[/ffxisig]

http://s2.bitefight.org/c.php?uid=144942
Posting from Germany
RE: no complaints
Posted: Dec 3rd 2004 9:00pm | IP: Logged | Reply to this
Anonymous Score: Default
OMG... this makes me kind of angry.. (sorry)
I am level 51 dragoon and having better hitrate then my 51 dark knight friend from my static party who has ACC+23 and DEX+6, And I have ACC+13 and DEX+13.
The Accuracy Bonus a dragoon gets at lvl 30 is imo an awesome acc bonus (must be at least a 10acc bonus but i think even more)
My Jump hitrate is something like 5 out of 6
My High Jump hitrate is something like 4 out of 6
My Super Jump NEVER MISSES it's 1 out of 1!! (I hope you UNDERSTAND that SUPER JUMP is NOT used to do damage on the monster!)
And really I believe other melee's are pretty damn jalous for not having anything like it :D
I mean... I can get hate from an IT monster even when the PLD from my static (who is a pretty damn good one!) uses provoke/flash/shieldbash/ and all his other ways to claim the hate... also the DRK from my static who i spoke of earlier in this post gets a lot of hate, he could even get a lot more then me, but he usually knows his limits not to get hate.
However, with the abillity to Super Jump, I can easily Berserk, Jump, High Jump, WeaponSkill at the start of a battle, there is no pld who can manage to claim so much hate at the start of a battle, so sometimes when the DRK doesn't have much tp (like less then 20-30%) and i have 100%+ tp at the start of a battle, I love to do the Berserk, Jump, High Jump, WeaponSkill at the start of a battle. Now without Super Jump I would be dead meat if I did this at the start of a battle.
So actually Super Jump allows you to have a lot more fun and don't have to worry about getting the hate. Super Jump is really awesome!
RE: no complaints
Posted: Dec 2nd 2004 6:04pm | IP: Logged | Reply to this
nogak
Scholar
*
56 posts
Score: Decent
lol super jump doesn't always miss, it's not supposed to do any damage. it's meant to shed hate and that's it.
----------------------------
Name: Archemetes
Race: Elvaan
Server: Odin
Linkshell: BladeLords/WingsOfFate
Job: 50 Dragoon/25 Warrior
Nation: San d'Oria
Rank: 5
AF1:[X], AF2:[X], AF3:[X], AF4:[ ], AF5: [ ], AF6[ ]
G1: [ ], G2: [ ], G3: [ ], G4: [ ], G5: [ ]
Posting from Canada
RE: no complaints
Posted: Dec 2nd 2004 7:07pm | IP: Logged | Reply to this
*
53 posts
Score: Decent
ok im a 45 DRG so i know what im talking about all the time when i use jump it misses so i think it sux there is nothing legendary about jump like they say "The Legendary Jump of a Dragoon" hit rate is like 3/10 and then my jump is hgher then super jump like if i use jump and its 130dmg then i use super jump and it only deals 56dmg
----------------------------
Its not the way you fight.
Its the way you treat your Wyvern
-Rikimarushadow
(\_/)
(O.o)
(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.

[ffxisig]18628[/ffxisig]

http://s2.bitefight.org/c.php?uid=144942
Posting from Germany
RE: no complaints
Posted: Dec 2nd 2004 7:28pm | IP: Logged | Reply to this
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169 posts
Score: Decent
Maybe you should get some ACC+ equpiment, I am a 50 DRG and I hit IT++ mobs with jump 7/10 times. Oh ya, super jump doesnt do any damage, it sheds all your hate so you don't peel a mob off the tank
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Tazok ~ Subligar King
Level 75DRG 75BRD 75THF 75BLM
Quetzalcoatl
RE: no complaints
Posted: Dec 2nd 2004 10:14pm | IP: Logged | Reply to this
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53 posts
Score: Default
im doing what the drg equipment forum said is that good or bad for me???
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Its not the way you fight.
Its the way you treat your Wyvern
-Rikimarushadow
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Posting from Germany
RE: no complaints
Posted: Dec 3rd 2004 9:50am | IP: Logged | Reply to this
4 posts
Score: Decent
I'm 62 DRG. heres what i say Jump hits i'd say 8/10 times, High jump hits 6/10 times and does less dmg than jump, however it also removes a small amount of hate, Super Jump, does no dmg and sheds All hate from you. The reason your jump is missing so much may be due to you not having enough ACC as someone else said. best equip for drg is as follows. 2x Snipers rings (or if you can't afford them the highest dex rings you can get), Life belt (at lvl 48), mermans gorget (at lvl 55), Assault Earring (at lvl 58). for lvl 45 however, snipers rings are lvl 40 items. they may be expensive, but they help more than you would possibly imagine. I'd say for 45 DRG 2x Ametrine rings (if you can't afford snipers), Spike necklace, brigandine, leaping boots, emperor hairpin, and when yo hit 48 get a life belt. Hope that info helps.
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~Cyrinous
~Hume
~San d'Oria Rank 10
MAIN: 74DRG/37WAR
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"why the hell did this old geezer just beat me into the floor!?" Maat defeated on 3rd try.
~~Gilgamesh~~
Posting from Colorado
RE: no complaints
Posted: Dec 3rd 2004 12:22pm | IP: Logged | Reply to this
24 posts
Score: Decent
Dragoon needs the help, pure and simple. Right now im lvling ma drg to hopefully end game lvls and ive already been told that i wont get a pty in under an hour before 55 lvl. This sux cause i really like the job. I mean lets face it, drg is really a neat job with cool AF armor. But it also gets allot of grief. Why? Because square nerfed the crap out of it. Square owes the drg job class for what they did when nerfing penta spam. As for thf, we'll have to see about that one, although resist gravity is kinda dumb. If they want to give a trait, make it resist bind or something.
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Blackcat
Lvl 60 Warrior
Windrunner Server
World Reknown Expert on How to Look Good Dead
RE: no complaints
Posted: Dec 4th 2004 3:09pm | IP: Logged | Reply to this
20 posts
Score: Decent
or maybe stun... its really annoying when you get stunned...
Posting from how would I know???
Mining & Logging
Posted: Dec 2nd 2004 10:28am | IP: Logged | Reply to this
Anonymous Score: Default
What about all the mining spots and logging areas being taken up by gil sellers. Are they going to do something about these problems as well?
Mining & Logging
Posted: Dec 2nd 2004 10:28am | IP: Logged | Reply to this
Anonymous Score: Default
What about all the mining spots and logging areas being taken up by gil sellers. Are they going to do something about these problems as well?
check this out :P
Posted: Dec 2nd 2004 9:46am | IP: Logged | Reply to this
6 posts
Score: Excellent
Check this out Guys. Here's an idea.

****Now before I start: I already made this post. but I didnt have an ACC. and the post didnt show. So I just made this account. If the post is doubled cause of me and my "anonymous" Ill delete the Anon one when I figure out how :P****

ok here goes... for a second time :P
A while back, many years ago. I played this MMORPG. I dont remember the name of it, but it had graph's similar to UO ( Ultima Online ). It had a system that im sure will work grand for FFXI with a few twicks and some work. But the point of the system is what counts.

The game as a moving bot, Omnipresent, that "poped" infront of people and asked them a SIMPLE Math question. always a (+) Question. ( 4562+3942= ? ) and you'd have 1 min to answer. If you didnt answer, or answered wrong. you'd get booted. Get booted 3 times and you get the honor of being "watched" by "someone" ^.~ if you are found to be a bot or doing "unatending" playing. you get the fun of being banned, destroyed, call it what you will. off the bloody game :P

I know this can be adapted to FFXI in a way. cause we ALL know incresing drop rates and spwan rates wouldnt do ANYTHING,c ause they will just make it a living hell for us crafters and harvesters.

Gemme some feed back.
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A good friend comes bail you out of jail when you get in trouble. A true friend is sitting next to you saying how much fun you two had.
Posting from Canada Quebec
RE: check this out :P
Posted: Dec 2nd 2004 5:41pm | IP: Logged | Reply to this
srry but i gotta disagree ok i got like 2 mules on hades one is for storing stuf and the other is for storing and selling so when i go to school i can try and sell the Bonecrafts what i made because i really need the money and i dont want to get kicked out all the time im at school just for selling my stuff that i dont need so why is there a problem with having a selling mule???

(most people just report us for selling because those idiots think we are bots even tho some of our mules have the chocobo, or fishing stuff on so for crying out loud please stop reporting us for just sitting in the towns selling stuff)
----------------------------
Its not the way you fight.
Its the way you treat your Wyvern
-Rikimarushadow
(\_/)
(O.o)
(> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.

[ffxisig]18628[/ffxisig]

http://s2.bitefight.org/c.php?uid=144942
Posting from Germany
RE: check this out :P
Posted: Dec 2nd 2004 2:46pm | IP: Logged | Reply to this
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81 posts
Score: Decent
BTW Zone you also have a good point, man imagine haveing to cut log's for 8 hours straight (>.<)
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[:moogle:]Violence is not the answer people,
It is the means of obtaining the answer
<Duel><64PLD/57DRK/50WAR/47THF/37SAM>
Posting from Sacramento, California
RE: check this out :P
Posted: Dec 2nd 2004 2:30pm | IP: Logged | Reply to this
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81 posts
Score: Decent
Sounds like a nice idea velastros, I would like to see something like that implemented. And for those who do play in shifts, well if a character is always in the same spot, or do actions over and over for extended periods of time, they should be watched. I mean who the hell can play 48 hours straight? true if they are selling stuff and just leave there mule logged on overnight, but then if everything is bought from that character, how are the items replenished so quick???

Then again what if the people who made or run the bots? Selling Mules? or NM Bots? are close friends to the GM's???? (o.O) As far as we know the GM might be married to a bot creator, thus they get inside access to like ahhh everything???? lol Just some food for thought.

After all GM's are invisible until asked to show themselves. Maybe they can also Voke while cloaked? Or maybe it is a GM teamed up with a botter, after all they are GM's and they could run around invisible. They may even have the spawn times down or just let the botter know that something will be spwning soon?

(/hmm)(/think) are they the people pulling the strings behind the scene's? is it a mass conspiracy???? are GM's in on gilselling???botting???? the world may never no

Any wayz, kinda makes you think about who is really playing the game.

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[:moogle:]Violence is not the answer people,
It is the means of obtaining the answer
<Duel><64PLD/57DRK/50WAR/47THF/37SAM>
Posting from Sacramento, California
RE: check this out :P
Posted: Dec 2nd 2004 3:16pm | IP: Logged | Reply to this
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63 posts
Score: Decent
Quote:
I mean who the hell can play 48 hours straight?


I can, and have. I had 55 hours straight a while back while I was trying to PL some friends to level 30.

Velastros, I'm don't think your idea would work terribly well. We know that modern bot software (particularly those tuned for FFXI) is capable of some measure of message reading; whether it's done by character recognition or simply by scanning through incoming data I'm not sure, but I'm certain that if this kind of policy became commonplace, bots would adapt almost instantly. It really isn't so hard to watch for strings of this form and respond appropriately.

And even if I thought this would work, I'd still object. Frequently I leave my computer to go do mundane tasks; I don't want to go off to wash dishes or do laundry and come back to find that I've gotten strike #3 and I'm now under constant surveillance from Big Brother Square. (Not to mention the gigantic amount of manpower required to do this!)

I hate gilsellers as much as anyone, but this plan just wouldn't cut it.
RE: check this out :P
Posted: Dec 2nd 2004 5:17pm | IP: Logged | Reply to this
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81 posts
Score: Decent
OK you me (>.<), 48 was a bad number. How about this; who can play a week straight without ever logging, constantly harvesting log's or camping NM's. Unless it is a bot. Kudos to Fhathead for PLing friends for so damn long, I wish I could invest that much time into one sitting. School and work make it tough for me to play more then 2 hours straight.....but this weekend I am gonna put some massive TNL to my 18 palidan :)
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[:moogle:]Violence is not the answer people,
It is the means of obtaining the answer
<Duel><64PLD/57DRK/50WAR/47THF/37SAM>
Posting from Sacramento, California
RE: check this out :P
Posted: Dec 9th 2004 3:50am | IP: Logged | Reply to this
6 posts
Score: Decent
All of you raise a good point. When I wrote my post, I hadnt though about the "bazaar" deal. Sorry about that, and to all you sellers that didnt like the idea. And another good point about the bot's being """"Smart"""". Well that's an idea down the hole, was worth a try :P. Im DL'ing the update, and its being a total pain. but I cant wait to see the new changes to the "nm drop rate & Spwan rate. "

Was worth a try, good luck to y'all, see you in the funny papers.
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A good friend comes bail you out of jail when you get in trouble. A true friend is sitting next to you saying how much fun you two had.
Posting from Canada Quebec
RE: check this out :P
Posted: Dec 2nd 2004 10:42am | IP: Logged | Reply to this
Avatar
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137 posts
Score: Excellent
This games biggest problem is Gil sellers( People that play this game as a job for gil selling sites). This method would not work to get rid of these characters because they are actively playing 24/7 in work shifts.We call them bots because alot of em use 3rd party tools, like advanced voke programs(a program that would only target a certain mob and claim it as soon as it spawns).I think although it was a programming bug, the grace period(where the mob used to pop already claimed so no one could instantly voke it) should be reinstated w/ a variable time from instant to when the mob becomes active.
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Zoner
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