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Changes to Dragoon Job

In the next version update, major changes are scheduled for the dragoon two-hour ability. The development team does not consider the dragoon to be particularly weak when compared to other jobs, but we are aware that a large part of a dragoon's strength depends on the presence of his or her wyvern. After taking into account the wyvern's tendency to be quickly defeated in heated battles, and the dragoon's lack of a powerful special ability for use in missions and other critical situations, it was decided that improvements were necessary. Simply raising the wyvern's HP and defense to increase its survivability would cause balance issues in other parts of the game. However, it was judged that improving the dragoon's two-hour ability would have less of an impact on overall balance, and so the following changes have been planned for the upcoming version update: -New two-hour ability The dragoon will be imbued with the strength of his or her wyvern for a fixed length of time, increasing the dragoon's power and adding special effects to "Jump" abilities. -Call Wyvern The recast time for this ability will be reduced to twenty minutes. This ability will only be available when the main job is set to dragoon. -Wyvern Wyverns will now have the equivalent of the job trait "Subtle Blow," reducing the amount of TP gained by opponents from the wyvern's attacks. More details will be announced at the time of the version update. FINAL FANTASY XI Development Team (11/22/2005)

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hmmm
# Dec 07 2005 at 12:00 PM Rating: Decent
about damn time!
lets see if they did something good.....
drg 2hr
# Dec 05 2005 at 12:53 PM Rating: Decent
im a lvl 75 drg on the titan server and a 33 blm on pandamonium so my Blm out dammagesd my drg but with my wyvern i can do about the same dsamage as any other job the new update will rock cause a drg w/o his wyvern is pointless and about the drk 2hr a drk is ment to do heavy dammage fast and give its life for the party so stop conplainen about the 2hr,
This sucks, that sucks...it's not the job.
# Dec 05 2005 at 11:43 AM Rating: Decent
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726 posts
It's the player. There is not one single job in this game that can clearly claim it is better than any other. DRKs think they r god. DRGs think they r god. WHMs think they r god. The list can go on and on. Who cares. Every job has its advantages and limitations.

I have partied with DD who can't hit water falling out of a boat and if they do hit they might as well be using a stick for all the damage they are doing. Obviously DoT for all of them sucks.

I've partied with mages who don't know how to use cure properly or that INT boosts magic damage.

Players make the jobs work in terms of how they equip them and how they use their abilities.

However, just for the record, has anybody noticed that all the DRKs who r so into DRG bashing, and vice versa, never compair themselves to SAMs when it comes to DD? Just an observation.

Edited, Mon Dec 5 11:45:55 2005
funny
# Dec 02 2005 at 4:40 PM Rating: Decent
Its one of the things I always laugh about. Drgs saying how they are equal if not better than drks, however the ones talking are level 30's and 40's. Up untill around 50 DRG's are fine being a drk myself they always kept up. however the complaints about drgs are end game.At level 70 now they dont cut it. Lack of equip,lower damage. The best thing for drg is more or less scorpion harness. And not knocking SH but for a melee dd it doesn't compare to hauby. Now this should help drgs out and I enjoy drg myself. But the fact is quit trying to say DoT drgs are better alll you 30 drgs out there expecting to go to 75 be prepared to feel very gimped while fighting monsters who resist piercing in armor that doesn't raise stats like it does for a war drk or sam
RE: funny
# Dec 05 2005 at 12:01 PM Rating: Decent
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726 posts
The logical conclusion to your arguement, since you seem to think that there is a lack of stat boosting equips for DRG(see AH for higher lvl DRG equip), is that DRGs don't need the stat boosts as badly as DRKs do to make them look good. </cry>

DRK vs. DRG Challenge. Butt naked fight, no armor or weapons, and see who does the most damage.
RE: funny
# Dec 02 2005 at 11:52 PM Rating: Decent
Truth hurts.

Edited, Fri Dec 2 23:53:25 2005
lolz
# Dec 01 2005 at 11:28 PM Rating: Decent
dragoon sucks, sorry gentlemen
Christmas come early?
# Nov 29 2005 at 2:32 PM Rating: Decent
Honestly, how many of us die hard, long term DRGs really believed that SE would have changed our job? How many of us believed that our griping was falling on deaf ears? Simply put, this makes me happy.
Something that may not yet have been discussed: In my opinion, this update will lend itself to making more lvl60+ DRGonly pt's. From what i've read, how could the update not make these more reasonable, because DRG pt's are always fun
So called Dragoons
# Nov 29 2005 at 12:46 PM Rating: Decent
I am a lv. 58 DRG and I plan on taking this job to lv. 75. I have always been a fan of the DRG and always will be.But I do have a problem with this update comming up. Players who gave up on the DRG for "No Good Reason" (ex. "I think DRG. just suck" or "They don't do enough dmg.")and wanna come back to the job, just because of the update. I think that is pretty lame.
I say, if you believe in something and you love it- it doesn't matter what others say, think, or do- you should stick with it no matter what the circumstance. For those that are comming back to DRG for "Good reasons" and those that are new to the job; keep an open mind and stand up for what yo believe in.
Well, since we're revamping 2 hrs.
# Nov 29 2005 at 12:16 PM Rating: Decent
Congrats to Drg's getting a new ability!

But to complain a little, nin's 2 hr really isn't all that. Maybe if they just added that when a nin uses it on a mob, all hate is released and the mob goes on it's merry way back, cause seriously, who's ever killed a mob with a nin 2hr? At least with a nin 2 hr erasing hate, the party would have a chance to either fight or let it leave.

Just my 2 gil.
2hr?
# Nov 28 2005 at 7:56 PM Rating: Decent
39 posts
Anyone know what level they are planning to make Call Wyvern? Also, am I reading that right that the 2 hour wont just effect the jumps? Because that would be pretty dumb if a DRG had a 2hr that they really couldn't use till lvl 10.
RE: 2hr?
# Nov 29 2005 at 4:27 PM Rating: Decent
jump is level 5 killer.
RE: 2hr?
# Nov 30 2005 at 10:31 AM Rating: Decent
39 posts
Goodjob 'killer'! DRG doesn't know what lvl you get your abilities! That's one of the big complaints of DRG. Jump is the one of main ideas behind DRG, yet you get it at 10. At level 5 we get Ancient Circle which doesn't make sense because the the first dragon you realistically fight is the Rank dragon at lvl 25.

Thanks for the back up Viella!
RE: 2hr?
# Nov 30 2005 at 10:11 AM Rating: Decent
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726 posts
Jump is lvl 10 actually.
RE: 2hr?
# Jan 11 2006 at 6:31 AM Rating: Decent
O_o hmm... well that was some time ago... (blushes) really didn't get it to 10?
RE: 2hr?
# Jan 11 2006 at 6:32 AM Rating: Decent
O_o hmm... well that was some time ago... (blushes) we really didn't get it until 10?
Drg over DRK and THF
# Nov 28 2005 at 7:53 AM Rating: Default
I myself am a 31DRG which isnt anything to brag about but enough to know about the job. i recenty partyed with a Galka DRK and He did out damage me, however he only hit every one hit when i hit three times. Plus my wyvern added to my strikes did about the same damage as him. His WS did more also, however My WS + wyverns Breath attack did more then his WS. And further mroe (expecting a rate down) a THF without SATA and dual weild, is basicaly a WHM melee, DRG are fine DD's and in my opinion can only be out damaged by a BLM SAM and possibly RNG
DRG Dynamis-type mobs
# Nov 28 2005 at 1:12 AM Rating: Decent
wonder what will happen to the DRG type mobs in Dynamis and if the new changes will affect them or not
Dragoon's 2 hour
# Nov 27 2005 at 12:57 PM Rating: Decent
Time to fix Drks 2 hour!!! ^^
RE: Dragoon's 2 hour
# Nov 27 2005 at 5:45 PM Rating: Decent
YES! I so agree with you >< need to make blood weapon like a 1 hour ability and give drks a 2 hour that makes them hit every attack for like the next 30 secs and gives them a boost in damage thatd be more approaite >< just my opinion tho ^^ cause blood weapon has never saved me from dying lol altho it has cut down my rest time significantly lol
RE: Dragoon's 2 hour
# Nov 29 2005 at 12:29 AM Rating: Decent
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2,396 posts
The DRK's current 2HR is widely considered to be underpowered, but what you just suggested would be the most ridiculously broken and overpowered 2HR in the game.
2hour.
# Nov 26 2005 at 7:44 PM Rating: Default
Won't this update instead make dragoon a far more viable choice for subbing? Considering that subbing dragoon at any level would grant you call wyvern, when before you missed out on the wyvern and therefore the best part.
RE: 2hour.
# Nov 27 2005 at 12:12 PM Rating: Decent
39 posts
Again please read the whole post. You can only call wyvern if DRG IS YOUR MAIN.
DRG advancement
# Nov 26 2005 at 1:34 PM Rating: Decent
As a fairly new player to ff11, i hope that this will be a big help to my dicesion on what to be. So far its a tough decision between this or a PLD. Everytime i asked someone what a good job was they almost always supply me with the awnser of "not a DRG". Well now i give my thanks to Square Enix.

Now if only they would make the armor a wee bit darker purple...
:) :) :) I'm lookin forward to it :) :) :)
# Nov 26 2005 at 1:21 PM Rating: Decent
DRG as a sub job is not really a good idea, yeah you may get certain bonus's but you loose so much of what a dragoon can offer. You want accuracy Pick Nin as a sub. Granted my DRG is only lvl 37, but i plan on taking it all the way to 75. I have played all of the Melee's, and i find most of them boring to play. DRG offers some fun little tricks that make Melee fun. I like having a little geco with wings attacking mobs :) .... but this is my opinion and i am sure many of you have differing idea's about it.

But back on topic, i believe that the new update to Dragoon will make it a much better addition to the parties. Currently there a very good party member to have and are consistantly underestimated. Hopefully this new update will bring dragoon into a new light for all the sceptics out there, and finally realise that a dragoon can be a very good addition to party. Again just my two cents :)
Update
# Nov 26 2005 at 10:43 AM Rating: Decent
This update is mainly to increase the DRGs abilities to do CoP mission since the missions are alot of hard burning circles. DRG's current 2 hour is no help for CoP missions. This new 2 hour will make it where DRG can do these missions. The 20 min call wyvern will help make sure DRG is always at 100%. This update wasn't to make DRG stonger all the time just make DRG more useful in situations you need to 2 hour.
DRG upgrade could`ve come sooner...
# Nov 26 2005 at 8:23 AM Rating: Default
It would have been nice if this had come sooner, rather than SE nerfing RNG so much. I`m glad DRG will finally have a larger fanbase (if this update actually turns out to be good), but with the nerf, RNG lost a large number of people willing to spend the money for mediocre damage. I mean, irl, guns, bows, and xbows have far more damage potential than any other weapon, so why make it in game that the damage is closer to (or less than from what I`ve seen) the damage from standard melee classes? I must admit, though, with this coming update (which is awesome without a doubt), it hurts me even more that RNG's damage was pushed so low. (I love having DRG in pt as whatever job I play. Even though I couldn't get mine past lvl 6 yet due to the pain of suffering my wyvern's death so often, I believe DRG is a good job to have around).

Bahamut server - Hume, San d'Oria, Rank 10
RDM70, RNG60, NIN45, DRK45, etc
RE: DRG upgrade could`ve come sooner...
# Nov 30 2005 at 10:30 AM Rating: Decent
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726 posts
How do you figure that RNG is nerfed? All they did was adjust RNG to be a "ranged" fighter. Meaning that you attack from afar. RNGs were spoiled b4 with the ability to melee up close AND use ranged attack from same distance. Never could understand that one. RNG requires skill now(instead of just maximizing ur ranged attack/accuracy equips) like so many other jobs. I have ptyd with many RNGs who have made the adjustment(damage and accuracy is a matter of finding the optimal distance from mob) and they are just as hurtful to mobs as ever.

Only thing that really needs to be nerfed on RNG is the amount of gil needed to lvl it. Party on ppl.^^
RE: DRG upgrade could`ve come sooner...
# Nov 26 2005 at 4:30 PM Rating: Decent
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2,396 posts
RNG's are still more powerful than DRG's and DRK's. The problem with them before the nerf is that they were so much more powerful that when there was one searching any other melee damage-dealing class didn't have a prayer of securing an invite.

RNG's are all pros with only con being the outrageous cost.
RE: DRG upgrade could`ve come sooner...
# Nov 26 2005 at 12:16 PM Rating: Decent
18 posts
Seeing as DRG is still technically the "newest" job to FFXI, it makes sense that they're still working some of the bugs out with it.
I don't mean to blatantly disagree, or go with a minor off-topic thread and run away with it, but I've seen RNGs continue to outdamage other DDs in plenty of parties so long as they play the job according to the update. The update did nerf Eagle Eye Shot, I agree, and that sucks, but it only made the RNG's damage output relevant to his/her position in relation to the monster. At proper range, a RNG can still match and top other melee/DD jobs.
Drg/whm ^^
# Nov 26 2005 at 4:23 AM Rating: Decent
I'm a lv 61 drg. I personally think this will be awesome. I love to solo and you're ability to solo as drg is really dependent on your wyvern.

I've had times where I've gotten a lag spike and came back to find myself dead and my wyvern gone. having to sit around for like an hour and a half waiting on it to come back.

With this, a little mistake won't slow you down as much. I can't wait to try this out, and the new 2h seems pretty cool.

My only problem with drg compared to the other jobs is that it didn't have a 2h that was really damaging to let loose before logging and leaving a pt for the night. ^^
yay
# Nov 26 2005 at 1:34 AM Rating: Decent
I only played DRG up to probably Lv5 and I did enjoy from what I played. I may play as DRG again after this update to see how it goes. And if I like it, that's another job 'm taking to Valkurm. ><!
meh
# Nov 25 2005 at 1:51 AM Rating: Decent
16 posts
I never really play DRG, don't have the time to do it although I will sometime, atleast try to solo it to 75 with /whm or /rdm, it would be slow but I think it would be fufilling. I wonder if I will start to see more DRGs now, but it's nice to see that they are getting some help now. People who say their 2hr is useless, you're not using it right. I don't know if I was ever in a situation where I had to use NIN 2hr, but it's saved me from losing exp alot of times.
Effects
# Nov 24 2005 at 5:16 PM Rating: Good
I wonder if it's possible they might add in visual effects. I remember seeing some type of wings on a character when they used alchemy...it would be fun to see energy like dragon wings on a character when the 2hour was used =P
drg
# Nov 24 2005 at 4:17 PM Rating: Good
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330 posts
This doesnt change much for drg invites. They still dont help with weapon skill chains and many high level mobs resist piercing dmg. I also hate healing drgs when an aoe blast goes off and both the drg and the wyvern take dmg, which the drg then takes onto themselves. It requires twice as much healing as a drk or sam and therefore more downtime.

The only real resolution would be to say that the wyvern and the drg have tied lifepoints, when one takes dmg the other takes dmg, when one is healed they are both healed. If the drg dies then the wyvern dies. I know that wouldnt help if the wyvern was attacked in ballista, but it would resolve the issue of having to heal a drg more than a drk.
RE: drg
# Nov 26 2005 at 10:58 AM Rating: Decent
pting with drg is fun, waiting for wyvern not fun, but some fights its not as bad, spirit link does take a drgs hp but all you have to do is slap a regen on him and your golden. i have out damaged sams with my drg, and can sc with just about any job. so where are drg lacking in damage? ^^; ppl write of drg for what ever reason, i hope this update does good, to stop the stereotypical hate that has built.
RE: drg
# Nov 24 2005 at 5:12 PM Rating: Decent
Think about it though... If the recast on wyvern's is going from 2 hours to 20 minutes, then it could just simply mean less Spirit Link being used, unless there's like 10 minutes til recast. Just let it die, and recast if the timer's up.

Before you knock it, let the changes happen, and see how people change how they play the job. A place like Bibiki Bay will be a HELL of a lot better now, instead of having to worry about keeping the little bugger alive for 2 hours, then just worrying about keeping him for 20 minutes. Then open the Pez dispenser, and out pops another one.

Ultimately, I see this helping more than you can imagine.
RE: drg
# Nov 24 2005 at 8:17 PM Rating: Decent
39 posts
Also, why whine about a 7th party member that doesn't leech xp? My wyvern melee attacks do just as much if not more damage on a 1 to 1 basis as an axe or sword (not counting triple, double, sneak, trick, etc) and the breath attack does more then many WS. And don't forget healing breath 3 that is just as good as Cure 3 but cheaper then Cure 1.

Also, what are you talking about needing help with SC? DRG are a THF's best friend imo when it comes to setting up SATA and they are one of the best openings for Distortion skillchain there is (I also think that distortion is the best SC before L3 Light and Darkness) My static THF and I torched thru crawlers nest because of Double Thrust SATA Viper Bite that took about 50% of the mob HP.
I don't know about mobs resisting piercing damage, but I consistantly do 80+ damage while other melee are in the 20-40 range. And in regards to whining about the healing, a good DRG can actually save you some healing with Super Jump. There are many times that I've Super Jumped to avoid bombs or AOE that has whiped the rest of the party but wyvern and I are at full HP....

Edited, Thu Nov 24 20:33:18 2005
RE: drg
# Nov 25 2005 at 11:02 PM Rating: Decent
<--- thf who <3 drg for SC ^^
RE: drg
# Nov 25 2005 at 10:17 AM Rating: Decent
RE: drg
# Nov 25 2005 at 10:16 AM Rating: Decent
I agree.

Being a DRK, DRG is actually one of my favorite SC partners since SE changed RNG. Also, DRG is a very versatile SC partner with a DRK, because they can make either Light or Darkness depending on what weapon a DRK is using (imo every DRK should level both Scythe and Great Sword but thats a topic for another day).

Impulse Drive > Cross Reaper = Darkness
Impulse Drive > Spiral Hell = Darkness
Wheeling Thrust > Spinning Slash = Light

DRG may not have the best damage, but they are a great opener for Skillchains because they will not pull the mob away and out of range like a RNG tends to do (not docking RNG, they make fine SC partners, but I see many who still stand far away for their WS.)

I see this being able to help DRG in a lot of ways because they will become better DD in the long run. It will be interesting to see just how the Jump abilities are affectedby the 2-hour.

This just may be the boost that DRG has been needing for a very long time. We will have to wait and see how it turns out.
RE: drg
# Nov 25 2005 at 10:47 PM Rating: Decent
Not do as much damage? what are you talking about?! add the DRGs Lance attacks PLUS the wyverns attacks and come pretty damn near close, if not asmuch/more, than a DRK. It's not just the DRGs hits, its the wyverns too, most people dont see that. having a wyvern is like having a 7th party member doing more damage than the tank, in the case of a pld, or as much as the tank, in case of a nin. I also think that the update will make DRGs more fun to play, cuz I can remember being in a party and having my Wyvern die, that takes away the extra 15-20 damage a hit slowing down battles. Now DRGs don't have to wait 2 hours to recall their Wyvern, they wait less than 20 mins. I hope that DRGs get a better name now, and when im done with leveling nin to 18(currently 16), doing promys, and Lving thf to 37; that I will be able to get more parties faster.
RE: drg
# Nov 27 2005 at 12:13 PM Rating: Decent
39 posts
I completely agree with you, especially since I posted the same points above ^^.
RE: drg
# Nov 26 2005 at 5:23 PM Rating: Decent
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2,396 posts
Those of us that play DRG seriously have always held that we can maintain superior damage over time. Our Weapon Skills don't do huge chunks of damage all at once like DRK's, THF's, or RNG's, but most parties fail to realize the damage we contribute from our regular attacks which are more accurate than DRK's and more powerful than THF's and RNG's. That, plus our wyvern attacks, jumps, and wyvern breath attacks, is what makes us.

Edited, Tue Nov 29 00:33:12 2005
jump bonus?
# Nov 24 2005 at 3:53 PM Rating: Decent
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339 posts
This is just an idea about how it could possibly boost the jump abilities... Remember in FF6 there was a relic that turned your jump into a multi-jump (I think it was called Dragon Horn, made you jump consecutively 2-4 times each time you selected the jump command (kinda like the Offering gave you 4 attacks))? Well, my idea is that maybe SE makes the jump part of the 2-hour work like the dragon horn from FF6 did...when you land a jump you immediately follow it with another jump.

-- Now, for any of you people who love to write the "you should stop assuming" bullsh*t, save yourself the effort...I'm not claiming this is how it is gonna be, I'm simply trying to offer an idea for the sake of fun.
RE: jump bonus?
# Nov 24 2005 at 8:11 PM Rating: Decent
39 posts
Its a good idea, but it kind of already happens. If you sub war and use a jump, occassionally you will do a double attack, at least that is what the assumption is. Watch your TP and your damage. You should know what your normal range of jump damage is, and when you go over it, check your TP. There have been several times that I have jumped with 0 TP and done like 400 damage and gotten 24 TP instead of the normal 12 or so.
Overpopulation.
# Nov 24 2005 at 1:56 PM Rating: Decent
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154 posts
I love the idea of these changes, I just fear that me being a Dragoon will no longer be unique, and i'll go to Garliage and find 10 DRG's seeking.

Point is, im selfish and I dont want everyone being Dragoon.

woo hoo
# Nov 24 2005 at 1:54 PM Rating: Decent
thank God there doing what needed to be done for a while. I am lv 46 drg and pty invites suck hopfuly this will help a great deal with invites so i can get to lv 75 drg and ppl drgs do not suck we can out damage and asst pty in a lot of ways just give us some acc food and watch us sc the hell out of the mob
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